jbjondeaueb17_ESO wrote: »I don't know for tanks but my main is a healer, and even keeping the same CPs as for trial, and most of the times the same gear i have no issue doing all overland content, i just swap some skills too.
I only change part of my gear when doing world bosses solo, it's a bit longer than with a pure DD, but it's only a matter of having a little bit more patience.
jbjondeaueb17_ESO wrote: »I don't know for tanks but my main is a healer, and even keeping the same CPs as for trial, and most of the times the same gear i have no issue doing all overland content, i just swap some skills too.
I only change part of my gear when doing world bosses solo, it's a bit longer than with a pure DD, but it's only a matter of having a little bit more patience.
One of differences between tanks and heals that heal invest into mana (dps stat), tanks have to invest into health (nodps stat). Game practially punishes you for being heal or tank requiring you to spend more time to get the same result as dps in the most of situations.
My tank does have a harder time doing overland stuff. Not so much harder really. He isn't going to die it can just take a while.
The problem probably exists in every game. If you go with a tank then killing stuff solo is going to take a while. Part of the give and take. Wouldn't be fun if you could be good at everything without needing to make adjustments. I think ZoS handles it okay.
jbjondeaueb17_ESO wrote: »I don't know for tanks but my main is a healer, and even keeping the same CPs as for trial, and most of the times the same gear i have no issue doing all overland content, i just swap some skills too.
I only change part of my gear when doing world bosses solo, it's a bit longer than with a pure DD, but it's only a matter of having a little bit more patience.
One of differences between tanks and heals that heal invest into mana (dps stat), tanks have to invest into health (nodps stat). Game practially punishes you for being heal or tank requiring you to spend more time to get the same result as dps in the most of situations.
If Tanks could also deal effective damage, EVERY SINGLE player would be a Tank. The "punishment" you're claiming is the drawback required to keep the number of Tank builds in check and make sure they're only used for specific roles, such as being a dedicated Tank in Dungeons, Trials etc.
There are so many tanks and healers in the game that they have to wait a full 2-5 minutes for a dungeon queue, while DPS only has to wait 30+ minutes.
Er wait...
i play one character, being a dps i can do anything. dungeons, arena's pvp, etc.
i "could" maybe do that stuff as a tank, but if i can, its going to simply take 3 times as long, just not worth it.
besides ESO's trinity system they clearly have despite claiming they dont is hella outdated.
i love tanking in FF14, want to know why?
-tanks do damage, not top damage, but competitive damage, this idea that tanks should not do damage is old.
-threat is easy, all tanks get a threat generation toggle thats just *while this is on you will get aggro*
-in addition their some of the first classes to get AoE skills so they can group aggro early on.
ESO tanking is a terrible mind set of:
-you dont do damage
-taunting should be a chore
did anyone ever stop and think, you know, if we made tanking fun and enjoyable, perhaps there would be more tanks?
but no, its a boring chore that if built for sabotages your enjoyment of the rest of the game.
why would i deliberately chose the least fun option of those presented?
I think people are using their own mindset on what is considered "fun" for it to be true for everyone else. "I like seeing big numbers go up, therefore everyone loves seeing big numbers go up!"
Sorry, but no.
HalfRain216 wrote: »I only tank dungeons and dd overland content it is what I find fun but I think your wrong there it’s proven in the numbers that dd is what most the majority of players enjoy.
It’s reflected in the queue times.
I agree that tanks aren’t weak once you have the skill points and cp but have you tried using a tank for overland on a new character?
HalfRain216 wrote: »Your only putting attribute points in health until you reach higher levels, all skill points are going into tanking skills shields buffs heavy light and medium until you start collecting up skyshards which for most new players wouldn’t be till higher levels then you can’t even think about putting any on crafting.
To tank a main you need a lot of skills points two weapon lines, 3 sets of class abilities plus passives, undaunted, mages guild, assault. You don’t have any points for damage abilities and then you see other players taking out enemies with a few hits.
HalfRain216 wrote: »You can’t participate in PVP.
HalfRain216 wrote: »If you have a workable solution for getting more people interested in tanking I’d love to hear it all I can think is if they offered a quest once you hit level 45 with a bit of info on other roles and free respec scrolls to change and change back if you don’t like it.
Maybe as the reward 5 undaunted keys and a skill point.
I have no idea honestly.
HalfRain216 wrote: »I only tank dungeons and dd overland content it is what I find fun but I think your wrong there it’s proven in the numbers that dd is what most the majority of players enjoy.
It’s reflected in the queue times.
I agree that tanks aren’t weak once you have the skill points and cp but have you tried using a tank for overland on a new character?
Yes. Several times. In fact, it's generally even easier since CP 2.0 when sub-50 characters are more powerful than post level 50 characters until X amount of CP and 160 gear has been obtained.
There clearly are more DDs than tanks, this is true. People like seeing big numbers go up. But not all people. Some are like me. Where we disagree is you work on the assumption that tanking is a necessary evil some people subject themselves to. I believe some people only play this game as a tank, because it is something they truly enjoy over the DD alternative. We are in the minority, yes. But we exist.HalfRain216 wrote: »Your only putting attribute points in health until you reach higher levels, all skill points are going into tanking skills shields buffs heavy light and medium until you start collecting up skyshards which for most new players wouldn’t be till higher levels then you can’t even think about putting any on crafting.
To tank a main you need a lot of skills points two weapon lines, 3 sets of class abilities plus passives, undaunted, mages guild, assault. You don’t have any points for damage abilities and then you see other players taking out enemies with a few hits.
Why are you putting nothing but attributes into health? Even I do not do that on my main tank. Most tanks are hybrids, therefore spreading your points between health, magicka, and stamina is normal. Going full 64 into health is very much not mandatory, and I'd argue, self-defeating - especially - prior to level 50 when you get a free re-spec scroll.
You put your skill points into class skills, which is where a lot of your damage comes from with most classes, save two hander spamming stamina characters. I don't see how that's different from any other class. What you seem to be suggesting is that tanks go around the overland fighting everything with nothing but sword and board abilities + light/heavy attack. No doubt there are people who do that, but those people are very much doing it wrong.
You easily get enough skill points just from leveling up to be able to feel out what you need in S&B and add some damage abilities to assist you.
Again, if you go 64 points in health and nothing but defensive skills and passives before level 50, you deserve the boredom you have thrust upon yourself unnecessarily.HalfRain216 wrote: »You can’t participate in PVP.
What?
Surely you jest? S&B builds and fat tank builds are always strong in PvP. You balance tankiness with burst and you can easily 1vX people in Cyrodiil, IC, and definitely dominate your average PuG group in Battlegrounds.HalfRain216 wrote: »If you have a workable solution for getting more people interested in tanking I’d love to hear it all I can think is if they offered a quest once you hit level 45 with a bit of info on other roles and free respec scrolls to change and change back if you don’t like it.
Maybe as the reward 5 undaunted keys and a skill point.
I have no idea honestly.
There is no magic bullet. You either enjoy tanking and doing CC or you do not. However, you can improve the situation one person at a time by these simple methods:
1) Stop spreading the myth that tanks are slow and useless outside of dungeons. This is false. Period.
2) Stop (this in general, not specific to you) being an asshead to tanks you group with. No running ahead of the tank, no deliberately pulling enemies away from the tank. Or, if you're grouped with a low level new tank, no speedrunning. Let them learn their role by doing.
3) Encourage new tanks by giving them simple compliments in groups. If they did they job, thank them or just say, "Good job." Such things go a long way. Everyone wants to feel needed, but all too often, tanking in PuGs (where they're most needed) is not only a thankless task, but an abusive one.
That's why my tank is only used to tank, my healer is only used to heal & my dps is my main so I'm able to do whatever content I want. I'd love it if we could get loadouts to easily set up gear skills & cp for each role but then people wouldnt need to make so many alts to try things which probably would impact the scummy crown store
HalfRain216 wrote: »It’s simple tanks are not made to do damage.
There is no solutions to get more tanks and healers to play
I doubt the average wait time for a dungeon dd is more than 10 minutes peak time.
There is no problem and it does not need a solution
Create more than one main character you can even dress them the same and make them look the same pretend they are the same if for some reason you are so against it.
HalfRain216 wrote: »[
That’s what I’m trying to understand.
Why would you main a tank for solo how is it enjoyable? Where is the benefit?
Why not have a dps and a tank considering it would be just as quick if not quicker to get the needed skills points for both rather than trying to max out skill points for one to use as both?
Not dissing you can play how you like just trying to understand the psychology?
ResidentContrarian wrote: »HalfRain216 wrote: »[
That’s what I’m trying to understand.
Why would you main a tank for solo how is it enjoyable? Where is the benefit?
Why not have a dps and a tank considering it would be just as quick if not quicker to get the needed skills points for both rather than trying to max out skill points for one to use as both?
Not dissing you can play how you like just trying to understand the psychology?
Because not everyone wants to level up characters, swap a trillion CP out to do some arena littered with hard DPS checks, and carry more gear than they already do for the tanking role - which gets ever expansive because the game's balance keeps changing.
Hard limits to what you can do as a tank or healer outside of a party, when some content is locked to "solo play" is exactly why it isn't profitable to bother tanking or healing, and why DPS will keep on being the majority of players.
The game is a giant DPS check, and that is why balance and "creativity" always revolves around DPS and not healing or tanking in this game.
Why main a tank for solo? You should have asked why main a tank at all? Because it's not profitable anywhere in the game.
At the point of leveling both DPS and tanking lines, and grinding the skillpoints to do so, there is zero reason to bother tanking.
one of eso problem who result of lack of healer and tank is dd themself (very bad or ,skill stuff request)
in the trinity the dd is the most important and other are just for him piece of garbagge who wear stuff for him.
when you playing healer /tank you doing just litteraly wear set that increase dps for kill monster faster.
When i play healer / tank dd cry about i not use battle prayer, SPC, olo, hollow (before nerf).
but if you read role in Group finder (the one you tag) tank are asked to taunt and tanking stuff and healer to heal.
one other problem is stuff is dd deflect some set who was designed for them (alkosh (pre nerf),roaring opportunist, master architect).
so ppl prefer go dd because they are considered like a king.
HalfRain216 wrote: »ResidentContrarian wrote: »HalfRain216 wrote: »[
That’s what I’m trying to understand.
Why would you main a tank for solo how is it enjoyable? Where is the benefit?
Why not have a dps and a tank considering it would be just as quick if not quicker to get the needed skills points for both rather than trying to max out skill points for one to use as both?
Not dissing you can play how you like just trying to understand the psychology?
Because not everyone wants to level up characters, swap a trillion CP out to do some arena littered with hard DPS checks, and carry more gear than they already do for the tanking role - which gets ever expansive because the game's balance keeps changing.
Hard limits to what you can do as a tank or healer outside of a party, when some content is locked to "solo play" is exactly why it isn't profitable to bother tanking or healing, and why DPS will keep on being the majority of players.
The game is a giant DPS check, and that is why balance and "creativity" always revolves around DPS and not healing or tanking in this game.
Why main a tank for solo? You should have asked why main a tank at all? Because it's not profitable anywhere in the game.
At the point of leveling both DPS and tanking lines, and grinding the skillpoints to do so, there is zero reason to bother tanking.
I think your being a bit dramatic bro haha,
Takes a day if not 2 to get level 50 on an alt.
Takes not even 2 minutes to swap out cp copy and paste from the web.
Why do you need to carry extra sets of gear?
I’m not right into endgame or all that stuff but isn’t everyone still using mother sorrow and Medusa for dps?
Yes why would you main a tank at all my definition for main would be overland and quest character...
My tank is an alt well really they are all my mains in someone with the tank being the main for group content.
Why do you expect or want the whole game achievable with one character why not have 2 or 3 what difference does it make?
If you like tanking which it’s main purpose is for group content then you make a character specifically for that role.
Where is the problem.
You want your tank to be a dps then just make a dps.
Maybe it’s just going over my head all sounds ridiculous to me...