Just copy/paste this in every thread relating to class mechanics/balance...
irstarkey57 wrote: »
Just copy/paste this in every thread relating to class mechanics/balance...
This is great keep it up. Next on the list, wardens ice fortress, Templars channeled focus, and our miserable spike armor.
Then maybe we can do the ridiculous game you have to play for molten whip vs magsorc crit frags...list goes on. Makes it so much easier for people to get with those pictures. No denying cold hard facts.
KhajiitLivesMatter wrote: »irstarkey57 wrote: »
Just copy/paste this in every thread relating to class mechanics/balance...
This is great keep it up. Next on the list, wardens ice fortress, Templars channeled focus, and our miserable spike armor.
Then maybe we can do the ridiculous game you have to play for molten whip vs magsorc crit frags...list goes on. Makes it so much easier for people to get with those pictures. No denying cold hard facts.
so u want the same dmg as the other 2 skills to create the 3. most op class ?
if it would be just the dmg it would be MAYBE fine
but this skill heals u for 100% of dmg done
is the ONLY aoe interupt
has a shorter time (2,5sec instead of 3 sec )
is a aoe STUN
and a aoe offbalance
dk is already damn strong if u buff it now it will get nerfed to ground later (zos logic)
edit: and if u consider the instant dmg than u have the SAME dmg as deep fishere and all other benefits from above
the1andonlyskwex wrote: »KhajiitLivesMatter wrote: »irstarkey57 wrote: »
Just copy/paste this in every thread relating to class mechanics/balance...
This is great keep it up. Next on the list, wardens ice fortress, Templars channeled focus, and our miserable spike armor.
Then maybe we can do the ridiculous game you have to play for molten whip vs magsorc crit frags...list goes on. Makes it so much easier for people to get with those pictures. No denying cold hard facts.
so u want the same dmg as the other 2 skills to create the 3. most op class ?
if it would be just the dmg it would be MAYBE fine
but this skill heals u for 100% of dmg done
is the ONLY aoe interupt
has a shorter time (2,5sec instead of 3 sec )
is a aoe STUN
and a aoe offbalance
dk is already damn strong if u buff it now it will get nerfed to ground later (zos logic)
edit: and if u consider the instant dmg than u have the SAME dmg as deep fishere and all other benefits from above
On one hand, you're right that some people in this thread are misrepresenting Deep Breath as weaker than it actually is. On the other hand, you're misrepresenting it as much stronger than it actually is.
- The heal is only for 100% of the damage done by the small initial hit (and in PvP is halved by Battle Spirit).
- Yes, the damage of the two hits combined is comparable to the damage from Deep Fissure or Stalking Blastbones, but the split also makes it significantly less effective in PvP where burst is king.
- Yes, the delay is shorter than those other skills, but the range is also much shorter, and you have to be in range for the first hit in order for the second to even occur. The additional requirement to stay in melee range more than makes up for the reduced delay.
- The interrupt isn't all that useful in PvP because its range is short and people don't usually use interruptible abilities in PvP anyway (melee casts and channels aren't interruptible).
- The stun and off balance are just part of the interrupt, and not separate effects.
KhajiitLivesMatter wrote: »the1andonlyskwex wrote: »KhajiitLivesMatter wrote: »irstarkey57 wrote: »
Just copy/paste this in every thread relating to class mechanics/balance...
This is great keep it up. Next on the list, wardens ice fortress, Templars channeled focus, and our miserable spike armor.
Then maybe we can do the ridiculous game you have to play for molten whip vs magsorc crit frags...list goes on. Makes it so much easier for people to get with those pictures. No denying cold hard facts.
so u want the same dmg as the other 2 skills to create the 3. most op class ?
if it would be just the dmg it would be MAYBE fine
but this skill heals u for 100% of dmg done
is the ONLY aoe interupt
has a shorter time (2,5sec instead of 3 sec )
is a aoe STUN
and a aoe offbalance
dk is already damn strong if u buff it now it will get nerfed to ground later (zos logic)
edit: and if u consider the instant dmg than u have the SAME dmg as deep fishere and all other benefits from above
On one hand, you're right that some people in this thread are misrepresenting Deep Breath as weaker than it actually is. On the other hand, you're misrepresenting it as much stronger than it actually is.
- The heal is only for 100% of the damage done by the small initial hit (and in PvP is halved by Battle Spirit).
- Yes, the damage of the two hits combined is comparable to the damage from Deep Fissure or Stalking Blastbones, but the split also makes it significantly less effective in PvP where burst is king.
- Yes, the delay is shorter than those other skills, but the range is also much shorter, and you have to be in range for the first hit in order for the second to even occur. The additional requirement to stay in melee range more than makes up for the reduced delay.
- The interrupt isn't all that useful in PvP because its range is short and people don't usually use interruptible abilities in PvP anyway (melee casts and channels aren't interruptible).
- The stun and off balance are just part of the interrupt, and not separate effects.
yea i agree with most the things - but in the end maybe reduce the cost a bit to 3k and leave the rest than it should be fine
the1andonlyskwex wrote: »KhajiitLivesMatter wrote: »the1andonlyskwex wrote: »KhajiitLivesMatter wrote: »irstarkey57 wrote: »
Just copy/paste this in every thread relating to class mechanics/balance...
This is great keep it up. Next on the list, wardens ice fortress, Templars channeled focus, and our miserable spike armor.
Then maybe we can do the ridiculous game you have to play for molten whip vs magsorc crit frags...list goes on. Makes it so much easier for people to get with those pictures. No denying cold hard facts.
so u want the same dmg as the other 2 skills to create the 3. most op class ?
if it would be just the dmg it would be MAYBE fine
but this skill heals u for 100% of dmg done
is the ONLY aoe interupt
has a shorter time (2,5sec instead of 3 sec )
is a aoe STUN
and a aoe offbalance
dk is already damn strong if u buff it now it will get nerfed to ground later (zos logic)
edit: and if u consider the instant dmg than u have the SAME dmg as deep fishere and all other benefits from above
On one hand, you're right that some people in this thread are misrepresenting Deep Breath as weaker than it actually is. On the other hand, you're misrepresenting it as much stronger than it actually is.
- The heal is only for 100% of the damage done by the small initial hit (and in PvP is halved by Battle Spirit).
- Yes, the damage of the two hits combined is comparable to the damage from Deep Fissure or Stalking Blastbones, but the split also makes it significantly less effective in PvP where burst is king.
- Yes, the delay is shorter than those other skills, but the range is also much shorter, and you have to be in range for the first hit in order for the second to even occur. The additional requirement to stay in melee range more than makes up for the reduced delay.
- The interrupt isn't all that useful in PvP because its range is short and people don't usually use interruptible abilities in PvP anyway (melee casts and channels aren't interruptible).
- The stun and off balance are just part of the interrupt, and not separate effects.
yea i agree with most the things - but in the end maybe reduce the cost a bit to 3k and leave the rest than it should be fine
The challenge is that any change to make it good in PvP is likely to either be a huge buff to a skill that's already fine in PvE or a huge nerf to PvE tanks (e.g. by removing the heal or the interrupt).
KhajiitLivesMatter wrote: »irstarkey57 wrote: »
Just copy/paste this in every thread relating to class mechanics/balance...
This is great keep it up. Next on the list, wardens ice fortress, Templars channeled focus, and our miserable spike armor.
Then maybe we can do the ridiculous game you have to play for molten whip vs magsorc crit frags...list goes on. Makes it so much easier for people to get with those pictures. No denying cold hard facts.
so u want the same dmg as the other 2 skills to create the 3. most op class ?
if it would be just the dmg it would be MAYBE fine
but this skill heals u for 100% of dmg done
is the ONLY aoe interupt
has a shorter time (2,5sec instead of 3 sec )
is a aoe STUN
and a aoe offbalance
dk is already damn strong if u buff it now it will get nerfed to ground later (zos logic)
edit: and if u consider the instant dmg than u have the SAME dmg as deep fishere and all other benefits from above
irstarkey57 wrote: »
Just copy/paste this in every thread relating to class mechanics/balance...
This is great keep it up. Next on the list, wardens ice fortress, Templars channeled focus, and our miserable spike armor.
Then maybe we can do the ridiculous game you have to play for molten whip vs magsorc crit frags...list goes on. Makes it so much easier for people to get with those pictures. No denying cold hard facts.
The problem is that it's ONLY a burst heal, the resto staff and nearly every other class has a much better burst heal which does other things besides heal. Also do you really need a combustion proc as a healer?
The problem is that it's ONLY a burst heal, the resto staff and nearly every other class has a much better burst heal which does other things besides heal. Also do you really need a combustion proc as a healer?
It also procs the Earthen Heart passives with the ability restoring stamina for more dodge rolls in emergencies, gives your group minor brutality to help the stam DPS, and generates 3 ultimate upon cast with a 6 second cooldown on that ult gen.
And when playing a healer any and all magicka return helps keep your group alive. Why my magDK healer throws down a Flame Wall of Elements or Engulfing Flames into a large group of enemies. Adds to the DPS of the dungeon/trial group and has a chance to restore much needed magicka for your healing and support spells.
The problem is that it's ONLY a burst heal, the resto staff and nearly every other class has a much better burst heal which does other things besides heal. Also do you really need a combustion proc as a healer?
It also procs the Earthen Heart passives with the ability restoring stamina for more dodge rolls in emergencies, gives your group minor brutality to help the stam DPS, and generates 3 ultimate upon cast with a 6 second cooldown on that ult gen.
And when playing a healer any and all magicka return helps keep your group alive. Why my magDK healer throws down a Flame Wall of Elements or Engulfing Flames into a large group of enemies. Adds to the DPS of the dungeon/trial group and has a chance to restore much needed magicka for your healing and support spells.
Frag Shield does literally the same things but with utility and I would never waste a gcd on obsidian that hits 2 targets with a CHANCE of a single combustion proc. If you're a healer, you should be specced for above-average mag recovery anyways.
The problem is that it's ONLY a burst heal, the resto staff and nearly every other class has a much better burst heal which does other things besides heal. Also do you really need a combustion proc as a healer?
It also procs the Earthen Heart passives with the ability restoring stamina for more dodge rolls in emergencies, gives your group minor brutality to help the stam DPS, and generates 3 ultimate upon cast with a 6 second cooldown on that ult gen.
And when playing a healer any and all magicka return helps keep your group alive. Why my magDK healer throws down a Flame Wall of Elements or Engulfing Flames into a large group of enemies. Adds to the DPS of the dungeon/trial group and has a chance to restore much needed magicka for your healing and support spells.
Frag Shield does literally the same things but with utility and I would never waste a gcd on obsidian that hits 2 targets with a CHANCE of a single combustion proc. If you're a healer, you should be specced for above-average mag recovery anyways.
Reason I only use it when the situation demands a long range burst heal for people outside Combat Prayer range. It's DK healer's only way to really reach out and heal someone as they can't really do it with anything else. Psijic healing ability is an option, but it's not widely used for a reason.
The problem is that it's ONLY a burst heal, the resto staff and nearly every other class has a much better burst heal which does other things besides heal. Also do you really need a combustion proc as a healer?
It also procs the Earthen Heart passives with the ability restoring stamina for more dodge rolls in emergencies, gives your group minor brutality to help the stam DPS, and generates 3 ultimate upon cast with a 6 second cooldown on that ult gen.
And when playing a healer any and all magicka return helps keep your group alive. Why my magDK healer throws down a Flame Wall of Elements or Engulfing Flames into a large group of enemies. Adds to the DPS of the dungeon/trial group and has a chance to restore much needed magicka for your healing and support spells.
Frag Shield does literally the same things but with utility and I would never waste a gcd on obsidian that hits 2 targets with a CHANCE of a single combustion proc. If you're a healer, you should be specced for above-average mag recovery anyways.
Reason I only use it when the situation demands a long range burst heal for people outside Combat Prayer range. It's DK healer's only way to really reach out and heal someone as they can't really do it with anything else. Psijic healing ability is an option, but it's not widely used for a reason.
How far must you be from your dps that you need a burst heal from more than 28m away
KhajiitLivesMatter wrote: »irstarkey57 wrote: »
Just copy/paste this in every thread relating to class mechanics/balance...
This is great keep it up. Next on the list, wardens ice fortress, Templars channeled focus, and our miserable spike armor.
Then maybe we can do the ridiculous game you have to play for molten whip vs magsorc crit frags...list goes on. Makes it so much easier for people to get with those pictures. No denying cold hard facts.
so u want the same dmg as the other 2 skills to create the 3. most op class ?
if it would be just the dmg it would be MAYBE fine
but this skill heals u for 100% of dmg done
is the ONLY aoe interupt
has a shorter time (2,5sec instead of 3 sec )
is a aoe STUN
and a aoe offbalance
dk is already damn strong if u buff it now it will get nerfed to ground later (zos logic)
edit: and if u consider the instant dmg than u have the SAME dmg as deep fishere and all other benefits from above
This abilities problems and their solutions have been posted many times in these forums. The people that jump on stuff like this to also ask for stamina inhale, molten whip buffs, changes in passives, etc, etc... are what keeps us from getting any momentum behind any single change we want. Like this guyirstarkey57 wrote: »
Just copy/paste this in every thread relating to class mechanics/balance...
This is great keep it up. Next on the list, wardens ice fortress, Templars channeled focus, and our miserable spike armor.
Then maybe we can do the ridiculous game you have to play for molten whip vs magsorc crit frags...list goes on. Makes it so much easier for people to get with those pictures. No denying cold hard facts.
Initial damage and heal are far too weak for pvp. Both values get cut in half instead of just one. This means your heal is hit by the battle spirit debuff twice.
KhajiitLivesMatter wrote: »irstarkey57 wrote: »
Just copy/paste this in every thread relating to class mechanics/balance...
This is great keep it up. Next on the list, wardens ice fortress, Templars channeled focus, and our miserable spike armor.
Then maybe we can do the ridiculous game you have to play for molten whip vs magsorc crit frags...list goes on. Makes it so much easier for people to get with those pictures. No denying cold hard facts.
so u want the same dmg as the other 2 skills to create the 3. most op class ?
if it would be just the dmg it would be MAYBE fine
but this skill heals u for 100% of dmg done
is the ONLY aoe interupt
has a shorter time (2,5sec instead of 3 sec )
is a aoe STUN
and a aoe offbalance
dk is already damn strong if u buff it now it will get nerfed to ground later (zos logic)
edit: and if u consider the instant dmg than u have the SAME dmg as deep fishere and all other benefits from above
This abilities problems and their solutions have been posted many times in these forums. The people that jump on stuff like this to also ask for stamina inhale, molten whip buffs, changes in passives, etc, etc... are what keeps us from getting any momentum behind any single change we want. Like this guyirstarkey57 wrote: »
Just copy/paste this in every thread relating to class mechanics/balance...
This is great keep it up. Next on the list, wardens ice fortress, Templars channeled focus, and our miserable spike armor.
Then maybe we can do the ridiculous game you have to play for molten whip vs magsorc crit frags...list goes on. Makes it so much easier for people to get with those pictures. No denying cold hard facts.
The secondary damage to too weak to combo into your regular attacks.
Skill cost/sustain is a general issue with mag DK and should be improved slightly.
LightYagami wrote: »I copied from another thread...
DK has been usually voted as one of the worst class in similar polls like those I quoted below.
There are absolutely something wrong with the class if different polling all show one particular class is one of the worst. Developers have to take a look at the votes and their own class performance database.
I'm not emphasizing my own opinion or opinions from a few people performing conditionally extremely good or extremely bad, but ZOS should look at the collective opinions of the player population, and their database.
Hi Gina, could you please communicate with the teams? @ZOS_GinaBruno
https://forums.elderscrollsonline.com/en/discussion/563198/what-class-do-you-find-the-most-difficult-to-fight-in-cyrodiil-no-proc-test-edition#latest
https://forums.elderscrollsonline.com/en/discussion/558808/what-class-do-you-find-the-most-difficult-to-fight/p1
https://forums.elderscrollsonline.com/en/discussion/561164/help-me-pick-a-stamina-class-for-alliance-pvp#latest
https://forums.elderscrollsonline.com/en/discussion/429504/which-class-is-weakest-healing-class-pve-and-pvp
https://forums.elderscrollsonline.com/en/discussion/563487/pve-what-class-got-the-worst-sustain/p1
The problem is that it's ONLY a burst heal, the resto staff and nearly every other class has a much better burst heal which does other things besides heal. Also do you really need a combustion proc as a healer?
It also procs the Earthen Heart passives with the ability restoring stamina for more dodge rolls in emergencies, gives your group minor brutality to help the stam DPS, and generates 3 ultimate upon cast with a 6 second cooldown on that ult gen.
And when playing a healer any and all magicka return helps keep your group alive. Why my magDK healer throws down a Flame Wall of Elements or Engulfing Flames into a large group of enemies. Adds to the DPS of the dungeon/trial group and has a chance to restore much needed magicka for your healing and support spells.
YandereGirlfriend wrote: »
The problem is that it's ONLY a burst heal, the resto staff and nearly every other class has a much better burst heal which does other things besides heal. Also do you really need a combustion proc as a healer?
It also procs the Earthen Heart passives with the ability restoring stamina for more dodge rolls in emergencies, gives your group minor brutality to help the stam DPS, and generates 3 ultimate upon cast with a 6 second cooldown on that ult gen.
And when playing a healer any and all magicka return helps keep your group alive. Why my magDK healer throws down a Flame Wall of Elements or Engulfing Flames into a large group of enemies. Adds to the DPS of the dungeon/trial group and has a chance to restore much needed magicka for your healing and support spells.
I don't think that skills are ever balanced with the class passives in mind.
If we decide to do this then we have to start roping in all of the amazing Animal Companions secondary effects, such as providing ult-gen, healing, and free damage scaling all from the same skill. Rather than balancing Inhale it instead raises difficult questions about the power of the Warden kit.
Rather, let passives be balanced discretely and do the same for abilities. Attempting to balance both at the same time introduces too much complexity and moving parts.
YandereGirlfriend wrote: »
The problem is that it's ONLY a burst heal, the resto staff and nearly every other class has a much better burst heal which does other things besides heal. Also do you really need a combustion proc as a healer?
It also procs the Earthen Heart passives with the ability restoring stamina for more dodge rolls in emergencies, gives your group minor brutality to help the stam DPS, and generates 3 ultimate upon cast with a 6 second cooldown on that ult gen.
And when playing a healer any and all magicka return helps keep your group alive. Why my magDK healer throws down a Flame Wall of Elements or Engulfing Flames into a large group of enemies. Adds to the DPS of the dungeon/trial group and has a chance to restore much needed magicka for your healing and support spells.
I don't think that skills are ever balanced with the class passives in mind.
If we decide to do this then we have to start roping in all of the amazing Animal Companions secondary effects, such as providing ult-gen, healing, and free damage scaling all from the same skill. Rather than balancing Inhale it instead raises difficult questions about the power of the Warden kit.
Rather, let passives be balanced discretely and do the same for abilities. Attempting to balance both at the same time introduces too much complexity and moving parts.
I disagree as I have always held that the passives in ESO are where the true power in a build is located. It's the invisible force that can push something mundane into the best in slot territory and completely change how a class plays. Abilities should be balanced around the passives that effect them or you get horrible combinations that end up either OP as heck, or not even worth the players time and effort.
Bl4ckR3alm93 wrote: »Its funny because you would think that Dragonknights would have a "Implosion" passive like the one that Sorcerer's use to have but noooo. I mean it makes sense since Dragonknights dont have an excute but it made sense to ZOS to give Sorcerer's at the time 2 excutes lmao.
I think that ZOS personally doesnt like the Dragonknight class and before anyone says anything, remember that actions speak louder than words! Its been like 4 years now ZOS.
Ether....
A - Give Dragonknights a excute ability ( or atleast give Magika DK an excute since stam can technically use Executioner from two handed ). The excute should definitely be Magika in my opinion, what do you guys think?
B - if not a skill that excutes, then ADD ( not remove ) a Flame version of Implosion to the Dragonknights. I actually think that this would be the best and number 1 option that ZOS should give Dragonknights.
For example they could add a second effect to the Combustion passive that says
"Gives all Flame spells a 3%/6% chance to instantly disintegrate low Health targets, dealing (5000-10000 flame damage. Or ZOS can do scales depending on Spell or Weapon damage whichever is more balanced) Flame Damage. Gives all ( Poison or Physical Damage whichever is more balanced for ZOS ) the chance to instantly pulverize low Health enemies, dealing additional Physical Damage to them. The excute can start at 15%, 20%, or 25% health on enemies whichever percentage is more balanced especially with PVP in mind. What do you guys think?
Ippokrates wrote: »
The only thing that connects them is a function of "delayed burst" which works great for a combo but that is all. So it would be better to compare this skill to for example "sap essence", which is more similar skill.
Sanguinor2 wrote: »Ippokrates wrote: »
The only thing that connects them is a function of "delayed burst" which works great for a combo but that is all. So it would be better to compare this skill to for example "sap essence", which is more similar skill.
Why would you compare it to sap essence? Sap essence is an AoE spammable. If you spam deep breath all you do is shoot yourself in the foot in terms of damage.