In fact, I don't think I have a toon that can't. And that's considering I have a stam and mag of each class.
Just copy/paste this in every thread relating to class mechanics/balance...
ThePlacidHatter wrote: »My biggest problem with DK is no passive health sustain. Sorc has crit surge, Templar has a very powerful, AOE spammable which heals, Nightblade also has a pretty powerful spammable which heals.
DK just has to use healing skills.
the1andonlyskwex wrote: »Elder Dragon
Urzigurumash wrote: »the1andonlyskwex wrote: »Elder Dragon
I've got some bad news
Just copy/paste this in every thread relating to class mechanics/balance...
Stir a group of shalk that attack after 3 seconds, dealing 5905 Magic Damage to enemies in front of you.
Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 6560 Flame Damage to all enemies nearby.Summon a flaming skeleton from the ground after 2.5 seconds.
Channel draconic energy to suck in the air around you, dealing 1587 Magic Damage to nearby enemies and healing you for 100% of the damage caused.
Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds.
After 2.5 seconds, you exhale fire, dealing 4099 Flame Damage to nearby enemies.
Urzigurumash wrote: »Jameson I think we were mostly talking about No Procrodiil. I mostly wore Hunding's and Agility - like you say, Weapon Damage above all else.
I'll never be as good on another class as I am on StamDK, at least it would take me years, but I definitely think we're solid A tier in BGs this last patch, at least on our server, but StamDens are easily S+ tier, don't you think?
Thing is - should players like you, who can play every class as good as anybody, or me, who's played StamDK and really only StamDK every patch of this game, be looked at for whether the class is balanced? Our cases are extreme
I agree with you about Corrosive. I use it for probably 1 out of every 3 Ults. Never ever taken it off my bars.
I honestly thought your answer as to what sets and rotation was going to be Coldfire Ballistas
OG_Kaveman wrote: »
Just copy/paste this in every thread relating to class mechanics/balance...
if we are just looking at the damage part of that, you have to take into consideration the magic damage part of that, which adds sdamge to it. no idea where you are getting the damage numbers themselves there, on this, http://en.uesp.net/wiki/Special:EsoSkills, with the default stat numbers. the damage looks like this-Stir a group of shalk that attack after 3 seconds, dealing 5905 Magic Damage to enemies in front of you.Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 6560 Flame Damage to all enemies nearby.Summon a flaming skeleton from the ground after 2.5 seconds.Channel draconic energy to suck in the air around you, dealing 1587 Magic Damage to nearby enemies and healing you for 100% of the damage caused.
Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds.
After 2.5 seconds, you exhale fire, dealing 4099 Flame Damage to nearby enemies.
1587 + 4099 = 5686 which is almost the same as Deep Fissure(though you get the second hit, effectively doubling the damage from one cast) and only 15% lower then blastbones, which can be CCed and so on.
i believe this 15% is because the healing you get from the magic damage part, as has been said. healing skill always cost more then damage skills too, this is what make the magic cost so much higher.
Urzigurumash wrote: »Jameson I think we were mostly talking about No Procrodiil. I mostly wore Hunding's and Agility - like you say, Weapon Damage above all else.
I'll never be as good on another class as I am on StamDK, at least it would take me years, but I definitely think we're solid A tier in BGs this last patch, at least on our server, but StamDens are easily S+ tier, don't you think?
Thing is - should players like you, who can play every class as good as anybody, or me, who's played StamDK and really only StamDK every patch of this game, be looked at for whether the class is balanced? Our cases are extreme
I agree with you about Corrosive. I use it for probably 1 out of every 3 Ults. Never ever taken it off my bars.
I honestly thought your answer as to what sets and rotation was going to be Coldfire Ballistas
Ah, for no proc I just used hunding and beekeeper. Fortified brass worked well also, but beekeeper lent more to my play style. With the recovery nerf, obviously that would change but procs are back anyway.
I’ve admitted in the past that I’ve parked my wardens and necros for a while because they genuinely seemed easy mode. However, spending so much time since doing so on the other classes, it’s all pretty much leveled out now for me.
So in that regard, I would say yes, stamden would seem S Tier. But now, at least to me, not so much. It is easier to get to a seemingly above average point on a stamden or stamcro more quickly, but my opinion over these last months has shifted to them all being relatively close and having their key points and things they are “best at”, as it should be.
However, it shouldn’t take that kind of work to reach that point either.
ResidentContrarian wrote: »But it doesn't need to be godmode.
ArcVelarian wrote: »Dragonknights have never been in a worse place than Update 30. DK's class design has been gutted and discarded, DK passive abilities are weak and outdated, DK survivability (especially in regards to tanking) is completely outshined by nearly every other class, DK healing is a bad joke, DK stamina DPS is at the bottom of the barrel in PvE and Magicka isn't fairing much better, and DK's sustain is the worst of all classes in the game...
This is the laundry list of buffs needed to bring DK back up to par:Reasoning:
- Lava Whip (and both morphs) need to scale off of highest offensive stats.
- Molten Whip's Seething Fury effect should be triggered by activating any other Dragonknight class ability as opposed to just Ardent Flame abilities.
- Inferno (and both morphs) should really be activating every 1 or 2 seconds as opposed to 5 seconds.
- Combustion needs to be providing Magicka and Stamina resource restoration per DoT tick in addition to some flat regeneration.
- Warmth should be activated by both DoT Damage and Direct Damage.
- Inhale needs a significant damage buff and a Stamina Morph.
- Iron Skin needs to be doubled (to 20%) if not tripled (to 30%).
- Burning Heart should increase healing received by 20% while a Draconic Power ability is active.
- Draconic Power abilities need to have their costs reduced by between 15% and 20%.
- Scaled Armor needs to provide 3300 Physical Resistance in addition to 3300 Spell Resistance. (It's silly this isn't already the case.)
- Stone Giant's damage needs to be buffed by at least 20% and have its cast time removed.
- Ash Cloud (and both morphs) needs to have its radius increased to 8 meters and Cinder Storm needs heal for significantly more.
- Mountain's Blessing should generate 6 Ultimate every 3 seconds.
1. This is the no brainer compromise to the Stamina whip morph that Stam Dks have been asking for since Stamina Ability Morphs became a thing.
2. More flexibility means more reason to slot a class ability over some weapon or guild ability.
3. This would make the ability more powerful and more reliable.
4. Combustion's current state is abysmal. Dks should be rewarded for maintaining class DoTs on targets, especially considering that they are purge-able in PvP.
5. Warmth in it's current state is pointless. This would be more effective and better compensate for DK's lack of mobility.
6. Inhale has been in a weak state since before Morrowind. The idea is to bring it up to par with abilities like Scorch and its morphs.
7. Considering the recent nerfs to blocking and that Templar's own version of this passive ability is twice as powerful as DK's current iteration of Iron Skin, this would bring it back up to par. Blocking is fairly expensive at this point and is Active Damage Mitigation, so dialing up the effectiveness for DKs doesn't negatively affect overall PvP balance.
8. This just appropriately rewards DKs for slotting class abilities.
9. Magicka DKs have been asking for this for quite some time now. The justifications have all been laid out in other threads.
10. This brings it up to par with other damage mitigating passive abilities.
11. This would make it more appealing than Weapon Abilities. Due to Stone Giant's wonky functionality a damage buff at least 20% would not be an issue in PvP.
12. Ash Cloud (and morphs) are absolutely useless in their current form.
13. Again, this is for DK's abysmal resource regeneration, and mediocre DPS, and failing survivability. Faster ultimate generation paired with Battle Roar helps all 3 problems.
Ragnarock41 wrote: »Also on an unrelated note to my other post, I've read your list of proposed buffs and they are a little too much, I don't think buffing Dk mitigation makes up for healthy gameplay, especially your suggestion for buffing Iron skin to %30 is just... Not a great suggestion, to put it politely.
Yes DK needs some buffs, but no it does not need to be unkillable. Its been there before a few times, and its not good gameplay for anyone involved. As for stonefist I think literallly everything BUT the tooltip is the problem with this ability. I don't see the point in giving it more damage when the ability feels clunky and disconnected from the rest of the class kit.