What I really dislike is all the exaggeration of their faults. Everyone unnderstands that companions will need tweaks instead of bashing this new feature why not suggest ways to make them better? These forums could use a dose of good not bad criticism.
The problem is these suggestions where made the last 7 weeks during the PTS cycle and all of them where ignored.
The problematic survivability was mentioned as well as the low damage and the extremely grindy gear system. During the cycle the compagnion healing was even nerfed togetehr with their dodge capabilities.
I understand what you are saying and how you are saying it, it is reasonable how ever as I said you will find other threads that only bash or have unreasonable expectations and exaggerate issues with the companions. I have been questing with my companion I don't forget where he is in relation to me and I watch his health. He hasn't died yet. I think people are expecting too much, and not giving usable feed back. Saying a companion died to a boss, okay which boss? What level is the companion, what gear are they wearing what skills are they using? With no information just bashing a new feature is just complaining. If a person is so unhappy about companions ffs don't use them it's not that hard. But for the love of god if people can't give reasonable feedback they need to zip it! Because it is not helpful and it's really disgusting to continue to read peoples unrelenting complaints.
I understand your point. The problem is that the Devs hyped this as a great feature and this caused expectations. They then ignored all the feedback and delivered a system that has nearly no integration with the existing game or uses any experience gained from other game systems. That players get upset by this is understandable, especially given that this mess is the main addition of the whole addon.
Same setup same experience. She works out for that, and her comments are interesting.etchedpixels wrote: »I set up Miri out of curiosity and let her tag along randomly while I did all the main story line. Providing she's left with a bow and her defensive skills she doesn't seem to die (or do much of anything but slighty up the DPS) overland or delves,
wtlonewolf20 wrote: »
outside of that, they are hard to control, die in combat, subpar at everything. To put it simply they fail at almost everything except providing occasional dialogue (repeated mind you) and as a way to use more outfit and mount combination options.
TL;DR i would trade both companions as they currently exist for 2 more slots to place mounts in my home and mannequins that i could place Outfit Styles on.
So exactly WHAT content are you having them in that they are dieing so much? Because I'm running public dungeons, dolmens, delves, etc... and have yet to have one die. Group dungeons? How do you have them specced? Because if some people have so many problems with them, and yet others do not... I'm thinking 'user error'. Because NO, until they are fully leveled with full purple gear, they should never be put in a melee role... and even fully leveled, they have limited skills with cooldowns... which means they will require additional player assistance in harder content. They should also be specced with mostly self-healing and defensive skills until they are fully leveled, there is a reason why they have access to so many of them.
I just can't help but feel far too many people are thinking companions are going to be player replacements with massive damage and survivability... but this is NOT a single player game... which is why in reality, Companions are meant to be more for role players and soloists than high end group players. These people also cannot accept that player leveling, gear grind, etc... is meant to take place over MONTHS, not have them maxed the first week or two. So they get frustrated that Companions won't do what THEY expected or wanted, so then they blame the devs or companions instead of... 'user error'.
SilverBride wrote: »The problem is these suggestions where made the last 7 weeks during the PTS cycle and all of them where ignored.
I hope they really are looking at these suggestions. But it takes time to figure out just what to tweak and by how much, then apply the changes.
Remember the huge Rapids debate? They did listen to feedback and in the end made a change that was more than the players even asked for, even after they announced that they had no plans to change it. But it took awhile to happen.
So keep giving feedback. Positive as well as negative.
Luke_Flamesword wrote: »Adventure awaits!
I must admit that I like Bastien. Before launch I thought that I will go with Mirri, but Bastien stole my heart My main is dk, so he fits perfectly with his dk-like skills, also I like his voice and personality. I just need to put bag on his head when stealing and murdering
my first impression of companions is that when i download mods that give companions in any other game mmo or single player, i simply walk up to the companion, ask that companion to follow me, and boom, i got myself a companion.
but here in eso, its a huge hassle and all kinds of quest and problems and not even allowed fair armor for the companion and they made the companions extremely Weak.
I haven’t encountered the companions yet but the forum is full of others’ opinions, almost universally negative, which leave me unenthusiastic about engaging with them. They seem to be at once an annoyance, an inconvenience and a liability. Is this a fair judgment?
I'm liking Mirri and her dialogue so far (have put it up to more frequent). I just wish there was a bit more interaction. Like, I know she'll mention drinks near a cooking fire so you can make some and add to her rapport, but she mentions she's famished or whatnot and I have no way of feeding her, Just more little things like that would be coolHave you already started your adventure, what is your first impression?
That's the kind of system I was hoping for. Can companions even survive normal mode in ESO dungeons if we replace a player with them in case of emergency? Nope.
When we read others' posts I think we are rather myopic, judging comments exclusively through our own eyes. But each person brings a different skill set to the game.
I am 80, fighting an inoperable stage-3 brain tumor, rheumatoid arthritis, and a severe tremor. Playing this game is both therapeutic and sometimes a frustrating challenge in the extreme -- random normal dungeons with fake tanks drive me up the wall when they can't hold aggro and bosses focus on my healers (I've read that some of you dismiss this, but for me it's a nagging issue that makes the game not fun at all).
The promise ZOS made with companions -- making more content accessible to casual solo players -- kept me playing ESO for these past several months. Sadly, that's a promise which is likely unobtainable when one's existence has already exceeded it's amortizable shelf life. Here are the problems for me, and let me restate them "constructively":
1. Leveling companions so they may be more effective is currently an unreasonable grind from *my* perspective. Given my circumstances, my favored grinding place is a dolmen. Today I spent four hours there (with 50% experience scrolls) and got only halfway through one level. Alts level more quickly!
2. In the three days (28 hours actual playing time) that I've been grinding up my companions, I get gear drops roughly every four hours. I've solo'd a couple low-level normals, one public dungeon, several delves and, of course, the ubiquitous dolmen, and it still works out to about one gear drop per four hours. Unfortunately, with duplicates and unwanted drops this seems an incredible waste of time.
I've been playing MMOs for 22 years. I understand the carrot and stick philosophy and the intrinsic notion that challenges cannot be too easy or players will accomplish them and move on to another game. Notwithstanding, ZOS made blatant promises about the utility of companions for solo-playing casuals, like me, but given the unrealistic grind to supposedly realize those useful companions, said promises were blatant false advertising. At the moment, I'm quite over a barrel as to whether I'll even continue playing. I've been at ESO off and on since 2014 and have experienced one too many false promises and an overriding game philosophy that's unrelenting in trying to pound square-shaped players through round holes. On the one hand, ZOS wants players to be all socially cooperative, but on the other there are a plethora of game features driving players to contemptable greed, selfishness, and encouraging outright harassment. In many respects, ZOS is a company feeding its consumers rotten carrots while simultaneously beating them with the stick. Someone will read this and recommend I go play another game -- something I'm debating as I write this.