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Do you like housing in ESO?

  • Sylvermynx
    Sylvermynx
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    Yes but...
    @Inaya - me too! Really going to be happy with that one.
  • Lady_Galadhiel
    Lady_Galadhiel
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    Yes but...
    Inaya wrote: »
    I'm really excited for this house, Water's Edge. No moldy walls, not out in the middle of nowhere, pretty balcony...

    [url="http://"]https://youtube.com/watch?v=_D5ocQ3wnhk[/url]

    I did preview it on PTS,it is really nice home.
    Hope it will be for gold instead of crowns.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • Vevvev
    Vevvev
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    Yes but...
    I love it but it could use some more QOL features I've had to acquire from add-ons such as precision editing and a way to jump to houses people own that are not their primary. Also some houses are so massive they require an additional tier to go over the furniture and people cap of the current notable homes.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • AliasRed
    AliasRed
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    Yes but...
    The larger area houses are woefully short of furnishing slots to do them anywhere near any kind of justice :(
    Edited by AliasRed on May 25, 2021 3:48PM
  • amm7sb14_ESO
    amm7sb14_ESO
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    Occasionally when I have time and gold.
    I like that this game has housing, but it is too limited so I don't spend much time with it.

    Agree 100%.

    And for the function that it might have (crafting tables), due to loading screens it's just more convenient to do those in the hub cities. (Unless we're talking about the set tables... those are certainly more convenient in a player house)

    I like the idea of player housing, but since it's all instanced, and everyone has their own versions of the same house, idk, it just doesn't do anything for me. I don't have any motivation to actually work on my home, as it's not like people are going to be going into it or anything.

    I still look to SWG as the pinnacle of player housing. Houses were actually built in the world, you could allow people to enter them, and you could actually give them function and purpose by setting up your vendors and providing services as well.

    I do understand that many people really enjoy the housing in this game, and I'm glad that there is quite a bit of depth for those that want to pursue that. I wouldn't say housing in this game is bad. Just not for me.
  • Goregrinder
    Goregrinder
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    Yes but...
    I like that this game has housing, but it is too limited so I don't spend much time with it.

    Agree 100%.

    And for the function that it might have (crafting tables), due to loading screens it's just more convenient to do those in the hub cities. (Unless we're talking about the set tables... those are certainly more convenient in a player house)

    I like the idea of player housing, but since it's all instanced, and everyone has their own versions of the same house, idk, it just doesn't do anything for me. I don't have any motivation to actually work on my home, as it's not like people are going to be going into it or anything.

    I still look to SWG as the pinnacle of player housing. Houses were actually built in the world, you could allow people to enter them, and you could actually give them function and purpose by setting up your vendors and providing services as well.

    I do understand that many people really enjoy the housing in this game, and I'm glad that there is quite a bit of depth for those that want to pursue that. I wouldn't say housing in this game is bad. Just not for me.

    It was the best right? Player controlled cities, player built communities, player owned vendors and shops....there was nothing else like it. Vanguard kind of came close, had a better decorating system, but SWG is still my benchmark as well. People who have never experienced Non-instanced housing will never truly understand it's marvel.
  • Lady_Galadhiel
    Lady_Galadhiel
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    Yes but...
    Housing surely has a huge potential and a lot of things could get added into it still,I just hope Zos will listen to the community and add some of the amazing ideas the people have.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • amm7sb14_ESO
    amm7sb14_ESO
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    Occasionally when I have time and gold.
    I like that this game has housing, but it is too limited so I don't spend much time with it.

    Agree 100%.

    And for the function that it might have (crafting tables), due to loading screens it's just more convenient to do those in the hub cities. (Unless we're talking about the set tables... those are certainly more convenient in a player house)

    I like the idea of player housing, but since it's all instanced, and everyone has their own versions of the same house, idk, it just doesn't do anything for me. I don't have any motivation to actually work on my home, as it's not like people are going to be going into it or anything.

    I still look to SWG as the pinnacle of player housing. Houses were actually built in the world, you could allow people to enter them, and you could actually give them function and purpose by setting up your vendors and providing services as well.

    I do understand that many people really enjoy the housing in this game, and I'm glad that there is quite a bit of depth for those that want to pursue that. I wouldn't say housing in this game is bad. Just not for me.

    It was the best right? Player controlled cities, player built communities, player owned vendors and shops....there was nothing else like it. Vanguard kind of came close, had a better decorating system, but SWG is still my benchmark as well. People who have never experienced Non-instanced housing will never truly understand it's marvel.

    SWG is still the pinnacle of MMO for me. When people say that central auction houses, best gear being all player crafted and not looted, and free form character building that doesn't put you into arbitrary and limiting archetypes, can't be done in an MMO, I just point out SWG.

    SWG did have it's fair share of problems, but none of them stemmed from the crafting, economy, housing, or free form character skill system. SWG is far closer to what an "Elder Scrolls Online" game should be than the WoW 2 with an Elder Scrolls skin that we actually got.
  • Goregrinder
    Goregrinder
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    Yes but...
    I like that this game has housing, but it is too limited so I don't spend much time with it.

    Agree 100%.

    And for the function that it might have (crafting tables), due to loading screens it's just more convenient to do those in the hub cities. (Unless we're talking about the set tables... those are certainly more convenient in a player house)

    I like the idea of player housing, but since it's all instanced, and everyone has their own versions of the same house, idk, it just doesn't do anything for me. I don't have any motivation to actually work on my home, as it's not like people are going to be going into it or anything.

    I still look to SWG as the pinnacle of player housing. Houses were actually built in the world, you could allow people to enter them, and you could actually give them function and purpose by setting up your vendors and providing services as well.

    I do understand that many people really enjoy the housing in this game, and I'm glad that there is quite a bit of depth for those that want to pursue that. I wouldn't say housing in this game is bad. Just not for me.

    It was the best right? Player controlled cities, player built communities, player owned vendors and shops....there was nothing else like it. Vanguard kind of came close, had a better decorating system, but SWG is still my benchmark as well. People who have never experienced Non-instanced housing will never truly understand it's marvel.

    SWG is still the pinnacle of MMO for me. When people say that central auction houses, best gear being all player crafted and not looted, and free form character building that doesn't put you into arbitrary and limiting archetypes, can't be done in an MMO, I just point out SWG.

    SWG did have it's fair share of problems, but none of them stemmed from the crafting, economy, housing, or free form character skill system. SWG is far closer to what an "Elder Scrolls Online" game should be than the WoW 2 with an Elder Scrolls skin that we actually got.

    100% agree. I blame Smedley for all of the problems SWG had. It had sort of a hybrid trading system, with the bazaar acting as the centralized auction house that would let you browse and buy what was listed, but you'd have to travel to that player's vendor on whatever planet and city it was located. Alternatively you could just open up your map and drive around a city or town and manually discover shops on your ow, then WP it, OR you could just buy things listed locally on the bazaar.

    It was the first MMORPG I played, and it sort of ruined me because no other MMORPG has compared since. A few came sort of close, but ended up failing in the end. And I agree with you, that ESO was supposed to be a spiritual successor to games like SWG and DAoC, etc, but fell flat and simply became another Themepark PVP MMORPG with a TES skin.

    It's just so sad man, what server did you play on?
  • amm7sb14_ESO
    amm7sb14_ESO
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    Occasionally when I have time and gold.
    I like that this game has housing, but it is too limited so I don't spend much time with it.

    Agree 100%.

    And for the function that it might have (crafting tables), due to loading screens it's just more convenient to do those in the hub cities. (Unless we're talking about the set tables... those are certainly more convenient in a player house)

    I like the idea of player housing, but since it's all instanced, and everyone has their own versions of the same house, idk, it just doesn't do anything for me. I don't have any motivation to actually work on my home, as it's not like people are going to be going into it or anything.

    I still look to SWG as the pinnacle of player housing. Houses were actually built in the world, you could allow people to enter them, and you could actually give them function and purpose by setting up your vendors and providing services as well.

    I do understand that many people really enjoy the housing in this game, and I'm glad that there is quite a bit of depth for those that want to pursue that. I wouldn't say housing in this game is bad. Just not for me.

    It was the best right? Player controlled cities, player built communities, player owned vendors and shops....there was nothing else like it. Vanguard kind of came close, had a better decorating system, but SWG is still my benchmark as well. People who have never experienced Non-instanced housing will never truly understand it's marvel.

    SWG is still the pinnacle of MMO for me. When people say that central auction houses, best gear being all player crafted and not looted, and free form character building that doesn't put you into arbitrary and limiting archetypes, can't be done in an MMO, I just point out SWG.

    SWG did have it's fair share of problems, but none of them stemmed from the crafting, economy, housing, or free form character skill system. SWG is far closer to what an "Elder Scrolls Online" game should be than the WoW 2 with an Elder Scrolls skin that we actually got.

    100% agree. I blame Smedley for all of the problems SWG had. It had sort of a hybrid trading system, with the bazaar acting as the centralized auction house that would let you browse and buy what was listed, but you'd have to travel to that player's vendor on whatever planet and city it was located. Alternatively you could just open up your map and drive around a city or town and manually discover shops on your ow, then WP it, OR you could just buy things listed locally on the bazaar.

    It was the first MMORPG I played, and it sort of ruined me because no other MMORPG has compared since. A few came sort of close, but ended up failing in the end. And I agree with you, that ESO was supposed to be a spiritual successor to games like SWG and DAoC, etc, but fell flat and simply became another Themepark PVP MMORPG with a TES skin.

    It's just so sad man, what server did you play on?

    Yup. Totally agreed.

    A central auction house for goods up to a certain price (so only lower sales could be made on the central bazaar), a listing of vendors and merchants throughout the world where people who invested in trading could open up their own shops. Everything was player made, meaning crafting was actually important. I laugh at ESO's crafting system (and really, every single MMO crafting system since SWG) after having experienced SWG's. SWG was my 2nd, with EverQuest being my first, so with those 2 being my introductions into the genre, I have had very high standards that simply haven't been met since.

    I was on Radiant server from 2003 - 2005. I left shortly after the CU, and then the NGE hit and I was done. You?
  • TwinLamps
    TwinLamps
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    No, because I played games where you can build your own houses.
    What we have in ESO is more like decoration simulator and I find it boring after seing what small norwegian studio did with Conan Exiles.
    Such a wasted potential, like so many other things in ESO...
    Awake, but at what cost
  • Lady_Galadhiel
    Lady_Galadhiel
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    Yes but...
    TwinLamps wrote: »
    No, because I played games where you can build your own houses.
    What we have in ESO is more like decoration simulator and I find it boring after seing what small norwegian studio did with Conan Exiles.
    Such a wasted potential, like so many other things in ESO...

    You can indeed build your personal own houses, I have seen many people building palaces,houses,cottages,castles and so on.
    All you need is a big plot of land like cold harbour house, moonsugar meadow or any other house with min. 400 slots.
    Edited by Lady_Galadhiel on May 25, 2021 8:55PM
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • Goregrinder
    Goregrinder
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    Yes but...
    I like that this game has housing, but it is too limited so I don't spend much time with it.

    Agree 100%.

    And for the function that it might have (crafting tables), due to loading screens it's just more convenient to do those in the hub cities. (Unless we're talking about the set tables... those are certainly more convenient in a player house)

    I like the idea of player housing, but since it's all instanced, and everyone has their own versions of the same house, idk, it just doesn't do anything for me. I don't have any motivation to actually work on my home, as it's not like people are going to be going into it or anything.

    I still look to SWG as the pinnacle of player housing. Houses were actually built in the world, you could allow people to enter them, and you could actually give them function and purpose by setting up your vendors and providing services as well.

    I do understand that many people really enjoy the housing in this game, and I'm glad that there is quite a bit of depth for those that want to pursue that. I wouldn't say housing in this game is bad. Just not for me.

    It was the best right? Player controlled cities, player built communities, player owned vendors and shops....there was nothing else like it. Vanguard kind of came close, had a better decorating system, but SWG is still my benchmark as well. People who have never experienced Non-instanced housing will never truly understand it's marvel.

    SWG is still the pinnacle of MMO for me. When people say that central auction houses, best gear being all player crafted and not looted, and free form character building that doesn't put you into arbitrary and limiting archetypes, can't be done in an MMO, I just point out SWG.

    SWG did have it's fair share of problems, but none of them stemmed from the crafting, economy, housing, or free form character skill system. SWG is far closer to what an "Elder Scrolls Online" game should be than the WoW 2 with an Elder Scrolls skin that we actually got.

    100% agree. I blame Smedley for all of the problems SWG had. It had sort of a hybrid trading system, with the bazaar acting as the centralized auction house that would let you browse and buy what was listed, but you'd have to travel to that player's vendor on whatever planet and city it was located. Alternatively you could just open up your map and drive around a city or town and manually discover shops on your ow, then WP it, OR you could just buy things listed locally on the bazaar.

    It was the first MMORPG I played, and it sort of ruined me because no other MMORPG has compared since. A few came sort of close, but ended up failing in the end. And I agree with you, that ESO was supposed to be a spiritual successor to games like SWG and DAoC, etc, but fell flat and simply became another Themepark PVP MMORPG with a TES skin.

    It's just so sad man, what server did you play on?

    Yup. Totally agreed.

    A central auction house for goods up to a certain price (so only lower sales could be made on the central bazaar), a listing of vendors and merchants throughout the world where people who invested in trading could open up their own shops. Everything was player made, meaning crafting was actually important. I laugh at ESO's crafting system (and really, every single MMO crafting system since SWG) after having experienced SWG's. SWG was my 2nd, with EverQuest being my first, so with those 2 being my introductions into the genre, I have had very high standards that simply haven't been met since.

    I was on Radiant server from 2003 - 2005. I left shortly after the CU, and then the NGE hit and I was done. You?

    Yeah the crafting in ESO is rudimentary. Crafters here don't know the struggle of sampling for months, trying to find 99% server best resources on all planets every week or so when the resource shift happens. Or having to constantly drive out to your harvesters and refill them or empty them every few days. That's just harvesting too, crafting required knowledge and finesse if you wanted to craft a high quality item vs just low quality junk. THose were the good ole days.

    I started off on Intrepid at the end of 2004, but transferred to Starsider a month later since it had more active Space PVP guilds. I played there off and on until about the beginning of 2011, and when they announced the closure I just never bothered to log back in at all.
  • Vhale
    Vhale
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    YES I LOVE IT!!!
    I played Everquest with the bazaar/guild hall, UO with player houses that had vendors and WoW which barely has anything. Guild vendors were a decent perk since it lets you hands free offer items to guildies like mats or raid consumables. The housing out in the world in UO was interesting, but crowded and subject to all manner of clever griefing. People would lure aggressive mobs into homes to kill home owners when they logged in. And oy, EQs crafting got some nice updates but it could be pretty boring and grindy. Spending hours in Kithicor Woods hitting forage was not fun. And then WoW, which can't keep a consistent design for 2 expacs running. I'm very happy with housing so far in ESO. Always happy to see improvements though :)
    The Ska'vyn Exchange
    Savage Blade
    Vhale Sirothe -Templar - Grand Master Crafter - Daggerfall
  • AndyMac
    AndyMac
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    Yes but...
    Fun part of the game - it’s great to have a personal space in game to play around with - although it does get expensive 😊

    I’d like to see more utility to housing - storage and the aetherial well are steps in the right direction.

    Housing needs to be more than onscreen coolness.

    Plus more slots for my Earthtear would be great 😊
    Edited by AndyMac on May 25, 2021 9:39PM
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • Lady_Galadhiel
    Lady_Galadhiel
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    Yes but...
    Talking about the aethrial well,what are people using that thing for?
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • RedTalon
    RedTalon
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    YES I LOVE IT!!!
    I just got the cont/tess title is how much I love it.
  • Vhale
    Vhale
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    YES I LOVE IT!!!
    Talking about the aethrial well,what are people using that thing for?

    Dueling? I use it when I accidentally blow my ultimate using crafting stations :disappointed:
    Not a need, no. hehe.
    The Ska'vyn Exchange
    Savage Blade
    Vhale Sirothe -Templar - Grand Master Crafter - Daggerfall
  • RedTalon
    RedTalon
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    YES I LOVE IT!!!
    Vhale wrote: »
    Talking about the aethrial well,what are people using that thing for?

    Dueling? I use it when I accidentally blow my ultimate using crafting stations :disappointed:
    Not a need, no. hehe.

    A lot of my houses are used has wayshrines. So can picture some of my choices in ones I have.
  • Lady_Galadhiel
    Lady_Galadhiel
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    Yes but...
    Vhale wrote: »
    Talking about the aethrial well,what are people using that thing for?

    Dueling? I use it when I accidentally blow my ultimate using crafting stations :disappointed:
    Not a need, no. hehe.

    Ah I see,to recharge the ulti before the fight,makes sense.
    Other than that I could think of people using it to refill the ww ulti quickly before going to bite someone.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • Lady_Galadhiel
    Lady_Galadhiel
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    Yes but...
    RedTalon wrote: »
    Vhale wrote: »
    Talking about the aethrial well,what are people using that thing for?

    Dueling? I use it when I accidentally blow my ultimate using crafting stations :disappointed:
    Not a need, no. hehe.

    A lot of my houses are used has wayshrines. So can picture some of my choices in ones I have.

    Specially in houses like Hunters Glade what are near a ww shrine it becomes handy to have one if someone gives out regularly bites to other players.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • RedTalon
    RedTalon
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    YES I LOVE IT!!!
    RedTalon wrote: »
    Vhale wrote: »
    Talking about the aethrial well,what are people using that thing for?

    Dueling? I use it when I accidentally blow my ultimate using crafting stations :disappointed:
    Not a need, no. hehe.

    A lot of my houses are used has wayshrines. So can picture some of my choices in ones I have.

    Specially in houses like Hunters Glade what are near a ww shrine it becomes handy to have one if someone gives out regularly bites to other players.

    Don't forget the one dc side also that iis a short hop to that alliances ww shrine,

    Edit: Forsaken Stronghold is nice even a lovely waterfall, can set up a nice chair on its tower and just enjoy the view an the nature sounds
    Edited by RedTalon on May 26, 2021 11:36AM
  • Larcomar
    Larcomar
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    Occasionally when I have time and gold.
    Seems to be a ton of houses and a virtual mini game furnishing them. But... they don't do very much. If I wanted a house decorator simulator I'd go get one. There must be some.

    I wish houses had a bigger role; I do go to my main house for ports, chests and skelly, but beyond that there's not much point to them. I never go to the other houses I've picked up so stopped buying them
  • kaushad
    kaushad
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    I only use houses as teleports.
    I don't think there's much wrong with ESO housing, but I find there isn't much to do there. Crafting and storage is more convenient in hub cities and our characters can't sleep. We can decorate them with greater control than any other unmodded TES game. I don't like doing that, but other players seem to enjoy it.

    Plus the zone and quest set up kind of encourage us to play hobos anyway, although repeatable quests can make some zones feels more like homes.
  • Lady_Galadhiel
    Lady_Galadhiel
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    Yes but...
    kaushad wrote: »
    I don't think there's much wrong with ESO housing, but I find there isn't much to do there. Crafting and storage is more convenient in hub cities and our characters can't sleep. We can decorate them with greater control than any other unmodded TES game. I don't like doing that, but other players seem to enjoy it.

    Plus the zone and quest set up kind of encourage us to play hobos anyway, although repeatable quests can make some zones feels more like homes.

    Crafting is more convenient in big cities because they never implemented (and prob. never will) writ boards and drop off place as housing furniture.

    I don't think it would make the cities look empty either,only some people would do writs in their homes at least with the alts,it would just be a QoL feature imo.

    I would get it and do writs with my alts in my home,most likely with my main character I would stay in the city as I would also do daily quests.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • Solid_Metal
    Solid_Metal
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    Yes but...
    we need more functionality for house, as of currently house server no purpose other than just decorating stuff....and thats lame

    don't get me wrong, i love my home, i decorate the crap out of it, but i wish house any sort of purpose

    probably farming ?, or breeding for meat ?, or porbably fisheries ?
    "i will walk through the fog, as i welcome death"
  • Indigogo
    Indigogo
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    Yes but...
    They all need to be purchasable with in game gold. Even if that figure is huge, at least you're giving everyone a chance to aim for it.

    Also being able to buy furnished with gold. Baffles me why that suddenly becomes a crown only option.
  • Goregrinder
    Goregrinder
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    Yes but...
    Vhale wrote: »
    Talking about the aethrial well,what are people using that thing for?

    Dueling? I use it when I accidentally blow my ultimate using crafting stations :disappointed:
    Not a need, no. hehe.

    Ah I see,to recharge the ulti before the fight,makes sense.
    Other than that I could think of people using it to refill the ww ulti quickly before going to bite someone.

    When you're dummy humping at your house for a parse, you can use it to "reset" all of your resources and immediately restart a new parse.
  • Lady_Galadhiel
    Lady_Galadhiel
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    Yes but...
    we need more functionality for house, as of currently house server no purpose other than just decorating stuff....and thats lame

    don't get me wrong, i love my home, i decorate the crap out of it, but i wish house any sort of purpose

    probably farming ?, or breeding for meat ?, or porbably fisheries ?

    Yea that would be nice,I would love a fishing house.
    Don't get me wrong am not a fishing-maniac but I could see myself relaxing with nice music and fishing in my own pond.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • Sylvermynx
    Sylvermynx
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    Yes but...
    we need more functionality for house, as of currently house server no purpose other than just decorating stuff....and thats lame

    don't get me wrong, i love my home, i decorate the crap out of it, but i wish house any sort of purpose

    probably farming ?, or breeding for meat ?, or porbably fisheries ?

    Yea that would be nice,I would love a fishing house.
    Don't get me wrong am not a fishing-maniac but I could see myself relaxing with nice music and fishing in my own pond.

    That would be ideal for Water's Edge!
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