I'm really excited for this house, Water's Edge. No moldy walls, not out in the middle of nowhere, pretty balcony...
[url="http://"]https://youtube.com/watch?v=_D5ocQ3wnhk[/url]
tspecherb14_ESO wrote: »I like that this game has housing, but it is too limited so I don't spend much time with it.
amm7sb14_ESO wrote: »tspecherb14_ESO wrote: »I like that this game has housing, but it is too limited so I don't spend much time with it.
Agree 100%.
And for the function that it might have (crafting tables), due to loading screens it's just more convenient to do those in the hub cities. (Unless we're talking about the set tables... those are certainly more convenient in a player house)
I like the idea of player housing, but since it's all instanced, and everyone has their own versions of the same house, idk, it just doesn't do anything for me. I don't have any motivation to actually work on my home, as it's not like people are going to be going into it or anything.
I still look to SWG as the pinnacle of player housing. Houses were actually built in the world, you could allow people to enter them, and you could actually give them function and purpose by setting up your vendors and providing services as well.
I do understand that many people really enjoy the housing in this game, and I'm glad that there is quite a bit of depth for those that want to pursue that. I wouldn't say housing in this game is bad. Just not for me.
Goregrinder wrote: »amm7sb14_ESO wrote: »tspecherb14_ESO wrote: »I like that this game has housing, but it is too limited so I don't spend much time with it.
Agree 100%.
And for the function that it might have (crafting tables), due to loading screens it's just more convenient to do those in the hub cities. (Unless we're talking about the set tables... those are certainly more convenient in a player house)
I like the idea of player housing, but since it's all instanced, and everyone has their own versions of the same house, idk, it just doesn't do anything for me. I don't have any motivation to actually work on my home, as it's not like people are going to be going into it or anything.
I still look to SWG as the pinnacle of player housing. Houses were actually built in the world, you could allow people to enter them, and you could actually give them function and purpose by setting up your vendors and providing services as well.
I do understand that many people really enjoy the housing in this game, and I'm glad that there is quite a bit of depth for those that want to pursue that. I wouldn't say housing in this game is bad. Just not for me.
It was the best right? Player controlled cities, player built communities, player owned vendors and shops....there was nothing else like it. Vanguard kind of came close, had a better decorating system, but SWG is still my benchmark as well. People who have never experienced Non-instanced housing will never truly understand it's marvel.
amm7sb14_ESO wrote: »Goregrinder wrote: »amm7sb14_ESO wrote: »tspecherb14_ESO wrote: »I like that this game has housing, but it is too limited so I don't spend much time with it.
Agree 100%.
And for the function that it might have (crafting tables), due to loading screens it's just more convenient to do those in the hub cities. (Unless we're talking about the set tables... those are certainly more convenient in a player house)
I like the idea of player housing, but since it's all instanced, and everyone has their own versions of the same house, idk, it just doesn't do anything for me. I don't have any motivation to actually work on my home, as it's not like people are going to be going into it or anything.
I still look to SWG as the pinnacle of player housing. Houses were actually built in the world, you could allow people to enter them, and you could actually give them function and purpose by setting up your vendors and providing services as well.
I do understand that many people really enjoy the housing in this game, and I'm glad that there is quite a bit of depth for those that want to pursue that. I wouldn't say housing in this game is bad. Just not for me.
It was the best right? Player controlled cities, player built communities, player owned vendors and shops....there was nothing else like it. Vanguard kind of came close, had a better decorating system, but SWG is still my benchmark as well. People who have never experienced Non-instanced housing will never truly understand it's marvel.
SWG is still the pinnacle of MMO for me. When people say that central auction houses, best gear being all player crafted and not looted, and free form character building that doesn't put you into arbitrary and limiting archetypes, can't be done in an MMO, I just point out SWG.
SWG did have it's fair share of problems, but none of them stemmed from the crafting, economy, housing, or free form character skill system. SWG is far closer to what an "Elder Scrolls Online" game should be than the WoW 2 with an Elder Scrolls skin that we actually got.
Goregrinder wrote: »amm7sb14_ESO wrote: »Goregrinder wrote: »amm7sb14_ESO wrote: »tspecherb14_ESO wrote: »I like that this game has housing, but it is too limited so I don't spend much time with it.
Agree 100%.
And for the function that it might have (crafting tables), due to loading screens it's just more convenient to do those in the hub cities. (Unless we're talking about the set tables... those are certainly more convenient in a player house)
I like the idea of player housing, but since it's all instanced, and everyone has their own versions of the same house, idk, it just doesn't do anything for me. I don't have any motivation to actually work on my home, as it's not like people are going to be going into it or anything.
I still look to SWG as the pinnacle of player housing. Houses were actually built in the world, you could allow people to enter them, and you could actually give them function and purpose by setting up your vendors and providing services as well.
I do understand that many people really enjoy the housing in this game, and I'm glad that there is quite a bit of depth for those that want to pursue that. I wouldn't say housing in this game is bad. Just not for me.
It was the best right? Player controlled cities, player built communities, player owned vendors and shops....there was nothing else like it. Vanguard kind of came close, had a better decorating system, but SWG is still my benchmark as well. People who have never experienced Non-instanced housing will never truly understand it's marvel.
SWG is still the pinnacle of MMO for me. When people say that central auction houses, best gear being all player crafted and not looted, and free form character building that doesn't put you into arbitrary and limiting archetypes, can't be done in an MMO, I just point out SWG.
SWG did have it's fair share of problems, but none of them stemmed from the crafting, economy, housing, or free form character skill system. SWG is far closer to what an "Elder Scrolls Online" game should be than the WoW 2 with an Elder Scrolls skin that we actually got.
100% agree. I blame Smedley for all of the problems SWG had. It had sort of a hybrid trading system, with the bazaar acting as the centralized auction house that would let you browse and buy what was listed, but you'd have to travel to that player's vendor on whatever planet and city it was located. Alternatively you could just open up your map and drive around a city or town and manually discover shops on your ow, then WP it, OR you could just buy things listed locally on the bazaar.
It was the first MMORPG I played, and it sort of ruined me because no other MMORPG has compared since. A few came sort of close, but ended up failing in the end. And I agree with you, that ESO was supposed to be a spiritual successor to games like SWG and DAoC, etc, but fell flat and simply became another Themepark PVP MMORPG with a TES skin.
It's just so sad man, what server did you play on?
No, because I played games where you can build your own houses.
What we have in ESO is more like decoration simulator and I find it boring after seing what small norwegian studio did with Conan Exiles.
Such a wasted potential, like so many other things in ESO...
amm7sb14_ESO wrote: »Goregrinder wrote: »amm7sb14_ESO wrote: »Goregrinder wrote: »amm7sb14_ESO wrote: »tspecherb14_ESO wrote: »I like that this game has housing, but it is too limited so I don't spend much time with it.
Agree 100%.
And for the function that it might have (crafting tables), due to loading screens it's just more convenient to do those in the hub cities. (Unless we're talking about the set tables... those are certainly more convenient in a player house)
I like the idea of player housing, but since it's all instanced, and everyone has their own versions of the same house, idk, it just doesn't do anything for me. I don't have any motivation to actually work on my home, as it's not like people are going to be going into it or anything.
I still look to SWG as the pinnacle of player housing. Houses were actually built in the world, you could allow people to enter them, and you could actually give them function and purpose by setting up your vendors and providing services as well.
I do understand that many people really enjoy the housing in this game, and I'm glad that there is quite a bit of depth for those that want to pursue that. I wouldn't say housing in this game is bad. Just not for me.
It was the best right? Player controlled cities, player built communities, player owned vendors and shops....there was nothing else like it. Vanguard kind of came close, had a better decorating system, but SWG is still my benchmark as well. People who have never experienced Non-instanced housing will never truly understand it's marvel.
SWG is still the pinnacle of MMO for me. When people say that central auction houses, best gear being all player crafted and not looted, and free form character building that doesn't put you into arbitrary and limiting archetypes, can't be done in an MMO, I just point out SWG.
SWG did have it's fair share of problems, but none of them stemmed from the crafting, economy, housing, or free form character skill system. SWG is far closer to what an "Elder Scrolls Online" game should be than the WoW 2 with an Elder Scrolls skin that we actually got.
100% agree. I blame Smedley for all of the problems SWG had. It had sort of a hybrid trading system, with the bazaar acting as the centralized auction house that would let you browse and buy what was listed, but you'd have to travel to that player's vendor on whatever planet and city it was located. Alternatively you could just open up your map and drive around a city or town and manually discover shops on your ow, then WP it, OR you could just buy things listed locally on the bazaar.
It was the first MMORPG I played, and it sort of ruined me because no other MMORPG has compared since. A few came sort of close, but ended up failing in the end. And I agree with you, that ESO was supposed to be a spiritual successor to games like SWG and DAoC, etc, but fell flat and simply became another Themepark PVP MMORPG with a TES skin.
It's just so sad man, what server did you play on?
Yup. Totally agreed.
A central auction house for goods up to a certain price (so only lower sales could be made on the central bazaar), a listing of vendors and merchants throughout the world where people who invested in trading could open up their own shops. Everything was player made, meaning crafting was actually important. I laugh at ESO's crafting system (and really, every single MMO crafting system since SWG) after having experienced SWG's. SWG was my 2nd, with EverQuest being my first, so with those 2 being my introductions into the genre, I have had very high standards that simply haven't been met since.
I was on Radiant server from 2003 - 2005. I left shortly after the CU, and then the NGE hit and I was done. You?
Lady_Galadhiel wrote: »Talking about the aethrial well,what are people using that thing for?
Lady_Galadhiel wrote: »Talking about the aethrial well,what are people using that thing for?
Dueling? I use it when I accidentally blow my ultimate using crafting stations
Not a need, no. hehe.
Lady_Galadhiel wrote: »Talking about the aethrial well,what are people using that thing for?
Dueling? I use it when I accidentally blow my ultimate using crafting stations
Not a need, no. hehe.
Lady_Galadhiel wrote: »Talking about the aethrial well,what are people using that thing for?
Dueling? I use it when I accidentally blow my ultimate using crafting stations
Not a need, no. hehe.
A lot of my houses are used has wayshrines. So can picture some of my choices in ones I have.
Lady_Galadhiel wrote: »Lady_Galadhiel wrote: »Talking about the aethrial well,what are people using that thing for?
Dueling? I use it when I accidentally blow my ultimate using crafting stations
Not a need, no. hehe.
A lot of my houses are used has wayshrines. So can picture some of my choices in ones I have.
Specially in houses like Hunters Glade what are near a ww shrine it becomes handy to have one if someone gives out regularly bites to other players.
I don't think there's much wrong with ESO housing, but I find there isn't much to do there. Crafting and storage is more convenient in hub cities and our characters can't sleep. We can decorate them with greater control than any other unmodded TES game. I don't like doing that, but other players seem to enjoy it.
Plus the zone and quest set up kind of encourage us to play hobos anyway, although repeatable quests can make some zones feels more like homes.
Lady_Galadhiel wrote: »Lady_Galadhiel wrote: »Talking about the aethrial well,what are people using that thing for?
Dueling? I use it when I accidentally blow my ultimate using crafting stations
Not a need, no. hehe.
Ah I see,to recharge the ulti before the fight,makes sense.
Other than that I could think of people using it to refill the ww ulti quickly before going to bite someone.
Solid_Metal wrote: »we need more functionality for house, as of currently house server no purpose other than just decorating stuff....and thats lame
don't get me wrong, i love my home, i decorate the crap out of it, but i wish house any sort of purpose
probably farming ?, or breeding for meat ?, or porbably fisheries ?
Lady_Galadhiel wrote: »Solid_Metal wrote: »we need more functionality for house, as of currently house server no purpose other than just decorating stuff....and thats lame
don't get me wrong, i love my home, i decorate the crap out of it, but i wish house any sort of purpose
probably farming ?, or breeding for meat ?, or porbably fisheries ?
Yea that would be nice,I would love a fishing house.
Don't get me wrong am not a fishing-maniac but I could see myself relaxing with nice music and fishing in my own pond.