Sometimes it looks like theres only 10 ppl working on eso
well for solo proc set are almost dead... its hard to reach cap you need without group buffs
The irony is that it completely misses the mark in PvP as well.
There are some disgusting builds going around on the PTS.
Once again, a legit issue that massively impacted PvP, met with a bad solution that affects pve which leads to PvE players blaming PvP players
All PvP players wanted was 6 or 7 proc sets nerfed and malacath looked at. Not this complete system overhaul.
Only thing they needed to do was make procsets scale from zero to live stats as max. So players needed to build for it, not just go max health and slap procset on yourself. Maybe little adjust some sets. Now more than before they showed how big imbalance is between magicka and stamina in pvp.
What they did was probably THE worst thing they could do.. They may aswell said to players : feel free to go max stats so you can oneshot eachother in PvP, no fights no lag, we have no cash from PvP anyway
gariondavey wrote: »All they had to do was buff proc sets by around 25 percent to make them decent in pve, then apply battle spirit to proc damage (results in around 30 percent nerf in PvP) and not let malacath buff them. So so so so so so simple.
well for solo proc set are almost dead... its hard to reach cap you need without group buffs
Yeah.. 5 weeks completely wasted. Sometimes it looks like theres only 10 ppl working on eso
SirLeeMinion wrote: »Yeah.. 5 weeks completely wasted. Sometimes it looks like theres only 10 ppl working on eso
I've wondered if the combat "Team" was maybe just the two people we see speak about combat and if one of those focuses on combat for just part of their time. Then the wild design swings we see back and forth aren't so much the developers arrogantly ignoring informed and relevant feedback. Instead, it is them putting out the worst of the fires that 1) they really didn't see coming and 2) don't have the staffing to fix in the short PTS cycle.
It's the most charitable interpretation I can come up with. (more realistic ones seem to get moderated) That said, if under staffing really is the issue, it begs the question of why they attempt so much unwanted change in so little time.
gariondavey wrote: »All they had to do was buff proc sets by around 25 percent to make them decent in pve, then apply battle spirit to proc damage (results in around 30 percent nerf in PvP) and not let malacath buff them. So so so so so so simple.
NO!
We can't use systems literally built in place to do something when we can create entirely new systems to do the same thing.
WTF is wrong with you. This is the year of performance X3, just with less features.
SirLeeMinion wrote: »Yeah.. 5 weeks completely wasted. Sometimes it looks like theres only 10 ppl working on eso
I've wondered if the combat "Team" was maybe just the two people we see speak about combat and if one of those focuses on combat for just part of their time. Then the wild design swings we see back and forth aren't so much the developers arrogantly ignoring informed and relevant feedback. Instead, it is them putting out the worst of the fires that 1) they really didn't see coming and 2) don't have the staffing to fix in the short PTS cycle.
It's the most charitable interpretation I can come up with. (more realistic ones seem to get moderated) That said, if under staffing really is the issue, it begs the question of why they attempt so much unwanted change in so little time.
Maybe the player-base will take a dip this year
Integral1900 wrote: »As a casual relaxed fluffy and generally good natured PVE player, this upcoming patch has really brushed my fur the wrong way!
I just wish they would make up their mind and stop flipping from one pole to another. It is so confusing. The last patch kicked open the doors for a huge array of different builds, I had more designs for middle of the road yet fun thematic builds and even hybrids than I’ve ever had before, and now all of a sudden they do this!
To balance the problem of proc sets in PVP they have brought the hammer down on PVE, yet in PVP players are yelling about getting one shotted far more often than before, while at the same time we in PVE have seen the single biggest reduction in build adversity in the history of this game!
If the patch goes to live in its current state, most of the sets I’ve been using are going to have to go in the bin, the hybrids at least can get close to the weapon spell damage requirement but they’re still going to be 800 points short and they certainly aren’t going to be able to hit 38,000 magica or stamina. A lot of what I enjoy using is going to have its effectiveness more than cut in half! I’m so cross!
I do not understand why they cannot balance PVP and PVE separately, or use battle spirit! Doing it this way does not make any sense! The two player groups want diametrically opposed things, they cannot both be satisfied at the same time, it is creating unnecessary conflict, for one side to get what it wants the other must be penalised, there is no other way as long as they remain chained together. If they want us all to play the same boring handful of meta builds why don’t they just come out and say it! Why all this beating around the bush.
If this patch does go live I’m simply going to stick to easier content, anything beyond that is going to require builds it quite frankly bore me senseless
Ringing_Nirnroot wrote: »Wish seperate servers for pvp and pve was a thing
ssewallb14_ESO wrote: »You can still do the health stack/proc set thing in PvP. It's incredibly easy to get 6.5k weapon damage even on a tank.
ssewallb14_ESO wrote: »You can still do the health stack/proc set thing in PvP. It's incredibly easy to get 6.5k weapon damage even on a tank.
*criesinspelldmg
Maybe the player-base will take a dip this year
Already down 16% on Steam in the last 30 days. Could be aggressive change fatigue. I know a lot of people aren't happy with the new CP change and the fact that they aren't fixing the green tree that most people complain about, but yet they are nerfing the red and blue trees like literally no one asked for. Plus Cyrodiil is a ghost town because people are tired of having their gear confiscated for months, and there's nothing to look forward to since when we get it back it will be garbage due to upcoming nerfs.
The game has already lost over 1/3 of the player base from it's peak. Should be interesting to see how the Blackwood release affects it.
https://steamcharts.com/app/306130
Maybe the player-base will take a dip this year
Already down 16% on Steam in the last 30 days. Could be aggressive change fatigue. I know a lot of people aren't happy with the new CP change and the fact that they aren't fixing the green tree that most people complain about, but yet they are nerfing the red and blue trees like literally no one asked for. Plus Cyrodiil is a ghost town because people are tired of having their gear confiscated for months, and there's nothing to look forward to since when we get it back it will be garbage due to upcoming nerfs.
The game has already lost over 1/3 of the player base from it's peak. Should be interesting to see how the Blackwood release affects it.
https://steamcharts.com/app/306130
I know it is not scientific, nor quantifiable, but I have also noticed that forum participation is down too.
I remember a time when if no one responded with a comment in an hour or two, any forum thread would have reached the second page. Now it can linger for most of the day on the first page.
All PvP players wanted was 6 or 7 proc sets nerfed and malacath looked at. Not this complete system overhaul
All PvP players wanted was 6 or 7 proc sets nerfed and malacath looked at. Not this complete system overhaul
We can all fondly remember the CEOs december letter, ensuring us there would be no major system changes this year. 👍
Totally this!
Well, it's just... CP 2.0... proc rework... companions... endeavors... not much
Let's see what Q3 and Q4 will bring!
All PvP players wanted was 6 or 7 proc sets nerfed and malacath looked at. Not this complete system overhaul
We can all fondly remember the CEOs december letter, ensuring us there would be no major system changes this year. 👍
Totally this!
Well, it's just... CP 2.0... proc rework... companions... endeavors... not much
Let's see what Q3 and Q4 will bring!
ssewallb14_ESO wrote: »You can still do the health stack/proc set thing in PvP. It's incredibly easy to get 6.5k weapon damage even on a tank.