slt101880b14_ESO wrote: »ZOS_ConnorG wrote: »Greetings all,
After review we have had to edit or remove several posts for rule violations, mostly Baiting. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.
You are welcome to review the Community Rules here.
And this is the extent of any real communication.
Well, you could argue that non-communication is, in a way, communicating the general value of what people post in this forum. I think devs don't view the PTS as a source of feedback on game design. They are looking for new bugs. The rest, for the most part, is just ignored as disgruntled noise. People typically what their opinions to matter. But in the bigger scheme of things, they don't. That's life.
... Unless some massive changes are made in the next week ...
At least ZOS is consistent. It's been like that for 8 years now ...
- PTS goes "live" with new stuff
- People test and give feedback
- ZOS largely ignores feedback and pushes 1 or 2 updates to PTS
- People test and give feedback
- ZOS goes live with a last minute update that never even made it to the PTS and is even worse than what was on the PTS
xylena_lazarow wrote: »Did the devs give this as their reason? There was a huge volume of (justified) complaints before the video post.They changed crimson because @isthereno1else posted a video of his toon soloing a boss in IC while he was afk using it.
xylena_lazarow wrote: »Did the devs give this as their reason? There was a huge volume of (justified) complaints before the video post.They changed crimson because @isthereno1else posted a video of his toon soloing a boss in IC while he was afk using it.
There were months of complaints actually, pretty much since it was released. Then they stopped procs in pvp. When the 1st week of test came out Amalexia's and crimson both got buffs by being proc based on health. You can look back in the posts on here, to see this. Then the video was released where he soloed a ic boss while afk using amalexia, crimson in WW form.
The next patch those were tuned down. While the devs didn't specifically cite the video you should go back and reread the patch notes where they tuned them down.
slt101880b14_ESO wrote: »ZOS_ConnorG wrote: »Greetings all,
After review we have had to edit or remove several posts for rule violations, mostly Baiting. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.
You are welcome to review the Community Rules here.
And this is the extent of any real communication.
Thannazzar wrote: »If you have played this game for any length of time you will know that:
2. The only way to influence ZOS with regard to content is financial. If enough people don't buy a chapter or don't spend cash on the crown store then you will start to see change.
AuraoftheAzureSea wrote: »I stopped my subscription and uninstalled ESO 1.5 years ago now. I keep up with forums, and especially the PTS, specifically to see if the issues that drove me away have been addressed. Nope. Same stuff, different year. CP revamp sounded interesting but the green tree sounds like a nightmare. Companions also sounded intriguing, but the actual details coming out seems meh.
To be clear, I'm not sure ESO companions could really compete with Skyrim mods like 3DNPCs, Lucien, Inigo, etc. etc. The only reason companions sounded fun was if I could drag an alt around like a pet, which is basically what I do in Skyrim for the lulz. I also like the idea of dropping companions in my extremely empty houses...
HEY ZOS. I SPENT WAY MORE MONEY THAN I WILL EVER ADMIT OUT LOUD ON YOUR RIDICULOUSLY OVERPRICED CROWN CRATES AND PLAYER HOUSES. I get that as long the influx of new players coming in exceeds the rate of your old players leaving no one is going to care, but is that really a sustainable model? What I'm saying is, if I saw good news on the PTS along the lines of "they asked us to test things in a timely enough fashion where they could do more than look at bugs" I really would consider coming back. Probably.
ZOS stated that they want to change the CP system according to player feedback.
A poll in this forum shows that only 5% of the player base wants the massive NERFS on the CP system.
ZOS does not hear on the players. They dont correct their statement neither. Players want more possibilities for the CP system and not a NERF.
ZOS stated that they want to change the CP system according to player feedback.
A poll in this forum shows that only 5% of the player base wants the massive NERFS on the CP system.
ZOS does not hear on the players. They dont correct their statement neither. Players want more possibilities for the CP system and not a NERF.
And considering the major nerfs they are making against proc sets like Monster Helms, Armor, etc. and other nerfing they are doing this next patch, ZOS is setting themselves up for the playerbase to have the most negative impact since Morrowind. We lost a lot of guild members after the sustain nerf, I'm afraid this is going to be just as bad.
ZOS stated that they want to change the CP system according to player feedback.
A poll in this forum shows that only 5% of the player base wants the massive NERFS on the CP system.
ZOS does not hear on the players. They dont correct their statement neither. Players want more possibilities for the CP system and not a NERF.
And considering the major nerfs they are making against proc sets like Monster Helms, Armor, etc. and other nerfing they are doing this next patch, ZOS is setting themselves up for the playerbase to have the most negative impact since Morrowind. We lost a lot of guild members after the sustain nerf, I'm afraid this is going to be just as bad.
Yes, the damage of some proc sets with no stat modification to the character has been reduced by half to 2/3. People who don't come to the forums or read patch notes are going to be livid at how gutless their characters have become overnight.
It's gonna be ugly!
Icy_Nelyan wrote: »About companion I managed to totally clear veteran Fungal Grotto 1 and veteran Blessed Cruciale not in hard mode with Bastian as Tank and me as DD, throwing Just 3 heals to Bastian in the entire run on vFG and 5 on vBC, After 7.0.4.
I know that vFG and vBC Is a sort of joke, far from being comparable to DLC dungeons, but still my companion managed to survive with self healing and never losed any aggro and this Is fine to me I Guess since on DLC dungeons I would use differenti aproach with companions (like more healing).
As a side note I ran those dungeons without any trial Gear, actually It was more like a pvp build the One I used.
Did anyone else watch the May 21st eso live?
I may have misheard it, but it looks like there will not be anymore patches before U30 goes live.
DarcyMardin wrote: »Icy_Nelyan wrote: »About companion I managed to totally clear veteran Fungal Grotto 1 and veteran Blessed Cruciale not in hard mode with Bastian as Tank and me as DD, throwing Just 3 heals to Bastian in the entire run on vFG and 5 on vBC, After 7.0.4.
I know that vFG and vBC Is a sort of joke, far from being comparable to DLC dungeons, but still my companion managed to survive with self healing and never losed any aggro and this Is fine to me I Guess since on DLC dungeons I would use differenti aproach with companions (like more healing).
As a side note I ran those dungeons without any trial Gear, actually It was more like a pvp build the One I used.
My husband and I cleared vet VoM with Bastian and Mirri. But since we can duo that vet dungeon *without* companions, that doesn’t really prove much. Especially since both companions spent a considerable amount of time dead during the run. And that was *before* the latest nerf to companions.
For us, they are a huge disappointment. Neither of us has yet purchased the chapter and we sure aren’t psyched for doing so even though we’ve been playing — and paying — since beta.
slt101880b14_ESO wrote: »ZOS_ConnorG wrote: »Greetings all,
After review we have had to edit or remove several posts for rule violations, mostly Baiting. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.
You are welcome to review the Community Rules here.
And this is the extent of any real communication.
Icy_Nelyan wrote: »DarcyMardin wrote: »Icy_Nelyan wrote: »About companion I managed to totally clear veteran Fungal Grotto 1 and veteran Blessed Cruciale not in hard mode with Bastian as Tank and me as DD, throwing Just 3 heals to Bastian in the entire run on vFG and 5 on vBC, After 7.0.4.
I know that vFG and vBC Is a sort of joke, far from being comparable to DLC dungeons, but still my companion managed to survive with self healing and never losed any aggro and this Is fine to me I Guess since on DLC dungeons I would use differenti aproach with companions (like more healing).
As a side note I ran those dungeons without any trial Gear, actually It was more like a pvp build the One I used.
My husband and I cleared vet VoM with Bastian and Mirri. But since we can duo that vet dungeon *without* companions, that doesn’t really prove much. Especially since both companions spent a considerable amount of time dead during the run. And that was *before* the latest nerf to companions.
For us, they are a huge disappointment. Neither of us has yet purchased the chapter and we sure aren’t psyched for doing so even though we’ve been playing — and paying — since beta.
Well I respect any opinion and ofcourse Is your choice, but You are satin that You can duo a dungeon without any problem, doin It with companions doesn't prove anything, the same idea can be used with players since You can still duo that dungeon and doing It with other player doesn't prove anything.
Companions, from what I can remember, are ment to be something a bit less the an average player (so not an High End, Min maxed, with lightning reflexes player) and ti keep You Company while adventuring through the game, as a plus are ment to be something to "help" You with multiplayer contenta (like dungeons, world bosses, etc). From my experience companions are doing vert well since from what I have seen, mine doesn't spend most of their times counting blades of grass, like You I can solo a loro of multiplayer contet and I don't Need them, but with them Is easier since I can care in less things while in dungeon in example because, as I've already wrote, they pretty much self sustain in 90% or more of situations.
It's totally your choice to stay away from this expansion, but of You expected to have another player on your side this is not what they announced about companions.
Anyway my experience Is totally different from yours and with some companion commands (ti take them out from stupidity like a pet) I could complete multiplayer contets in less time and with less strugles then before, this Is a plus to me and in my opinioni companion are Just fine at the Moment; to me they are a vert welcomed addition Also of I can solo most of the contest and I don't actually Need them.
PS: I have used them as healer or DD and they performer fine too in these roles, actually they di their job in helping me with multiplayer contets.
PSS: like You I play this game since beta and my First attempt was on Gamescom in Koln Years ago while they announced it.
https://www.gameinformer.com/2021/05/21/elder-scrolls-online-creative-director-reflects-back-on-rough-launch-we-didnt-have-anIt terrifies me to think about losing the pulse of the community and feel like they might think we're not paying attention. [...] One of the biggest reasons why we're in the position we are in today is because we listen to them.
While the devs didn't specifically cite the video
I just remembered clicking on this thread again that the video in question also featured the known-bugged Almalexia set that was healing for the full duration value each tick instead of spread out (so like 6x too much), this was fixed quickly. Neither set in that video had anything to do with the 6500 change. Believe in the forum zerg, because if we're actually at the point where a single video is all it takes to sway a dev team, then the entire gaming industry gotta be launched into the sun.YandereGirlfriend wrote: »most videos are also highly biased click-bait
xylena_lazarow wrote: »While the devs didn't specifically cite the videoI just remembered clicking on this thread again that the video in question also featured the known-bugged Almalexia set that was healing for the full duration value each tick instead of spread out (so like 6x too much), this was fixed quickly. Neither set in that video had anything to do with the 6500 change. Believe in the forum zerg, because if we're actually at the point where a single video is all it takes to sway a dev team, then the entire gaming industry gotta be launched into the sun.YandereGirlfriend wrote: »most videos are also highly biased click-bait
DarcyMardin wrote: »Icy_Nelyan wrote: »DarcyMardin wrote: »Icy_Nelyan wrote: »About companion I managed to totally clear veteran Fungal Grotto 1 and veteran Blessed Cruciale not in hard mode with Bastian as Tank and me as DD, throwing Just 3 heals to Bastian in the entire run on vFG and 5 on vBC, After 7.0.4.
I know that vFG and vBC Is a sort of joke, far from being comparable to DLC dungeons, but still my companion managed to survive with self healing and never losed any aggro and this Is fine to me I Guess since on DLC dungeons I would use differenti aproach with companions (like more healing).
As a side note I ran those dungeons without any trial Gear, actually It was more like a pvp build the One I used.
My husband and I cleared vet VoM with Bastian and Mirri. But since we can duo that vet dungeon *without* companions, that doesn’t really prove much. Especially since both companions spent a considerable amount of time dead during the run. And that was *before* the latest nerf to companions.
For us, they are a huge disappointment. Neither of us has yet purchased the chapter and we sure aren’t psyched for doing so even though we’ve been playing — and paying — since beta.
Well I respect any opinion and ofcourse Is your choice, but You are satin that You can duo a dungeon without any problem, doin It with companions doesn't prove anything, the same idea can be used with players since You can still duo that dungeon and doing It with other player doesn't prove anything.
Companions, from what I can remember, are ment to be something a bit less the an average player (so not an High End, Min maxed, with lightning reflexes player) and ti keep You Company while adventuring through the game, as a plus are ment to be something to "help" You with multiplayer contenta (like dungeons, world bosses, etc). From my experience companions are doing vert well since from what I have seen, mine doesn't spend most of their times counting blades of grass, like You I can solo a loro of multiplayer contet and I don't Need them, but with them Is easier since I can care in less things while in dungeon in example because, as I've already wrote, they pretty much self sustain in 90% or more of situations.
It's totally your choice to stay away from this expansion, but of You expected to have another player on your side this is not what they announced about companions.
Anyway my experience Is totally different from yours and with some companion commands (ti take them out from stupidity like a pet) I could complete multiplayer contets in less time and with less strugles then before, this Is a plus to me and in my opinioni companion are Just fine at the Moment; to me they are a vert welcomed addition Also of I can solo most of the contest and I don't actually Need them.
PS: I have used them as healer or DD and they performer fine too in these roles, actually they di their job in helping me with multiplayer contets.
PSS: like You I play this game since beta and my First attempt was on Gamescom in Koln Years ago while they announced it.
Nope — what I expected from companions was that they would help me do content that I *cannot* now complete (I’m 73 years old and a very average player). Or at least that they would help my husband and me complete content together than we can’t duo — like many vet base dungeons and normal DLC dungeons.
Yes we can duo vet Vaults of Madness, but not easily (especially when it comes to the final boss). We had hoped companions would make it easier, but they didn’t. I consider myself to be exactly the sort of player companions are supposedly made for — I *can’t* solo most dungeons or world bosses, but I don’t particularly like grouping with strangers. Companions could be very useful for me...if they didn’t spend most of their time either dirt napping, standing in red,or desperately needing heals. Not to mention needing gear that hardly ever drops and cluttering up my inventory when it does. I’m a grand master crafter, but I can’t craft any gear for them.
I was definitely not expecting companions to be as good as real human players. But not even as good as, to cite an old example, a henchman from Guild Wars 1 — that sucks.
But if you’re enjoying them, cheers!
BrownChicken wrote: »Can you do highlights of why so bad?
Companions are useless. The maximum they can do is simple mobs in the overland. Public dungeons, WB, dolmens - companions are simply permanently dead. They are useless for experienced players. For beginners, companions, it is too difficult to support and heal.
Procsets is a nice try, but ... The math looks weird.
grumpy_pants95 wrote: »I mean to me, whatever you've tried explaining in your "highlights" don't exactly explain to me anything that's wrong with this update. "The math looks weird" isn't a reason nor a constructive criticism. [snip]
[snip] Come with complete constructive feedback and ways to fix it in a mannered 'persona' then you're probably going to be listened to. [snip]