Zenimax, please, give Companions a bag to make THEM carry their own gear (which is not craftable/reconctructable. why?).
I just cannot afford carrying my Companions' gear, because my bag is already packed with my own sets (i swap with the Dressing Room addon when necessary).
Are Companions that weak they require a squire to carry theirs burdens?
Storage is the BIG issue, considering Companions gear comes in 3 weights 9 traits and 10 slots.
Coming to the crown store soon: companion satchel enabling the companion to carry 1 of their items (crown store upgradeable to eventually include all. Per character.).
Also incoming to crown store: companion backpack +5/+10/+15 inventory slots. Per character.
"We're killing it."
Why do you need to keep gear of every trait and every type...?
VaranisArano wrote: »A Companion Bag would be excellent. However, the inventory trouble with Companion gear is a feature that encourages players to subscribe for more bank space and getting mats out of their inventory.
It's "make a problem, sell the solution" game design.
Integral1900 wrote: »Somethings are hard even if they look like they should be easy!
VaranisArano wrote: »A Companion Bag would be excellent. However, the inventory trouble with Companion gear is a feature that encourages players to subscribe for more bank space and getting mats out of their inventory.
It's "make a problem, sell the solution" game design.
@VaranisArano
I think the bag should come with the new companion system. It would be very poor taste to actually sell you the new system, which is what they are doing, then sell you a solution for the problems the new system creates. I cannot speak to how things are run around here based on my three-month history but I expect the creators of such a great game would not pull such shenanigans.
VaranisArano wrote: »A Companion Bag would be excellent. However, the inventory trouble with Companion gear is a feature that encourages players to subscribe for more bank space and getting mats out of their inventory.
It's "make a problem, sell the solution" game design.
@VaranisArano
I think the bag should come with the new companion system. It would be very poor taste to actually sell you the new system, which is what they are doing, then sell you a solution for the problems the new system creates. I cannot speak to how things are run around here based on my three-month history but I expect the creators of such a great game would not pull such shenanigans.
VaranisArano wrote: »VaranisArano wrote: »A Companion Bag would be excellent. However, the inventory trouble with Companion gear is a feature that encourages players to subscribe for more bank space and getting mats out of their inventory.
It's "make a problem, sell the solution" game design.
@VaranisArano
I think the bag should come with the new companion system. It would be very poor taste to actually sell you the new system, which is what they are doing, then sell you a solution for the problems the new system creates. I cannot speak to how things are run around here based on my three-month history but I expect the creators of such a great game would not pull such shenanigans.
It should. But that is assuredly not how ZOS does things. Pretty much all inventory complaints boil down to the desire to push players towards subscribing for the extra bank space and getting materials out of their inventory.
It should have been easy to treat companions like horses and have them grant carry capacity over time. Yet the only new way to expand your inventory beyond the max has been Crown Store Pets.
What I'm saying is that inventory management is one of the most heavily monetized aspects of the game design thanks to Subscriptions, and that's just not going to change, no matter how poor it is for player quality of life.
On a more technical level, ZOS has already said they can't do a Furnishing Bag because storing the data for a bunch of different unique objects is a different level of demand than storing infinite amounts of rather limited materisl items. If that's still true, they may have similar techni objection to the companion gear bag.
redlink1979 wrote: »I just don't want to waste inventory slots to carry their gear. Any solution would be great.
Yes, there are more furnishings than companion gear, but you are able to furnishings "when not in use", but with companion gear there are 1334 discrete pieces of companion gear at, and we will basically need one complete set of each for each of our companions.I expect there are a lot more furnishings in the game than companion gear which would make it feasible.
I love ESO, it is one of my favorite games set in the lore and world of one of my favorite franchises. I have been playing since beta, and a paying subscribe almost that entire time. I say that, so you might understand... ZOS does pull those kinds of shitnanigans, maybe not intentionally, but they do.I cannot speak to how things are run around here based on my three-month history but I expect the creators of such a great game would not pull such shenanigans.
starlizard70ub17_ESO wrote: »redlink1979 wrote: »I just don't want to waste inventory slots to carry their gear. Any solution would be great.
I'm not sure if this has been said before, but we already have a crafting bag for mats storage. So why not have a companions bag for companions equipment. It would seem to be the easiest and most effective solution to the companion's storage issues.
It would most likely be included as part of the ESO+ sub.
No, the easiest and most effective solution would be a sticker book, similar to our gear sets and outfit styles. Quick, simple, and painless as they already have the basics in place to do it.starlizard70ub17_ESO wrote: »I'm not sure if this has been said before, but we already have a crafting bag for mats storage. So why not have a companions bag for companions equipment. It would seem to be the easiest and most effective solution to the companion's storage issues.