ZOS on central store (aka Auction House):
"Auction House. There's been some questions about whether that's something we're ever going to consider. It's not something that we plan on considering. While global auction houses would be convenient, they are not ideal for the economy of the game, so it's not something that we're planning to do."
ZOS, for lots of very good reasons, will never have a Global Auction House. Cratering the economy is the primary one.
And, the real argument for a GHA is really people don't want to expend the effort to shop.
Rare items should take time to find, and time is money. Spend the time, or spend the money. Cant have it both ways.
Also, I for one would like to have Tamriel Trade Center disabled.
The economy is a bad reason. Real world economy for lower prices and creating competition allows me to buy whatever I want from my home. I can check several different websites and prices for the item I want looking for the best listing. Or if I am feeling particularly lazy go to one giant website with multiple merchants that have a great number of prices with customer reviews.
The only thing not having a global market in game benefits is a small number of traders rather than benefiting every player so everyone can compete and easily purchase what they want. This is over 20 years worth of real world data backing up this statement.
Are you really comparing real world "leave the house use a vehicle travel real distances shopping" to "move mouse two centimeters click with index finger use a wayshrine in game shopping"?
Want the lowest prices of all? Farm what you want yourself. No gold cost at all. Nothing stops every player from traveling to the merchants to check prices. Everyone can " compete and easily purchase what they want". If someone is interested in "competing" traveling to the next trader kiosk shouldn't be an impassable barrier. If the "lazy" factor outweighs the effort of checking the main hub traders, then indulge the lazy and spend a bit more gold.
Some people dont have time to spend hours shopping in a video game. The lack of a central guild listing is nothing more than a huge unnecessary time sink.
This was my idea. If you like shopping in-game and want to immerse yourself. Cool. But I don't and I think it's a waste of time. Creating a auction house and keeping guild stores could satisfy both types of players. At least that's the idea.
The only thing not having a global market in game benefits is a small number of traders rather than benefiting every player so everyone can compete and easily purchase what they want. This is over 20 years worth of real world data backing up this statement.
This game has only been out for 7 years. Where is the 20 years of data?
Everyone can participate in the economy, just join a trading guild or a social guild that has a Kiosk. I am in two social guilds that get Kiosks almost every week. No Dues, and these traders are in popular spots. I sell everything I list. I can buy anything I need with a visit to one or two hubs.
All for a central store to sell from.
ESO economy will be just fine with one, just like every mmorpg I have played prior.
I also wouldn't consider ESO console economy that good in the first place.
Nastassiya wrote: »All for a central store to sell from.
ESO economy will be just fine with one, just like every mmorpg I have played prior.
I also wouldn't consider ESO console economy that good in the first place.
The weekly bidding system keeps prices low and removes a lot of the gold out of the game.
Nastassiya wrote: »All for a central store to sell from.
ESO economy will be just fine with one, just like every mmorpg I have played prior.
I also wouldn't consider ESO console economy that good in the first place.
The weekly bidding system keeps prices low and removes a lot of the gold out of the game.
Agreed. However, adding a search tool like TTC would help people find which guild traders have which items for sale. While a great utility, TTC has an issue that requires people to visit the vendor to refresh products back to page 1 of the search results. An in-game finder would solve this by always knowing ALL items sold by ALL GTs.
Nastassiya wrote: »All for a central store to sell from.
ESO economy will be just fine with one, just like every mmorpg I have played prior.
I also wouldn't consider ESO console economy that good in the first place.
The weekly bidding system keeps prices low and removes a lot of the gold out of the game.
Agreed. However, adding a search tool like TTC would help people find which guild traders have which items for sale. While a great utility, TTC has an issue that requires people to visit the vendor to refresh products back to page 1 of the search results. An in-game finder would solve this by always knowing ALL items sold by ALL GTs.
Part of what makes the economy more resilient against a person or group that wants to control it is the time lag between posting and everyone knowing that it is there. This means that a person who is scanning for a particular item that undercuts them is challenged to find the information that allows them to execute on their plans for world domination.
This is what Blizzard, and all the rest, failed to realize, or did not care about, when they designed their global API-enabled instant-access in-game scalper-friendly stores.
Nastassiya wrote: »All for a central store to sell from.
ESO economy will be just fine with one, just like every mmorpg I have played prior.
I also wouldn't consider ESO console economy that good in the first place.
The weekly bidding system keeps prices low and removes a lot of the gold out of the game.
Agreed. However, adding a search tool like TTC would help people find which guild traders have which items for sale. While a great utility, TTC has an issue that requires people to visit the vendor to refresh products back to page 1 of the search results. An in-game finder would solve this by always knowing ALL items sold by ALL GTs.
Part of what makes the economy more resilient against a person or group that wants to control it is the time lag between posting and everyone knowing that it is there. This means that a person who is scanning for a particular item that undercuts them is challenged to find the information that allows them to execute on their plans for world domination.
This is what Blizzard, and all the rest, failed to realize, or did not care about, when they designed their global API-enabled instant-access in-game scalper-friendly stores.
And yet people still control the prices? Most stuff in guild stores is over priced compared to what they should be. Guild stores don't solve that problem.
Nastassiya wrote: »I think they were correct based on the suggestion made by the OP. The OP is suggesting a search would look through all listings on all guild vendors in all zones. So it should require significantly more resources than searching a single guild store. I am not a database expert but it seems to be simple math. Increase the data 100 fold and it will take 100x the effort. I do not know how many guild traders there are but this gets the idea across.
It would be inefficient for a there to be a single database for each guild store. Its very likely every guild vendor is just a single table that contains each list, all wrapped inside a single database. I am not a database administrator, just a DevOps engineer, but I do interface directly with an airline database daily. Obviously there will be different databases for different components of the game, but if you look at only the workload from the guild vendors, it's very small. Joining tables, creating views, inserting, updating, deleting entries, etc., is simple and requires very little resources.
If you want to learn about databases, it's simple, free, and pays nicely
https://www.sqlservertutorial.net/
https://www.payscale.com/research/US/Job=Database_Administrator_(DBA)/Salary
Nastassiya wrote: »All for a central store to sell from.
ESO economy will be just fine with one, just like every mmorpg I have played prior.
I also wouldn't consider ESO console economy that good in the first place.
The weekly bidding system keeps prices low and removes a lot of the gold out of the game.
Agreed. However, adding a search tool like TTC would help people find which guild traders have which items for sale. While a great utility, TTC has an issue that requires people to visit the vendor to refresh products back to page 1 of the search results. An in-game finder would solve this by always knowing ALL items sold by ALL GTs.
Part of what makes the economy more resilient against a person or group that wants to control it is the time lag between posting and everyone knowing that it is there. This means that a person who is scanning for a particular item that undercuts them is challenged to find the information that allows them to execute on their plans for world domination.
This is what Blizzard, and all the rest, failed to realize, or did not care about, when they designed their global API-enabled instant-access in-game scalper-friendly stores.
And yet people still control the prices? Most stuff in guild stores is over priced compared to what they should be. Guild stores don't solve that problem.
Nastassiya wrote: »All for a central store to sell from.
ESO economy will be just fine with one, just like every mmorpg I have played prior.
I also wouldn't consider ESO console economy that good in the first place.
The weekly bidding system keeps prices low and removes a lot of the gold out of the game.
Agreed. However, adding a search tool like TTC would help people find which guild traders have which items for sale. While a great utility, TTC has an issue that requires people to visit the vendor to refresh products back to page 1 of the search results. An in-game finder would solve this by always knowing ALL items sold by ALL GTs.
Part of what makes the economy more resilient against a person or group that wants to control it is the time lag between posting and everyone knowing that it is there. This means that a person who is scanning for a particular item that undercuts them is challenged to find the information that allows them to execute on their plans for world domination.
This is what Blizzard, and all the rest, failed to realize, or did not care about, when they designed their global API-enabled instant-access in-game scalper-friendly stores.
And yet people still control the prices? Most stuff in guild stores is over priced compared to what they should be. Guild stores don't solve that problem.