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Why not have an central player store and guild stores.

  • Goregrinder
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    Elsonso wrote: »
    ZOS on central store (aka Auction House):

    "Auction House. There's been some questions about whether that's something we're ever going to consider. It's not something that we plan on considering. While global auction houses would be convenient, they are not ideal for the economy of the game, so it's not something that we're planning to do."

    Yeah that pretty much lays it all out right there.
  • darvaria
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    Plus, the guilds don't even like TTC ... much less a centralized ah. A lot of gold just "disappears" as trade guilds continue to pay high prices for locations.

    [Edit to remove conspiracy theories and misinformation]
    Edited by [Deleted User] on May 11, 2021 2:38AM
  • kargen27
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    Aertew wrote: »
    AlienMagi wrote: »
    JKorr wrote: »
    Erelah wrote: »
    Nestor wrote: »
    ZOS, for lots of very good reasons, will never have a Global Auction House. Cratering the economy is the primary one.

    And, the real argument for a GHA is really people don't want to expend the effort to shop.

    Rare items should take time to find, and time is money. Spend the time, or spend the money. Cant have it both ways.

    Also, I for one would like to have Tamriel Trade Center disabled.

    The economy is a bad reason. Real world economy for lower prices and creating competition allows me to buy whatever I want from my home. I can check several different websites and prices for the item I want looking for the best listing. Or if I am feeling particularly lazy go to one giant website with multiple merchants that have a great number of prices with customer reviews.

    The only thing not having a global market in game benefits is a small number of traders rather than benefiting every player so everyone can compete and easily purchase what they want. This is over 20 years worth of real world data backing up this statement.

    Are you really comparing real world "leave the house use a vehicle travel real distances shopping" to "move mouse two centimeters click with index finger use a wayshrine in game shopping"?

    Want the lowest prices of all? Farm what you want yourself. No gold cost at all. Nothing stops every player from traveling to the merchants to check prices. Everyone can " compete and easily purchase what they want". If someone is interested in "competing" traveling to the next trader kiosk shouldn't be an impassable barrier. If the "lazy" factor outweighs the effort of checking the main hub traders, then indulge the lazy and spend a bit more gold.

    Some people dont have time to spend hours shopping in a video game. The lack of a central guild listing is nothing more than a huge unnecessary time sink.

    This was my idea. If you like shopping in-game and want to immerse yourself. Cool. But I don't and I think it's a waste of time. Creating a auction house and keeping guild stores could satisfy both types of players. At least that's the idea.

    Except both will not be able to thrive in game. A functional auction house would create a redundancy in items by design as you have described it. You are basically taking away incentive to post in a guild trader or at the very least given no incentive to visit a trader. The purpose of searching multiple traders is to find items to flip. An auction house removes that completely. If guild traders are kept viable then the auction house would need to be all but useless as it wouldn't be able to list items in guild traders to keep guild traders in the game. Both can't exist as you have proposed.

    A bulletin where you could see what items were in what traders but you have to go to those trades to purchase might work. To work well within the system it would have to list items only and not prices. Many players treat the economy as end game activities. They spend a lot of time getting good at it. I see people mentioning the system isn't new player friendly. That is like saying vet trial leader boards are not new player friendly. In both to get really good you gotta put the time in. New players can easily get everything they need and quite a bit of what they want. They have a variety of options to sell items that doesn't include joining a top tier trade guild.
    What you are asking for takes away a part of the game many people really enjoy. It isn't fair to them to make changes because some other players do not want to take the time to take full advantage of what is available.
    and then the parrot said, "must be the water mines green too."
  • Hydra9268
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    I think the game needs an official in-game UI resource like TTC. If we didn't have TTC, it would be challenging to find items to buy or tell the community you have specific items for sale.
  • Hydra9268
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    Nestor wrote: »
    Erelah wrote: »

    The only thing not having a global market in game benefits is a small number of traders rather than benefiting every player so everyone can compete and easily purchase what they want. This is over 20 years worth of real world data backing up this statement.

    This game has only been out for 7 years. Where is the 20 years of data?

    Everyone can participate in the economy, just join a trading guild or a social guild that has a Kiosk. I am in two social guilds that get Kiosks almost every week. No Dues, and these traders are in popular spots. I sell everything I list. I can buy anything I need with a visit to one or two hubs.

    I'm not sure either. If by "real-world data," they mean MMOs, this type of data has been around for more than 20 years. If real-world means the actual world, globalization (or a globalized market) has been around since 1492 with Chris Columbus's voyage to the new world.
  • Wolfpaw
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    All for a central store to sell from.

    ESO economy will be just fine with one, just like every mmorpg I have played prior.

    I also wouldn't consider ESO console economy that good in the first place.
    Edited by Wolfpaw on May 11, 2021 12:42AM
  • Nastassiya
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    Wolfpaw wrote: »
    All for a central store to sell from.

    ESO economy will be just fine with one, just like every mmorpg I have played prior.

    I also wouldn't consider ESO console economy that good in the first place.

    The weekly bidding system keeps prices low and removes a lot of the gold out of the game.
  • Hydra9268
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    Nastassiya wrote: »
    Wolfpaw wrote: »
    All for a central store to sell from.

    ESO economy will be just fine with one, just like every mmorpg I have played prior.

    I also wouldn't consider ESO console economy that good in the first place.

    The weekly bidding system keeps prices low and removes a lot of the gold out of the game.

    Agreed. However, adding a search tool like TTC would help people find which guild traders have which items for sale. While a great utility, TTC has an issue that requires people to visit the vendor to refresh products back to page 1 of the search results. An in-game finder would solve this by always knowing ALL items sold by ALL GTs.
  • Elsonso
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    Hydra9268 wrote: »
    Nastassiya wrote: »
    Wolfpaw wrote: »
    All for a central store to sell from.

    ESO economy will be just fine with one, just like every mmorpg I have played prior.

    I also wouldn't consider ESO console economy that good in the first place.

    The weekly bidding system keeps prices low and removes a lot of the gold out of the game.

    Agreed. However, adding a search tool like TTC would help people find which guild traders have which items for sale. While a great utility, TTC has an issue that requires people to visit the vendor to refresh products back to page 1 of the search results. An in-game finder would solve this by always knowing ALL items sold by ALL GTs.

    Part of what makes the economy more resilient against a person or group that wants to control it is the time lag between posting and everyone knowing that it is there. This means that a person who is scanning for a particular item that undercuts them is challenged to find the information that allows them to execute on their plans for world domination. :smile:

    This is what Blizzard, and all the rest, failed to realize, or did not care about, when they designed their global API-enabled instant-access in-game scalper-friendly stores.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Aertew
    Aertew
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    Elsonso wrote: »
    Hydra9268 wrote: »
    Nastassiya wrote: »
    Wolfpaw wrote: »
    All for a central store to sell from.

    ESO economy will be just fine with one, just like every mmorpg I have played prior.

    I also wouldn't consider ESO console economy that good in the first place.

    The weekly bidding system keeps prices low and removes a lot of the gold out of the game.

    Agreed. However, adding a search tool like TTC would help people find which guild traders have which items for sale. While a great utility, TTC has an issue that requires people to visit the vendor to refresh products back to page 1 of the search results. An in-game finder would solve this by always knowing ALL items sold by ALL GTs.

    Part of what makes the economy more resilient against a person or group that wants to control it is the time lag between posting and everyone knowing that it is there. This means that a person who is scanning for a particular item that undercuts them is challenged to find the information that allows them to execute on their plans for world domination. :smile:

    This is what Blizzard, and all the rest, failed to realize, or did not care about, when they designed their global API-enabled instant-access in-game scalper-friendly stores.

    And yet people still control the prices? Most stuff in guild stores is over priced compared to what they should be. Guild stores don't solve that problem.
  • kargen27
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    Aertew wrote: »
    Elsonso wrote: »
    Hydra9268 wrote: »
    Nastassiya wrote: »
    Wolfpaw wrote: »
    All for a central store to sell from.

    ESO economy will be just fine with one, just like every mmorpg I have played prior.

    I also wouldn't consider ESO console economy that good in the first place.

    The weekly bidding system keeps prices low and removes a lot of the gold out of the game.

    Agreed. However, adding a search tool like TTC would help people find which guild traders have which items for sale. While a great utility, TTC has an issue that requires people to visit the vendor to refresh products back to page 1 of the search results. An in-game finder would solve this by always knowing ALL items sold by ALL GTs.

    Part of what makes the economy more resilient against a person or group that wants to control it is the time lag between posting and everyone knowing that it is there. This means that a person who is scanning for a particular item that undercuts them is challenged to find the information that allows them to execute on their plans for world domination. :smile:

    This is what Blizzard, and all the rest, failed to realize, or did not care about, when they designed their global API-enabled instant-access in-game scalper-friendly stores.

    And yet people still control the prices? Most stuff in guild stores is over priced compared to what they should be. Guild stores don't solve that problem.

    No they do not. I know of one time that a few players were able to corner the market on an item and it only lasted for a couple of hours. With over 200 traders in the game there is no way they can keep up with the changing inventory.
    and then the parrot said, "must be the water mines green too."
  • Amottica
    Amottica
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    Nastassiya wrote: »
    Amottica wrote: »
    I think they were correct based on the suggestion made by the OP. The OP is suggesting a search would look through all listings on all guild vendors in all zones. So it should require significantly more resources than searching a single guild store. I am not a database expert but it seems to be simple math. Increase the data 100 fold and it will take 100x the effort. I do not know how many guild traders there are but this gets the idea across.

    It would be inefficient for a there to be a single database for each guild store. Its very likely every guild vendor is just a single table that contains each list, all wrapped inside a single database. I am not a database administrator, just a DevOps engineer, but I do interface directly with an airline database daily. Obviously there will be different databases for different components of the game, but if you look at only the workload from the guild vendors, it's very small. Joining tables, creating views, inserting, updating, deleting entries, etc., is simple and requires very little resources.

    If you want to learn about databases, it's simple, free, and pays nicely

    https://www.sqlservertutorial.net/
    https://www.payscale.com/research/US/Job=Database_Administrator_(DBA)/Salary

    I agree that it would be inefficient. However, the idea of a good database design would be to organize the data efficiently so the database is effective. I doubt my bank is a database unto itself but when I open it I am fairly the query does not have to check every item in every accounts bank. They can be set up so the query would be limited to items listed to an individual guild trader but if the trading was global then the query would be global and therefore a greater load on the system.

    Thanks for the information on database administrator salaries.
  • Elsonso
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    Aertew wrote: »
    Elsonso wrote: »
    Hydra9268 wrote: »
    Nastassiya wrote: »
    Wolfpaw wrote: »
    All for a central store to sell from.

    ESO economy will be just fine with one, just like every mmorpg I have played prior.

    I also wouldn't consider ESO console economy that good in the first place.

    The weekly bidding system keeps prices low and removes a lot of the gold out of the game.

    Agreed. However, adding a search tool like TTC would help people find which guild traders have which items for sale. While a great utility, TTC has an issue that requires people to visit the vendor to refresh products back to page 1 of the search results. An in-game finder would solve this by always knowing ALL items sold by ALL GTs.

    Part of what makes the economy more resilient against a person or group that wants to control it is the time lag between posting and everyone knowing that it is there. This means that a person who is scanning for a particular item that undercuts them is challenged to find the information that allows them to execute on their plans for world domination. :smile:

    This is what Blizzard, and all the rest, failed to realize, or did not care about, when they designed their global API-enabled instant-access in-game scalper-friendly stores.

    And yet people still control the prices? Most stuff in guild stores is over priced compared to what they should be. Guild stores don't solve that problem.

    I said "resilient", not "immune". It takes a lot more work, and is much more manual work, to control prices. This is amplified by distance. The control is less stable and it is easier for someone else to interrupt. Besides, I don't think it is as common as people think.
    Edited by Elsonso on May 13, 2021 11:50AM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Ard01
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    Aertew wrote: »
    Elsonso wrote: »
    Hydra9268 wrote: »
    Nastassiya wrote: »
    Wolfpaw wrote: »
    All for a central store to sell from.

    ESO economy will be just fine with one, just like every mmorpg I have played prior.

    I also wouldn't consider ESO console economy that good in the first place.

    The weekly bidding system keeps prices low and removes a lot of the gold out of the game.

    Agreed. However, adding a search tool like TTC would help people find which guild traders have which items for sale. While a great utility, TTC has an issue that requires people to visit the vendor to refresh products back to page 1 of the search results. An in-game finder would solve this by always knowing ALL items sold by ALL GTs.

    Part of what makes the economy more resilient against a person or group that wants to control it is the time lag between posting and everyone knowing that it is there. This means that a person who is scanning for a particular item that undercuts them is challenged to find the information that allows them to execute on their plans for world domination. :smile:

    This is what Blizzard, and all the rest, failed to realize, or did not care about, when they designed their global API-enabled instant-access in-game scalper-friendly stores.

    And yet people still control the prices? Most stuff in guild stores is over priced compared to what they should be. Guild stores don't solve that problem.

    Your statement assumes facts not in evidence and unsupported. First, tell me how you know what the price of something should be and justify how that price is determined to be appropriate? Then explain how the source you used for that determination is credible and somehow the authority others must defer to. Odd that someone should be forced to sell their personal property only at a price someone else determines for them I would think.

    Over-priced is wildly subjective, to most buyers, most everything is over-priced to some extent, and to most sellers, most everything is underpriced to some extent. How exactly have you determined what the "correct price" is for anything?
    Edited by Ard01 on May 13, 2021 12:28PM
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