DragonRacer wrote: »Oh, is it time for the global auction house bi-weekly thread again? I must have miscounted the days since the last one.
WrathOfInnos wrote: »Are you saying a central store that anyone could use to sell items? I think that would affect the economy too much.
If you mean just a way to do a global search of what it in all the guild stores I think that’s a great idea. IMO the buyer should still be required to travel to the trader location and purchase. This helps incentivize exploration and unlocking wayshrines near all the traders.
The effects of a lookup tool would be amazing. The guy who lists something below market price at a remote location could attract customers to that area, and overpriced items at a popular location may not sell as well. It would also have good impacts on server calculations, since a global system would just update when items were added or removed. Currently every item in a guild store is collected any time a player with TTC or MM looks in that store. That’s certainly thousands of times more server work than keeping one master list somewhere.
WrathOfInnos wrote: »Are you saying a central store that anyone could use to sell items? I think that would affect the economy too much.
If you mean just a way to do a global search of what it in all the guild stores I think that’s a great idea. IMO the buyer should still be required to travel to the trader location and purchase. This helps incentivize exploration and unlocking wayshrines near all the traders.
The effects of a lookup tool would be amazing. The guy who lists something below market price at a remote location could attract customers to that area, and overpriced items at a popular location may not sell as well. It would also have good impacts on server calculations, since a global system would just update when items were added or removed. Currently every item in a guild store is collected any time a player with TTC or MM looks in that store. That’s certainly thousands of times more server work than keeping one master list somewhere.
I wouldn't mind something like this if it has no impact on the server and lists no prices. I've thought for a while each zone should have a bulletin board in the main city where players can search for items and see which traders have those items. No prices though. That way people that just want something quick but don't care the cost can go to most convenient location and purchase. Players that like flipping items or shopping for bargains can still do that because getting best price means visiting all the traders that have the item to check price.
I do think it would be resource intensive though. Every transaction across all traders would have to be tracked real time and be made available to players.
Narvuntien wrote: »The guild store bidding is what keeps the economy of the game stable.
When gold grows in zombies it is easy to cause runaway inflation, the weekly guild store bids pull out all this excess money out of the system usually from some of the wealthiest people in the game (the traders).
To remove the guild store bids from the game would cause runaway inflation that will put already expensive resources such as alchemy ingredients and spell power potions completely out of reach for new players.
So if you propose to remove guild stores for a central auction house you need to explain how you will draw gold out of the economy and specifically how will you take money from rich players instead of every player.
Narvuntien wrote: »The guild store bidding is what keeps the economy of the game stable.
When gold grows in zombies it is easy to cause runaway inflation, the weekly guild store bids pull out all this excess money out of the system usually from some of the wealthiest people in the game (the traders).
To remove the guild store bids from the game would cause runaway inflation that will put already expensive resources such as alchemy ingredients and spell power potions completely out of reach for new players.
So if you propose to remove guild stores for a central auction house you need to explain how you will draw gold out of the economy and specifically how will you take money from rich players instead of every player.
Did you even read the OP?
ZOS, for lots of very good reasons, will never have a Global Auction House. Cratering the economy is the primary one.
And, the real argument for a GHA is really people don't want to expend the effort to shop.
Rare items should take time to find, and time is money. Spend the time, or spend the money. Cant have it both ways.
Also, I for one would like to have Tamriel Trade Center disabled.
A central listing that needs to track every trader would be server intensive as it would need to constantly update.
People complain now that outside of the major towns guild trader locations are inconvenient. Having a global listing in capital cities would not make traders more convenient it would make them even less convenient and less relevant.
There does need to be some quality of life changes made to how guild traders work but a central system is not the answer. For a lot of players the system we have in place is their end game. What you are proposing takes that away from them.
SELECT * FROM Vvardenfel WHERE Vendor='Atazha' AND Item='consumable' ORDER BY Price;
ZOS, for lots of very good reasons, will never have a Global Auction House. Cratering the economy is the primary one.
And, the real argument for a GHA is really people don't want to expend the effort to shop.
Rare items should take time to find, and time is money. Spend the time, or spend the money. Cant have it both ways.
Also, I for one would like to have Tamriel Trade Center disabled.
The economy is a bad reason. Real world economy for lower prices and creating competition allows me to buy whatever I want from my home. I can check several different websites and prices for the item I want looking for the best listing. Or if I am feeling particularly lazy go to one giant website with multiple merchants that have a great number of prices with customer reviews.
The only thing not having a global market in game benefits is a small number of traders rather than benefiting every player so everyone can compete and easily purchase what they want. This is over 20 years worth of real world data backing up this statement.
The only thing not having a global market in game benefits is a small number of traders rather than benefiting every player so everyone can compete and easily purchase what they want. This is over 20 years worth of real world data backing up this statement.