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Why not have an central player store and guild stores.

Aertew
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There could be a central player store that shows all items listed. Both in the store and guild stores while keeping guild stores.

Player guild stores could still make profits from people selling and are more convient than travelling to one of the capitals for simple stuff like mats. However if you really need a specific item having a central player house makes it easier.

The idea of this is to make it easier for players to buy stuff and not make it a hassle, especially for console players who don't have the TTC addon. While also allowing guild stores to not only be useful but also profitable.
  • Elsonso
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    ZOS on central store (aka Auction House):

    "Auction House. There's been some questions about whether that's something we're ever going to consider. It's not something that we plan on considering. While global auction houses would be convenient, they are not ideal for the economy of the game, so it's not something that we're planning to do."
    The Elder Scrolls Online: Grind Road

    ESO Plus: No
    PC NA/EU: @Elsonso
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  • kargen27
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    A central listing that needs to track every trader would be server intensive as it would need to constantly update.

    People complain now that outside of the major towns guild trader locations are inconvenient. Having a global listing in capital cities would not make traders more convenient it would make them even less convenient and less relevant.

    There does need to be some quality of life changes made to how guild traders work but a central system is not the answer. For a lot of players the system we have in place is their end game. What you are proposing takes that away from them.
    and then the parrot said, "must be the water mines green too."
  • Sylvermynx
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    Dead horse here unfortunately.
  • Starlight_Whisper
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    I like things as they are
  • Nestor
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    ZOS, for lots of very good reasons, will never have a Global Auction House. Cratering the economy is the primary one.

    And, the real argument for a GHA is really people don't want to expend the effort to shop.

    Rare items should take time to find, and time is money. Spend the time, or spend the money. Cant have it both ways.

    Also, I for one would like to have Tamriel Trade Center disabled.
    Edited by Nestor on May 8, 2021 12:32AM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Ratzkifal
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    The hassle is what prevents people from cornering the market. Right now no major trader could buy up and resell all the Rubedite for example because they'd have to physically track down every single guild trader in the world. In an auction house they can just buy the materials immediately, which makes it worse for casual players that just check in with the nearest trader from time to time because prices would go up.
    This Bosmer was tortured to death. There is nothing left to be done.
  • WrathOfInnos
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    Are you saying a central store that anyone could use to sell items? I think that would affect the economy too much.

    If you mean just a way to do a global search of what it in all the guild stores I think that’s a great idea. IMO the buyer should still be required to travel to the trader location and purchase. This helps incentivize exploration and unlocking wayshrines near all the traders.

    The effects of a lookup tool would be amazing. The guy who lists something below market price at a remote location could attract customers to that area, and overpriced items at a popular location may not sell as well. It would also have good impacts on server calculations, since a global system would just update when items were added or removed. Currently every item in a guild store is collected any time a player with TTC or MM looks in that store. That’s certainly thousands of times more server work than keeping one master list somewhere.
  • DragonRacer
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    Oh, is it time for the global auction house bi-weekly thread again? I must have miscounted the days since the last one. ;)
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • PigofSteel
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    Sounds good.
  • AlienMagi
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    Please just add a central auction house, people are wasting hours upon hours of their time just looking where to buy what they want and theyre forced to use 3rd party software to do so.
  • EvilAutoTech
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    Oh, is it time for the global auction house bi-weekly thread again? I must have miscounted the days since the last one. ;)

    I was going to start it yesterday but I thought it might still be too soon.
  • kargen27
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    Are you saying a central store that anyone could use to sell items? I think that would affect the economy too much.

    If you mean just a way to do a global search of what it in all the guild stores I think that’s a great idea. IMO the buyer should still be required to travel to the trader location and purchase. This helps incentivize exploration and unlocking wayshrines near all the traders.

    The effects of a lookup tool would be amazing. The guy who lists something below market price at a remote location could attract customers to that area, and overpriced items at a popular location may not sell as well. It would also have good impacts on server calculations, since a global system would just update when items were added or removed. Currently every item in a guild store is collected any time a player with TTC or MM looks in that store. That’s certainly thousands of times more server work than keeping one master list somewhere.

    I wouldn't mind something like this if it has no impact on the server and lists no prices. I've thought for a while each zone should have a bulletin board in the main city where players can search for items and see which traders have those items. No prices though. That way people that just want something quick but don't care the cost can go to most convenient location and purchase. Players that like flipping items or shopping for bargains can still do that because getting best price means visiting all the traders that have the item to check price.
    I do think it would be resource intensive though. Every transaction across all traders would have to be tracked real time and be made available to players.
    and then the parrot said, "must be the water mines green too."
  • Hotdog_23
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    kargen27 wrote: »
    Are you saying a central store that anyone could use to sell items? I think that would affect the economy too much.

    If you mean just a way to do a global search of what it in all the guild stores I think that’s a great idea. IMO the buyer should still be required to travel to the trader location and purchase. This helps incentivize exploration and unlocking wayshrines near all the traders.

    The effects of a lookup tool would be amazing. The guy who lists something below market price at a remote location could attract customers to that area, and overpriced items at a popular location may not sell as well. It would also have good impacts on server calculations, since a global system would just update when items were added or removed. Currently every item in a guild store is collected any time a player with TTC or MM looks in that store. That’s certainly thousands of times more server work than keeping one master list somewhere.

    I wouldn't mind something like this if it has no impact on the server and lists no prices. I've thought for a while each zone should have a bulletin board in the main city where players can search for items and see which traders have those items. No prices though. That way people that just want something quick but don't care the cost can go to most convenient location and purchase. Players that like flipping items or shopping for bargains can still do that because getting best price means visiting all the traders that have the item to check price.
    I do think it would be resource intensive though. Every transaction across all traders would have to be tracked real time and be made available to players.

    If it did not list prices, then it would not be nearly as useful.

    As a console player I see the need that ZOS will have to address this issue eventually and the longer they wait the harder it will be to fix. Currently around 200 traders in already. To visit and look for prices on all of them is just not realistic for anyone to do. Add-ons appear to help greatly with this problem.

    One day ZOS will have to decide on doing something as it’s unsustainable right now. By adding new traders to the game twice a year is not a long-term answer. Just hope they don’t wait too long. Or lest that my 2 cents on the subject.

    Stay safe and enjoy the journey 😊

    PS. ZOS stop the micromanagement of the green tree 🥺
  • kargen27
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    "If it did not list prices, then it would not be nearly as useful."

    True but it might make both groups of people happy. I know players that really enjoy the system we have now. They like going from trader to trader looking for bargains. Some think TTC should be disabled to make finding the good buys harder. It is their end game and add-ons nerf it.

    For negotiations I kind of have the opinion if nobody is completely happy about the final solution then everybody won.
    and then the parrot said, "must be the water mines green too."
  • Narvuntien
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    The guild store bidding is what keeps the economy of the game stable.

    When gold grows in zombies it is easy to cause runaway inflation, the weekly guild store bids pull out all this excess money out of the system usually from some of the wealthiest people in the game (the traders).

    To remove the guild store bids from the game would cause runaway inflation that will put already expensive resources such as alchemy ingredients and spell power potions completely out of reach for new players.

    So if you propose to remove guild stores for a central auction house you need to explain how you will draw gold out of the economy and specifically how will you take money from rich players instead of every player.
  • AlienMagi
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    Narvuntien wrote: »
    The guild store bidding is what keeps the economy of the game stable.

    When gold grows in zombies it is easy to cause runaway inflation, the weekly guild store bids pull out all this excess money out of the system usually from some of the wealthiest people in the game (the traders).

    To remove the guild store bids from the game would cause runaway inflation that will put already expensive resources such as alchemy ingredients and spell power potions completely out of reach for new players.

    So if you propose to remove guild stores for a central auction house you need to explain how you will draw gold out of the economy and specifically how will you take money from rich players instead of every player.

    Did you even read the OP?
  • Brrrofski
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    Nah no thanks.

    People just buy stuff and flip much easier than now.

    I don't even want something like TTC on console. I like that it's not easy to buy every rosin under 7k to then relist for 7k. People would do that 24/7 and you'd never get good prices.
  • Everstorm
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    I'm an avid TTC user. It may be too much to implement that into the game but maybe a regional search function. Having to travel to individual merchants should stay imho, it has charm.
  • kargen27
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    AlienMagi wrote: »
    Narvuntien wrote: »
    The guild store bidding is what keeps the economy of the game stable.

    When gold grows in zombies it is easy to cause runaway inflation, the weekly guild store bids pull out all this excess money out of the system usually from some of the wealthiest people in the game (the traders).

    To remove the guild store bids from the game would cause runaway inflation that will put already expensive resources such as alchemy ingredients and spell power potions completely out of reach for new players.

    So if you propose to remove guild stores for a central auction house you need to explain how you will draw gold out of the economy and specifically how will you take money from rich players instead of every player.

    Did you even read the OP?

    I'm guessing since he/she didn't respond with something about dragons as mounts then yeah the opening post was read.
    and then the parrot said, "must be the water mines green too."
  • Narvuntien
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    AlienMagi wrote: »

    Did you even read the OP?

    Individual players would become rich selling on the auction house and guild stores would not be bought. The auction house would eventually take over completely.

    i.e You are not taking money from the richest players anymore and inflation takes off
  • Taggund
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    The EverQuest bazaar system (from what I can recall) was similar to this. You still had your individual player traders, but there was the central bazaar to find items. To buy, you had the choice to go to the trader or you could pay a tax/fee to have it mailed to you. Similar could be done with guild traders. TTC website should not be necessary, but it is.

    In the end though, I know this is a ESO dead horse. It's just one of the annoyances of ESO to deal with while waiting for a new MMO to release.
  • BlueRaven
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    I am just imagining the server lag on such a central listing.
    Right now each guild store has at most (30x500=) 15,000 items on sale at any one time, and it seems to sometimes take a while to load the list of all the items on sale.
  • Erelah
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    Nestor wrote: »
    ZOS, for lots of very good reasons, will never have a Global Auction House. Cratering the economy is the primary one.

    And, the real argument for a GHA is really people don't want to expend the effort to shop.

    Rare items should take time to find, and time is money. Spend the time, or spend the money. Cant have it both ways.

    Also, I for one would like to have Tamriel Trade Center disabled.

    The economy is a bad reason. Real world economy for lower prices and creating competition allows me to buy whatever I want from my home. I can check several different websites and prices for the item I want looking for the best listing. Or if I am feeling particularly lazy go to one giant website with multiple merchants that have a great number of prices with customer reviews.

    The only thing not having a global market in game benefits is a small number of traders rather than benefiting every player so everyone can compete and easily purchase what they want. This is over 20 years worth of real world data backing up this statement.
  • Alurria
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    No thanks
  • Nastassiya
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    kargen27 wrote: »
    A central listing that needs to track every trader would be server intensive as it would need to constantly update.

    People complain now that outside of the major towns guild trader locations are inconvenient. Having a global listing in capital cities would not make traders more convenient it would make them even less convenient and less relevant.

    There does need to be some quality of life changes made to how guild traders work but a central system is not the answer. For a lot of players the system we have in place is their end game. What you are proposing takes that away from them.

    Actually this is not more server intensive. You're acting like there would be a single database for each zone. This would be more expensive to run. If you go look in any regions capital, you only see a handful of people at the guild stores. They are not pushing many queries towards the database, seeking items. Most likely each vendor is just running a filtered to the same database. These are not resource expensive transactions.
    SELECT * FROM Vvardenfel
    WHERE Vendor='Atazha'
    AND Item='consumable'
    ORDER BY Price;
    

    I do not know how exactly ZOS designed their database but likely not using freeware or open source in a production environment because if there is a major problem they would want to invoke on call support (example: Oracle). This is why some companies would prefer to go with Redhat Enterprise Linux instead of CentOS (different story now). Knowing that you can invoke emergency support can cost less when your business is down and you need it up now.
  • JKorr
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    Erelah wrote: »
    Nestor wrote: »
    ZOS, for lots of very good reasons, will never have a Global Auction House. Cratering the economy is the primary one.

    And, the real argument for a GHA is really people don't want to expend the effort to shop.

    Rare items should take time to find, and time is money. Spend the time, or spend the money. Cant have it both ways.

    Also, I for one would like to have Tamriel Trade Center disabled.

    The economy is a bad reason. Real world economy for lower prices and creating competition allows me to buy whatever I want from my home. I can check several different websites and prices for the item I want looking for the best listing. Or if I am feeling particularly lazy go to one giant website with multiple merchants that have a great number of prices with customer reviews.

    The only thing not having a global market in game benefits is a small number of traders rather than benefiting every player so everyone can compete and easily purchase what they want. This is over 20 years worth of real world data backing up this statement.

    Are you really comparing real world "leave the house use a vehicle travel real distances shopping" to "move mouse two centimeters click with index finger use a wayshrine in game shopping"?

    Want the lowest prices of all? Farm what you want yourself. No gold cost at all. Nothing stops every player from traveling to the merchants to check prices. Everyone can " compete and easily purchase what they want". If someone is interested in "competing" traveling to the next trader kiosk shouldn't be an impassable barrier. If the "lazy" factor outweighs the effort of checking the main hub traders, then indulge the lazy and spend a bit more gold.
  • Ingenon
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    OP, you are mixing PC and Console in your question. And I think you really need to separate them.

    On console, we get the shopping experience of someone who lived in the Middle Ages in Europe. Want to know if something you want is available? Get on your horse and travel to multiple traders to look for it. OK, you can ride on your horse to a wayshrine, then use a wayshrine to get closer, and then get on your horse to finish the traveling. But still, not much different than shopping in the 1600's. There is no TTC or multiple add ons available. You have no idea if anyone is selling the item you want, or what it is listing for, unless to travel around to multiple trader locations and find it.

    On PC, folks get a lot closer to the the shopping experience of someone who lives in this century. With the exception of no online ordering, and no real time inventory. With TTC and add ons, you know the list prices and locations of recent listings.

    Anyway, there is a night and day difference with the trading experience between console and PC. Especially now, because the guild trader/merchant/crafting bag UI on console is broken, and ZOS has told us we can wait sometime in June for them to push out a patch for it.

  • JKorr
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    Keep in mind that TTC is only good for the people who opt in with their information. If someone doesn't upload their items, TTC has no information.
  • Nestor
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    Erelah wrote: »

    The only thing not having a global market in game benefits is a small number of traders rather than benefiting every player so everyone can compete and easily purchase what they want. This is over 20 years worth of real world data backing up this statement.

    This game has only been out for 7 years. Where is the 20 years of data?

    Everyone can participate in the economy, just join a trading guild or a social guild that has a Kiosk. I am in two social guilds that get Kiosks almost every week. No Dues, and these traders are in popular spots. I sell everything I list. I can buy anything I need with a visit to one or two hubs.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • scorpius2k1
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    I don't want a central "Auction House" to buy things, just a place to search globally for them like Tamriel Trade Centre, but the ability to do so from in-game and officially supported by ZOS. It would be nice to find an item or piece of gear without having to visit random guild traders all over Tamriel hoping what you're looking for is there. Something like this that could just improve QoL upon the system they have now. I'd rather not have "RNG" luck in Guild Traders too if I don't use a 3rd party website to search from.

    Curious, how does anyone find an item they are looking for within a reasonable amount of time without using Tamriel Trade Centre?

    .
    Edited by scorpius2k1 on May 8, 2021 5:04PM
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