Urzigurumash wrote: »So to my summarize my point there -
Right now on live, (certain) proc sets hit harder in light armor than they do in medium.
This imbalance exists, right now, on live, without proc scaling, contrary to the image displayed in the OP.
But on live, med and heavy armor have more base resists and light armor takes more damage from physical attacks. So the pen that light armor gains is barely enough to break even with stam procs against light armor. You really don't need pen on stam against a player in light when you automatically do more damage to that player and that player has the lowest resistance armor on.
Urzigurumash wrote: »So to my summarize my point there -
Right now on live, (certain) proc sets hit harder in light armor than they do in medium.
This imbalance exists, right now, on live, without proc scaling, contrary to the image displayed in the OP.
Urzigurumash wrote: »So to my summarize my point there -
Right now on live, (certain) proc sets hit harder in light armor than they do in medium.
This imbalance exists, right now, on live, without proc scaling, contrary to the image displayed in the OP.
I wonder what sets you mean exactly. Right now on live, MA has access to a lot more proc sets that also buff its primary stats. For any hard-hitting Mag proc, we have one or more Stamina procs that are just as bad or worse.
Here is one example. Since Caluurion's was mentioned, Red Mountain hits nearly as hard, is on a shorter CD, is more difficult to avoid (1s delay vs Caluurion's 2s), and has no requirement to crit (= synergy with Malacath). Paired with Selene's, I currently get far more one-shot kills out of stealth on my stamblade with this combo than with Caluurion's on my magblade. Mag builds do not have an equivalent of Selene's.
This is not the main point of this thread though. In U30 all procs including Caluurion's will be hitting way harder on Stamina builds than Magicka.
Urzigurumash wrote: »And if we're talking about weapon passives, do the Destro damage done passives buff procs? I don't play Mag so I don't know.xylena_lazarow wrote: »This is a PvE problem right? In PvP your pen makes up for lower tooltips just fine.
Urzigurumash wrote: »So to my summarize my point there -
Right now on live, (certain) proc sets hit harder in light armor than they do in medium.
This imbalance exists, right now, on live, without proc scaling, contrary to the image displayed in the OP.
Sorry, but I'm not buying what you're selling. If what you're saying were true, BGs would be overrun with mag toons running proc sets. However, as we all know, that is simply not the case — it's hugely disproportionally stamina builds.
Why are you spreading such nonsense?is not intented to make up for the 50% reduce tooltip, calurions is completly broken on Live. The objective of this patch is to make proc sets less powerful
Urzigurumash wrote: »Sorry, but I'm not buying what you're selling. If what you're saying were true, BGs would be overrun with mag toons running proc sets. However, as we all know, that is simply not the case — it's hugely disproportionally stamina builds.
On live, procs do not scale with Weapon or Spell Damage. They do scale with Penetration. If it's a Magical Proc, it will do more damage the more pieces of light armor you have on up until the point all of your targets' resistances are nullified, all other things being equal.
Penetration is not a variable in tooltips. It is a variable in how much damage those tooltips end up doing. It's a relevant variable in the equation of how much damage procs do, even if it's not changing.
Urzigurumash wrote: »Sorry, but I'm not buying what you're selling. If what you're saying were true, BGs would be overrun with mag toons running proc sets. However, as we all know, that is simply not the case — it's hugely disproportionally stamina builds.
On live, procs do not scale with Weapon or Spell Damage. They do scale with Penetration. If it's a Magical Proc, it will do more damage the more pieces of light armor you have on up until the point all of your targets' resistances are nullified, all other things being equal.
Penetration is not a variable in tooltips. It is a variable in how much damage those tooltips end up doing. It's a relevant variable in the equation of how much damage procs do, even if it's not changing.
I understand that — and so does ZOS. They take such things into consideration when they design the sets and how much damage they do.
Urzigurumash wrote: »Urzigurumash wrote: »Sorry, but I'm not buying what you're selling. If what you're saying were true, BGs would be overrun with mag toons running proc sets. However, as we all know, that is simply not the case — it's hugely disproportionally stamina builds.
On live, procs do not scale with Weapon or Spell Damage. They do scale with Penetration. If it's a Magical Proc, it will do more damage the more pieces of light armor you have on up until the point all of your targets' resistances are nullified, all other things being equal.
Penetration is not a variable in tooltips. It is a variable in how much damage those tooltips end up doing. It's a relevant variable in the equation of how much damage procs do, even if it's not changing.
I understand that — and so does ZOS. They take such things into consideration when they design the sets and how much damage they do.
Yeah. I'm not arguing your meme is inaccurate - but we all know tooltips don't tell the whole story. That's all, let's see some real builds and how they play out against each other.
Waffennacht wrote: ».Urzigurumash wrote: »Urzigurumash wrote: »Sorry, but I'm not buying what you're selling. If what you're saying were true, BGs would be overrun with mag toons running proc sets. However, as we all know, that is simply not the case — it's hugely disproportionally stamina builds.
On live, procs do not scale with Weapon or Spell Damage. They do scale with Penetration. If it's a Magical Proc, it will do more damage the more pieces of light armor you have on up until the point all of your targets' resistances are nullified, all other things being equal.
Penetration is not a variable in tooltips. It is a variable in how much damage those tooltips end up doing. It's a relevant variable in the equation of how much damage procs do, even if it's not changing.
I understand that — and so does ZOS. They take such things into consideration when they design the sets and how much damage they do.
Yeah. I'm not arguing your meme is inaccurate - but we all know tooltips don't tell the whole story. That's all, let's see some real builds and how they play out against each other.
For stam builds, pretty well. Im actually using that build on live now - it will only be buffed next update. My procs will hit harder.
I'll just leave this here....
Target:
19,800 armor. (30%+/- mitigation). 50% Battle Spirit.
Proc Monkey A:
Medium armor. 8000 weapon damage. 10k proc damage tooltip. 0 Penetration.
Hits Target for: 2800
Proc Monkey B:
Light armor. 4000 spell damage. 5k proc damage tooltip. 19,800 Penetration.
Hits Target for: 2500
Basic math is fun.
Urzigurumash wrote: »This issue probably comes down to Medium's WD bonus being Percentile and Light's Pen bonus being an Integer. I'm sure this is discussed elsewhere in more detail. We've seen the broad trend in favor of Integers over Percentiles, most recently with Swords and Mauls. Percentile buffs have always been capable of producing stronger "cheese" builds than integers, wouldn't we all agree? So how this scaling discrepancy bears out on live might depend quite a bit on whether it's really worth it for many Stam to drop the Serpent in favor of the Warrior, etc.
Urzigurumash wrote: »This issue probably comes down to Medium's WD bonus being Percentile and Light's Pen bonus being an Integer. I'm sure this is discussed elsewhere in more detail. We've seen the broad trend in favor of Integers over Percentiles, most recently with Swords and Mauls. Percentile buffs have always been capable of producing stronger "cheese" builds than integers, wouldn't we all agree? So how this scaling discrepancy bears out on live might depend quite a bit on whether it's really worth it for many Stam to drop the Serpent in favor of the Warrior, etc.
FlamingBeard wrote: »
Not this again... ZERO PENETRATION for the stam example? Where are minor breach, maul, and major breach penetration?
Fixed it for you:
Proc Monkey A:
Medium armor. 8000 weapon damage. 10k proc damage tooltip. 12,222 Penetration and target wearing 4x Light Armor (a 4% debuff)
Hits Target for: 4600
Proc Monkey B:
Light armor. 4000 spell damage. 5k proc damage tooltip. 19,800 Penetration.
Hits Target for: 2500Urzigurumash wrote: »This issue probably comes down to Medium's WD bonus being Percentile and Light's Pen bonus being an Integer. I'm sure this is discussed elsewhere in more detail. We've seen the broad trend in favor of Integers over Percentiles, most recently with Swords and Mauls. Percentile buffs have always been capable of producing stronger "cheese" builds than integers, wouldn't we all agree? So how this scaling discrepancy bears out on live might depend quite a bit on whether it's really worth it for many Stam to drop the Serpent in favor of the Warrior, etc.
Weapon damage is factually better to invest in than spell penetration in PvP because it immensely raises offensive power and healing potential. And light armor users are automatically debuffed on the physical side per light armor piece worn, meaning in order to lessen spell resistances, they give up their phyiscal own mitigation, which gives stam yet another edge to rip the less competitive mag builds apart.
I'll just leave this here....
Target:
19,800 armor. (30%+/- mitigation). 50% Battle Spirit.
Proc Monkey A:
Medium armor. 8000 weapon damage. 10k proc damage tooltip. 0 Penetration.
Hits Target for: 2800
Proc Monkey B:
Light armor. 4000 spell damage. 5k proc damage tooltip. 19,800 Penetration.
Hits Target for: 2500
Basic math is fun.
— but then I realized that what your computations had actually proved was that even a poorly thought out stam build with zero penetration can still hit harder than a fairly solid mag build with ~20k penetration. (And sadly, that is not far from the truth in many cases.)
— but then I realized that what your computations had actually proved was that even a poorly thought out stam build with zero penetration can still hit harder than a fairly solid mag build with ~20k penetration. (And sadly, that is not far from the truth in many cases.)
You gotter otter.
Now, as the other examples scornfully given after would display - lets throw a maul or anything at all in the mix. The gap grows.
When one system is still caught in the percentile and the other has moved into the integer, it becomes a bit harder to fairly judge the impact either has.
BalticBlues wrote: »
BalticBlues wrote: »
Yeah calurios is gargabe, that's why every single magika spec on high MMR bgs are using it. The excuse of "but is avoidable" is as stupid as the excuse of "but you can cleanse" when you are getting hit with 8 dots with a single gapcloser.