I think people just need to accept the fact the overland content isn't meant for dps progression. It's meant for story play and new players.
We just had a poll about this.
https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1
66% feel overland is fine the way it is.
Add to that most players don’t even run normal dungeons much less have very good dps parses. I personally know one player who only makes wood elf magika healers and would never set foot in a dungeon. Even normal mode versions of the easiest dungeons scare her.
And she is not alone. I know players who just get to 50 and start over again, never really gaining any cp. Other people who just want to make RP characters that are completely non meta. Others who would not even think of attacking an Auridon wb unless they are in a group of over 12 people.
Pve overland is made for those types of people. People who are better at the game have EVERYTHING ELSE IN THE GAME!
There is no tourist mode trials, dungeons, or arenas. Don’t take away the one thing true casuals have.
Yes. It's the reason why me and my girlfriend enjoy playing games that have progression: For us to get better and stronger to kill things with greater efficiency. Why? Because it's fun.Why does the game NEED to teach players anything? Do you think players play video games only for some need to get better at it? Do you think players who want to get better at it don’t have paths to do exactly that?
It would be fun For Me. It is not my concern if other players have their "Fun sapped" if they decide to play on the Veteran setting.It’s a game, some people don’t want to get taught on how to get better at video games. They just want to have fun. A more difficult overland does not make these people better at it. It just saps their fun.
Why does the game NEED to teach players anything? Do you think players play video games only for some need to get better at it? Do you think players who want to get better at it don’t have paths to do exactly that?
When I was growing up I had an uncle who insisted on teaching us the “right” way of playing board games like risk or monopoly. He sapped all the fun out of it, while the rest of us just wanted to play a game.
It’s a game, some people don’t want to get taught on how to get better at video games. They just want to have fun. A more difficult overland does not make these people better at it. It just saps their fun.
We just had a poll about this.
https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1
66% feel overland is fine the way it is.
You just linked an example of really biased poll when you can even find ppl voting that content is fine only to write that they would like harder overland but dont want to vote in biased poll lol.
Do you even read the comments there?
66% voted for “Its fine the way it is”.
There were several other ways to vote.
People right now want to do dailies as fast as possible they don’t want more difficult overland.
Add to that most players don’t even run normal dungeons much less have very good dps parses. I personally know one player who only makes wood elf magika healers and would never set foot in a dungeon. Even normal mode versions of the easiest dungeons scare her.
And she is not alone. I know players who just get to 50 and start over again, never really gaining any cp. Other people who just want to make RP characters that are completely non meta. Others who would not even think of attacking an Auridon wb unless they are in a group of over 12 people.
Pve overland is made for those types of people. People who are better at the game have EVERYTHING ELSE IN THE GAME!
There is no tourist mode trials, dungeons, or arenas. Don’t take away the one thing true casuals have.
It is fine for people to enjoy overland as is, but overland is the vast majority of the game. Experienced players want to leave trials and dungeons to enjoy the new story content, but when every spec of narrative tension falls flat the second the main villain isn't protected by plot armor. That causes players like myself to think, why bother? Every npc harping about the end of the world is just to lazy to take care of the trash and I can't get invested in their stories no matter how well written they are. Add in how the laughably easy overland gives new players a poor impression of what ESO has to offer, and so poorly prepares them to do anything else in the game, and all it does is cause problems. Adding an option won't "Take away the one thing true casuals have," it will give experienced players the option to actually enjoy the story content and give casual players a place to learn rather than throwing them to the wolves only to cause friction in group content that we all know exist.
Overland is one and done. The only way to beat the “easy quest boss” (they aren’t for many people) a second time is to make a new character. Endgame vet trial players have repeatable difficult content for that reason.
Your claim is the vast majority of the hame is easy. So what? This is the domain of RPers, casuals and home decorators. And with the patch notes for 7.0.2 it looks like their dps just took another hit.
https://forums.elderscrollsonline.com/en/discussion/572775/7-0-2-proc-set-changes-the-death-of-proc-sets-in-pve/p1
They don’t ask for much, stop making trying to make their lives worse.
Whose lives am I trying to make worse? An optional difficulty wouldn't make peoples lives worse. And saying "you guys have trials, stay there, the rest of the game isn't for you" is selfish. This game has stories, but they are stories I actively avoid not because they are poorly written, but because they aren't worth my time. I can't invest myself in a story when I know full well every single quest is nothing but running from point A to B listening to npcs wax on about how it's the end of the world. The overland is full of so much content but it is hard for many people who want to enjoy the content to actually enjoy it since every zone is treated as a poor tutorial area, no resistance and no lessons learned. Do you want to directly address any of the 3 main points about why having only an easy overland is an issue or do you want to just paint me as an enemy wanting to spoil other peoples time?
(Those points being, vets can't enjoy the stories, new players are put off by how simple the game is, new players learn nothing and are forced into groups before they can even become comfortable with how to play the game.)
Whose lives am I trying to make worse? An optional difficulty wouldn't make peoples lives worse. And saying "you guys have trials, stay there, the rest of the game isn't for you" is selfish. This game has stories, but they are stories I actively avoid not because they are poorly written, but because they aren't worth my time. I can't invest myself in a story when I know full well every single quest is nothing but running from point A to B listening to npcs wax on about how it's the end of the world. The overland is full of so much content but it is hard for many people who want to enjoy the content to actually enjoy it since every zone is treated as a poor tutorial area, no resistance and no lessons learned. Do you want to directly address any of the 3 main points about why having only an easy overland is an issue or do you want to just paint me as an enemy wanting to spoil other peoples time?
(Those points being, vets can't enjoy the stories, new players are put off by how simple the game is, new players learn nothing and are forced into groups before they can even become comfortable with how to play the game.)
And that is no more "Selfish" than the claim that Overland is only for the Casual and the New.
We just had a poll about this.
https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1
66% feel overland is fine the way it is.
You just linked an example of really biased poll when you can even find ppl voting that content is fine only to write that they would like harder overland but dont want to vote in biased poll lol.
Do you even read the comments there?
66% voted for “Its fine the way it is”.
There were several other ways to vote.
People right now want to do dailies as fast as possible they don’t want more difficult overland.
Add to that most players don’t even run normal dungeons much less have very good dps parses. I personally know one player who only makes wood elf magika healers and would never set foot in a dungeon. Even normal mode versions of the easiest dungeons scare her.
And she is not alone. I know players who just get to 50 and start over again, never really gaining any cp. Other people who just want to make RP characters that are completely non meta. Others who would not even think of attacking an Auridon wb unless they are in a group of over 12 people.
Pve overland is made for those types of people. People who are better at the game have EVERYTHING ELSE IN THE GAME!
There is no tourist mode trials, dungeons, or arenas. Don’t take away the one thing true casuals have.
It is fine for people to enjoy overland as is, but overland is the vast majority of the game. Experienced players want to leave trials and dungeons to enjoy the new story content, but when every spec of narrative tension falls flat the second the main villain isn't protected by plot armor. That causes players like myself to think, why bother? Every npc harping about the end of the world is just to lazy to take care of the trash and I can't get invested in their stories no matter how well written they are. Add in how the laughably easy overland gives new players a poor impression of what ESO has to offer, and so poorly prepares them to do anything else in the game, and all it does is cause problems. Adding an option won't "Take away the one thing true casuals have," it will give experienced players the option to actually enjoy the story content and give casual players a place to learn rather than throwing them to the wolves only to cause friction in group content that we all know exist.
Overland is one and done. The only way to beat the “easy quest boss” (they aren’t for many people) a second time is to make a new character. Endgame vet trial players have repeatable difficult content for that reason.
Your claim is the vast majority of the hame is easy. So what? This is the domain of RPers, casuals and home decorators. And with the patch notes for 7.0.2 it looks like their dps just took another hit.
https://forums.elderscrollsonline.com/en/discussion/572775/7-0-2-proc-set-changes-the-death-of-proc-sets-in-pve/p1
They don’t ask for much, stop making trying to make their lives worse.
Whose lives am I trying to make worse? An optional difficulty wouldn't make peoples lives worse. And saying "you guys have trials, stay there, the rest of the game isn't for you" is selfish. This game has stories, but they are stories I actively avoid not because they are poorly written, but because they aren't worth my time. I can't invest myself in a story when I know full well every single quest is nothing but running from point A to B listening to npcs wax on about how it's the end of the world. The overland is full of so much content but it is hard for many people who want to enjoy the content to actually enjoy it since every zone is treated as a poor tutorial area, no resistance and no lessons learned. Do you want to directly address any of the 3 main points about why having only an easy overland is an issue or do you want to just paint me as an enemy wanting to spoil other peoples time?
(Those points being, vets can't enjoy the stories, new players are put off by how simple the game is, new players learn nothing and are forced into groups before they can even become comfortable with how to play the game.)
An optional difficulty? Does this just happen for free? Do you think the fights are made in an afternoon by a single person? There are voice actors, people who run the recording equipment, the game directors, sound effect artists, the people in the HR department who keep track of this work... And we have not even gone into the actual programmers and their supporting staff yet.
More work on ANYTHING means something else gets cut for budget and time. So what gets cut to make your "Do it once and never see it again per character" vet encounter experience? Because something tells me they are not going to start making the trials shorter.
Do we make the storyline a bit shorter? The land mass a bit smaller? Do we do even less work on game stability? Adding one thing, means subtracting something else.
Greg11jkalfa wrote: »While I would agree that with common sense, a good understanding of the game, and decent gear, you can do just fine on your own. However, not everyone is going to meet that criteria.
And right now the game does nothing to encourage players to get better.
1. Many of them could meet that criteria if the game actually showed how to play
2. Overland is hard for new players between 1-15, maybe 20, and once they have a few skills and ok armor then the rest of overland (hundreds of hours of questing) is laughably easy. That is a problem when all of overland is designed around new players.
I don't want another Craglorn with the forced grouping - but - I don't want everything to be as easy as Bleakrock either.Greg11jkalfa wrote: »Not to mention, if you've only played Morrowind and base game content, you're missing out on a massive amount of content to try. The game has grown to be massive, and there's new content to explore each year.
It doesn't matter if the gameplay experience of story, questing, and "exploration" are too trivial and easy to the point that it is NOT Engaging or Fun
Engaging Story & Engaging Gameplay should not be mutually exclusive.