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https://forums.elderscrollsonline.com/en/discussion/684716

Overland Content is so Easy I lose interest

  • wazbaumukerb14_ESO
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    I think people just need to accept the fact the overland content isn't meant for dps progression. It's meant for story play and new players.

    Again to be clear, not asking for overland content to be extremely challenging or whatever. Games absolutely need some things to be easier for new players.


    But at some point, there needs to be some sense of progression, and frankly locking that behind group content does a disservice to the players, IMO. I really want to be excited by all the new story chapers I haven't done (Skyrim and the new one) but boy, it is hard to care when I know I could easily afk through everything. At least an audio book would get to the point.

    I guess for me, a story is more meaningful when it actually feels like the lore meets the experience. In SWTOR, I can now let my companion solo the freaking Emperor of the SIth Empire. That's insulting to the lore of the game. ESO Is filled with the same stuff.

    MMOs obviously have to make some things easier than a single player RPG, but I feel like we have reached absurdity. I don't even know what I am doing - I have never done any group trials or serious content in this game. And I can still effortlessly mow down infinite mobs like it's Diablo except with 0 interesting loot.
  • Flamebait
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    I have read lots of the comment here, and all I can say is nope. I have no interest in mobs that have a slightly larger health pool so they will take and added 3 seconds to kill. How people are so unable to comprehend that double health is not double challenge is beyond me.

    Besides I am actually happy with overland the way it is, I don't want to face 300k health trash mobs in packs of 3 while trying to pick flowers. Or some stupid boss fight that you think matters while being part of a story that the majority are doing for the story not to have a challenging fight. I know several people in a couple of the social guilds I'm in that simply won't do most of the DLC story lines even because they already have trouble with the bosses in solo instance quest areas.

    This game is by far the worst in the history of all the games I have ever played for teaching anything, the fact that people feel it is fine that the only way to learn about the game is by going onto YouTube or various sites dedicated to builds and learn from those player is actually really sad. There are still debates about what class skills are in after 7 years and no information form ZOS still. If you want a challenge you have to go somewhere else in this game there is zero progression to be made character wise, it is all simply based on rotation and timing and internet connection, you can solo most normal dungeons in blue crafted gear if you know what you are doing, and die constantly trash pulls in gold gear if you don't.

    Last thing I can think of is the fact that honestly I don't care about the immersion argument so don't bother bringing that one up. this game is basically an audio book which is exactly what I want when I am just relaxing and farming mats or wandering through the story, I don't see the character as an extension of myself and have no vested interest in it or any other being in the game. The other players matter, but the characters they play are nothing more than a bit of worthless code same as mine is. A server crash tomorrow could wipe them all away and it would matter not one single bit to the entire universe so why should I care about them either way.
  • Greg11jkalfa
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    I've got to say I highly disagree. There are so many elements to the topic at hand, it's unfair to list personal experience as your main factor. As the game has grown, there have been numerous changes to both player and NPC behaviors. New sets, new bosses and mobs all together, and entire reworks of certain combat systems. Even now, the game is evolving ever onward. Along with all those additions and changes have come a slew of enemies that aren't to be taken lightly. Even some of the base game enemies pose a great threat to anyone going it alone.

    Yes, you probably can solo all of the overland content, if not most of it. But think of how much goes into a single encounter. Your level, stats, gear, skills, buffs, class, race, CP level and passives, is the enemy a boss, is there more than one enemy, what are the mechanics, how much health do they have, how much damage can they do, and so on.

    While I would agree that with common sense, a good understanding of the game, and decent gear, you can do just fine on your own. However, not everyone is going to meet that criteria. Not to mention, if you've only played Morrowind and base game content, you're missing out on a massive amount of content to try. The game has grown to be massive, and there's new content to explore each year.
    When the next Elder Scroll is written, you shall be it's scribe.
    -Martin Septim
    Member Since June 9, 2015
  • PrimusTiberius
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    A simple solution would be to use none of your CP points, and hit a few DLC world bosses, that'll add some challenge. I farm mats overland quite often and overland content is just fine, if I get in the mood for some tougher challenges, I'll hook up with my guildies and hit some trials.

    Its all what you make of it really
    Everyone is going in one direction, I'm going the other direction
  • Iccotak
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    jaws343 wrote: »
    Yeah seems like overland content is designed for very nooby people who are playing on levels 1-14's (before they can weapon swap) and those players don't have a heal on their bar.

    I think overland content difficulty is properly tuned for that situation. But once a player learns the game and has a heal on their bar, it becomes laughably easy. It would be nice if zones had more variable difficulty monsters. Like you have your peons that are super easy, than you have more mini bosses that are actually difficult for one person, and then you have those big zone bosses that can't be solo'd.

    it's also tuned for new players running with found, mismatched gear. People running through overland wearing trial dps or even solo dps sets are obviously going to smash the content. But a new player, or even a new alt, using no CP and incomplete, underleveled sets (a normal occurrence for normal overland play from a new player) already struggle in areas of overland questing.

    Some do, but that is not 100% the case as I have met more than a few new players who find it too trivial & easy. This is also why people have proposed a veteran overland setting so those who like things the way they are can still have that experience.

    Also the Story Content should not just be for the Very New or the Very Casual player. It's accessible sure but it's not fun for everyone to do. Key word being Fun, the story & questing is not fun for a lot of people because of the gameplay which is important because this is an mmo that is also heavily centered around combat.
    Anonx31st wrote: »
    Someone posted a great solution to your problem in another one of these threads from a few days ago. Just do overland content without any armor. Problem solved.

    Tried that, done the bad gear + one skill + No CP - it doesn't solve the problem of fights not being engaging. It makes the fights longer but the enemies are still very simple and do very little.

    Also CP is for endgame - you don't need it for any overland content
    Tandor wrote: »
    There are games where the challenge is more important than the story, and there are games where the story is more important than the challenge. You seem to want both to be equally important, and I for one haven't yet found the game where that is the case. Then again, I'm not really looking for such a game as to me it would seem to be full of contradiction.

    Skyrim? or any of the titles in the Single Player series...
    They had difficulty options which certainly made questing a much more dangerous experience. This engages me more in the story and I still got good combat out of it. Dragons certainly became WAY more dangerous - as did wild animals like Bears & Tigers. I think it is clear that there is a better compromise than what we have right now.

    (As for other examples Bioware games, Halo franchise, Zelda, etc. In general Story & Gameplay have been shown to be equally important in many franchises)
    ArchMikem wrote: »
    Elsonso wrote: »
    I don't do overland content for the challenge. If I want a challenge, I go solo some 4 player dungeon, do VMA, or something like that. I do overland content to revisit the stories.

    I don't mind the common mobs being easy, my problem is with the Quest Bosses. They usually only have 100k or so health and I can get that down in seconds. I'm constantly defeating villains mid monologue, and if they have health percentage triggered mechanics I blow right past them.

    All ZOS would need to do is bump the health pools of Quest Bosses, other named enemies up higher, to make the fights last longer.

    Those bosses also need a bump in mechanics. If the problem was the length of the fight then fighting naked would solve the problem but it doesn't because the Story Bosses are not mechanically engaging. They are way too simple.
    Elsonso wrote: »
    I don't do overland content for the challenge. If I want a challenge, I go solo some 4 player dungeon, do VMA, or something like that. I do overland content to revisit the stories.

    This is NOT a point & click adventure. This is an Action MMORPG which is heavily centered around action oriented combat - it is not unreasonable of people to want the 500+ hours of questing to have more engaging combat and make the overall questing experience more fun, for them.
    Because the story content, as it is right now, is not engaging on a gameplay level which actually really undermines the writing - which spend 10-20 hours and even a whole year to hype up Story Villains whose fights are ultimately lame & anti-climatic.
  • Iccotak
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    While I would agree that with common sense, a good understanding of the game, and decent gear, you can do just fine on your own. However, not everyone is going to meet that criteria.

    And right now the game does nothing to encourage players to get better.
    1. Many of them could meet that criteria if the game actually showed how to play
    2. Overland is hard for new players between 1-15, maybe 20, and once they have a few skills and ok armor then the rest of overland (hundreds of hours of questing) is laughably easy. That is a problem when all of overland is designed around new players.

    I don't want another Craglorn with the forced grouping - but - I don't want everything to be as easy as Bleakrock either.
    Not to mention, if you've only played Morrowind and base game content, you're missing out on a massive amount of content to try. The game has grown to be massive, and there's new content to explore each year.

    It doesn't matter if the gameplay experience of story, questing, and "exploration" are too trivial and easy to the point that it is NOT Engaging or Fun

    Engaging Story & Engaging Gameplay should not be mutually exclusive.
    Edited by Iccotak on May 4, 2021 8:58PM
  • Ravensilver
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    This is the umpteenth time that this thread is started. Why not go back to the initial thread, instead of beating the zombie unicorn to death with a new thread each week? >.>
  • Kel
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    Overland content is fine, as it's not by design made for your max level character with 1200 cp and golded out gear sets.

    My only real nitpick with overworld content is world bosses I think, no matter the location, shouldn't be soloable, but indeed be the group bosses they are supposed to be.
  • Iccotak
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    Anonx31st wrote: »
    Someone posted a great solution to your problem in another one of these threads from a few days ago. Just do overland content without any armor. Problem solved.

    I am sorry, but that is the worst solution imaginable. It's on par with, dont slot CP. Why would anyone play an RPG designed around character building and then just completely neglect that aspect of the game? Should we also not slot skills, perhaps tie one hand behind our backs?

    And here is the kicker, it still wouldn't matter. Overland content is that easy.

    Also imagine how unappealing that idea is to new players..I don't have to because I have seen it. The ones I met did NOT care for that idea one bit.
    jaws343 wrote: »
    Anonx31st wrote: »
    Someone posted a great solution to your problem in another one of these threads from a few days ago. Just do overland content without any armor. Problem solved.

    I am sorry, but that is the worst solution imaginable. It's on par with, dont slot CP. Why would anyone play an RPG designed around character building and then just completely neglect that aspect of the game? Should we also not slot skills, perhaps tie one hand behind our backs?

    And here is the kicker, it still wouldn't matter. Overland content is that easy.

    Agreed 100%. You are asking for core character progression in an RPG to be completely meaningless. It's actually kind of incredible.

    I think people sometimes mistake this criticism for some crazy elitism where the person is asking for content that only 1% of players could defeat, which is not the case at all. I'm asking for something that actually makes it feel like my character growth and decisions have some impact.

    Literally even just giving overland quest mobs like twice the health and 10% more damage would be something. They literally melt from two spells. You can't even do one set of a rotation on anything.



    I think people just need to accept the fact the overland content isn't meant for dps progression. It's meant for story play and new players.

    Then what is the appeal in story content for longtime players? Why ONLY cater to new players?
    Edited by Iccotak on May 4, 2021 9:04PM
  • Ravensilver
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    Kel wrote: »
    Overland content is fine, as it's not by design made for your max level character with 1200 cp and golded out gear sets.

    My only real nitpick with overworld content is world bosses I think, no matter the location, shouldn't be soloable, but indeed be the group bosses they are supposed to be.

    Haven't seen anyone solo a dragon or a harrowstorm yet... >.>
  • Elsonso
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    Iccotak wrote: »
    This is NOT a point & click adventure. This is an Action MMORPG which is heavily centered around action oriented combat - it is not unreasonable of people to want the 500+ hours of questing to have more engaging combat and make the overall questing experience more fun, for them.
    Because the story content, as it is right now, is not engaging on a gameplay level which actually really undermines the writing - which spend 10-20 hours and even a whole year to hype up Story Villains whose fights are ultimately lame & anti-climatic.

    I don't think that this is an "Action MMORPG" any more than it is a "Story MMORPG".
    Edited by Elsonso on May 4, 2021 9:10PM
    XBox EU/NA:@ElsonsoJannus
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  • Raegwyr
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    Kel wrote: »
    Overland content is fine, as it's not by design made for your max level character with 1200 cp and golded out gear sets.

    My only real nitpick with overworld content is world bosses I think, no matter the location, shouldn't be soloable, but indeed be the group bosses they are supposed to be.

    Haven't seen anyone solo a dragon or a harrowstorm yet... >.>

    Harrowstorms are pretty easy to solo on mag char with three stat food and silver leash skill. The only thing you need to worry about is to not let ghosts come to the pillars and after that phase, be tanky enough to survive main boss attacks.
    As for dragons they are hard solo, true. But they were created as group challenge. Elsweyr WBs are piece of cake tho
  • zvavi
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    Some of the answers here are ridiculous. We can't enjoy overland because we can't immerse ourselves in it.

    Not using attributes goes against immersion.
    Not using gear goes against immersion.
    Not slotting CP goes against immersion.
    Not using weapons goes against immersion.
    Not using skills goes against immersion.

    And no, we don't want to "take" away your easy overland. We just want the option to immerse in it too. Special momentos that will make you weaker compared to enemies (rewards scale up to the lowest tier difficulty that affected the fight).

    And no, not getting better rewards after "strengthening" our enemies, you guessed it, goes against immersion.
  • Alurria
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    Overland content is fine
  • Grandchamp1989
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    Zvavi is a saddle goose <3
  • Oreyn_Bearclaw
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    Elsonso wrote: »
    Anonx31st wrote: »
    Someone posted a great solution to your problem in another one of these threads from a few days ago. Just do overland content without any armor. Problem solved.

    I am sorry, but that is the worst solution imaginable. It's on par with, dont slot CP. Why would anyone play an RPG designed around character building and then just completely neglect that aspect of the game? Should we also not slot skills, perhaps tie one hand behind our backs?

    I suppose that depends on the character that you are playing. Are they the type that feels confident in their ability to run off and do a naked run, just to do a naked run? :smile:
    Agreed 100%. You are asking for core character progression in an RPG to be completely meaningless. It's actually kind of incredible.

    I think people sometimes mistake this criticism for some crazy elitism where the person is asking for content that only 1% of players could defeat, which is not the case at all. I'm asking for something that actually makes it feel like my character growth and decisions have some impact.

    Literally even just giving overland quest mobs like twice the health and 10% more damage would be something. They literally melt from two spells. You can't even do one set of a rotation on anything.

    That is actually one of the problems with this game. It really isn't about the character progression, like it should be. One Tamriel sort of threw that out the window. Player skill and knowledge makes up the majority of what the character can do. This makes it very difficult for an experienced player to fail at a large portion of the PVE content. If the player can keep the character alive, there is a whole lot of content that they can finish.

    For what its worth, we used to due Friday night drunk naked runs of vet trials in a guild of mine back in the day.
  • Pauwer
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    Overland was hard before 1 tamriel and with very little or no champ points. I died all the time on my messy hybrid nb. It was almost like how skyrim is/was on your new char, hard at first. I liked it. I assume it is the same for new players now, minus the areas being designed for certain levels. When you are on higher level, then the overland imho is about the quest stories and stuff. Which makes overland a snoozefest nowdays, because all the new dlc has less interesting stories than the original zones and wrothgar. There should be better stories.
  • wazbaumukerb14_ESO
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    Not to mention, if you've only played Morrowind and base game content, you're missing out on a massive amount of content to try. The game has grown to be massive, and there's new content to explore each year.

    That is kind of the rub. There's a ton of content that I'd like to do, but the gameplay is so unbelievably boring I just unsub before I bother. Just my opinion. I really wish I enjoyed it more because I love Elder Scrolls and the game has a ton of content.
  • wazbaumukerb14_ESO
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    Flamebait wrote: »

    This game is by far the worst in the history of all the games I have ever played for teaching anything, the fact that people feel it is fine that the only way to learn about the game is by going onto YouTube or various sites dedicated to builds and learn from those player is actually really sad. There are still debates about what class skills are in after 7 years and no information form ZOS still. If you want a challenge you have to go somewhere else in this game there is zero progression to be made character wise, it is all simply based on rotation and timing and internet connection, you can solo most normal dungeons in blue crafted gear if you know what you are doing, and die constantly trash pulls in gold gear if you don't.

    Last thing I can think of is the fact that honestly I don't care about the immersion argument so don't bother bringing that one up. this game is basically an audio book which is exactly what I want when I am just relaxing and farming mats or wandering through the story, I don't see the character as an extension of myself and have no vested interest in it or any other being in the game. The other players matter, but the characters they play are nothing more than a bit of worthless code same as mine is. A server crash tomorrow could wipe them all away and it would matter not one single bit to the entire universe so why should I care about them either way.

    Well, I completely agree that this game is truly horrible about teaching you anything. It's actually utterly baffling to me. But I guess if 95% of the content can be light attacked to death...

    Anyway as for your last point, I would that this isn't the idea the developers want to foster. One would hope they would want people to be immersed and connected to the world.
  • BlueRaven
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    Raegwyr wrote: »
    BlueRaven wrote: »
    We just had a poll about this.

    https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1

    66% feel overland is fine the way it is.

    You just linked an example of really biased poll when you can even find ppl voting that content is fine only to write that they would like harder overland but dont want to vote in biased poll lol.
    Do you even read the comments there?

    66% voted for “Its fine the way it is”.

    There were several other ways to vote.

    People right now want to do dailies as fast as possible they don’t want more difficult overland.

    Add to that most players don’t even run normal dungeons much less have very good dps parses. I personally know one player who only makes wood elf magika healers and would never set foot in a dungeon. Even normal mode versions of the easiest dungeons scare her.

    And she is not alone. I know players who just get to 50 and start over again, never really gaining any cp. Other people who just want to make RP characters that are completely non meta. Others who would not even think of attacking an Auridon wb unless they are in a group of over 12 people.

    Pve overland is made for those types of people. People who are better at the game have EVERYTHING ELSE IN THE GAME!

    There is no tourist mode trials, dungeons, or arenas. Don’t take away the one thing true casuals have.


    Edited by BlueRaven on May 4, 2021 10:38PM
  • poodlemasterb16_ESO
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    I dunno. You people actually fight with the trash? I enjoy just threading the needle and riding through the trash as its agro distance is almost always enough. As well my rides are fast and leave the area quickly if I get it a bit wrong. I often only notice when the bar pops up.

    I also like to sneak through all kinds of Dungeons. In Delves I want the shard and the boss. A perfect run for me is just those two, although usually a couple of boss minders will have to die too. ;)

    To be clear my chars that are questing will be quite OP. My entire crew is there for them and the fighters get the best. So, the right blue food, the right enchant set on the right pair of sets and whatever tricky potions I think they might enjoy. The weapons will often be yellow and the rest purple.
  • BlueRaven
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    Flamebait wrote: »

    This game is by far the worst in the history of all the games I have ever played for teaching anything, the fact that people feel it is fine that the only way to learn about the game is by going onto YouTube or various sites dedicated to builds and learn from those player is actually really sad. There are still debates about what class skills are in after 7 years and no information form ZOS still. If you want a challenge you have to go somewhere else in this game there is zero progression to be made character wise, it is all simply based on rotation and timing and internet connection, you can solo most normal dungeons in blue crafted gear if you know what you are doing, and die constantly trash pulls in gold gear if you don't.

    Last thing I can think of is the fact that honestly I don't care about the immersion argument so don't bother bringing that one up. this game is basically an audio book which is exactly what I want when I am just relaxing and farming mats or wandering through the story, I don't see the character as an extension of myself and have no vested interest in it or any other being in the game. The other players matter, but the characters they play are nothing more than a bit of worthless code same as mine is. A server crash tomorrow could wipe them all away and it would matter not one single bit to the entire universe so why should I care about them either way.

    Well, I completely agree that this game is truly horrible about teaching you anything. It's actually utterly baffling to me. But I guess if 95% of the content can be light attacked to death...

    Anyway as for your last point, I would that this isn't the idea the developers want to foster. One would hope they would want people to be immersed and connected to the world.

    Why does the game NEED to teach players anything? Do you think players play video games only for some need to get better at it? Do you think players who want to get better at it don’t have paths to do exactly that?

    When I was growing up I had an uncle who insisted on teaching us the “right” way of playing board games like risk or monopoly. He sapped all the fun out of it, while the rest of us just wanted to play a game.

    It’s a game, some people don’t want to get taught on how to get better at video games. They just want to have fun. A more difficult overland does not make these people better at it. It just saps their fun.
  • CP5
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    BlueRaven wrote: »
    Raegwyr wrote: »
    BlueRaven wrote: »
    We just had a poll about this.

    https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1

    66% feel overland is fine the way it is.

    You just linked an example of really biased poll when you can even find ppl voting that content is fine only to write that they would like harder overland but dont want to vote in biased poll lol.
    Do you even read the comments there?

    66% voted for “Its fine the way it is”.

    There were several other ways to vote.

    People right now want to do dailies as fast as possible they don’t want more difficult overland.

    Add to that most players don’t even run normal dungeons much less have very good dps parses. I personally know one player who only makes wood elf magika healers and would never set foot in a dungeon. Even normal mode versions of the easiest dungeons scare her.

    And she is not alone. I know players who just get to 50 and start over again, never really gaining any cp. Other people who just want to make RP characters that are completely non meta. Others who would not even think of attacking an Auridon wb unless they are in a group of over 12 people.

    Pve overland is made for those types of people. People who are better at the game have EVERYTHING ELSE IN THE GAME!

    There is no tourist mode trials, dungeons, or arenas. Don’t take away the one thing true casuals have.


    It is fine for people to enjoy overland as is, but overland is the vast majority of the game. Experienced players want to leave trials and dungeons to enjoy the new story content, but when every spec of narrative tension falls flat the second the main villain isn't protected by plot armor. That causes players like myself to think, why bother? Every npc harping about the end of the world is just to lazy to take care of the trash and I can't get invested in their stories no matter how well written they are. Add in how the laughably easy overland gives new players a poor impression of what ESO has to offer, and so poorly prepares them to do anything else in the game, and all it does is cause problems. Adding an option won't "Take away the one thing true casuals have," it will give experienced players the option to actually enjoy the story content and give casual players a place to learn rather than throwing them to the wolves only to cause friction in group content that we all know exist.
  • Kiralyn2000
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    I am sorry, but that is the worst solution imaginable. It's on par with, dont slot CP. Why would anyone play an RPG designed around character building and then just completely neglect that aspect of the game?

    The same reason people do Pistol Only runs in Doom, or naked runs in Diablo, or <etc> in <other game>.

    For The Challenge Of It.


    (i.e - people have been making their own Self Imposed Challenges in games since games have existed. Because no matter what difficulty games are - even Very Hard - there will be people who scoff "bah, it's too easy")
  • Kiralyn2000
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    Iccotak wrote: »
    Tandor wrote: »
    There are games where the challenge is more important than the story, and there are games where the story is more important than the challenge. You seem to want both to be equally important, and I for one haven't yet found the game where that is the case. Then again, I'm not really looking for such a game as to me it would seem to be full of contradiction.

    Skyrim? or any of the titles in the Single Player series...
    They had difficulty options which certainly made questing a much more dangerous experience. This engages me more in the story and I still got good combat out of it. Dragons certainly became WAY more dangerous - as did wild animals like Bears & Tigers. I think it is clear that there is a better compromise than what we have right now.

    Eh, all the forums that I've been on for the Bethesda games (Oblivion, Skyrim, FO3, FO4) have been full of people ranting about how the games were too trivially easy, that they were easy even on Very Hard, and that Bethesda's difficulty settings were actually pretty terrible.


    (I wouldn't know from personal experience - I've always played the games on Normal, without any added difficulty mods. Pretty much like I play any other games with difficulty settings.)
    Edited by Kiralyn2000 on May 4, 2021 11:00PM
  • kargen27
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    Dream96 wrote: »
    Same problem here, I have stopped doing overland content because is too easy and the immersion is destroyed. I mean I cant do a quest where I have to kill a very strong mage in that very dangerous dungeon and then you insta kill him in 3 seconds... The problem is that I love the lore, but the immersion in more important for me. So after a bit I get very bored because I fell like half of the content in every update is not playable for me.

    I look at it like this. My character has foiled the plans and schemes of deities and demi-gods on multiple occasions. I should at this point be able to kill most overland encounters with a glance.
    and then the parrot said, "must be the water mines green too."
  • BlueRaven
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    CP5 wrote: »
    BlueRaven wrote: »
    Raegwyr wrote: »
    BlueRaven wrote: »
    We just had a poll about this.

    https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1

    66% feel overland is fine the way it is.

    You just linked an example of really biased poll when you can even find ppl voting that content is fine only to write that they would like harder overland but dont want to vote in biased poll lol.
    Do you even read the comments there?

    66% voted for “Its fine the way it is”.

    There were several other ways to vote.

    People right now want to do dailies as fast as possible they don’t want more difficult overland.

    Add to that most players don’t even run normal dungeons much less have very good dps parses. I personally know one player who only makes wood elf magika healers and would never set foot in a dungeon. Even normal mode versions of the easiest dungeons scare her.

    And she is not alone. I know players who just get to 50 and start over again, never really gaining any cp. Other people who just want to make RP characters that are completely non meta. Others who would not even think of attacking an Auridon wb unless they are in a group of over 12 people.

    Pve overland is made for those types of people. People who are better at the game have EVERYTHING ELSE IN THE GAME!

    There is no tourist mode trials, dungeons, or arenas. Don’t take away the one thing true casuals have.


    It is fine for people to enjoy overland as is, but overland is the vast majority of the game. Experienced players want to leave trials and dungeons to enjoy the new story content, but when every spec of narrative tension falls flat the second the main villain isn't protected by plot armor. That causes players like myself to think, why bother? Every npc harping about the end of the world is just to lazy to take care of the trash and I can't get invested in their stories no matter how well written they are. Add in how the laughably easy overland gives new players a poor impression of what ESO has to offer, and so poorly prepares them to do anything else in the game, and all it does is cause problems. Adding an option won't "Take away the one thing true casuals have," it will give experienced players the option to actually enjoy the story content and give casual players a place to learn rather than throwing them to the wolves only to cause friction in group content that we all know exist.

    Overland is one and done. The only way to beat the “easy quest boss” (they aren’t for many people) a second time is to make a new character. Endgame vet trial players have repeatable difficult content for that reason.

    Your claim is the vast majority of the hame is easy. So what? This is the domain of RPers, casuals and home decorators. And with the patch notes for 7.0.2 it looks like their dps just took another hit.

    https://forums.elderscrollsonline.com/en/discussion/572775/7-0-2-proc-set-changes-the-death-of-proc-sets-in-pve/p1

    They don’t ask for much, stop making trying to make their lives worse.
  • WiseSky
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    In my opinion A :

    Its not about the Difficulty settings, its about the feel of the combat.

    I play Just Cause 4 right now, the game is fun cause you of the gameplay where you can explode everything and fly around like a boss.

    You can get hit by 100 bullets and 2 RPG and survive every time. You cant die in the game but the game is fun to play.

    In BDO the combat is quite fun just to use the skills and see the effects event when you one shot everything.

    In skyrim the Fun was to Aim with the Bow or to watch the Ice Spear impale the enemy and fly away.

  • WiseSky
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    In my opinion B :

    Immersion is only possible if you RP and have a Gimping system and altering custom leveling system with the
    use of addons to get fog of war, a clean UI, no quest pins or compass pins and lots of others Immersion Addons.
  • CP5
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    BlueRaven wrote: »
    CP5 wrote: »
    BlueRaven wrote: »
    Raegwyr wrote: »
    BlueRaven wrote: »
    We just had a poll about this.

    https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1

    66% feel overland is fine the way it is.

    You just linked an example of really biased poll when you can even find ppl voting that content is fine only to write that they would like harder overland but dont want to vote in biased poll lol.
    Do you even read the comments there?

    66% voted for “Its fine the way it is”.

    There were several other ways to vote.

    People right now want to do dailies as fast as possible they don’t want more difficult overland.

    Add to that most players don’t even run normal dungeons much less have very good dps parses. I personally know one player who only makes wood elf magika healers and would never set foot in a dungeon. Even normal mode versions of the easiest dungeons scare her.

    And she is not alone. I know players who just get to 50 and start over again, never really gaining any cp. Other people who just want to make RP characters that are completely non meta. Others who would not even think of attacking an Auridon wb unless they are in a group of over 12 people.

    Pve overland is made for those types of people. People who are better at the game have EVERYTHING ELSE IN THE GAME!

    There is no tourist mode trials, dungeons, or arenas. Don’t take away the one thing true casuals have.


    It is fine for people to enjoy overland as is, but overland is the vast majority of the game. Experienced players want to leave trials and dungeons to enjoy the new story content, but when every spec of narrative tension falls flat the second the main villain isn't protected by plot armor. That causes players like myself to think, why bother? Every npc harping about the end of the world is just to lazy to take care of the trash and I can't get invested in their stories no matter how well written they are. Add in how the laughably easy overland gives new players a poor impression of what ESO has to offer, and so poorly prepares them to do anything else in the game, and all it does is cause problems. Adding an option won't "Take away the one thing true casuals have," it will give experienced players the option to actually enjoy the story content and give casual players a place to learn rather than throwing them to the wolves only to cause friction in group content that we all know exist.

    Overland is one and done. The only way to beat the “easy quest boss” (they aren’t for many people) a second time is to make a new character. Endgame vet trial players have repeatable difficult content for that reason.

    Your claim is the vast majority of the hame is easy. So what? This is the domain of RPers, casuals and home decorators. And with the patch notes for 7.0.2 it looks like their dps just took another hit.

    https://forums.elderscrollsonline.com/en/discussion/572775/7-0-2-proc-set-changes-the-death-of-proc-sets-in-pve/p1

    They don’t ask for much, stop making trying to make their lives worse.

    Whose lives am I trying to make worse? An optional difficulty wouldn't make peoples lives worse. And saying "you guys have trials, stay there, the rest of the game isn't for you" is selfish. This game has stories, but they are stories I actively avoid not because they are poorly written, but because they aren't worth my time. I can't invest myself in a story when I know full well every single quest is nothing but running from point A to B listening to npcs wax on about how it's the end of the world. The overland is full of so much content but it is hard for many people who want to enjoy the content to actually enjoy it since every zone is treated as a poor tutorial area, no resistance and no lessons learned. Do you want to directly address any of the 3 main points about why having only an easy overland is an issue or do you want to just paint me as an enemy wanting to spoil other peoples time?

    (Those points being, vets can't enjoy the stories, new players are put off by how simple the game is, new players learn nothing and are forced into groups before they can even become comfortable with how to play the game.)
This discussion has been closed.