I think people just need to accept the fact the overland content isn't meant for dps progression. It's meant for story play and new players.
MrDenimChicken wrote: »Yeah seems like overland content is designed for very nooby people who are playing on levels 1-14's (before they can weapon swap) and those players don't have a heal on their bar.
I think overland content difficulty is properly tuned for that situation. But once a player learns the game and has a heal on their bar, it becomes laughably easy. It would be nice if zones had more variable difficulty monsters. Like you have your peons that are super easy, than you have more mini bosses that are actually difficult for one person, and then you have those big zone bosses that can't be solo'd.
it's also tuned for new players running with found, mismatched gear. People running through overland wearing trial dps or even solo dps sets are obviously going to smash the content. But a new player, or even a new alt, using no CP and incomplete, underleveled sets (a normal occurrence for normal overland play from a new player) already struggle in areas of overland questing.
Someone posted a great solution to your problem in another one of these threads from a few days ago. Just do overland content without any armor. Problem solved.
There are games where the challenge is more important than the story, and there are games where the story is more important than the challenge. You seem to want both to be equally important, and I for one haven't yet found the game where that is the case. Then again, I'm not really looking for such a game as to me it would seem to be full of contradiction.
I don't do overland content for the challenge. If I want a challenge, I go solo some 4 player dungeon, do VMA, or something like that. I do overland content to revisit the stories.
I don't mind the common mobs being easy, my problem is with the Quest Bosses. They usually only have 100k or so health and I can get that down in seconds. I'm constantly defeating villains mid monologue, and if they have health percentage triggered mechanics I blow right past them.
All ZOS would need to do is bump the health pools of Quest Bosses, other named enemies up higher, to make the fights last longer.
I don't do overland content for the challenge. If I want a challenge, I go solo some 4 player dungeon, do VMA, or something like that. I do overland content to revisit the stories.
Greg11jkalfa wrote: »While I would agree that with common sense, a good understanding of the game, and decent gear, you can do just fine on your own. However, not everyone is going to meet that criteria.
Greg11jkalfa wrote: »Not to mention, if you've only played Morrowind and base game content, you're missing out on a massive amount of content to try. The game has grown to be massive, and there's new content to explore each year.
Oreyn_Bearclaw wrote: »Someone posted a great solution to your problem in another one of these threads from a few days ago. Just do overland content without any armor. Problem solved.
I am sorry, but that is the worst solution imaginable. It's on par with, dont slot CP. Why would anyone play an RPG designed around character building and then just completely neglect that aspect of the game? Should we also not slot skills, perhaps tie one hand behind our backs?
And here is the kicker, it still wouldn't matter. Overland content is that easy.
wazbaumukerb14_ESO wrote: »Oreyn_Bearclaw wrote: »Someone posted a great solution to your problem in another one of these threads from a few days ago. Just do overland content without any armor. Problem solved.
I am sorry, but that is the worst solution imaginable. It's on par with, dont slot CP. Why would anyone play an RPG designed around character building and then just completely neglect that aspect of the game? Should we also not slot skills, perhaps tie one hand behind our backs?
And here is the kicker, it still wouldn't matter. Overland content is that easy.
Agreed 100%. You are asking for core character progression in an RPG to be completely meaningless. It's actually kind of incredible.
I think people sometimes mistake this criticism for some crazy elitism where the person is asking for content that only 1% of players could defeat, which is not the case at all. I'm asking for something that actually makes it feel like my character growth and decisions have some impact.
Literally even just giving overland quest mobs like twice the health and 10% more damage would be something. They literally melt from two spells. You can't even do one set of a rotation on anything.
I think people just need to accept the fact the overland content isn't meant for dps progression. It's meant for story play and new players.
Overland content is fine, as it's not by design made for your max level character with 1200 cp and golded out gear sets.
My only real nitpick with overworld content is world bosses I think, no matter the location, shouldn't be soloable, but indeed be the group bosses they are supposed to be.
This is NOT a point & click adventure. This is an Action MMORPG which is heavily centered around action oriented combat - it is not unreasonable of people to want the 500+ hours of questing to have more engaging combat and make the overall questing experience more fun, for them.
Because the story content, as it is right now, is not engaging on a gameplay level which actually really undermines the writing - which spend 10-20 hours and even a whole year to hype up Story Villains whose fights are ultimately lame & anti-climatic.
Ravensilver wrote: »Overland content is fine, as it's not by design made for your max level character with 1200 cp and golded out gear sets.
My only real nitpick with overworld content is world bosses I think, no matter the location, shouldn't be soloable, but indeed be the group bosses they are supposed to be.
Haven't seen anyone solo a dragon or a harrowstorm yet... >.>
Oreyn_Bearclaw wrote: »Someone posted a great solution to your problem in another one of these threads from a few days ago. Just do overland content without any armor. Problem solved.
I am sorry, but that is the worst solution imaginable. It's on par with, dont slot CP. Why would anyone play an RPG designed around character building and then just completely neglect that aspect of the game? Should we also not slot skills, perhaps tie one hand behind our backs?
I suppose that depends on the character that you are playing. Are they the type that feels confident in their ability to run off and do a naked run, just to do a naked run?wazbaumukerb14_ESO wrote: »Agreed 100%. You are asking for core character progression in an RPG to be completely meaningless. It's actually kind of incredible.
I think people sometimes mistake this criticism for some crazy elitism where the person is asking for content that only 1% of players could defeat, which is not the case at all. I'm asking for something that actually makes it feel like my character growth and decisions have some impact.
Literally even just giving overland quest mobs like twice the health and 10% more damage would be something. They literally melt from two spells. You can't even do one set of a rotation on anything.
That is actually one of the problems with this game. It really isn't about the character progression, like it should be. One Tamriel sort of threw that out the window. Player skill and knowledge makes up the majority of what the character can do. This makes it very difficult for an experienced player to fail at a large portion of the PVE content. If the player can keep the character alive, there is a whole lot of content that they can finish.
Greg11jkalfa wrote: »Not to mention, if you've only played Morrowind and base game content, you're missing out on a massive amount of content to try. The game has grown to be massive, and there's new content to explore each year.
This game is by far the worst in the history of all the games I have ever played for teaching anything, the fact that people feel it is fine that the only way to learn about the game is by going onto YouTube or various sites dedicated to builds and learn from those player is actually really sad. There are still debates about what class skills are in after 7 years and no information form ZOS still. If you want a challenge you have to go somewhere else in this game there is zero progression to be made character wise, it is all simply based on rotation and timing and internet connection, you can solo most normal dungeons in blue crafted gear if you know what you are doing, and die constantly trash pulls in gold gear if you don't.
Last thing I can think of is the fact that honestly I don't care about the immersion argument so don't bother bringing that one up. this game is basically an audio book which is exactly what I want when I am just relaxing and farming mats or wandering through the story, I don't see the character as an extension of myself and have no vested interest in it or any other being in the game. The other players matter, but the characters they play are nothing more than a bit of worthless code same as mine is. A server crash tomorrow could wipe them all away and it would matter not one single bit to the entire universe so why should I care about them either way.
We just had a poll about this.
https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1
66% feel overland is fine the way it is.
You just linked an example of really biased poll when you can even find ppl voting that content is fine only to write that they would like harder overland but dont want to vote in biased poll lol.
Do you even read the comments there?
wazbaumukerb14_ESO wrote: »
This game is by far the worst in the history of all the games I have ever played for teaching anything, the fact that people feel it is fine that the only way to learn about the game is by going onto YouTube or various sites dedicated to builds and learn from those player is actually really sad. There are still debates about what class skills are in after 7 years and no information form ZOS still. If you want a challenge you have to go somewhere else in this game there is zero progression to be made character wise, it is all simply based on rotation and timing and internet connection, you can solo most normal dungeons in blue crafted gear if you know what you are doing, and die constantly trash pulls in gold gear if you don't.
Last thing I can think of is the fact that honestly I don't care about the immersion argument so don't bother bringing that one up. this game is basically an audio book which is exactly what I want when I am just relaxing and farming mats or wandering through the story, I don't see the character as an extension of myself and have no vested interest in it or any other being in the game. The other players matter, but the characters they play are nothing more than a bit of worthless code same as mine is. A server crash tomorrow could wipe them all away and it would matter not one single bit to the entire universe so why should I care about them either way.
Well, I completely agree that this game is truly horrible about teaching you anything. It's actually utterly baffling to me. But I guess if 95% of the content can be light attacked to death...
Anyway as for your last point, I would that this isn't the idea the developers want to foster. One would hope they would want people to be immersed and connected to the world.
We just had a poll about this.
https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1
66% feel overland is fine the way it is.
You just linked an example of really biased poll when you can even find ppl voting that content is fine only to write that they would like harder overland but dont want to vote in biased poll lol.
Do you even read the comments there?
66% voted for “Its fine the way it is”.
There were several other ways to vote.
People right now want to do dailies as fast as possible they don’t want more difficult overland.
Add to that most players don’t even run normal dungeons much less have very good dps parses. I personally know one player who only makes wood elf magika healers and would never set foot in a dungeon. Even normal mode versions of the easiest dungeons scare her.
And she is not alone. I know players who just get to 50 and start over again, never really gaining any cp. Other people who just want to make RP characters that are completely non meta. Others who would not even think of attacking an Auridon wb unless they are in a group of over 12 people.
Pve overland is made for those types of people. People who are better at the game have EVERYTHING ELSE IN THE GAME!
There is no tourist mode trials, dungeons, or arenas. Don’t take away the one thing true casuals have.
Oreyn_Bearclaw wrote: »I am sorry, but that is the worst solution imaginable. It's on par with, dont slot CP. Why would anyone play an RPG designed around character building and then just completely neglect that aspect of the game?
There are games where the challenge is more important than the story, and there are games where the story is more important than the challenge. You seem to want both to be equally important, and I for one haven't yet found the game where that is the case. Then again, I'm not really looking for such a game as to me it would seem to be full of contradiction.
Skyrim? or any of the titles in the Single Player series...
They had difficulty options which certainly made questing a much more dangerous experience. This engages me more in the story and I still got good combat out of it. Dragons certainly became WAY more dangerous - as did wild animals like Bears & Tigers. I think it is clear that there is a better compromise than what we have right now.
Same problem here, I have stopped doing overland content because is too easy and the immersion is destroyed. I mean I cant do a quest where I have to kill a very strong mage in that very dangerous dungeon and then you insta kill him in 3 seconds... The problem is that I love the lore, but the immersion in more important for me. So after a bit I get very bored because I fell like half of the content in every update is not playable for me.
We just had a poll about this.
https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1
66% feel overland is fine the way it is.
You just linked an example of really biased poll when you can even find ppl voting that content is fine only to write that they would like harder overland but dont want to vote in biased poll lol.
Do you even read the comments there?
66% voted for “Its fine the way it is”.
There were several other ways to vote.
People right now want to do dailies as fast as possible they don’t want more difficult overland.
Add to that most players don’t even run normal dungeons much less have very good dps parses. I personally know one player who only makes wood elf magika healers and would never set foot in a dungeon. Even normal mode versions of the easiest dungeons scare her.
And she is not alone. I know players who just get to 50 and start over again, never really gaining any cp. Other people who just want to make RP characters that are completely non meta. Others who would not even think of attacking an Auridon wb unless they are in a group of over 12 people.
Pve overland is made for those types of people. People who are better at the game have EVERYTHING ELSE IN THE GAME!
There is no tourist mode trials, dungeons, or arenas. Don’t take away the one thing true casuals have.
It is fine for people to enjoy overland as is, but overland is the vast majority of the game. Experienced players want to leave trials and dungeons to enjoy the new story content, but when every spec of narrative tension falls flat the second the main villain isn't protected by plot armor. That causes players like myself to think, why bother? Every npc harping about the end of the world is just to lazy to take care of the trash and I can't get invested in their stories no matter how well written they are. Add in how the laughably easy overland gives new players a poor impression of what ESO has to offer, and so poorly prepares them to do anything else in the game, and all it does is cause problems. Adding an option won't "Take away the one thing true casuals have," it will give experienced players the option to actually enjoy the story content and give casual players a place to learn rather than throwing them to the wolves only to cause friction in group content that we all know exist.
We just had a poll about this.
https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1
66% feel overland is fine the way it is.
You just linked an example of really biased poll when you can even find ppl voting that content is fine only to write that they would like harder overland but dont want to vote in biased poll lol.
Do you even read the comments there?
66% voted for “Its fine the way it is”.
There were several other ways to vote.
People right now want to do dailies as fast as possible they don’t want more difficult overland.
Add to that most players don’t even run normal dungeons much less have very good dps parses. I personally know one player who only makes wood elf magika healers and would never set foot in a dungeon. Even normal mode versions of the easiest dungeons scare her.
And she is not alone. I know players who just get to 50 and start over again, never really gaining any cp. Other people who just want to make RP characters that are completely non meta. Others who would not even think of attacking an Auridon wb unless they are in a group of over 12 people.
Pve overland is made for those types of people. People who are better at the game have EVERYTHING ELSE IN THE GAME!
There is no tourist mode trials, dungeons, or arenas. Don’t take away the one thing true casuals have.
It is fine for people to enjoy overland as is, but overland is the vast majority of the game. Experienced players want to leave trials and dungeons to enjoy the new story content, but when every spec of narrative tension falls flat the second the main villain isn't protected by plot armor. That causes players like myself to think, why bother? Every npc harping about the end of the world is just to lazy to take care of the trash and I can't get invested in their stories no matter how well written they are. Add in how the laughably easy overland gives new players a poor impression of what ESO has to offer, and so poorly prepares them to do anything else in the game, and all it does is cause problems. Adding an option won't "Take away the one thing true casuals have," it will give experienced players the option to actually enjoy the story content and give casual players a place to learn rather than throwing them to the wolves only to cause friction in group content that we all know exist.
Overland is one and done. The only way to beat the “easy quest boss” (they aren’t for many people) a second time is to make a new character. Endgame vet trial players have repeatable difficult content for that reason.
Your claim is the vast majority of the hame is easy. So what? This is the domain of RPers, casuals and home decorators. And with the patch notes for 7.0.2 it looks like their dps just took another hit.
https://forums.elderscrollsonline.com/en/discussion/572775/7-0-2-proc-set-changes-the-death-of-proc-sets-in-pve/p1
They don’t ask for much, stop making trying to make their lives worse.