Lughlongarm wrote: »Scaling is the way to go, they just need to twik the formula.
AgentUriel wrote: »Lughlongarm wrote: »Scaling is the way to go, they just need to twik the formula.
Increase the requirements from 5,800ish to, what, 7,500? Sounds good to me.
I wrote it in another thread, I like this approach better.
"Why not just go with the same damage Formula every skill in the game is based of ?
a*magicka/stamina + b*SP/WP+c (where a, b, and c are coefficients) . Make coefficients so that 5,000 SD/WD AND 35K Magicka/Stamina will result with the same tooltip we have on live.
this will make scaling much more reasonable and reduce potential abuses. It will also make things much coherence and easy to understand.
Regarding sets that scales out of max HP or Resistances - They should really reconsider. The all point was to avoid tanky builds with high proc damage. Perhaps they need to a specific formula to tanky sets :
a*magicka/stamina + b*SP/WP+ Heal*c +d(with different coefficients ).
It will make health a way to increase damage but not to the point you can forget your other stats."
xylena_lazarow wrote: »PvP healing procs need to be dumpstered too, Earthgore deleted from Cyro outright.
Everyone is saying that damage from proc sets is off the charts, and I'm just confused.
Because my proc set is Ilambris, and it was severely nerfed. The tooltip for Ilambris on PTS says its around 600 less damage than on live. I'm Dark Elf Mag Sorc race and the only way to get back to live stats (2105 damage total) for the Ilambris tooltip is to sacrifice Mother's Sorrow for New Moon Acolyte and also equip False God's in addition to the monster set. And switch Thief for the Apprentice.
In other words, if they were intending this to be a way of forcing players to choose between crit and raw damage, I would say they succeeded.
If this was their way of saying "No matter how much fun you find them, monster sets are garbage and you must toss them in the trash in favor of the latest flavor of mythic" then I suppose that they succeeded in that too.
I have the same damage on my Ilambris as on live (Using a shock staff. Flame staff is still underperforming by about 100 damage)
But about 400 less magicka recovery (because I had to switch my magicka regen glyphs on my jewelry for spell damage)
And lot less crit chance (around 10% loss EDIT: It's actually MORE because I forgot to figure in Mother's Sorrow So much much MORE than 10% loss)
So in other words, overall I am weaker and I've definitely been nerfed.
But everyone is acting like this is a boost instead of a nerf so I can't help but ask: "What am I missing here?"
What exactly are you all using?
Everyone is saying that damage from proc sets is off the charts, and I'm just confused.
Because my proc set is Ilambris, and it was severely nerfed. The tooltip for Ilambris on PTS says its around 600 less damage than on live. I'm Dark Elf Mag Sorc race and the only way to get back to live stats (2105 damage total) for the Ilambris tooltip is to sacrifice Mother's Sorrow for New Moon Acolyte and also equip False God's in addition to the monster set. And switch Thief for the Apprentice.
In other words, if they were intending this to be a way of forcing players to choose between crit and raw damage, I would say they succeeded.
If this was their way of saying "No matter how much fun you find them, monster sets are garbage and you must toss them in the trash in favor of the latest flavor of mythic" then I suppose that they succeeded in that too.
I have the same damage on my Ilambris as on live (Using a shock staff. Flame staff is still underperforming by about 100 damage)
But about 400 less magicka recovery (because I had to switch my magicka regen glyphs on my jewelry for spell damage)
And lot less crit chance (around 10% loss EDIT: It's actually MORE because I forgot to figure in Mother's Sorrow So much much MORE than 10% loss)
So in other words, overall I am weaker and I've definitely been nerfed.
But everyone is acting like this is a boost instead of a nerf so I can't help but ask: "What am I missing here?"
What exactly are you all using?
Magsorc isnt good example for this.. Most damage proc sets are scaling from spell dmg and for shields you need max mag . Procs are being insanely op while playing stamina builds because they can stack w.d way better because of armor, fighters guild and vateshran 2h
Btw are you really using mothers sorrow for PvP? In pve procs are fine, changes are needed in PvP
AgentUriel wrote: »
YandereGirlfriend wrote: »50% Battle Spirit nerf to proc set damage - problem instantly solved!
YandereGirlfriend wrote: »50% Battle Spirit nerf to proc set damage - problem instantly solved!
Well 50% is heavy, but I can totally see 70- 80% of current value to make PvE happy and PvP not broken.
And diminishing returns after a point where you hit original value.
YandereGirlfriend wrote: »50% Battle Spirit nerf to proc set damage - problem instantly solved!