This might already been suggested somewhere...
i think the scaling of procsets should also not be linear, like introducing a soft cap.
What that means it, you need more spell damage the higher you go to add more value to the proc set.
Arbitrary numbers to Illustrate:
So for example going from 1k spell dmg to 2k spell dmg the proc set dmg will increase by 500.
When going from 5k spell dmg to 6k spell dmg the proc set dmg will only increase by another 50.
(I am using a damage proc set as an example, but i think this should be applied to all. And obviously those numbers need to worked out properly. )
This way for a "normal" build there will be a point where it doesnt make more sense to stack more weapon damage.
But yet still leaving the possibility for people to try out very specialized setups, without them beeing totally overpowered.
YandereGirlfriend wrote: »This might already been suggested somewhere...
i think the scaling of procsets should also not be linear, like introducing a soft cap.
What that means it, you need more spell damage the higher you go to add more value to the proc set.
Arbitrary numbers to Illustrate:
So for example going from 1k spell dmg to 2k spell dmg the proc set dmg will increase by 500.
When going from 5k spell dmg to 6k spell dmg the proc set dmg will only increase by another 50.
(I am using a damage proc set as an example, but i think this should be applied to all. And obviously those numbers need to worked out properly. )
This way for a "normal" build there will be a point where it doesnt make more sense to stack more weapon damage.
But yet still leaving the possibility for people to try out very specialized setups, without them beeing totally overpowered.
This would absolutely dumpster proc sets for PvE purposes. Right now they're being given a new breath of life due to linear scaling.
The one true answer is and forever will be: BATTLE SPIRIT 50% PROC DAMAGE NERF.
A couple good points I've noticed that I didn't mention in my initial post that bear repeating, The 1:1 is inherently flawed because stam classes have an advantage in how easy we can push our numbers higher than mag classes. Not saying Mag classes don't have benefits but as it relates to the current discussion (Proc scaling) stam has a defined advantage.
The other good point I noticed was someone mentioning make the sets flat values. I understand why people are concerned about this but, if they're not willing to implement my initial suggestion of 1 proc set per player in PvP, I would like to see the values significantly reduced but changed to true damage.
A different MMO I played years ago had a ring that would proc a HoT that would heal you for about 101 every 3 seconds for 15 seconds. Max characters at the time had about 10k HP. As you can see it wasn't a huge game changer, it was a nice flavour adder as someone mentioned.
Procs shouldn't DEFINE how we play they should just give us a nice little boost or bonus ON TOP of how we play.
YandereGirlfriend wrote: »The one true answer is and forever will be: BATTLE SPIRIT 50% PROC DAMAGE NERF.
relentless_turnip wrote: »Canned_Apples wrote: »The worst thing they could do from my opinion is raising requied value of weapon/spell dmg players need to get to old numbers. This would hurt magplayers a lot.. I think before sets needs to be adressed difference between weapon damage and spell dmg.
No, the worst thing they could do is ignore the community feedback/warnings and push these changes live like they’ve been doing for various quarters.
Totally agree, it would be a miserable experience. Probably the worst that has ever been.
according to forums, the same guys claim that only the worse is coming one after another but they are still there
I think to many people are buying to much into a tool tip number. To get those high numbers the person is obviously completely sacrificing penetration. Most pvpers are running resistance numbers at least in the 25k range if not higher. Those numbers get knocked down quickly once you add in battle spirit, resistances, and any other mitigation available.
You clearly haven't watched the videos on this. I recommend looking up Kristofer ESO and seeing his vid on this. He is doing the levels of damage I mentioned with the health I mentioned quite easily. So perhaps it is you who is "Buying too much into a tool tip number."
To others I do agree that in the past ZOS has fixed things that were widely panned. But only if it was intensely and repetitively emphasized to them how detrimental a change would be. That's why it's so important that we hammer them with tests and videos and parses to show them how bad this will be.
Yeah that video he has 700 physical penetration. That is not a typo. It is 700 not 7k. That is worthless penetration. He would have to be fighting someone in full light armor with no buffs to get anywhere close to his tool tip numbers.
https://www.youtube.com/watch?v=Zy5yV27vScI
Here is the link to the video if you want to look at it to see the penetration yourself. He has his stat page up at 1:33.
Canned_Apples wrote: »
Yeah that video he has 700 physical penetration. That is not a typo. It is 700 not 7k. That is worthless penetration. He would have to be fighting someone in full light armor with no buffs to get anywhere close to his tool tip numbers.
https://www.youtube.com/watch?v=Zy5yV27vScI
Here is the link to the video if you want to look at it to see the penetration yourself. He has his stat page up at 1:33.
[snip] The point of why this is broken is because you do not need to hit traditional "Stat Thresholds" like you did in the past because he's stacking 3-4 sets SO IT DOESNT MATTER IF HE DOESNT REACH TOOLTIP. You link the video to prove he doesn't have a lot of pen. And in that vid he strings 3-4 procs together that hit for 30k+
[snip]
Yeah that video he has 700 physical penetration. That is not a typo. It is 700 not 7k. That is worthless penetration. He would have to be fighting someone in full light armor with no buffs to get anywhere close to his tool tip numbers.
https://www.youtube.com/watch?v=Zy5yV27vScI
Here is the link to the video if you want to look at it to see the penetration yourself. He has his stat page up at 1:33.
[snip] The point of why this is broken is because you do not need to hit traditional "Stat Thresholds" like you did in the past because he's stacking 3-4 sets SO IT DOESNT MATTER IF HE DOESNT REACH TOOLTIP. You link the video to prove he doesn't have a lot of pen. And in that vid he strings 3-4 procs together that hit for 30k+
[snip]
You are just not getting it. This build will not work in real pvp. The only way you will get all of those to kill someone if they are standing still in light armor and not bothering to try and stay alive. Or, they are new and just don't know how to stay alive. Every kill in the video the person is standing still.
Think about it why do you not see people running around with a 9k weapon damage in live? I am sure his tool tip numbers for all of his abilities are crazy high. You could obviously get that same weapon damage in live. His dawnbreaker is probably some crazy tool tip number.
If you think that build is so OP go ahead and put it together in live and see how you do.
His resistance isn't supper high. His regen is just ok but his resources are so low he will hardly be able to do anything. If that build worked people would be using it now.
Yeah that video he has 700 physical penetration. That is not a typo. It is 700 not 7k. That is worthless penetration. He would have to be fighting someone in full light armor with no buffs to get anywhere close to his tool tip numbers.
https://www.youtube.com/watch?v=Zy5yV27vScI
Here is the link to the video if you want to look at it to see the penetration yourself. He has his stat page up at 1:33.
[snip] The point of why this is broken is because you do not need to hit traditional "Stat Thresholds" like you did in the past because he's stacking 3-4 sets SO IT DOESNT MATTER IF HE DOESNT REACH TOOLTIP. You link the video to prove he doesn't have a lot of pen. And in that vid he strings 3-4 procs together that hit for 30k+
[snip]
You are just not getting it. This build will not work in real pvp. The only way you will get all of those to kill someone if they are standing still in light armor and not bothering to try and stay alive. Or, they are new and just don't know how to stay alive. Every kill in the video the person is standing still.
Think about it why do you not see people running around with a 9k weapon damage in live? I am sure his tool tip numbers for all of his abilities are crazy high. You could obviously get that same weapon damage in live. His dawnbreaker is probably some crazy tool tip number.
If you think that build is so OP go ahead and put it together in live and see how you do.
His resistance isn't supper high. His regen is just ok but his resources are so low he will hardly be able to do anything. If that build worked people would be using it now.
You are just not getting it. This build will not work in real pvp. The only way you will get all of those to kill someone if they are standing still in light armor and not bothering to try and stay alive. Or, they are new and just don't know how to stay alive. Every kill in the video the person is standing still.
Think about it why do you not see people running around with a 9k weapon damage in live? I am sure his tool tip numbers for all of his abilities are crazy high. You could obviously get that same weapon damage in live. His dawnbreaker is probably some crazy tool tip number.
If you think that build is so OP go ahead and put it together in live and see how you do.
His resistance isn't supper high. His regen is just ok but his resources are so low he will hardly be able to do anything. If that build worked people would be using it now.
Canned_Apples wrote: »There are also other proc sets and weapons that'll be far more effective by applying stacks of dots with one skill. Unleashed Terror+vate+merciless charge+poisons will be far worse than it currently because it will deal even more damage and has no counter play. It's why so many people run that setup in BGs and IC.
No sustain? That's what potions are for.
It's not like they have a long cool down.