TheBonesXXX wrote: »
TheBonesXXX wrote: »so i can farm gear solo - easier???
can't wait to take my mag sorc through a dungeon with 2 pets, maw of the infernal and a companion...
hmmm, i wonder if i'll have to listen to bastian complain about having the deadroth's ass in his face while he's trying to tank
I just don't think companions are gonna equate the last systems or come close to their importance.
AcadianPaladin wrote: »I could care less about DLC dungeons, trials or PvP. . . but I don't begrudge those who enjoy those aspects of the game. I would hope for the same consideration to things that I consider important. As a solo roleplaying adventuress, my elf is very excited to have companions. Someone to adventure with who always stays fully in character and is instantly and constantly available with no coordination of schedules. There are as many styles of play and enjoyment among ESO players as there are players. For me, the two best things to happen in the game in the last couple years have been the outfitting system and the upcoming companion system. For others, it may be new dungeons, trials, PvP things, housing, etc and, as I said, I don't begrudge others their preferences. There is plenty for all in ESO.
YandereGirlfriend wrote: »Hardcore players definitely are not the target audience for this expansion.
It's extra annoying if you are in a PvP player in which case there is nothing in the Chapter for you apart from a particular highly OP-looking Mythic item.
But it is what it is. There are heaps more casual players than there are hardcore PvE or PvP players and ZOS is trying to maximize their investment in the content.
Hopefully one day there will be a Chapter that throws more than a tiny token bone to the combat system (e.g. another Weapon Line, Guild, more skill morphs, etc.) and especially to the PvP community.
TheBonesXXX wrote: »so i can farm gear solo - easier???
can't wait to take my mag sorc through a dungeon with 2 pets, maw of the infernal and a companion...
hmmm, i wonder if i'll have to listen to bastian complain about having the deadroth's ass in his face while he's trying to tank
I just don't think companions are gonna equate the last systems or come close to their importance.
gotcha bones, thanks for explaining...not sure if you yourself are more of a solo artist or a groupie - but, as someone whom really likes doing their own thing - i'm looking forward to putting the companions to work...
just to be able to take my time and relax going through dungeons - what a relief...although, to be honest - after the first or second run - speed runs ain't such terrible thing really...
i have crafted a bunch of jewelry since the summerset release, but, there's usually a way around jewelry crafting when putting gear together...if you only wanna solo farm normal dungeons, being able to upgrade the jewelry you find is pretty darn useful...
i've farmed malacath's band as well as the pale order ring...what i learned - holy cow you can make a lot of coin just doing antiquity stuff...
personally though, i have 17 toons and spend most of my time in cyro...housing, crafting, antiquities, companions are all simply tools to make prepping for fighting easier and more efficient...
wishing the zos staff would do different stuff from what they're gonna do - is maybe not the best use of a wish...
it would be nice though not to get kicked from the server when approaching a large keep battle, or, not having inbound damage visually and audially delayed by a half second to three seconds: oh look, i'm dead...
i just don't think companions and cyro performance improvement, for practical purposes, are in any way related at zos...i do get your point though...
TheBonesXXX wrote: »[snip] Putting off fixing things and only doing it superficially is a questionable business practice [snip]
And if they don't, kick bloody rocks. The MMO industry is suffering [snip]
PvP has seen superficial changes. But PvP can net you 4 million subscribers while your game isn't even in alpha yet. See Intrepid Studios.
It's a noticeable lost passion.
TheBonesXXX wrote: »I'd also prefer attention spent on other areas, but Companions are going to be a major selling point for getting in people who like Elder Scrolls games but are reluctant about MMOs generally.
Unless seriously screwed up it's going to be a positive for ESO financially.
It's always about the bottom line. [snip]
TheBonesXXX wrote: »PvP has seen superficial changes. But PvP can net you 4 million subscribers while your game isn't even in alpha yet. See Intrepid Studios.
BrownChicken wrote: »Companions on the PTS look very weak and useless. They do very little damage, survive poorly, and heal poorly. They are not suitable for completing even normal dungeons in any role. Regular mobs at a location with 32k HP, companion kills in 5-8 seconds. Many players hoped that companions would give us a "story mode" for dungeons. But they are too weak.
One more thing ... I'm against more companion customization settings. Just understand that this is a real NPC, with its own story, introductory quest, dialogues and character. [snip]
YandereGirlfriend wrote: »Hardcore players definitely are not the target audience for this expansion.
It's extra annoying if you are in a PvP player in which case there is nothing in the Chapter for you apart from a particular highly OP-looking Mythic item.
But it is what it is. There are heaps more casual players than there are hardcore PvE or PvP players and ZOS is trying to maximize their investment in the content.
Hopefully one day there will be a Chapter that throws more than a tiny token bone to the combat system (e.g. another Weapon Line, Guild, more skill morphs, etc.) and especially to the PvP community.
Companions are going to be a huge buff to the game for me and my friends. We don't really like playing with randoms in group content like Dungeons and sometimes only two of us are online but want to go for a Dungeon on Normal. We've tried doing it as just three people and its possible but difficult.
On top of that we also enjoy other Elder Scrolls titles that have companions and stuff.
So its a welcomed feature for me and my group.
Kiralyn2000 wrote: »TheBonesXXX wrote: »I'd also prefer attention spent on other areas, but Companions are going to be a major selling point for getting in people who like Elder Scrolls games but are reluctant about MMOs generally.
Unless seriously screwed up it's going to be a positive for ESO financially.
It's always about the bottom line. [snip]
You do know that game devs are also into earning money, right? Especially on projects bigger than, say, 1 or 2 guys with a 'passion project'?
You don't need some "greedy overpaid suit" to have a game project focus on Big Selling Points. /shrugTheBonesXXX wrote: »PvP has seen superficial changes. But PvP can net you 4 million subscribers while your game isn't even in alpha yet. See Intrepid Studios.
Ah, is this the next "______ is gonna kill <MMO that isn't doing PvP like I prefer>", now that New World looks like it'll crash & burn?
I really wish that games would stick to just PvE or just PvP. This "try to do both" thing, just leads to conflict between the two sides.
(and the half-*** PvP minigames that get duct-taped to the side of majority-PvE MMOs, always have terrible balance. Not like PvP games, designed from the ground up for just PvP. I'll never understand why crappy MMO PvP gets such ardent defenders, when they could instead be playing good games.)
Kiralyn2000 wrote: »TheBonesXXX wrote: »I'd also prefer attention spent on other areas, but Companions are going to be a major selling point for getting in people who like Elder Scrolls games but are reluctant about MMOs generally.
Unless seriously screwed up it's going to be a positive for ESO financially.
It's always about the bottom line. [snip]
You do know that game devs are also into earning money, right? Especially on projects bigger than, say, 1 or 2 guys with a 'passion project'?
You don't need some "greedy overpaid suit" to have a game project focus on Big Selling Points. /shrugTheBonesXXX wrote: »PvP has seen superficial changes. But PvP can net you 4 million subscribers while your game isn't even in alpha yet. See Intrepid Studios.
Ah, is this the next "______ is gonna kill <MMO that isn't doing PvP like I prefer>", now that New World looks like it'll crash & burn?
I really wish that games would stick to just PvE or just PvP. This "try to do both" thing, just leads to conflict between the two sides.
(and the half-*** PvP minigames that get duct-taped to the side of majority-PvE MMOs, always have terrible balance. Not like PvP games, designed from the ground up for just PvP. I'll never understand why crappy MMO PvP gets such ardent defenders, when they could instead be playing good games.)
redspecter23 wrote: »Companions are definitely not for everyone, but ZOS knows their audience. There is a huge demand for these companions from less hardcore players. The same people that buy every new house and housing pack as well as a few hundred crates each season. It makes good sense to make those players happy.
The only way they could have improved the system would be to make Bastion a dragon, Mirri a cat and allow you to marry them. I personally wouldn't care, but I'd wager a large amount of people would collectively lose their **** in a good way if it went this direction.
TheBonesXXX wrote: »
. It's no doubt driven by money.
TheBonesXXX wrote: »
But MMO pvp is the only real pvp, shooters are not pvp. They're shooters and they suck.
Companions are going to be a huge buff to the game for me and my friends. We don't really like playing with randoms in group content like Dungeons and sometimes only two of us are online but want to go for a Dungeon on Normal. We've tried doing it as just three people and its possible but difficult.
On top of that we also enjoy other Elder Scrolls titles that have companions and stuff.
So its a welcomed feature for me and my group.
TheBonesXXX wrote: »I'd also prefer attention spent on other areas, but Companions are going to be a major selling point for getting in people who like Elder Scrolls games but are reluctant about MMOs generally.
Unless seriously screwed up it's going to be a positive for ESO financially.
It's always about the bottom line. [snip]
Realistically publicly traded gaming companies will never see their full potential [snip]
[edited for bashing]
TheBonesXXX wrote: »I'd also prefer attention spent on other areas, but Companions are going to be a major selling point for getting in people who like Elder Scrolls games but are reluctant about MMOs generally.
Unless seriously screwed up it's going to be a positive for ESO financially.
It's always about the bottom line. [snip]
Realistically publicly traded gaming companies will never see their full potential [snip]
[edited for bashing]
That's no different to the rest of us, we all have to consider the financial implications of what we do. The notion that commercial businesses operate out of benevolence rather than financial viability is a deluded one. In any event, for those of us who enjoy playing the game the idea of attracting new players is a good one, all multiplayer games suffer from player churn over time and without drawing in new players they soon close down.
As for companions, those who find them useful and want to use them will do so, those who don't find them useful and don't want to use them are under absolutely no compulsion to do so.