I'd also prefer attention spent on other areas, but Companions are going to be a major selling point for getting in people who like Elder Scrolls games but are reluctant about MMOs generally.
Unless seriously screwed up it's going to be a positive for ESO financially.
Companions are going to be a huge buff to the game for me and my friends. We don't really like playing with randoms in group content like Dungeons and sometimes only two of us are online but want to go for a Dungeon on Normal. We've tried doing it as just three people and its possible but difficult.
On top of that we also enjoy other Elder Scrolls titles that have companions and stuff.
So its a welcomed feature for me and my group.
so i can farm gear solo - easier???
can't wait to take my mag sorc through a dungeon with 2 pets, maw of the infernal and a companion...
hmmm, i wonder if i'll have to listen to bastian complain about having the deadroth's ass in his face while he's trying to tank
phaneub17_ESO wrote: »Just think of them as "pets" for the rest of the classes that don't have permanent ones. Wardens can treat theirs as if its a Bear and then slot actual Ultimates or have TWO Bears.
TheBonesXXX wrote: »So far, Blackwood looks o.k., but companions? Every DLC before Blackwood has had really good systems.
Companions feel like a waste of assets, it's not a new class nor is it jewelry crafting or antiquities.
This game ever gonna put more assets into PvP?
ZOS are you ever gonna fix the engine and the lag, since your servers still don't work?
Maybe a manager misses the point and that's why you waste assets on silly things that shouldn't be on the game.
What are companions compared to your previous systems?
TheBonesXXX wrote: »So far, Blackwood looks o.k., but companions? Every DLC before Blackwood has had really good systems.
Companions feel like a waste of assets, it's not a new class nor is it jewelry crafting or antiquities.
This game ever gonna put more assets into PvP?
ZOS are you ever gonna fix the engine and the lag, since your servers still don't work?
Maybe a manager misses the point and that's why you waste assets on silly things that shouldn't be on the game.
What are companions compared to your previous systems?
Companions are actually fun. On pts, they are useful for begginer or solo farming (even in dungeon). And i think one day we'll be able to do more....hum "personal" quest with them. PvP don't need upgrade since Cyrodiil, IC and BG aren't fully exploited by the game (Lag for Cyrodiil, no ranking system for BG and... literally no one in IC)
They said thay'll fix performance by replacing old server with new server, and some other fix too.
TheBonesXXX wrote: »TheBonesXXX wrote: »So far, Blackwood looks o.k., but companions? Every DLC before Blackwood has had really good systems.
Companions feel like a waste of assets, it's not a new class nor is it jewelry crafting or antiquities.
This game ever gonna put more assets into PvP?
ZOS are you ever gonna fix the engine and the lag, since your servers still don't work?
Maybe a manager misses the point and that's why you waste assets on silly things that shouldn't be on the game.
What are companions compared to your previous systems?
Companions are actually fun. On pts, they are useful for begginer or solo farming (even in dungeon). And i think one day we'll be able to do more....hum "personal" quest with them. PvP don't need upgrade since Cyrodiil, IC and BG aren't fully exploited by the game (Lag for Cyrodiil, no ranking system for BG and... literally no one in IC)
They said thay'll fix performance by replacing old server with new server, and some other fix too.
PvP needs priority. So you're wrong there. There are already pets via classes in the game, so they're a wasted asset.
This game had a massive PvP pop before they killed it. They should be actively working to restore it.
And they're not equivalent to the box price of previous expansions. Companions aren't important enough to pay the same tag price as previous expansions.
Lambert says the idea behind Companions is to allow solo players and small groups to take on dungeons without worrying about becoming overwhelmed. As a solo player myself, I bluntly asked Lambert what took so long for something like that to be added.
"I think we've learned a lot over the years. And one of the main, recurring themes that we've heard from players, especially our more hardcore Elder Scrolls people, is people are scary. And there's some content that they aren't necessarily comfortable within a large group, but they would do with a couple of close, trusted friends. And so the beauty of this system and one of my hopes is, you know, you and a buddy could go and do four-player dungeons because you have two companions to help you out."
Another benefit to the upcoming Companion system, Lambert hopes, is that it'll give folks the confidence to take on tougher dungeons, thereby getting the chance to mingle and engage more with the ESO community.
"It will help players, A: develop stronger social ties in-game with their companions, but also, B: help them kind-of edge a little bit more into some of the group content and meeting other players potentially, which is really exciting to me, because that's where the magic of MMO happens, you know, meeting other people and talking with them and developing those really close social ties."
redspecter23 wrote: »Companions are definitely not for everyone, but ZOS knows their audience. There is a huge demand for these companions from less hardcore players. The same people that buy every new house and housing pack as well as a few hundred crates each season. It makes good sense to make those players happy.
The only way they could have improved the system would be to make Bastion a dragon, Mirri a cat and allow you to marry them. I personally wouldn't care, but I'd wager a large amount of people would collectively lose their **** in a good way if it went this direction.
The companions feel really lackluster on pts, all their skills have cooldowns so for a majority of the time they stand there spamming light attacks.
TheBonesXXX wrote: »So far, Blackwood looks o.k., but companions? Every DLC before Blackwood has had really good systems.
Companions feel like a waste of assets, it's not a new class nor is it jewelry crafting or antiquities.
This game ever gonna put more assets into PvP?
ZOS are you ever gonna fix the engine and the lag, since your servers still don't work?
Maybe a manager misses the point and that's why you waste assets on silly things that shouldn't be on the game.
What are companions compared to your previous systems?
The companions feel really lackluster on pts, all their skills have cooldowns so for a majority of the time they stand there spamming light attacks.
Thannazzar wrote: »1. An antiquarian who gives you the exact location of treasure map chests and Antiquities while summoned.
2. A Thief who distracts guards when you get caught stealing/murdering.
3. A Hunter who kills people who jump in front of me to get a resource node.
4. A Squire who reduces equipment damage or repairs items.
5. A Vampiric thrall (Ghoul Brynner) who stops your vampire stage changing when summoned.
TheBonesXXX wrote: »so i can farm gear solo - easier???
can't wait to take my mag sorc through a dungeon with 2 pets, maw of the infernal and a companion...
hmmm, i wonder if i'll have to listen to bastian complain about having the deadroth's ass in his face while he's trying to tank
I just don't think companions are gonna equate the last systems or come close to their importance.
TheBonesXXX wrote: »so i can farm gear solo - easier???
can't wait to take my mag sorc through a dungeon with 2 pets, maw of the infernal and a companion...
hmmm, i wonder if i'll have to listen to bastian complain about having the deadroth's ass in his face while he's trying to tank
I just don't think companions are gonna equate the last systems or come close to their importance.
howdy @TheBonesXXX - what "last systems" are you referring to?
Seraphayel wrote: »Every normal base game dungeon (without a mechanic that requires another person standing or clicking something) is soloable. They are that easy, due to how low the damage in general is. Overland the same, basically 99.9% of overland content is soloable as well.
Companions are just a waste of resources that will pollute the world even more. Other people may like them, but it’s the most pointless addition to this game ever - in my opinion. No one besides the outmost casuals need this for gameplay reasons. And I doubt even they need them.