ummmm, and exactly what do some of the stamina based toons do???
just s.o.l. i guess...
purge from the support skill line is crazy expensive for a stam toon...
thinking about all the different classes now, but, pretty sure they don't all have access to some type of "purge" within their class skill...
the only class "purge" type abilities i can think of at the moment belong to templar and necromancer...
wish there was some type of potion which removed negative effects...
long ago now, but, i remember once equipping wyrd tree's blessing on my werewolf just to try and stop from not getting stuck every second during melee battles...
why does it seem everyone always want to make solo players lives in cyro more challenging...thanks goodness us random potatoes can at least heal one another again...
This thread is fun.
Both skills sit in the assault/support lines, which are supposed to be group utilities.
even if you gave me a reduced magicka cost & a stamina version of purge - i would still wanna buff my allies with regen, shields, heals, major brutality/sorcery and so on...including cleansing them...
if you understand how to support your allies, you can make a big difference in fights...
I play ps4/eu & na, a lot of times during "off-hours" times, i play solo, lot of small scale fighting, particularly on eu...i've been playing solo with the same group of normally also solo players themselves for years, we generally all work together really well, it's fun...
were DC of course, which by far has the most solo players on both servers...
point of the story being - I get the whole: I hate ball groups thing...
i get my butt kicked by both small and larger groups more often than I like, when there's no bars showing on the map things can get interesting...the enemies fighting in groups have a distinct advantage - as they reasonably should...
to make cleansing a solo activity would really curtail me and my fellow potatoes ability to help one another to win fights...
wanna stop groups - give us more sets like VD, and have em proc off siege...that'll spread folks out...
Thanos7895 wrote: »I would agree if a global CC immunity was added after breaking free from a CC for a short period of time. CCs is this game are overpowered as well.
[snip]
I run both on heavy attack build in BGs. It is far from "regen trolls" as it does good damage. I don't want self-purge, besides, it will water down class purges if it becomes cheap neutral mechanic.
You are stam? Good, then you probably can use Rapid Maneuver instead of asking for nerfs. Or you will say that you don't have resources for that again?
[edited to remove quoted content]
It shouldnt be that u need someone with a dedicated purge build following u around to have access to that ability LOL that is preposterous.
How can u argue that?
Group utility can remain.
What is being requested is an individual option as well.
These are not mutually exclusive.
We can, and should, have options.
that being said, back to OP's point.
Some guy mindlessly spamming purge in a group is not healthy for the game.
Everyone knows how broken that is, especially the guy spamming it, obviously.
That, and mindless hot spam/stacking, are obviously overdue for reevaluation.
Group utility can remain.
What is being requested is an individual option as well.
These are not mutually exclusive.
We can, and should, have options.
And weapon skills are meant to kill. Can i get aoe burst onehitter?
KhajiitLivesMatter wrote: »Thanos7895 wrote: »I would agree if a global CC immunity was added after breaking free from a CC for a short period of time. CCs is this game are overpowered as well.
that is exactly how it works
if u break free u get i think 6 second immunity
has been like that for years nothing new
master_vanargand wrote: »Another solution is to increase the cost of Purge and Rapid Maneuver.
Purge should double the cost and Rapid Maneuver should quadruple the cost.
master_vanargand wrote: »Purge and Rapid Maneuver are destroying the game balance in PvP.
The ballgroup spams Purge and Rapid Maneuver.
This is god mode.
So Purge and Rapid Maneuver need to be nerfed.
[My request]
Change Purge's target to self only.
Change Rapid Maneuver's Major Expedition duration to 2 seconds.
master_vanargand wrote: »The cost of Efficient Purge for Purge morph is 5400 Magicka.
Even if it doubles, it's 10800.
Moreover, it can be cost-cut with skills.
Even so, spamming Efficient Purge requires a large number of people, but it is possible.
Also, the Rapid Maneuver morph Charging Maneuver costs 6156 stamina.
Even if it quadruples, it's 24624.
It has a duration of 8 seconds.
There is also the Minor Expedition.
Moreover, it can be cost-cut with skills.
Even so, spamming Efficient Purge requires a large number of people, but it is possible.
But with Charging Maneuver, the cost of Break Free is lost and Stun is deadly.
In this case, spamming Efficient Purge and Charging Maneuver would probably require 6 professional staff.
The number of people in the group is 12, so half of that is needed.
That is a trade-off.
When Ballgroup spams Efficient Purge and Charging Maneuver, it reduces attacks.
If the Ballgroup wants to increase its attacks and heals, it should give up spamming the Efficient Purge and Charging Maneuver.
This suggestion sounds like a bad joke, but Efficient Purge and Charging Maneuver are super over powered now.
But I first said a much better idea than that.master_vanargand wrote: »Purge and Rapid Maneuver are destroying the game balance in PvP.
The ballgroup spams Purge and Rapid Maneuver.
This is god mode.
So Purge and Rapid Maneuver need to be nerfed.
[My request]
Change Purge's target to self only.
Change Rapid Maneuver's Major Expedition duration to 2 seconds.
Greasytengu wrote: »master_vanargand wrote: »The cost of Efficient Purge for Purge morph is 5400 Magicka.
Even if it doubles, it's 10800.
Moreover, it can be cost-cut with skills.
Even so, spamming Efficient Purge requires a large number of people, but it is possible.
Also, the Rapid Maneuver morph Charging Maneuver costs 6156 stamina.
Even if it quadruples, it's 24624.
It has a duration of 8 seconds.
There is also the Minor Expedition.
Moreover, it can be cost-cut with skills.
Even so, spamming Efficient Purge requires a large number of people, but it is possible.
But with Charging Maneuver, the cost of Break Free is lost and Stun is deadly.
In this case, spamming Efficient Purge and Charging Maneuver would probably require 6 professional staff.
The number of people in the group is 12, so half of that is needed.
That is a trade-off.
When Ballgroup spams Efficient Purge and Charging Maneuver, it reduces attacks.
If the Ballgroup wants to increase its attacks and heals, it should give up spamming the Efficient Purge and Charging Maneuver.
This suggestion sounds like a bad joke, but Efficient Purge and Charging Maneuver are super over powered now.
But I first said a much better idea than that.master_vanargand wrote: »Purge and Rapid Maneuver are destroying the game balance in PvP.
The ballgroup spams Purge and Rapid Maneuver.
This is god mode.
So Purge and Rapid Maneuver need to be nerfed.
[My request]
Change Purge's target to self only.
Change Rapid Maneuver's Major Expedition duration to 2 seconds.
So you just suggest a super crazy solution to make you slightly less crazy solution seem more sane?
Only organized groups will be able to use the abilities if you jack up the costs. A full pug group is not going to be able to dedicate 6 people to just spamming purge/rapids. A small group probably wont be able to have one person doing it. A ball group will adjust to this change better than anyone else.
If you change rapids's duration to 2 second then organized groups will get everyone to run race against time or whatever speed buff their class has. Either that or they will just cut it out all togeather and be 100% fine. Speed really isnt that important when facing a CC spamming zerg anyways.
If you make purge single target only without changing its cost, then the gap between classes with their own self purge and classes without grow further. Wardens, Necros, and Templars will make up the bulk of played classes.
Any nerf will affect pugs and small mans more than it will ball groups.
Also how are skill that are available to everyone in Cyrodiil unbalancing the game? Everyone has equal access to these tools.