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DK Inhale and its morphs requested change.

  • ResidentContrarian
    ResidentContrarian
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    lol players still keep asking for more buffs without realizing that DK on PTS is near god-tier...
  • Bl4ckR3alm93
    Bl4ckR3alm93
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    Sangwyne wrote: »
    Hotdog_23 wrote: »
    Dragonknight
    Deep Breath
    Total damage 3119 Damage vs. cost output 3119/4050 = 0.77 damage for every 1 point of magic spent

    Necromancer
    Blighted Blastbones
    Damage vs. cost output 4737/2295 = 2.064 damage for every 1 point of stamina spent

    Warden
    Subterranean Assault
    Damage vs. cost output 4264/2066 = 2.063 damage for every 1 point of stamina spent, don't forget if fires a second time free. 4264x2/2066 = 4.125 damage for every 1 point of stamina spent

    First the cost is over the top to damage ratio when compared to the other 2 classes. Makes one wonder if when skills where standardized that DK's inhale was overlooked somehow.

    See, your first mistake was in comparing DK to actually viable classes. Every single one of our abilities is just an inferior version of that from another class. Betty Netch is completely free, grants sustain, purges, and Major Sorcery/Brutality for the entire duration. DK doesn't even have a purge or sustain skill, and Igneous weapons costs 4320 Magicka but only grants Major Sorcery/Brutality. Actually, it still doesn't even grant Major Sorcery, it's been bugged for a while and is hopefully being fixed next patch, but I'm not too optimistic. Compare Wings to Crystallized Slab/Shimmering Shield, it's no contest. Or GDB to Arctic Blast. GDB doesn't even scale off max health, whereas Arctic Blast does, heals for more, also heals over time, stuns, and damages. And it's cheaper. Despite being "the DOT class", we only deal increased damage with like three skills, for which we sacrifice passives, whereas Necro deals 15% more DOT damage with all skills, takes 15% less DOT damage, and can purge them too, which DK can't. We're the only melee-only class, but receive no compensation and in fact do far less damage than ranged classes. I could go on, but there's really no point; whatever DK can do, other classes can do better.

    ZoS needs to see this post and this thread. Were not trying to sound ungrateful but cmon they only changed 2 passives, buffed 2 skills plus the morphs and they slightly buffed Molten Whip because they didnt tell us that they were going to nerf the weapon/spell damage from it. Yes it was buffed from 5 seconds to 10 seconds but was also nerfed from 75 per stack to 60 per stack....
    This patch literally didnt really help StamDKs (except if your using a Hybrid build ) especially for PVE. Stone Giant should be changed to a poison morph along with the name to fit the skill. These changes mainly benefited PVP
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
    ✭✭✭
    Sangwyne wrote: »
    Hotdog_23 wrote: »
    Dragonknight
    Deep Breath
    Total damage 3119 Damage vs. cost output 3119/4050 = 0.77 damage for every 1 point of magic spent

    Necromancer
    Blighted Blastbones
    Damage vs. cost output 4737/2295 = 2.064 damage for every 1 point of stamina spent

    Warden
    Subterranean Assault
    Damage vs. cost output 4264/2066 = 2.063 damage for every 1 point of stamina spent, don't forget if fires a second time free. 4264x2/2066 = 4.125 damage for every 1 point of stamina spent

    First the cost is over the top to damage ratio when compared to the other 2 classes. Makes one wonder if when skills where standardized that DK's inhale was overlooked somehow.

    See, your first mistake was in comparing DK to actually viable classes. Every single one of our abilities is just an inferior version of that from another class. Betty Netch is completely free, grants sustain, purges, and Major Sorcery/Brutality for the entire duration. DK doesn't even have a purge or sustain skill, and Igneous weapons costs 4320 Magicka but only grants Major Sorcery/Brutality. Actually, it still doesn't even grant Major Sorcery, it's been bugged for a while and is hopefully being fixed next patch, but I'm not too optimistic. Compare Wings to Crystallized Slab/Shimmering Shield, it's no contest. Or GDB to Arctic Blast. GDB doesn't even scale off max health, whereas Arctic Blast does, heals for more, also heals over time, stuns, and damages. And it's cheaper. Despite being "the DOT class", we only deal increased damage with like three skills, for which we sacrifice passives, whereas Necro deals 15% more DOT damage with all skills, takes 15% less DOT damage, and can purge them too, which DK can't. We're the only melee-only class, but receive no compensation and in fact do far less damage than ranged classes. I could go on, but there's really no point; whatever DK can do, other classes can do better.

    ZoS needs to see this post and this thread. Were not trying to sound ungrateful but cmon they only changed 2 passives, buffed 2 skills plus the morphs and they slightly buffed Molten Whip because they didnt tell us that they were going to nerf the weapon/spell damage from it. Yes it was buffed from 5 seconds to 10 seconds but was also nerfed from 75 per stack to 60 per stack....
    This patch literally didnt really help StamDKs (except if your using a Hybrid build ) especially for PVE. Stone Giant should be changed to a poison morph along with the name to fit the skill. These changes mainly benefited PVP

    I'd be fore stone giant moving to ardent flame along with it being made poison. If stam is intented to use the whip for burst, then I think stam should have a spammable that allows that burst build up, since all other options are dots.
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