Dragonknight
Deep Breath
Total damage 3119 Damage vs. cost output 3119/4050 = 0.77 damage for every 1 point of magic spent
Necromancer
Blighted Blastbones
Damage vs. cost output 4737/2295 = 2.064 damage for every 1 point of stamina spent
Warden
Subterranean Assault
Damage vs. cost output 4264/2066 = 2.063 damage for every 1 point of stamina spent, don't forget if fires a second time free. 4264x2/2066 = 4.125 damage for every 1 point of stamina spent
First the cost is over the top to damage ratio when compared to the other 2 classes. Makes one wonder if when skills where standardized that DK's inhale was overlooked somehow.
See, your first mistake was in comparing DK to actually viable classes. Every single one of our abilities is just an inferior version of that from another class. Betty Netch is completely free, grants sustain, purges, and Major Sorcery/Brutality for the entire duration. DK doesn't even have a purge or sustain skill, and Igneous weapons costs 4320 Magicka but only grants Major Sorcery/Brutality. Actually, it still doesn't even grant Major Sorcery, it's been bugged for a while and is hopefully being fixed next patch, but I'm not too optimistic. Compare Wings to Crystallized Slab/Shimmering Shield, it's no contest. Or GDB to Arctic Blast. GDB doesn't even scale off max health, whereas Arctic Blast does, heals for more, also heals over time, stuns, and damages. And it's cheaper. Despite being "the DOT class", we only deal increased damage with like three skills, for which we sacrifice passives, whereas Necro deals 15% more DOT damage with all skills, takes 15% less DOT damage, and can purge them too, which DK can't. We're the only melee-only class, but receive no compensation and in fact do far less damage than ranged classes. I could go on, but there's really no point; whatever DK can do, other classes can do better.
Bl4ckR3alm93 wrote: »Dragonknight
Deep Breath
Total damage 3119 Damage vs. cost output 3119/4050 = 0.77 damage for every 1 point of magic spent
Necromancer
Blighted Blastbones
Damage vs. cost output 4737/2295 = 2.064 damage for every 1 point of stamina spent
Warden
Subterranean Assault
Damage vs. cost output 4264/2066 = 2.063 damage for every 1 point of stamina spent, don't forget if fires a second time free. 4264x2/2066 = 4.125 damage for every 1 point of stamina spent
First the cost is over the top to damage ratio when compared to the other 2 classes. Makes one wonder if when skills where standardized that DK's inhale was overlooked somehow.
See, your first mistake was in comparing DK to actually viable classes. Every single one of our abilities is just an inferior version of that from another class. Betty Netch is completely free, grants sustain, purges, and Major Sorcery/Brutality for the entire duration. DK doesn't even have a purge or sustain skill, and Igneous weapons costs 4320 Magicka but only grants Major Sorcery/Brutality. Actually, it still doesn't even grant Major Sorcery, it's been bugged for a while and is hopefully being fixed next patch, but I'm not too optimistic. Compare Wings to Crystallized Slab/Shimmering Shield, it's no contest. Or GDB to Arctic Blast. GDB doesn't even scale off max health, whereas Arctic Blast does, heals for more, also heals over time, stuns, and damages. And it's cheaper. Despite being "the DOT class", we only deal increased damage with like three skills, for which we sacrifice passives, whereas Necro deals 15% more DOT damage with all skills, takes 15% less DOT damage, and can purge them too, which DK can't. We're the only melee-only class, but receive no compensation and in fact do far less damage than ranged classes. I could go on, but there's really no point; whatever DK can do, other classes can do better.
ZoS needs to see this post and this thread. Were not trying to sound ungrateful but cmon they only changed 2 passives, buffed 2 skills plus the morphs and they slightly buffed Molten Whip because they didnt tell us that they were going to nerf the weapon/spell damage from it. Yes it was buffed from 5 seconds to 10 seconds but was also nerfed from 75 per stack to 60 per stack....
This patch literally didnt really help StamDKs (except if your using a Hybrid build ) especially for PVE. Stone Giant should be changed to a poison morph along with the name to fit the skill. These changes mainly benefited PVP