ResidentContrarian wrote: »Why are people trying to overbuff this skill?
It's not weak and already does good damage, esp. considering a heal and interrupt are both connected to it.
Next patch, even better stat-stacking will be possible and I can see that explosion increasing past 12k damage on even a build with decent sustain.
Already on live, inhale -> leap -> flame pulsar is plenty strong esp. in a 1vX scenario or on breach...well maybe I am just a Contrarian.
ResidentContrarian wrote: »Why are people trying to overbuff this skill?
It's not weak and already does good damage, esp. considering a heal and interrupt are both connected to it.
Next patch, even better stat-stacking will be possible and I can see that explosion increasing past 12k damage on even a build with decent sustain.
Already on live, inhale -> leap -> flame pulsar is plenty strong esp. in a 1vX scenario or on breach...well maybe I am just a Contrarian.
I think because the magDK kit overall has high ability costs, inhale being so expensive just makes it hard to use. I also think that having a heal and interrupt component to the skill is unnecessary. I would rather they remove one of those and reduce the cost.
ResidentContrarian wrote: »Why are people trying to overbuff this skill?
It's not weak and already does good damage, esp. considering a heal and interrupt are both connected to it.
Add a "with an earthen heart ability slotted; reduce the magicka cost of your ardent flame and draconic power abilities by 10%" to the "Helping Hands" passive and call it a day.
Add a "with an earthen heart ability slotted; reduce the magicka cost of your ardent flame and draconic power abilities by 10%" to the "Helping Hands" passive and call it a day.
Even a 10% cost reduction would not be nearly enough compare to cost vs. damage when compared to other burst delayed skills.
What I would like to see is the cost reduced to meet the standards of the other 2 delayed skills and one to become stamina based.
Stay safe everyone and ZOS please fix the green tree micromanaging
Add a "with an earthen heart ability slotted; reduce the magicka cost of your ardent flame and draconic power abilities by 10%" to the "Helping Hands" passive and call it a day.
Even a 10% cost reduction would not be nearly enough compare to cost vs. damage when compared to other burst delayed skills.
What I would like to see is the cost reduced to meet the standards of the other 2 delayed skills and one to become stamina based.
Stay safe everyone and ZOS please fix the green tree micromanaging
I'd rather see an overall cost reduction. Nothing crazy either. If it's adjusted too far, it'll be out of balance.
I use deep breath. A lot. I also fight outnumbered a lot. I've no real complaints about it other than the cost, which mostly pertains to overall costs on magicka skills on DK. If Mag DK sustain was adjusted a slight bit, it's basically a non issue. At least for me.
The only real reason it all even seems that way is because the functionality is different. The Mag DK is more about dots, crowd control, and endurance. Giving too much of a boost to sustain or cost reduction to any one particular skill and it could lead to people not needing to be mindful of resource resulting in much higher damage builds and then an imbalance exacerbated through popularity etc. At least in pvp.
These are just my opinions and observations. I play Mag DK in pvp a LOT. With the track record for over adjustment, I'd rather not see something over tuned just to get nerfed into the ground later.
Greek_Hellspawn wrote: »I personally think only mag deserves one tho, because stam has stronger damage on venomous claw than burning embers and better spammable dizzy than whip, plus has execute.
The buff to stam would be huge if it was given stam morph the burst plus strong dots would make it broken imo.
Urzigurumash wrote: »Greek_Hellspawn wrote: »I personally think only mag deserves one tho, because stam has stronger damage on venomous claw than burning embers and better spammable dizzy than whip, plus has execute.
The buff to stam would be huge if it was given stam morph the burst plus strong dots would make it broken imo.
Do you have in mind something for StamDK to have some unique competitive edge over StamDen or StamCro? When comparing StamDK and MagDK I think right now MagDK outperforms StamDK offensively only in 1v1 on account of Whip, but, MagDK is slightly more relevant in large groups, even if only because Mag can more sustainably provide Talons and Chains, and maybe Molten Armaments. I don't think it's controversial to say StamCro is a superior duelist to StamDK and both StamDen and StamCro are superior conveyers of Bombard and Whirling Blades in large groups. With MagDK gaining penetration from Corrosive, there's not much that makes StamDK an interesting choice over MagDK, StamDen, StamCro, or even StamSorc, really, whereas MagDK retains some unique edge over MagCro, MagSorc, and MagDen, even if that edge is very limited and situational.
Greek_Hellspawn wrote: »Urzigurumash wrote: »Greek_Hellspawn wrote: »I personally think only mag deserves one tho, because stam has stronger damage on venomous claw than burning embers and better spammable dizzy than whip, plus has execute.
The buff to stam would be huge if it was given stam morph the burst plus strong dots would make it broken imo.
Do you have in mind something for StamDK to have some unique competitive edge over StamDen or StamCro? When comparing StamDK and MagDK I think right now MagDK outperforms StamDK offensively only in 1v1 on account of Whip, but, MagDK is slightly more relevant in large groups, even if only because Mag can more sustainably provide Talons and Chains, and maybe Molten Armaments. I don't think it's controversial to say StamCro is a superior duelist to StamDK and both StamDen and StamCro are superior conveyers of Bombard and Whirling Blades in large groups. With MagDK gaining penetration from Corrosive, there's not much that makes StamDK an interesting choice over MagDK, StamDen, StamCro, or even StamSorc, really, whereas MagDK retains some unique edge over MagCro, MagSorc, and MagDen, even if that edge is very limited and situational.
No one has competitive edge over stam warden and necro, they are the best specs in the game.
I get what you say but as i said stam dk is already in a good spot, giving him delayed burst would make the class as good as stam warden/necro or even better.
Those 2 specs have been meta since forever we don't need yet another op stam class.
The only skill i could see given to stam dk justifiably is a poison morph for talons.
Just my opinion. 🤷♂️🤷♂️
Urzigurumash wrote: »Greek_Hellspawn wrote: »Urzigurumash wrote: »Greek_Hellspawn wrote: »I personally think only mag deserves one tho, because stam has stronger damage on venomous claw than burning embers and better spammable dizzy than whip, plus has execute.
The buff to stam would be huge if it was given stam morph the burst plus strong dots would make it broken imo.
Do you have in mind something for StamDK to have some unique competitive edge over StamDen or StamCro? When comparing StamDK and MagDK I think right now MagDK outperforms StamDK offensively only in 1v1 on account of Whip, but, MagDK is slightly more relevant in large groups, even if only because Mag can more sustainably provide Talons and Chains, and maybe Molten Armaments. I don't think it's controversial to say StamCro is a superior duelist to StamDK and both StamDen and StamCro are superior conveyers of Bombard and Whirling Blades in large groups. With MagDK gaining penetration from Corrosive, there's not much that makes StamDK an interesting choice over MagDK, StamDen, StamCro, or even StamSorc, really, whereas MagDK retains some unique edge over MagCro, MagSorc, and MagDen, even if that edge is very limited and situational.
No one has competitive edge over stam warden and necro, they are the best specs in the game.
I get what you say but as i said stam dk is already in a good spot, giving him delayed burst would make the class as good as stam warden/necro or even better.
Those 2 specs have been meta since forever we don't need yet another op stam class.
The only skill i could see given to stam dk justifiably is a poison morph for talons.
Just my opinion. 🤷♂️🤷♂️
I don't know that it would make us better than StamCro/Den but point taken that MagDK isn't as good as them either.
Poison Talons might satisfy the issue that we don't have a role in an optimized large group, as I was implying that Stam Inhale could.
To express my point in other words, when you say DoTs can be purged and accordingly DK needs more Direct Damage - and that MagDK especially needs the additional DD because StamDK has access to stronger Weapon skills than MagDK - consider that StamDK faces opponents with those same weapon skills - and purges - and unique DD skills that Flames of Oblivion and Stone Giant - StamDK's only class Direct Damage - can't match. With MagDK getting Corrosive, the one and only thing StamDK offers over any other class is that Take Flight is a bit stronger than Ferocious Leap.
And sure, how the class kit interacts with Weapon Skills. In other words, the additional 2m range on Executioner. This is now StamDK's main unique feature. Not that I think MagDK should lose Corrosive - I think StamDK should get access to Inhale.
Greek_Hellspawn wrote: »Urzigurumash wrote: »Greek_Hellspawn wrote: »Urzigurumash wrote: »Greek_Hellspawn wrote: »I personally think only mag deserves one tho, because stam has stronger damage on venomous claw than burning embers and better spammable dizzy than whip, plus has execute.
The buff to stam would be huge if it was given stam morph the burst plus strong dots would make it broken imo.
Do you have in mind something for StamDK to have some unique competitive edge over StamDen or StamCro? When comparing StamDK and MagDK I think right now MagDK outperforms StamDK offensively only in 1v1 on account of Whip, but, MagDK is slightly more relevant in large groups, even if only because Mag can more sustainably provide Talons and Chains, and maybe Molten Armaments. I don't think it's controversial to say StamCro is a superior duelist to StamDK and both StamDen and StamCro are superior conveyers of Bombard and Whirling Blades in large groups. With MagDK gaining penetration from Corrosive, there's not much that makes StamDK an interesting choice over MagDK, StamDen, StamCro, or even StamSorc, really, whereas MagDK retains some unique edge over MagCro, MagSorc, and MagDen, even if that edge is very limited and situational.
No one has competitive edge over stam warden and necro, they are the best specs in the game.
I get what you say but as i said stam dk is already in a good spot, giving him delayed burst would make the class as good as stam warden/necro or even better.
Those 2 specs have been meta since forever we don't need yet another op stam class.
The only skill i could see given to stam dk justifiably is a poison morph for talons.
Just my opinion. 🤷♂️🤷♂️
I don't know that it would make us better than StamCro/Den but point taken that MagDK isn't as good as them either.
Poison Talons might satisfy the issue that we don't have a role in an optimized large group, as I was implying that Stam Inhale could.
To express my point in other words, when you say DoTs can be purged and accordingly DK needs more Direct Damage - and that MagDK especially needs the additional DD because StamDK has access to stronger Weapon skills than MagDK - consider that StamDK faces opponents with those same weapon skills - and purges - and unique DD skills that Flames of Oblivion and Stone Giant - StamDK's only class Direct Damage - can't match. With MagDK getting Corrosive, the one and only thing StamDK offers over any other class is that Take Flight is a bit stronger than Ferocious Leap.
And sure, how the class kit interacts with Weapon Skills. In other words, the additional 2m range on Executioner. This is now StamDK's main unique feature. Not that I think MagDK should lose Corrosive - I think StamDK should get access to Inhale.
I don't think that corrosive will be used by magdks tho, they already don't have access to any kind of burst, at least for me i would never give up ferocious leap except if it was changed to they way it was before when it penetrated everything including dots.
Urzigurumash wrote: »Greek_Hellspawn wrote: »Urzigurumash wrote: »Greek_Hellspawn wrote: »Urzigurumash wrote: »Greek_Hellspawn wrote: »I personally think only mag deserves one tho, because stam has stronger damage on venomous claw than burning embers and better spammable dizzy than whip, plus has execute.
The buff to stam would be huge if it was given stam morph the burst plus strong dots would make it broken imo.
Do you have in mind something for StamDK to have some unique competitive edge over StamDen or StamCro? When comparing StamDK and MagDK I think right now MagDK outperforms StamDK offensively only in 1v1 on account of Whip, but, MagDK is slightly more relevant in large groups, even if only because Mag can more sustainably provide Talons and Chains, and maybe Molten Armaments. I don't think it's controversial to say StamCro is a superior duelist to StamDK and both StamDen and StamCro are superior conveyers of Bombard and Whirling Blades in large groups. With MagDK gaining penetration from Corrosive, there's not much that makes StamDK an interesting choice over MagDK, StamDen, StamCro, or even StamSorc, really, whereas MagDK retains some unique edge over MagCro, MagSorc, and MagDen, even if that edge is very limited and situational.
No one has competitive edge over stam warden and necro, they are the best specs in the game.
I get what you say but as i said stam dk is already in a good spot, giving him delayed burst would make the class as good as stam warden/necro or even better.
Those 2 specs have been meta since forever we don't need yet another op stam class.
The only skill i could see given to stam dk justifiably is a poison morph for talons.
Just my opinion. 🤷♂️🤷♂️
I don't know that it would make us better than StamCro/Den but point taken that MagDK isn't as good as them either.
Poison Talons might satisfy the issue that we don't have a role in an optimized large group, as I was implying that Stam Inhale could.
To express my point in other words, when you say DoTs can be purged and accordingly DK needs more Direct Damage - and that MagDK especially needs the additional DD because StamDK has access to stronger Weapon skills than MagDK - consider that StamDK faces opponents with those same weapon skills - and purges - and unique DD skills that Flames of Oblivion and Stone Giant - StamDK's only class Direct Damage - can't match. With MagDK getting Corrosive, the one and only thing StamDK offers over any other class is that Take Flight is a bit stronger than Ferocious Leap.
And sure, how the class kit interacts with Weapon Skills. In other words, the additional 2m range on Executioner. This is now StamDK's main unique feature. Not that I think MagDK should lose Corrosive - I think StamDK should get access to Inhale.
I don't think that corrosive will be used by magdks tho, they already don't have access to any kind of burst, at least for me i would never give up ferocious leap except if it was changed to they way it was before when it penetrated everything including dots.
I guess we'll see whether Corrosive + Proxy + Inhale (in its present state) is worthwhile over Ferocious Leap - or Soul Tether.
Greek_Hellspawn wrote: »Urzigurumash wrote: »Greek_Hellspawn wrote: »Urzigurumash wrote: »Greek_Hellspawn wrote: »Urzigurumash wrote: »Greek_Hellspawn wrote: »I personally think only mag deserves one tho, because stam has stronger damage on venomous claw than burning embers and better spammable dizzy than whip, plus has execute.
The buff to stam would be huge if it was given stam morph the burst plus strong dots would make it broken imo.
Do you have in mind something for StamDK to have some unique competitive edge over StamDen or StamCro? When comparing StamDK and MagDK I think right now MagDK outperforms StamDK offensively only in 1v1 on account of Whip, but, MagDK is slightly more relevant in large groups, even if only because Mag can more sustainably provide Talons and Chains, and maybe Molten Armaments. I don't think it's controversial to say StamCro is a superior duelist to StamDK and both StamDen and StamCro are superior conveyers of Bombard and Whirling Blades in large groups. With MagDK gaining penetration from Corrosive, there's not much that makes StamDK an interesting choice over MagDK, StamDen, StamCro, or even StamSorc, really, whereas MagDK retains some unique edge over MagCro, MagSorc, and MagDen, even if that edge is very limited and situational.
No one has competitive edge over stam warden and necro, they are the best specs in the game.
I get what you say but as i said stam dk is already in a good spot, giving him delayed burst would make the class as good as stam warden/necro or even better.
Those 2 specs have been meta since forever we don't need yet another op stam class.
The only skill i could see given to stam dk justifiably is a poison morph for talons.
Just my opinion. 🤷♂️🤷♂️
I don't know that it would make us better than StamCro/Den but point taken that MagDK isn't as good as them either.
Poison Talons might satisfy the issue that we don't have a role in an optimized large group, as I was implying that Stam Inhale could.
To express my point in other words, when you say DoTs can be purged and accordingly DK needs more Direct Damage - and that MagDK especially needs the additional DD because StamDK has access to stronger Weapon skills than MagDK - consider that StamDK faces opponents with those same weapon skills - and purges - and unique DD skills that Flames of Oblivion and Stone Giant - StamDK's only class Direct Damage - can't match. With MagDK getting Corrosive, the one and only thing StamDK offers over any other class is that Take Flight is a bit stronger than Ferocious Leap.
And sure, how the class kit interacts with Weapon Skills. In other words, the additional 2m range on Executioner. This is now StamDK's main unique feature. Not that I think MagDK should lose Corrosive - I think StamDK should get access to Inhale.
I don't think that corrosive will be used by magdks tho, they already don't have access to any kind of burst, at least for me i would never give up ferocious leap except if it was changed to they way it was before when it penetrated everything including dots.
I guess we'll see whether Corrosive + Proxy + Inhale (in its present state) is worthwhile over Ferocious Leap - or Soul Tether.
For bombing it might i don't really have experience on bomber builds, but for a "normal" magdk build i doubt it will replace leap. (Smallscale/bgs)
Dragonknight
Deep Breath
Total damage 3119 Damage vs. cost output 3119/4050 = 0.77 damage for every 1 point of magic spent
Necromancer
Blighted Blastbones
Damage vs. cost output 4737/2295 = 2.064 damage for every 1 point of stamina spent
Warden
Subterranean Assault
Damage vs. cost output 4264/2066 = 2.063 damage for every 1 point of stamina spent, don't forget if fires a second time free. 4264x2/2066 = 4.125 damage for every 1 point of stamina spent
First the cost is over the top to damage ratio when compared to the other 2 classes. Makes one wonder if when skills where standardized that DK's inhale was overlooked somehow.
See, your first mistake was in comparing DK to actually viable classes. Every single one of our abilities is just an inferior version of that from another class. Betty Netch is completely free, grants sustain, purges, and Major Sorcery/Brutality for the entire duration. DK doesn't even have a purge or sustain skill, and Igneous weapons costs 4320 Magicka but only grants Major Sorcery/Brutality. Actually, it still doesn't even grant Major Sorcery, it's been bugged for a while and is hopefully being fixed next patch, but I'm not too optimistic. Compare Wings to Crystallized Slab/Shimmering Shield, it's no contest. Or GDB to Arctic Blast. GDB doesn't even scale off max health, whereas Arctic Blast does, heals for more, also heals over time, stuns, and damages. And it's cheaper. Despite being "the DOT class", we only deal increased damage with like three skills, for which we sacrifice passives, whereas Necro deals 15% more DOT damage with all skills, takes 15% less DOT damage, and can purge them too, which DK can't. We're the only melee-only class, but receive no compensation and in fact do far less damage than ranged classes. I could go on, but there's really no point; whatever DK can do, other classes can do better.
ResidentContrarian wrote: »Why are people trying to overbuff this skill?
It's not weak and already does good damage, esp. considering a heal and interrupt are both connected to it.
Next patch, even better stat-stacking will be possible and I can see that explosion increasing past 12k damage on even a build with decent sustain.
Already on live, inhale -> leap -> flame pulsar is plenty strong esp. in a 1vX scenario or on breach...well maybe I am just a Contrarian.
I think because the magDK kit overall has high ability costs, inhale being so expensive just makes it hard to use. I also think that having a heal and interrupt component to the skill is unnecessary. I would rather they remove one of those and reduce the cost.