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Proc set nerfs in PvE

  • YandereGirlfriend
    YandereGirlfriend
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    You are not helpless. Equip some Spell/Weapon Damage glyphs and/or use a Mundus Stone or any of the other methods that I have outlined in this thread. You have the means to make your proc sets stronger than ever before.

    The problem is that you can't get to 5500 SD just by making a couple tweaks. Outside of a large (or very organized) group, you need a rather specific build to hit 5500 SD.

    To hit 5500 SD you pretty much need spell damage glyphs on your jewelry, and 4-5 of the following:
    1) Infused Jewelry
    2) DW or 2H weapons
    3) Swords/Greatswords
    4) Nirnhoned weapons
    5) A race with SD
    6) The Apprentice mundus stone
    7) A Spell Damage enchant on an infused weapon

    That's just to get back to where you are in u29, and it doesn't exactly leave a lot of room for additional build diversity.

    The worst part is that because of how SD is sourced, it's not even really forcing the tradeoff people seemed to expect when they asked for proc scaling in the first place. The whole point was to prevent PvP tanks from stacking health and relying on proc damage, but SD and WD don't come from the same slots as health (or mitigation, or other set bonuses, generally speaking), so what people will actually wind up sacrificing are sustain and alternate ways to build for damage (i.e. build diversity), and it won't solve the core problem anyway (and that's not even mentioning the proc sets whose damage scales with health).

    Importing from the other conversation, you're completely ignoring the huge amount of extra Penetration that a Magicka PvE character is going to have over a Stamina character. The ~8% additional Penetration is roughly commensurate with the higher tooltip that a Stamina character will have on their set. Tooltips do not deal damage by themselves so taking in the holistic picture is necessary.

    Also, zoom out for a second and recall what a poster above me mentioned. Proc sets do pitiful damage compared to actually using abilities. If you only manage to hit 4000 Spell Damage and thus have ~75% of your Grothdar tooltip, the tooltip damage dips from 1800 to 1350, a diminution of a measly 450 damage. A basic Wall of Elements easily covers that difference and leaves you WELL AHEAD in terms of overall damage done.

    So many are getting bamboozled by their tooltips and are losing sight of the larger picture.

    Alright, I get it, you think the extra penetration from light armor is way more powerful than anything medium armor has and that it justifies mag proc sets getting nerfed harder than stam proc sets. I would argue that if there's an imbalance between light armor and medium armor passives it should be addressed by adjusting those passives, not by messing with proc set scaling.

    As for the argument that the proc set nerfs don't really matter in the grand scheme of overall damage:
    1) I think that's only really true for people in higher DPS tiers. For scrubs and casuals (like me), procs can be a much larger portion of our overall damage, so these changes are disproportionately hurting the people who need nerfs the least.
    2) It makes me wonder why proc sets are getting nerfed in the first place. If they're so weak, shouldn't they be getting buffed instead?

    The extra Penetration from Light Armor is super important. It's the reason why Magicka classes in PvE groups don't have to worry about reaching the Penetration Cap while (especially after this patch...) Stamina players are always strapped and having to adjust their own builds and compositions in order to reach it. That's the balance. Apples-to-apples, a Magicka player doing Overland content will always have more Penetration than a Stamina player and that will scale their damage even if they never see that scaling reflected in their set tooltip.

    (Note: I don't even like the armor passives and would much prefer to have hybridized stats like Light Armor providing both Spell and Weapon Penetration and Medium Armor providing both Weapon and Spell Damage scaling.)

    You don't have to be a high-DPS player to still get good mileage out of the concept of overlapping your spammable skill with one or more DoTs. You can even kill two metaphorical birds with a single stone if you use an Infused Staff with a Truly Superb Glyph of Weapon Damage as its enchantment and then use Wall of Elements to begin your fights. The DoT will set off the glyph which will both raise your overall Spell Damage (increasing your proc damage) and it will deal damage in its own right. It's a win-win gambit.
  • Narvuntien
    Narvuntien
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    I have done a few parse tests now.

    My Stam Warden using Relequin/Advancing/Selenes actually gets 6K WD so my actual DPS has gone up this patch.

    My MagDK with BSW/Sun/Grothdar doesn't have a lot of crit so is actually also reaching the 5.5K spell damage mark and has lost 10K dps but I have heard that some of the cp stars are broken so that might explain what is going on.
  • DonGodJoe
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    Foto1 wrote: »
    I do not understand what are you talking about. I have 6600 wpd in solo play and can do even more if I want to. damage sets are clearly enhanced in pve. healing sets may be worse

    Dont think anyone have issues with weapon dmg, more like with spell damage
    Just use procs. Simple. No brain is required.
  • FrancisCrawford
    FrancisCrawford
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    DonGodJoe wrote: »
    Foto1 wrote: »
    I do not understand what are you talking about. I have 6600 wpd in solo play and can do even more if I want to. damage sets are clearly enhanced in pve. healing sets may be worse

    Dont think anyone have issues with weapon dmg, more like with spell damage

    Briarheart wearers might not be happy about the Weapon Power/Max Stamina distinction.
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