You must have 5,478 Weapon or Spell Damage to reach the original value of many sets.
YandereGirlfriend wrote: »Someone's build is always nerfed whenever changes are made. That is to be expected since balance changes are zero-sum.
I view the scaling updates as extremely positive but I do always feel for those who have to change their builds.
The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats.
Dagoth_Rac wrote: »This will likely be the end of damage monster sets in PvE. Everyone will just run two 1-piece bonuses. The extra line of stats will boost all your ability damage, and who cares about losing what will now likely be negligible damage from the unique bonus of the monster set? Even if your tooltip increases do not match the monster set, your abilities can crit, unlike monster sets. Two 1-piece bonuses were already preferred by many endgame players, so if it was borderline before, nerfing the damage procs seems guaranteed to move players to two 1-piece bonuses.
YandereGirlfriend wrote: »Someone's build is always nerfed whenever changes are made. That is to be expected since balance changes are zero-sum.
I view the scaling updates as extremely positive but I do always feel for those who have to change their builds.
Benoftheflies wrote: »to be fair, winter's respite is very unneeded for the majority of content in pve. it is so easy to over heal and it is mainly good for things like vcrhm cause they heal is nice. most normal trials is really easy to solo heal as a casual player and vet trials isn't too hard with a moderate amount of efficiency
YandereGirlfriend wrote: »Someone's build is always nerfed whenever changes are made. That is to be expected since balance changes are zero-sum.
I view the scaling updates as extremely positive but I do always feel for those who have to change their builds.
Proc sets were already really bad in PvE, mainly because they can't crit. This change is a further nerf when the combat change preview alleged that the update would result in a slight boost for proc sets in PvE:
"The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats."
YandereGirlfriend wrote: »Someone's build is always nerfed whenever changes are made. That is to be expected since balance changes are zero-sum.
I view the scaling updates as extremely positive but I do always feel for those who have to change their builds.
Proc sets were already really bad in PvE, mainly because they can't crit. This change is a further nerf when the combat change preview alleged that the update would result in a slight boost for proc sets in PvE:
"The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats."
Yep, that's why no one uses Relequen.
penguin_zombies wrote: »"The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats."
" You must have 38,350 Max Magicka or Stamina to reach the original value of many sets."
Do normal PvE players have that high magicka/stamina?
colossalvoids wrote: »Pretty funny when they're talking about the floors and cellings, than immediately make some changes that are buffs for the celling and a nerfs for the floor lmao. Sure it's about pvp but can we finally start balancing via battle spirit for a change.
penguin_zombies wrote: »"The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats."
" You must have 38,350 Max Magicka or Stamina to reach the original value of many sets."
Do normal PvE players have that high magicka/stamina? Cause this seems like it was toted as a buff to PvE builds, but you'd need to start hitting almost 40k stam/mag for it to at all be a buff.
YandereGirlfriend wrote: »Someone's build is always nerfed whenever changes are made. That is to be expected since balance changes are zero-sum.
I view the scaling updates as extremely positive but I do always feel for those who have to change their builds.
Proc sets were already really bad in PvE, mainly because they can't crit. This change is a further nerf when the combat change preview alleged that the update would result in a slight boost for proc sets in PvE:
"The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats."
Yep, that's why no one uses Relequen.
Wait... you can very much use relequen on most bossfights. Is this sarcasm?
penguin_zombies wrote: »"The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats."
" You must have 38,350 Max Magicka or Stamina to reach the original value of many sets."
Do normal PvE players have that high magicka/stamina? Cause this seems like it was toted as a buff to PvE builds, but you'd need to start hitting almost 40k stam/mag for it to at all be a buff.
penguin_zombies wrote: »
FrancisCrawford wrote: »You must have 5,478 Weapon or Spell Damage to reach the original value of many sets.
My standard overland/easy dungeon XP farming build features:
- Grothdarr
- Mad Tinkerer
- Overwhelming Surge
The first character I checked has 3503 Spell Power with Critical Surge active. Other characters might have 2955, as I typically don't chug expensive potions.
Admittedly, I could increase those figures with Spell Power enchantments and a change in Mundus stone -- but as it stands that's quite a nerf. And the CP change is of course another nerf.
In more challenging content I typically use a monster set (Maw of the Infernal or some other proc set) and a Maelstrom staff, so those builds have been nerfed too.