Lady_Rosabella wrote: »Completed writs quests, in Leyawiin, to get a layout of the crafting stations but did not find a writ turn-in area in the city. Will you be putting those in the city? It's crazy to have the convenience of doing the writs there and then have to travel to another zone to turn in your writs.
There is a writ turn in. I can't remember exactly where; the map didn't update with quest markers until I got closer to it but it's not too far away from the crafting area and wasn't through any doors. It's a line of boxes in little spots that look like vendor stalls along a wall. I love it. I'll probably be moving my characters here.
I've put this in the Blackwood quests thread because there isn't an official thread for feedback on the new tutorial quest.
HumbleThaumaturge wrote: »
Other observations:
- The newer tutorials had armor pieces (light, medium, and heavy) lying around. I did not find any such armor pieces in this tutorial (in racks or on tables), but I did get some armor pieces from urns and pots. Did I just not see the armor pieces? Are they somewhere out in the open waiting to be picked up?
- It might be good to have one Simple chest to lockpick, but I suppose that might be trivial compared to the more important learning?
GoldenBanjo wrote: »found a bug with 'the ghostwriter of giovesse' quest. can progress as the area i need to interact with is in the ground
RaddlemanNumber7 wrote: »HumbleThaumaturge wrote: »
Other observations:
- The newer tutorials had armor pieces (light, medium, and heavy) lying around. I did not find any such armor pieces in this tutorial (in racks or on tables), but I did get some armor pieces from urns and pots. Did I just not see the armor pieces? Are they somewhere out in the open waiting to be picked up?
- It might be good to have one Simple chest to lockpick, but I suppose that might be trivial compared to the more important learning?
There is a whole room full of armour. You may have missed it because that is where the tutorial directs us to sneak past the golem who is banging on the armoury door. The door to the armoury room is locked, providing a chance to use the lock picks found from looting urns (or just pressing R). A bit of bad design there I think, unless they're actually trying to train the players to ignore the in-game instructions and the white arrows, and just explore everything for themselves.
RaddlemanNumber7 wrote: »I chose to port out from the new tutorial to Stros M'Kai, arriving on the docks. This points the new player at the quest giver Captain Kaleen. The hooded figure is nowhere to be seen. If the new player takes Kaleen's quests, and follows that questline from Stros to Betnikh, and then goes on to Daggerfall, they will at last meet the hooded figure. If the player then does the Soul Shriven in Coldharbour quest, as I did, this will drop them right back where they started in Stros M'Kai. What a confusing mess.
RaddlemanNumber7 wrote: »HumbleThaumaturge wrote: »
Other observations:
- The newer tutorials had armor pieces (light, medium, and heavy) lying around. I did not find any such armor pieces in this tutorial (in racks or on tables), but I did get some armor pieces from urns and pots. Did I just not see the armor pieces? Are they somewhere out in the open waiting to be picked up?
- It might be good to have one Simple chest to lockpick, but I suppose that might be trivial compared to the more important learning?
There is a whole room full of armour. You may have missed it because that is where the tutorial directs us to sneak past the golem who is banging on the armoury door. The door to the armoury room is locked, providing a chance to use the lock picks found from looting urns (or just pressing R). A bit of bad design there I think, unless they're actually trying to train the players to ignore the in-game instructions and the white arrows, and just explore everything for themselves.
RaddlemanNumber7 wrote: »HumbleThaumaturge wrote: »
Other observations:
- The newer tutorials had armor pieces (light, medium, and heavy) lying around. I did not find any such armor pieces in this tutorial (in racks or on tables), but I did get some armor pieces from urns and pots. Did I just not see the armor pieces? Are they somewhere out in the open waiting to be picked up?
- It might be good to have one Simple chest to lockpick, but I suppose that might be trivial compared to the more important learning?
There is a whole room full of armour. You may have missed it because that is where the tutorial directs us to sneak past the golem who is banging on the armoury door. The door to the armoury room is locked, providing a chance to use the lock picks found from looting urns (or just pressing R). A bit of bad design there I think, unless they're actually trying to train the players to ignore the in-game instructions and the white arrows, and just explore everything for themselves.
Why so gloomy Blackwood? Needs more sunshine, makes me sad.
Invisible walls everywhere.
/end critique
Some general feedback:
I ran around the zone and I constantly felt like there's nothing there. More towards the Cyrodiil/Leyawiin side it seemed like there were large open spaces without anything besides plants. No critters, no enemies; The zone feels empty.
Most of the enemies are in the swampy places to the east, but even then there are large stretches, off the roads, that were surprisingly empty.
I'll go back in later, maybe take some pictures of places that need some life added to them.
Resource nodes and critters are not yet fully implemented across the entirety of Blackwood.
They aren't done...Resource nodes and critters are not yet fully implemented across the entirety of Blackwood.
Frankly, I don't think they are ready for PTS, yet. I think they needed a week or two more to finish up a little more. I am half surprised that they don't have placeholder VO, still.
Narvuntien wrote: »Why so gloomy Blackwood? Needs more sunshine, makes me sad.
Invisible walls everywhere.
/end critique
I came here to post this basically, it's much too grey and grey-green. It is missing that pop of colour that zones like Summerset and Elseweyr have.
I can see how this zones climate is very wet. I think it maybe needs some autumn colour or some kind of colourful flower to break up the monotony. Even like white lilies everywhere or something just to give it another colour.
I haven't travelled the whole zone but i"ll get there eventually.
I dont think that is Zenithar. It is probably Kaladas, as he is depicted with the Mace of the Crusader that was given to him by Zenithar.RemanCyrodiil_I wrote: »Hope this doesn't come across as pedantic nitpicking, but please could you provide a worm incentive to the annoying crow that's permanently sat on Zenithar's head to get it to move to a more suitable perching location?
I was looking forward to appreciating this beautiful statue that the team has created every time that I pass it, but the crow is very distracting and seems inappropriately placed (and makes a lot of annoying caw caws!) that's already surprisingly annoying.
please remove birb.