There is an easy solution to the whole problem. The Devs, if they choose to do it, is finally separate PVP from PVE. That means all items and item set will be nerfed to the ground in PVP while being super buffed in PVE.
daemondamian wrote: »There is an easy solution to the whole problem. The Devs, if they choose to do it, is finally separate PVP from PVE. That means all items and item set will be nerfed to the ground in PVP while being super buffed in PVE.
As a player with multiple characters that plays as the healing role in PVE pugs/groups, this thread has me confused and concerned.
Aside from my templar healer my others use winter's respite & or hiti's hearth (with FGP, jorvulds, SPC or hollowfang) which compensate for the lack of a burst heal.
Would the effectiveness of these sets now depend on how much magicka or how much health the specific character has?
If so does that mean dropping one of the proc sets to slot a max attribute set?
Will this kill the current Hollowfang/Spell Power Cure meta?
I've grudgingly come to accept that my pve dps characters are subject to changes that happen due to balancing for pvp players but now this could affect pve healers and tanks(?) too? O_o
relentless_turnip wrote: »Nirnstorm just confirmed that crimson and thews will scale off of max health or resistances 👍
PizzaCat82 wrote: »So this PVP change is going to affect every PVE proc set in the game? Zaans, Velidreath, All the monster sets that were tooled for PVE are now going to be nerfed because of PVP.
Great.
relentless_turnip wrote: »How could a game be balanced when you want to be a tank that does damage in PvP. The game needs to be balanced on some sort of scale where the more survivability you have the less damage you do and vice versa. They have been doing this for a while now and I think most are over the moon about these changes. You can still play a support role in PvP and be very useful. You will sacrifice damage to do so. Just as a DD will sacrifice survivability to do damage.
[snip] Procs making damage dealers tanky is no different than giving tanks free damage. It's still just stacking one stat and getting everything else for free. Y'all thought unkillable tanks were bad, now we have unkillable damage dealers with healing, mobility, damage and mitigation all scaling off their offensive stats.relentless_turnip wrote: »Stamina builds don't stack their stamina pools. Damage scales poorly with stamina. This isn't true for magicka. So if they specifically wanted to build for a healing proc set they are further sacrificing damage. Where as a magicka build would gain damage and healing with this investment. I am not claiming this creates balance, but we have no idea if it causes imbalance yet either.
...Stamina builds don't stack Stamina? So what exactly do they spend their attribute points and armor glyphs on then, Magicka? You might want to read the Combat Preview again; healing from procs will scale with Stamina OR Magicka, whichever is higher. And why would damage scale more poorly with Stamina than with Magicka? Both scale damage from skills at a rate of 1050 Stamina or Magicka to 100 W/S Damage.
This just reads like more excuses being made on Stamina's behalf, it's frustrating to see Stamina players trying to justify this nonsense. Stamina is already the meta, with more armor, sprinting, rolling, blocking, breaking free, more damage against Magicka builds, when they already have less armor, a better heal from Vigor when Magicka is supposed to be the go-to for healing, and zero penalties when the other two armors have several. Magicka builds can't afford to stack only Magicka, Heavy armor users can't get away with just stacking Health anymore, both need to take some stamina for mobility, mitigation and breaking free, but where is the tradeoff being made for Stamina builds? Can't wait for someone to tell me all about the extremely nuanced and difficult decision making that goes into stacking one stat for literally everything.Artorias24 wrote: »Anyone disliking this just expose themself as getting carried by full procs
Right, because I don't want to see the exact same meta we just had, but with even more damage, I must love procs. The only ones excited about this change are those looking forward to abusing stat-stacking with procs.
relentless_turnip wrote: »Nirnstorm just confirmed that crimson and thews will scale off of max health or resistances 👍https://youtu.be/4zynSh403cQ