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Regarding Proc sets now scaling off Max Stats

  • daemondamian
    daemondamian
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    Stevie6 wrote: »
    There is an easy solution to the whole problem. The Devs, if they choose to do it, is finally separate PVP from PVE. That means all items and item set will be nerfed to the ground in PVP while being super buffed in PVE.

    As a player with multiple characters that plays as the healing role in PVE pugs/groups, this thread has me confused and concerned.

    Aside from my templar healer my others use winter's respite & or hiti's hearth (with FGP, jorvulds, SPC or hollowfang) which compensate for the lack of a burst heal.

    Would the effectiveness of these sets now depend on how much magicka or how much health the specific character has?

    If so does that mean dropping one of the proc sets to slot a max attribute set?

    Will this kill the current Hollowfang/Spell Power Cure meta?

    I've grudgingly come to accept that my pve dps characters are subject to changes that happen due to balancing for pvp players but now this could affect pve healers and tanks(?) too? O_o
  • ealdwin
    ealdwin
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    Stevie6 wrote: »
    There is an easy solution to the whole problem. The Devs, if they choose to do it, is finally separate PVP from PVE. That means all items and item set will be nerfed to the ground in PVP while being super buffed in PVE.

    As a player with multiple characters that plays as the healing role in PVE pugs/groups, this thread has me confused and concerned.

    Aside from my templar healer my others use winter's respite & or hiti's hearth (with FGP, jorvulds, SPC or hollowfang) which compensate for the lack of a burst heal.

    Would the effectiveness of these sets now depend on how much magicka or how much health the specific character has?

    If so does that mean dropping one of the proc sets to slot a max attribute set?

    Will this kill the current Hollowfang/Spell Power Cure meta?

    I've grudgingly come to accept that my pve dps characters are subject to changes that happen due to balancing for pvp players but now this could affect pve healers and tanks(?) too? O_o

    We’ll have to wait and see when the patch notes are released. But, based on the combat preview, heals from procs will scale from either magicka or stamina, whichever is higher (As they should). What that scaling will look like is yet yo be seen, but if the preview is correct, there may be a chance to get more healing power from sets like Winter’s Respite in PVE than currently can.

    You may end up having to drop one of the procs for a stat set, but we’ll have to wait and see.
  • Joy_Division
    Joy_Division
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    Nirnstorm just confirmed that crimson and thews will scale off of max health or resistances 👍

    That's not something I'd celebrate.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • PizzaCat82
    PizzaCat82
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    So this PVP change is going to affect every PVE proc set in the game? Zaans, Velidreath, All the monster sets that were tooled for PVE are now going to be nerfed because of PVP.

    Great.
  • ealdwin
    ealdwin
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    PizzaCat82 wrote: »
    So this PVP change is going to affect every PVE proc set in the game? Zaans, Velidreath, All the monster sets that were tooled for PVE are now going to be nerfed because of PVP.

    Great.

    Keep in mind, until the patch notes are released and we can get on the pts, we won't know the full effect. The combat preview suggests that the changes may result in a buff for proc sets in PVE and a nerf in PVP. That may or may not be the actual case.
  • relentless_turnip
    relentless_turnip
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    Sangwyne wrote: »
    How could a game be balanced when you want to be a tank that does damage in PvP. The game needs to be balanced on some sort of scale where the more survivability you have the less damage you do and vice versa. They have been doing this for a while now and I think most are over the moon about these changes. You can still play a support role in PvP and be very useful. You will sacrifice damage to do so. Just as a DD will sacrifice survivability to do damage.

    [snip] Procs making damage dealers tanky is no different than giving tanks free damage. It's still just stacking one stat and getting everything else for free. Y'all thought unkillable tanks were bad, now we have unkillable damage dealers with healing, mobility, damage and mitigation all scaling off their offensive stats.
    Stamina builds don't stack their stamina pools. Damage scales poorly with stamina. This isn't true for magicka. So if they specifically wanted to build for a healing proc set they are further sacrificing damage. Where as a magicka build would gain damage and healing with this investment. I am not claiming this creates balance, but we have no idea if it causes imbalance yet either.

    ...Stamina builds don't stack Stamina? So what exactly do they spend their attribute points and armor glyphs on then, Magicka? You might want to read the Combat Preview again; healing from procs will scale with Stamina OR Magicka, whichever is higher. And why would damage scale more poorly with Stamina than with Magicka? Both scale damage from skills at a rate of 1050 Stamina or Magicka to 100 W/S Damage.

    This just reads like more excuses being made on Stamina's behalf, it's frustrating to see Stamina players trying to justify this nonsense. Stamina is already the meta, with more armor, sprinting, rolling, blocking, breaking free, more damage against Magicka builds, when they already have less armor, a better heal from Vigor when Magicka is supposed to be the go-to for healing, and zero penalties when the other two armors have several. Magicka builds can't afford to stack only Magicka, Heavy armor users can't get away with just stacking Health anymore, both need to take some stamina for mobility, mitigation and breaking free, but where is the tradeoff being made for Stamina builds? Can't wait for someone to tell me all about the extremely nuanced and difficult decision making that goes into stacking one stat for literally everything.
    Artorias24 wrote: »
    Anyone disliking this just expose themself as getting carried by full procs :D

    Right, because I don't want to see the exact same meta we just had, but with even more damage, I must love procs. The only ones excited about this change are those looking forward to abusing stat-stacking with procs.

    I play all classes... [snip] Stamina characters don't stack stamina past 30k. They stack WD... Magicka stack magicka as they gain almost as much damage from doing so as they would stacking SD.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on April 19, 2021 3:26PM
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for rule violations, mostly Baiting. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.

    You are welcome to review the Community Rules here.
    Staff Post
  • anvilbert
    anvilbert
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    Simple pvp sets in pvp areas, pve sets in pve areas don’t let them cross over, follow the lead of other developers.
  • Lixiviant
    Lixiviant
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    Bottom line, even with the problems, I'll still play the game and resub for ESO Plus.
  • Lixiviant
    Lixiviant
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    I've given up trying to keep up with the changes to the equipment and builds.
  • Goregrinder
    Goregrinder
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    Nirnstorm just confirmed that crimson and thews will scale off of max health or resistances 👍
    https://youtu.be/4zynSh403cQ

    If this goes live, then my Harbinger Necro is definitely getting dusted off. I guess I better finish farming Crimson gear!
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