ZOS_BrianWheeler wrote: »The growing concerns over the “proc set meta” for the past few updates has not fallen on deaf ears. We understand the frustration of feeling required to run these types of sets and fighting against them in PVP. These sets are seen as “free” sources of damage, healing and survivability, all of which come with minimal tradeoffs.
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With that stated, in Update 30 we are making all item sets that deal damage or heal scale with player stats. You will need to make a conscious build choice when looking at which item sets to include in your build, rather than simply equipping three proc sets for that aforementioned “free damage”. Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher.
From the U30 Combat Preview:ZOS_BrianWheeler wrote: »The growing concerns over the “proc set meta” for the past few updates has not fallen on deaf ears. We understand the frustration of feeling required to run these types of sets and fighting against them in PVP. These sets are seen as “free” sources of damage, healing and survivability, all of which come with minimal tradeoffs.
...
With that stated, in Update 30 we are making all item sets that deal damage or heal scale with player stats. You will need to make a conscious build choice when looking at which item sets to include in your build, rather than simply equipping three proc sets for that aforementioned “free damage”. Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher.
So let me get this straight, a build that invests in survivability getting free damage is unacceptable, but a build that invests only in damage getting free survivability is perfectly fine? Stamina is already the meta in PvP and has Vigor to fall back on, Magicka builds have shields, but Healers normally have to invest in recovery to sustain their skills and even then they're hard-pressed to survive being focused in PvP. We just came out of a meta in which healing was so overtuned you could hardly put a dent in some players while they proceeded to mow down anyone who wasn't wearing procs, and now offensive stats are going to scale healing from them too?
I'm sure there's no way in which this could possibly go wrong.
phaneub17_ESO wrote: »I read it as "screw you pve tanks for investing in health"
From the U30 Combat Preview:ZOS_BrianWheeler wrote: »The growing concerns over the “proc set meta” for the past few updates has not fallen on deaf ears. We understand the frustration of feeling required to run these types of sets and fighting against them in PVP. These sets are seen as “free” sources of damage, healing and survivability, all of which come with minimal tradeoffs.
...
With that stated, in Update 30 we are making all item sets that deal damage or heal scale with player stats. You will need to make a conscious build choice when looking at which item sets to include in your build, rather than simply equipping three proc sets for that aforementioned “free damage”. Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher.
So let me get this straight, a build that invests in survivability getting free damage is unacceptable, but a build that invests only in damage getting free survivability is perfectly fine? Stamina is already the meta in PvP and has Vigor to fall back on, Magicka builds have shields, but Healers normally have to invest in recovery to sustain their skills and even then they're hard-pressed to survive being focused in PvP. We just came out of a meta in which healing was so overtuned you could hardly put a dent in some players while they proceeded to mow down anyone who wasn't wearing procs, and now offensive stats are going to scale healing from them too?
I'm sure there's no way in which this could possibly go wrong.
This game always picks on tanks, so I'm not surprised. I personally have already had enough and quit my tank in PvP. I'm done with them finding a way to destroy every defense that worked half decently I could come up with. Their idea of a tank is someone who just runs around in PvP and does low damage and lives a half second longer than others before they are melted.
relentless_turnip wrote: »From the U30 Combat Preview:ZOS_BrianWheeler wrote: »The growing concerns over the “proc set meta” for the past few updates has not fallen on deaf ears. We understand the frustration of feeling required to run these types of sets and fighting against them in PVP. These sets are seen as “free” sources of damage, healing and survivability, all of which come with minimal tradeoffs.
...
With that stated, in Update 30 we are making all item sets that deal damage or heal scale with player stats. You will need to make a conscious build choice when looking at which item sets to include in your build, rather than simply equipping three proc sets for that aforementioned “free damage”. Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher.
So let me get this straight, a build that invests in survivability getting free damage is unacceptable, but a build that invests only in damage getting free survivability is perfectly fine? Stamina is already the meta in PvP and has Vigor to fall back on, Magicka builds have shields, but Healers normally have to invest in recovery to sustain their skills and even then they're hard-pressed to survive being focused in PvP. We just came out of a meta in which healing was so overtuned you could hardly put a dent in some players while they proceeded to mow down anyone who wasn't wearing procs, and now offensive stats are going to scale healing from them too?
I'm sure there's no way in which this could possibly go wrong.
This game always picks on tanks, so I'm not surprised. I personally have already had enough and quit my tank in PvP. I'm done with them finding a way to destroy every defense that worked half decently I could come up with. Their idea of a tank is someone who just runs around in PvP and does low damage and lives a half second longer than others before they are melted.
How could a game be balanced when you want to be a tank that does damage in PvP. The game needs to be balanced on some sort of scale where the more survivability you have the less damage you do and vice versa. They have been doing this for a while now and I think most are over the moon about these changes. You can still play a support role in PvP and be very useful. You will sacrifice damage to do so. Just as a DD will sacrifice survivability to do damage.
relentless_turnip wrote: »Amazing change IMO. They did mention some sets would scale with health. I imagine thews and crimson will fall into this category. Probably best to wait until the patch notes are posted before making any judgement though...
Edit: they also said healing sets would scale with stam or mag, allowing you to further apecialize your role.
relentless_turnip wrote: »You can still play a support role in PvP and be very useful. You will sacrifice damage to do so. Just as a DD will sacrifice survivability to do damage.
relentless_turnip wrote: »Amazing change IMO. They did mention some sets would scale with health. I imagine thews and crimson will fall into this category. Probably best to wait until the patch notes are posted before making any judgement though...
Edit: they also said healing sets would scale with stam or mag, allowing you to further apecialize your role.
...You realize that Weapon and Spell damage will now scale both the amount of damage and healing that Crimson does, right? The amount of healing you receive from Crimson is contingent on the amount of damage it does, and because "Damage sets will scale with Spell or Weapon damage", the damage it deals, and thus its healing, is now based on your Weapon and Spell damage. Weapon and Spell damage will now also scale the damage from proc sets like Venomous Smite or Caluurion's Legacy, which, I might add, now also scale from Malacath (previously impossible because you had to crit to proc them) when used with something like Critical Charge or Cloak. Buckle up folks.
relentless_turnip wrote: »Amazing change IMO. They did mention some sets would scale with health. I imagine thews and crimson will fall into this category. Probably best to wait until the patch notes are posted before making any judgement though...
Edit: they also said healing sets would scale with stam or mag, allowing you to further apecialize your role.
...You realize that Weapon and Spell damage will now scale both the amount of damage and healing that Crimson does, right? The amount of healing you receive from Crimson is contingent on the amount of damage it does, and because "Damage sets will scale with Spell or Weapon damage", the damage it deals, and thus its healing, is now based on your Weapon and Spell damage. Weapon and Spell damage will now also scale the damage from proc sets like Venomous Smite or Caluurion's Legacy, which, I might add, now also scale from Malacath (previously impossible because you had to crit to proc them) when used with something like Critical Charge or Cloak. Buckle up folks.relentless_turnip wrote: »You can still play a support role in PvP and be very useful. You will sacrifice damage to do so. Just as a DD will sacrifice survivability to do damage.
Right, except that DDs don't actually sacrifice squat now. Heals/Shields/Vigor scale off of offensive stats, sprinting/rolling/blocking scale off of offensive stats, both Crimson's damage and healing scales off of offensive stats, all healing proc sets now scale off of offensive stats, and damage proc sets now scale off of offensive stats. Damage scales mobility, mitigation from blocking/rolling, healing, shielding, and probably damage too, not sure about that last one, I'd have to check. Meanwhile, Health scales... what exactly? Ravenous Goliath, Gripping Shards, and Thews are about the only things that scale their damage based off Health now, and they should be changed too.
relentless_turnip wrote: »Edit: also the way they scale isn't effecting their proc condition as you seem to suggest on your comments about malacath. Unless I misunderstood, you will still need to crit to activate sets with these proc conditions and malacath makes this impossible.
relentless_turnip wrote: »Edit: also the way they scale isn't effecting their proc condition as you seem to suggest on your comments about malacath. Unless I misunderstood, you will still need to crit to activate sets with these proc conditions and malacath makes this impossible.
Malacath was changed. Apparently it now grants 16% increased damage, but only reduces crit chance by 50% instead of making it impossible. Like I mentioned, people can now use Malacath with skills like Critical Charge or Cloak to proc Venomous Smite or Caluurion's Legacy. Those sets will now scale off both Malacath AND Weapon/Spell damage.
la/ha boosting cp skills. and the two undaunted sets, way of fire, storm master, poisoneous serpent, etc might scale with offensive stats?
will have to make a build and see how high we can lift the LA/HA spammer dps floor... for science..
It doesn't matter how well they scale, healing from procs shouldn't scale from offensive stats at all. Stacking damage and getting free durability is no different than stacking durability and getting free damage; now anyone can just stack one stat and get everything else for no investment. Stamina gives damage, mobility, sustain, mitigation (from blocking or rolling) and now healing from procs too; Stamina was already the meta, why does it need to be the One Stat to Rule Them All?PTS hasn't even started yet. We don't even know how well proc sets scale, [snip]
Yes, something like Crimson will now probably scale with your highest offensive stat. Okay.
And Caluurion and Venomous Smite also still won't work well with Malacath's because Malacath's reduces your crit chance by a flat 50%, so your Caluurion's or Venomous smite will proc way less (unless you are a nightblade with a guaranteed crit). I would guess that other proc sets will still be more useful when using Malacath's .
And these setups will lack defense and sustain, so there is no real issue.
relentless_turnip wrote: »Amazing change IMO. They did mention some sets would scale with health. I imagine thews and crimson will fall into this category. Probably best to wait until the patch notes are posted before making any judgement though...
Edit: they also said healing sets would scale with stam or mag, allowing you to further apecialize your role.
...You realize that Weapon and Spell damage will now scale both the amount of damage and healing that Crimson does, right? The amount of healing you receive from Crimson is contingent on the amount of damage it does, and because "Damage sets will scale with Spell or Weapon damage", the damage it deals, and thus its healing, is now based on your Weapon and Spell damage. Weapon and Spell damage will now also scale the damage from proc sets like Venomous Smite or Caluurion's Legacy, which, I might add, now also scale from Malacath (previously impossible because you had to crit to proc them) when used with something like Critical Charge or Cloak. Buckle up folks.relentless_turnip wrote: »You can still play a support role in PvP and be very useful. You will sacrifice damage to do so. Just as a DD will sacrifice survivability to do damage.
Right, except that DDs don't actually sacrifice squat now. Heals/Shields/Vigor scale off of offensive stats, sprinting, rolling, blocking scale off of offensive stats, both Crimson's damage and healing scales off of offensive stats, all healing proc sets now scale off of offensive stats, and damage proc sets now scale off of offensive stats. Damage scales mobility, mitigation from blocking/rolling, healing, shielding, and probably damage too, not sure about that last one, I'd have to check. This is on top of Medium armor granting block cost reduction, AOE damage reduction after rolling, and having an innate 20% AOE damage reduction skill, with zero downsides. What exactly is the tradeoff here?
It doesn't matter how well they scale, healing from procs shouldn't scale from offensive stats at all. Stacking damage and getting free durability is no different than stacking durability and getting free damage; now anyone can just stack one stat and get everything else for no investment. Stamina gives damage, mobility, sustain, mitigation (from blocking or rolling) and now healing from procs too; Stamina was already the meta, why does it need to be the One Stat to Rule Them All?PTS hasn't even started yet. We don't even know how well proc sets scale, [snip]You folks complained back when Crimson didn't scale at all, and suddenly now everyone is fine with damage scaling your survivability and damage from it too?Yes, something like Crimson will now probably scale with your highest offensive stat. Okay.Critical Charge exists. A 2H skill that anyone can grab. And a gapcloser. Good luck escaping now. Venomous Smite has more damage/s than Syvarra's and the DOT lasts longer, too, the only thing keeping it in check was that Malacath couldn't scale it, and now both Malacath AND W/S damage will scale it.And Caluurion and Venomous Smite also still won't work well with Malacath's because Malacath's reduces your crit chance by a flat 50%, so your Caluurion's or Venomous smite will proc way less (unless you are a nightblade with a guaranteed crit). I would guess that other proc sets will still be more useful when using Malacath's .Ah yes, it's not like anyone can just slap on Crimson, another proc set. No, they'd never do that, since when have players exploited something like that before? Am in awe at the extremely difficult decisions being made here and the sheer amount of nuance that exists in just stacking one stat and getting literally everything you need from procs. Very different from the last PvP meta where people stacked one stat and got everything else they needed from procs. *Cough*And these setups will lack defense and sustain, so there is no real issue.