Jeffrey530 wrote: »RedFireDisco wrote: »Snares on NPCs are ridiculous and add NOTHING to the fun of this game which theoretically is supposed to be... Fun.
Nothing like rolling a level 10 character running to a dolmen on your super slow character because you can run faster than your 5 day old horse that is as quick as a snail imitating a tortoise, only to "run" passed a hiding NPC who swipes you from 10 feet away (somehow) thusly slowing you to an almost halt.
Real fun.
Then you miss the dolmen.
But, git gud. Derp. Just slot a snare removal you don't have access to for another 30 hours of gaming on your spacious bars.
Winner winner chicken dinner.
Yea what do you expect a level 10 character can do?
My level 10 character got killed by a npc, so should I come to the forum and whine about how npcs should not have any health damaging skills then? since my char doesn't have access to any heals yet. lol nice logic.
marshill88 wrote: »if ZOS is going to keep the inordinate amount of annoying repulsive snares, it should give us more ways to deal with them. For example, how many classes have a "PURGE" ability? Problem is that it purges existing negative effects only with no duration.
Classes need a purge ability that applies a 2-3 second INVULNERABILITY to snares and not just purge the existing ones.
The snares are excessive and just awful in this game. Way, way too many and only very limited ways to deal with them.
spartaxoxo wrote: »marshill88 wrote: »if ZOS is going to keep the inordinate amount of annoying repulsive snares, it should give us more ways to deal with them. For example, how many classes have a "PURGE" ability? Problem is that it purges existing negative effects only with no duration.
Classes need a purge ability that applies a 2-3 second INVULNERABILITY to snares and not just purge the existing ones.
The snares are excessive and just awful in this game. Way, way too many and only very limited ways to deal with them.
Psijic order has a skill called race against time that does exactly that...
This is my biggest gripe with the game BY FAR: snares! Remove them all from the game. They disrupt the game flow in a horrible manner. EVERY SINGLE NPC has a snare ability and they just draw out the fight unnecessarily. Note that I'm NOT referring to shield bash, teleport strikes or other "abilities" that are native to the npc class/playstyle. I'm talking about, for instance, enemies who "blow up" and have a snare pool the size of the Pacific Ocean! I don't want to spend the next 10-20 seconds trying to get out of the damn snare pool! ANYTHING that hinders the battle flow is NOT a good thing!
I understand the need to make the fights more challenging but an npc with 30k-60k health will not pose a threat of any kind no matter what skills you give it. You're just drawing out the fight with snares and it's extremely frustrating to be spam snared by group mobs. I've lost count of how many snare forms there are in this game but some that come to mind are: snare pools, roots/thorns, chilled, "rune cage", THE WOLF, etc. I don't know the names of all snares but I have the visuals are very much alive and well in my brain.
Snares are the main reason why I've been playing PvE less and less. I DESPISE stupid mechanics that destroy the battle flow and ZOS has taken snares to beyond space and infinity. PLEASE REMOVE SNARES FROM THE GAME!! I want to play PvE again without experiencing the frustration that makes me toxic beyond belief and makes me want to b*** m* b***** o**!
Jem_Kindheart wrote: »Not for nothing but the snares are indeed a bit overdone in pve overland. I've been doing zone story quests on alts for skill points again as the new armor passive system eats a lot of points. It's not really "fun" by any definition to spend a significant portion of quest time stuck in snares.
Yes there's the passive that helps if you're in light armor, and yes there's the psijic skill if you wanna spend a whole day getting that and also keep it slotted. But otherwise you're kinda just at the mercy of it. If all is going well, you have enough stam to break free AND that the break free even activates lol. (I've noticed an odd amount of times it doesn't even register.)
So yeah, it's at least a mild annoyance, and no I hold zero hopes that ZoS will do anything about it lol.
This is one of the reasons I quit GW2, they were just everywhere. You couldn't run through a zone without getting whiplash. A lot of MMOs have this as a way to get players to do content. I just think it's ignorant of how players actually play though. I'm not going to kill trash mobs as I grind delves for skyshards, sorry just not. For those devs, if you don't want me to rush through things, then don't design the system in a way that I have to.
I can understand some snares here and I find ESO largely bearable, but I agree, it's a nuisance. I'd take mobs giving up a chase sooner over less snares, personally.
aipex8_ESO wrote: »This is one of the reasons I quit GW2, they were just everywhere. You couldn't run through a zone without getting whiplash. A lot of MMOs have this as a way to get players to do content. I just think it's ignorant of how players actually play though. I'm not going to kill trash mobs as I grind delves for skyshards, sorry just not. For those devs, if you don't want me to rush through things, then don't design the system in a way that I have to.
I can understand some snares here and I find ESO largely bearable, but I agree, it's a nuisance. I'd take mobs giving up a chase sooner over less snares, personally.
And I'm the guy that comes behind you who wants to play the delve immersively and fight the mobs, but they are all running around the delve unattackable because of you. I find that more annoying than snares. Just saying.
This is my biggest gripe with the game BY FAR: snares! Remove them all from the game. They disrupt the game flow in a horrible manner. EVERY SINGLE NPC has a snare ability and they just draw out the fight unnecessarily. Note that I'm NOT referring to shield bash, teleport strikes or other "abilities" that are native to the npc class/playstyle. I'm talking about, for instance, enemies who "blow up" and have a snare pool the size of the Pacific Ocean! I don't want to spend the next 10-20 seconds trying to get out of the damn snare pool! ANYTHING that hinders the battle flow is NOT a good thing!
I understand the need to make the fights more challenging but an npc with 30k-60k health will not pose a threat of any kind no matter what skills you give it. You're just drawing out the fight with snares and it's extremely frustrating to be spam snared by group mobs. I've lost count of how many snare forms there are in this game but some that come to mind are: snare pools, roots/thorns, chilled, "rune cage", THE WOLF, etc. I don't know the names of all snares but I have the visuals are very much alive and well in my brain.
Snares are the main reason why I've been playing PvE less and less. I DESPISE stupid mechanics that destroy the battle flow and ZOS has taken snares to beyond space and infinity. PLEASE REMOVE SNARES FROM THE GAME!! I want to play PvE again without experiencing the frustration that makes me toxic beyond belief and makes me want to b*** m* b***** o**!
Goregrinder wrote: »Goregrinder wrote: »Snares, roots, stuns, CC in general have been a staple part of MMORPG's since the 90's, and ESO is an MMORPG. The game offers players ways to hard and soft counter CC's, and is a contributing factor to the player skill ceiling in PVP.
I'm not talking about pvp, I'm talking about npc's using snares or blowing up into a snare. And just because games have implemented this demented feature does NOT make it a good one! Again, disrupting the battle flow is never a good thing. There has to be other ways to make fights actually challenging instead of aggravating.
It's not actually disrupting the flow of combat, it's simply just part of the flow of combat. Getting interrupted or temporarily stopped is just the nature of NPC's. Since they can't ever be as smart as a human character, they have to have some sort of action that can counter what the player is doing.
So this is acceptable to you: an npc blowing up, creating a snare pool the size of an ocean which takes you 10-20 seconds to get out of? Or when you're about to fight some npc's and you get snared. 3-6 seconds later when you're out of it, you get snared again. You view this as a natural flow of the battle system? Really?