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Remove all snares from the game

  • RedFireDisco
    RedFireDisco
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    Jeffrey530 wrote: »
    Snares on NPCs are ridiculous and add NOTHING to the fun of this game which theoretically is supposed to be... Fun.

    Nothing like rolling a level 10 character running to a dolmen on your super slow character because you can run faster than your 5 day old horse that is as quick as a snail imitating a tortoise, only to "run" passed a hiding NPC who swipes you from 10 feet away (somehow) thusly slowing you to an almost halt.

    Real fun.

    Then you miss the dolmen.

    But, git gud. Derp. Just slot a snare removal you don't have access to for another 30 hours of gaming on your spacious bars.

    Winner winner chicken dinner.

    Yea what do you expect a level 10 character can do?

    My level 10 character got killed by a npc, so should I come to the forum and whine about how npcs should not have any health damaging skills then? since my char doesn't have access to any heals yet. lol nice logic.

    Be fun. That's what I expect
  • spartaxoxo
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    marshill88 wrote: »
    if ZOS is going to keep the inordinate amount of annoying repulsive snares, it should give us more ways to deal with them. For example, how many classes have a "PURGE" ability? Problem is that it purges existing negative effects only with no duration.

    Classes need a purge ability that applies a 2-3 second INVULNERABILITY to snares and not just purge the existing ones.

    The snares are excessive and just awful in this game. Way, way too many and only very limited ways to deal with them.

    Psijic order has a skill called race against time that does exactly that...
  • rpa
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    How about making target dummies drop some loot, exp and gold. That way people who don't want inconvenience of anything but rotation can keep playing the game and buying the Crown crates indefinitely.
    Edited by rpa on April 18, 2021 5:24AM
  • pleximus
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    spartaxoxo wrote: »
    marshill88 wrote: »
    if ZOS is going to keep the inordinate amount of annoying repulsive snares, it should give us more ways to deal with them. For example, how many classes have a "PURGE" ability? Problem is that it purges existing negative effects only with no duration.

    Classes need a purge ability that applies a 2-3 second INVULNERABILITY to snares and not just purge the existing ones.

    The snares are excessive and just awful in this game. Way, way too many and only very limited ways to deal with them.

    Psijic order has a skill called race against time that does exactly that...

    And that helps how exactly when you're trying to loot a bug that you killed and it explodes to cover an ocean? You're standing there like an idiot for God knows how long until it's gone. Snares are an abomination in PvE! And how about ZOS removing the snares you're covered in after you've killed the enemy? That would lessen my gripe BY A LOT!
  • Solid_Metal
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    agreed, they can just replace the snare with other abilities, probably penetration increase to player, or bleed, or poison + venom, just anything other than snare, snare does not contribute to anything other than inconvinience
    "i will walk through the fog, as i welcome death"
  • rumple9
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    NPC snare really disrupt the flow of the game. They are nothing more than an annoyance. If its a boss fight fine, but not regular npcs when you are running around the world
  • Jem_Kindheart
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    Not for nothing but the snares are indeed a bit overdone in pve overland. I've been doing zone story quests on alts for skill points again as the new armor passive system eats a lot of points. It's not really "fun" by any definition to spend a significant portion of quest time stuck in snares.

    Yes there's the passive that helps if you're in light armor, and yes there's the psijic skill if you wanna spend a whole day getting that and also keep it slotted. But otherwise you're kinda just at the mercy of it. If all is going well, you have enough stam to break free AND that the break free even activates lol. (I've noticed an odd amount of times it doesn't even register.)

    So yeah, it's at least a mild annoyance, and no I hold zero hopes that ZoS will do anything about it lol.
    Longtimer since beta, the usual. 26 CP toons. ~1700cp on main account, 1000cp on 2nd account. Endgame-ish lol. Most Vets / some HM's cleared.
  • amgame308_ESO
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    This game is already easy mode for 95% of the content. Resource management and movement mechanics are one of the few challenges in the game.

    If you practice break free and dodge roll snares are not an issue. Run out of resources? Change you gear.

    Choices make games interesting, you have to make choices on sustain, dps, with a touch of eye hand coordination. This game is a good blend of RPG and FPS. If you can't do it just stick with the solo content. You can literally make a solo build that will get you through 90% of everything pressing 1 button and moving around.

    Less is boring.
  • Idinuse
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    pleximus wrote: »
    This is my biggest gripe with the game BY FAR: snares! Remove them all from the game. They disrupt the game flow in a horrible manner. EVERY SINGLE NPC has a snare ability and they just draw out the fight unnecessarily. Note that I'm NOT referring to shield bash, teleport strikes or other "abilities" that are native to the npc class/playstyle. I'm talking about, for instance, enemies who "blow up" and have a snare pool the size of the Pacific Ocean! I don't want to spend the next 10-20 seconds trying to get out of the damn snare pool! ANYTHING that hinders the battle flow is NOT a good thing!

    I understand the need to make the fights more challenging but an npc with 30k-60k health will not pose a threat of any kind no matter what skills you give it. You're just drawing out the fight with snares and it's extremely frustrating to be spam snared by group mobs. I've lost count of how many snare forms there are in this game but some that come to mind are: snare pools, roots/thorns, chilled, "rune cage", THE WOLF, etc. I don't know the names of all snares but I have the visuals are very much alive and well in my brain.

    Snares are the main reason why I've been playing PvE less and less. I DESPISE stupid mechanics that destroy the battle flow and ZOS has taken snares to beyond space and infinity. PLEASE REMOVE SNARES FROM THE GAME!! I want to play PvE again without experiencing the frustration that makes me toxic beyond belief and makes me want to b*** m* b***** o**!

    Agree. It's the cheapest mechanic in the game.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Gilvoth
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    Hell yeah. Totally agree.Especially in PvP.

    well said
    my thoughts exactly
  • aipex8_ESO
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    They are events that you counter in a fight, just like blocking. Usually an NPC puts his arm back for like 2 seconds with the red tinglies giving you ample time to interupt or kill them if you've got the DPS. Ground snares, as well, usually have a red warning. Things suck when you are low on Stam, sure, but that's just part of resorce management.

    I play PvE exclusively, and while I feel like this is one of the things that enemy NPCs TRY to do to me, most of the time I'm not actually snared. I hate to sound like I'm saying "get better" because I've been playing since beta and am STILL finding ways to fight more efficiently, and STILL working on perfecting my LA weaving, and still don't do Vet content, lol. So, I have lots of room to get better, but if something is not working for me in combat, I look into ways of countering or otherwise fixing the situation.

    I would be down for altering wolves so that engaging in them didn't automatically mean you were snared with no warning, which seems to be the case.
  • spartaxoxo
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    Not for nothing but the snares are indeed a bit overdone in pve overland. I've been doing zone story quests on alts for skill points again as the new armor passive system eats a lot of points. It's not really "fun" by any definition to spend a significant portion of quest time stuck in snares.

    Yes there's the passive that helps if you're in light armor, and yes there's the psijic skill if you wanna spend a whole day getting that and also keep it slotted. But otherwise you're kinda just at the mercy of it. If all is going well, you have enough stam to break free AND that the break free even activates lol. (I've noticed an odd amount of times it doesn't even register.)

    So yeah, it's at least a mild annoyance, and no I hold zero hopes that ZoS will do anything about it lol.

    Snow Treader shoes seem good for that situation, as it passively resists most of the snares you'd encounter.
  • Destai
    Destai
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    This is one of the reasons I quit GW2, they were just everywhere. You couldn't run through a zone without getting whiplash. A lot of MMOs have this as a way to get players to do content. I just think it's ignorant of how players actually play though. I'm not going to kill trash mobs as I grind delves for skyshards, sorry just not. For those devs, if you don't want me to rush through things, then don't design the system in a way that I have to.

    I can understand some snares here and I find ESO largely bearable, but I agree, it's a nuisance. I'd take mobs giving up a chase sooner over less snares, personally.
    Edited by Destai on April 19, 2021 2:41PM
  • magnusthorek
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    Snares, especially the ones which reduce Movement Speed or stuck you in place (Charge "mark" or the... barbed wire? that encases you) are the worst but even more to Magicka players.

    A Stamina player gets snared and they'll simply keep running because the Movement reduction is somewhat compensated by the Medium Armour passives. If they get encased, they simply break-free and keep running throughout the Delve they are (where Snares are at the apex of their annoyance) because their stamina pool is much larger than Magicka players' (plus the fact Medium Armor ALSO reduce Sprint cost so, like a good car, they make more miles per gallon — I believe that's the expression)
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • aipex8_ESO
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    Destai wrote: »
    This is one of the reasons I quit GW2, they were just everywhere. You couldn't run through a zone without getting whiplash. A lot of MMOs have this as a way to get players to do content. I just think it's ignorant of how players actually play though. I'm not going to kill trash mobs as I grind delves for skyshards, sorry just not. For those devs, if you don't want me to rush through things, then don't design the system in a way that I have to.

    I can understand some snares here and I find ESO largely bearable, but I agree, it's a nuisance. I'd take mobs giving up a chase sooner over less snares, personally.

    And I'm the guy that comes behind you who wants to play the delve immersively and fight the mobs, but they are all running around the delve unattackable because of you. I find that more annoying than snares. Just saying.
  • ZOS_ConnorG
    Greetings all,

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    Staff Post
  • Destai
    Destai
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    aipex8_ESO wrote: »
    Destai wrote: »
    This is one of the reasons I quit GW2, they were just everywhere. You couldn't run through a zone without getting whiplash. A lot of MMOs have this as a way to get players to do content. I just think it's ignorant of how players actually play though. I'm not going to kill trash mobs as I grind delves for skyshards, sorry just not. For those devs, if you don't want me to rush through things, then don't design the system in a way that I have to.

    I can understand some snares here and I find ESO largely bearable, but I agree, it's a nuisance. I'd take mobs giving up a chase sooner over less snares, personally.

    And I'm the guy that comes behind you who wants to play the delve immersively and fight the mobs, but they are all running around the delve unattackable because of you. I find that more annoying than snares. Just saying.

    You do you. It's not my fault ZOS doesn't have better leashing, it's been a frequent request, too.
  • Pink_Pixie
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    Many of the snares can be interrupted before they happen, which really doesn't help the over saturation of them. The slows is what grinds my gears, as it's always someone in the throws of death manages to get that slow off. Though, SWtor is the worst offender overall for slows and snares and the "fake" method to make the place you're in feel longer, due to every man and his dog having snares or slows.

    I still wonder why we don't get the 5 second immunity like every NPC gets, from snares and slows. They do need to be toned down some, but it'll never happen of course.
  • PigofSteel
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    pleximus wrote: »
    This is my biggest gripe with the game BY FAR: snares! Remove them all from the game. They disrupt the game flow in a horrible manner. EVERY SINGLE NPC has a snare ability and they just draw out the fight unnecessarily. Note that I'm NOT referring to shield bash, teleport strikes or other "abilities" that are native to the npc class/playstyle. I'm talking about, for instance, enemies who "blow up" and have a snare pool the size of the Pacific Ocean! I don't want to spend the next 10-20 seconds trying to get out of the damn snare pool! ANYTHING that hinders the battle flow is NOT a good thing!

    I understand the need to make the fights more challenging but an npc with 30k-60k health will not pose a threat of any kind no matter what skills you give it. You're just drawing out the fight with snares and it's extremely frustrating to be spam snared by group mobs. I've lost count of how many snare forms there are in this game but some that come to mind are: snare pools, roots/thorns, chilled, "rune cage", THE WOLF, etc. I don't know the names of all snares but I have the visuals are very much alive and well in my brain.

    Snares are the main reason why I've been playing PvE less and less. I DESPISE stupid mechanics that destroy the battle flow and ZOS has taken snares to beyond space and infinity. PLEASE REMOVE SNARES FROM THE GAME!! I want to play PvE again without experiencing the frustration that makes me toxic beyond belief and makes me want to b*** m* b***** o**!

    U must not grind fast - zos
  • FantasticFreddie
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    pleximus wrote: »
    pleximus wrote: »
    Snares, roots, stuns, CC in general have been a staple part of MMORPG's since the 90's, and ESO is an MMORPG. The game offers players ways to hard and soft counter CC's, and is a contributing factor to the player skill ceiling in PVP.

    I'm not talking about pvp, I'm talking about npc's using snares or blowing up into a snare. And just because games have implemented this demented feature does NOT make it a good one! Again, disrupting the battle flow is never a good thing. There has to be other ways to make fights actually challenging instead of aggravating.

    It's not actually disrupting the flow of combat, it's simply just part of the flow of combat. Getting interrupted or temporarily stopped is just the nature of NPC's. Since they can't ever be as smart as a human character, they have to have some sort of action that can counter what the player is doing.

    So this is acceptable to you: an npc blowing up, creating a snare pool the size of an ocean which takes you 10-20 seconds to get out of? Or when you're about to fight some npc's and you get snared. 3-6 seconds later when you're out of it, you get snared again. You view this as a natural flow of the battle system? Really?

    Where on earth are you that this is a reoccurring issue? I do not find npc snares to be more than an occasional mild inconvenience
  • master_vanargand
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    NPC's snares attack should be eliminated.
    At least the snare that get when attacked from behind should be removed.
    Avoiding unnecessary battles reduces the load on the server.
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