Goregrinder wrote: »Snares, roots, stuns, CC in general have been a staple part of MMORPG's since the 90's, and ESO is an MMORPG. The game offers players ways to hard and soft counter CC's, and is a contributing factor to the player skill ceiling in PVP.
Oreyn_Bearclaw wrote: »I am generally going to be in the camp of "leave core combat mechanics alone", but I could get on bored with vastly reducing the number of snares in this game. There is nothing worse than feeling like you are playing in quicksand.
Another solution would be to give a more of a direct counter to a snare in base combat similar to break free. Yes there are things to remove snares, but all come at the cost of gear, potions, class skills, etc, that arent always realistic have. One thought would be that dodge roll would give an immunity, but it would come at more cost depending on how much you are snared. Dodge roll is already insanely powerful, so maybe not the best idea, but its something. You could even do something with sprint. Allow sprint to remove snares while sprinting, but come at a significantly increased cost if you are snared. That would allow you to get out of those pesky snare AOEs for some stamina.
Lets also not forgot that Imov pots are about as reliable as a khajiit guarding your skooma supply. I cant tell you how many times I have cast an imov pot then been immediately stunned or snared, or popped one while snared and NOTHING happens.
dinokstrunz wrote: »remove pets/Blastbones hamstring and make dragon leap snare cleansable. Done.
Goregrinder wrote: »Snares, roots, stuns, CC in general have been a staple part of MMORPG's since the 90's, and ESO is an MMORPG. The game offers players ways to hard and soft counter CC's, and is a contributing factor to the player skill ceiling in PVP.
I'm not talking about pvp, I'm talking about npc's using snares or blowing up into a snare. And just because games have implemented this demented feature does NOT make it a good one! Again, disrupting the battle flow is never a good thing. There has to be other ways to make fights actually challenging instead of aggravating.
Goregrinder wrote: »Goregrinder wrote: »Snares, roots, stuns, CC in general have been a staple part of MMORPG's since the 90's, and ESO is an MMORPG. The game offers players ways to hard and soft counter CC's, and is a contributing factor to the player skill ceiling in PVP.
I'm not talking about pvp, I'm talking about npc's using snares or blowing up into a snare. And just because games have implemented this demented feature does NOT make it a good one! Again, disrupting the battle flow is never a good thing. There has to be other ways to make fights actually challenging instead of aggravating.
It's not actually disrupting the flow of combat, it's simply just part of the flow of combat. Getting interrupted or temporarily stopped is just the nature of NPC's. Since they can't ever be as smart as a human character, they have to have some sort of action that can counter what the player is doing.
Goregrinder wrote: »Goregrinder wrote: »Snares, roots, stuns, CC in general have been a staple part of MMORPG's since the 90's, and ESO is an MMORPG. The game offers players ways to hard and soft counter CC's, and is a contributing factor to the player skill ceiling in PVP.
I'm not talking about pvp, I'm talking about npc's using snares or blowing up into a snare. And just because games have implemented this demented feature does NOT make it a good one! Again, disrupting the battle flow is never a good thing. There has to be other ways to make fights actually challenging instead of aggravating.
It's not actually disrupting the flow of combat, it's simply just part of the flow of combat. Getting interrupted or temporarily stopped is just the nature of NPC's. Since they can't ever be as smart as a human character, they have to have some sort of action that can counter what the player is doing.
So this is acceptable to you: an npc blowing up, creating a snare pool the size of an ocean which takes you 10-20 seconds to get out of? Or when you're about to fight some npc's and you get snared. 3-6 seconds later when you're out of it, you get snared again. You view this as a natural flow of the battle system? Really?
Goregrinder wrote: »Goregrinder wrote: »Snares, roots, stuns, CC in general have been a staple part of MMORPG's since the 90's, and ESO is an MMORPG. The game offers players ways to hard and soft counter CC's, and is a contributing factor to the player skill ceiling in PVP.
I'm not talking about pvp, I'm talking about npc's using snares or blowing up into a snare. And just because games have implemented this demented feature does NOT make it a good one! Again, disrupting the battle flow is never a good thing. There has to be other ways to make fights actually challenging instead of aggravating.
It's not actually disrupting the flow of combat, it's simply just part of the flow of combat. Getting interrupted or temporarily stopped is just the nature of NPC's. Since they can't ever be as smart as a human character, they have to have some sort of action that can counter what the player is doing.
So this is acceptable to you: an npc blowing up, creating a snare pool the size of an ocean which takes you 10-20 seconds to get out of? Or when you're about to fight some npc's and you get snared. 3-6 seconds later when you're out of it, you get snared again. You view this as a natural flow of the battle system? Really?
Goregrinder wrote: »Goregrinder wrote: »Snares, roots, stuns, CC in general have been a staple part of MMORPG's since the 90's, and ESO is an MMORPG. The game offers players ways to hard and soft counter CC's, and is a contributing factor to the player skill ceiling in PVP.
I'm not talking about pvp, I'm talking about npc's using snares or blowing up into a snare. And just because games have implemented this demented feature does NOT make it a good one! Again, disrupting the battle flow is never a good thing. There has to be other ways to make fights actually challenging instead of aggravating.
It's not actually disrupting the flow of combat, it's simply just part of the flow of combat. Getting interrupted or temporarily stopped is just the nature of NPC's. Since they can't ever be as smart as a human character, they have to have some sort of action that can counter what the player is doing.
So this is acceptable to you: an npc blowing up, creating a snare pool the size of an ocean which takes you 10-20 seconds to get out of? Or when you're about to fight some npc's and you get snared. 3-6 seconds later when you're out of it, you get snared again. You view this as a natural flow of the battle system? Really?
Goregrinder wrote: »Goregrinder wrote: »Snares, roots, stuns, CC in general have been a staple part of MMORPG's since the 90's, and ESO is an MMORPG. The game offers players ways to hard and soft counter CC's, and is a contributing factor to the player skill ceiling in PVP.
I'm not talking about pvp, I'm talking about npc's using snares or blowing up into a snare. And just because games have implemented this demented feature does NOT make it a good one! Again, disrupting the battle flow is never a good thing. There has to be other ways to make fights actually challenging instead of aggravating.
It's not actually disrupting the flow of combat, it's simply just part of the flow of combat. Getting interrupted or temporarily stopped is just the nature of NPC's. Since they can't ever be as smart as a human character, they have to have some sort of action that can counter what the player is doing.
So this is acceptable to you: an npc blowing up, creating a snare pool the size of an ocean which takes you 10-20 seconds to get out of? Or when you're about to fight some npc's and you get snared. 3-6 seconds later when you're out of it, you get snared again. You view this as a natural flow of the battle system? Really?
It doesn’t take 10-20 seconds, just 1 second to activate shuffle, forward momentum, race against time, mist form, purge, or use a potion or poison.
Goregrinder wrote: »Goregrinder wrote: »Goregrinder wrote: »Snares, roots, stuns, CC in general have been a staple part of MMORPG's since the 90's, and ESO is an MMORPG. The game offers players ways to hard and soft counter CC's, and is a contributing factor to the player skill ceiling in PVP.
I'm not talking about pvp, I'm talking about npc's using snares or blowing up into a snare. And just because games have implemented this demented feature does NOT make it a good one! Again, disrupting the battle flow is never a good thing. There has to be other ways to make fights actually challenging instead of aggravating.
It's not actually disrupting the flow of combat, it's simply just part of the flow of combat. Getting interrupted or temporarily stopped is just the nature of NPC's. Since they can't ever be as smart as a human character, they have to have some sort of action that can counter what the player is doing.
So this is acceptable to you: an npc blowing up, creating a snare pool the size of an ocean which takes you 10-20 seconds to get out of? Or when you're about to fight some npc's and you get snared. 3-6 seconds later when you're out of it, you get snared again. You view this as a natural flow of the battle system? Really?
Yeah, I don't really find it to be a big inconvenience. I usually just dodge roll out or break-free, or pre cast HoTs when I expect to take a lot of spike damage, etc. It's very similar to getting mezzed in DAoC, or hard stunned in SWG. I guess I am just used to it at this point.
This is my biggest gripe with the game BY FAR: snares! Remove them all from the game. They disrupt the game flow in a horrible manner. EVERY SINGLE NPC has a snare ability and they just draw out the fight unnecessarily.
No!
Goregrinder wrote: »Goregrinder wrote: »Snares, roots, stuns, CC in general have been a staple part of MMORPG's since the 90's, and ESO is an MMORPG. The game offers players ways to hard and soft counter CC's, and is a contributing factor to the player skill ceiling in PVP.
I'm not talking about pvp, I'm talking about npc's using snares or blowing up into a snare. And just because games have implemented this demented feature does NOT make it a good one! Again, disrupting the battle flow is never a good thing. There has to be other ways to make fights actually challenging instead of aggravating.
It's not actually disrupting the flow of combat, it's simply just part of the flow of combat. Getting interrupted or temporarily stopped is just the nature of NPC's. Since they can't ever be as smart as a human character, they have to have some sort of action that can counter what the player is doing.
So this is acceptable to you: an npc blowing up, creating a snare pool the size of an ocean which takes you 10-20 seconds to get out of? Or when you're about to fight some npc's and you get snared. 3-6 seconds later when you're out of it, you get snared again. You view this as a natural flow of the battle system? Really?
It doesn’t take 10-20 seconds, just 1 second to activate shuffle, forward momentum, race against time, mist form, purge, or use a potion or poison.
Have you been in the Sewers? You're in the middle of a fight where npc's are dragged in, killed and blows up into a massive pool that covers the entire area. Good luck surviving when your stamina is drained from roll dodging your way out from the center of it. Also, like another one mentioned, Immovable pots are useless. The rest of the skills, not all of us have room in our skill bar for them. We actually use other skills? And why would I use a poison to get out of poison?
This is my biggest gripe with the game BY FAR: snares! Remove them all from the game. They disrupt the game flow in a horrible manner. EVERY SINGLE NPC has a snare ability and they just draw out the fight unnecessarily.
Interestingly, the game actually added more snares to some mobs early on to keep people from grinding too fast.
The rest of the skills, not all of us have room in our skill bar for them. We actually use other skills? And why would I use a poison to get out of poison?
marshill88 wrote: »No!
[snip]
After further thought, I agree with the OP, 100%. Overland PVE is already too easy, and I think snares are ZOE's way of adding challenge to PVE. But its a cop-out way to do it.
I mean, think about it, if you remove snares, imagine how much easier PVE would be. And this is the problem. PVE is poorly implemented by ZOS. AI is just no-good. Snares are a cheap way to add challenge to an already way too easy combat system.
I think PVE enemies indeed need an overhaul in how they fight us.
Snares are a weak, feeble attempt to add challenge to PVE. Make smarter enemies, make combat challenging without annoying snares, which are a debacle to me. I agree that running through a red circle at 1/100 speed is just horrid.
Jeffrey530 wrote: »The rest of the skills, not all of us have room in our skill bar for them. We actually use other skills? And why would I use a poison to get out of poison?
There are so many counters to snares in the game as others mentioned, but you chose not to use them.
What's next? I don't wanna slot heal so please remove all damage dealing skills from enemies?