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Remove all snares from the game

  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Snares are great. they separate the sheep from the goats. Those who can actually play the game and those who would like to believe they can.

    Not getting snared is the first thing to learn. Dodge rolling about the place cuts down on getting tagged quite a lot. Not being there when it hits is golden, and if you set up your fight right from the start, you can avoid a lot of it.

    Breaking free in various ways should be reflex, and for some reason my Unstopable potions seem to work all the time. ;)
  • Darth_Pinhead
    Darth_Pinhead
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    OP makes a pretty good point. How about those "bugs" in the Alik'r Desert? You could be in a fight with one - for about 2 seconds, then it dies, and then you're in the middle of a MASSIVE SNARE POOL, that takes 3 roll-dodges to get out of. REALLY?!! EVERY TIME?!!!!!

    I can see a snare at the "beginning" of a fight, so you can't move around easily... but a, "Oh, you killed me... so here's a big pool of diarrhea for you to escape from!" Utterly stupid!!!

    BTW, Zenimax... fix the damn preview of a post, so if it's going to block a word you think is inappropriate... it does it WHILE you are looking at the preview, not AFTER it's posted... and I have to go back in and do an edit, and change the word or phrasing so it will be accepted!
    Edited by Darth_Pinhead on April 16, 2021 11:45PM
  • Jeffrey530
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    pleximus wrote: »
    Jeffrey530 wrote: »
    pleximus wrote: »
    The rest of the skills, not all of us have room in our skill bar for them. We actually use other skills? And why would I use a poison to get out of poison?

    There are so many counters to snares in the game as others mentioned, but you chose not to use them.

    What's next? I don't wanna slot heal so please remove all damage dealing skills from enemies?

    So I should slot all skills that makes the game bearable? Is that your solution? The thing that could solve this gripe are Immovable pots (which don't require a slot) but they are as reliable as, like someone said, a khajit watching over your skooma. I don't want to feel like I'm stuck in glue, trying to claw my way out after a fight is done.

    Definitely yes slot a skill that makes the game more bearable for you. Is that not a solution? The problem here is you don't want to utilise what the game has to offer as a counter solution and whine about a certain game mechanic.
  • Zinggling
    Zinggling
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    pleximus wrote: »
    remove pets/Blastbones hamstring and make dragon leap snare cleansable. Done.

    I'm not talking about players, I'm referring to PvE npc's.

    like crabs for ex. right? cause those ones.. damn!
  • Ryuvain
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    May this one suggest snow treaders?
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Knockmaker
    Knockmaker
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    While I agree that snares and ccs in general are a part of every mmo out there, I do find these excessive in eso and often times I find myself trying to break free from numerous snares, ccs etc., I think they should be reduced.
  • Kwoung
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    Snares, roots, stuns, CC in general have been a staple part of MMORPG's since the 90's, and ESO is an MMORPG. The game offers players ways to hard and soft counter CC's, and is a contributing factor to the player skill ceiling in PVP.

    Root & Nuke and Quad kiting (with snares).... two integral types of play in EQ and were both extremely fun and dangerous to do. A couple bad resists and you were toast. I am not sure when games moved away from things like snares and roots only having a chance to apply, to making them just happen. But I think both PVE & PVP would benefit from them being chance based again, and not a guarantee to happen for x seconds. This would solve many issues and also put a measure of unpredictability (ie: excitement) into any encounter where you would use or have them used on you.
  • Ippokrates
    Ippokrates
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    Well, I admit, when I was a newbie, snares were quite annoying. It slows me down so many times during overland & dung exploration. Especially when I was trying to fastrun through content to GET MORE XD

    But then I decided to find a solution and I found so many ways to prevent or remove snares. My favorite is Momentum. Most theorist on YT always choosing health regen morph (which is nice indeed) but I prefer immunity to snares because to my stam builds mobility is far more important factor then another source of health recovery. Especially in vet content, when some mobs are hitting so hard that you will not overheal their damage, but you can easily outrun them.

    So, my answer to your post is simple: No.

    Mobility is one the most crucial factors in game in both, avoiding damage & damage projection. That is why I always have a place for such a skill in my skill bar.

    I know that some people would live to see enemies replaced but immovable dummies, so they can break their DPS records also in real game, but hey, you can always try trials like CR. There is not much snares there... :smiley:
  • Jeremy
    Jeremy
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    pleximus wrote: »
    This is my biggest gripe with the game BY FAR: snares! Remove them all from the game. They disrupt the game flow in a horrible manner. EVERY SINGLE NPC has a snare ability and they just draw out the fight unnecessarily. Note that I'm NOT referring to shield bash, teleport strikes or other "abilities" that are native to the npc class/playstyle. I'm talking about, for instance, enemies who "blow up" and have a snare pool the size of the Pacific Ocean! I don't want to spend the next 10-20 seconds trying to get out of the damn snare pool! ANYTHING that hinders the battle flow is NOT a good thing!

    I understand the need to make the fights more challenging but an npc with 30k-60k health will not pose a threat of any kind no matter what skills you give it. You're just drawing out the fight with snares and it's extremely frustrating to be spam snared by group mobs. I've lost count of how many snare forms there are in this game but some that come to mind are: snare pools, roots/thorns, chilled, "rune cage", THE WOLF, etc. I don't know the names of all snares but I have the visuals are very much alive and well in my brain.

    Snares are the main reason why I've been playing PvE less and less. I DESPISE stupid mechanics that destroy the battle flow and ZOS has taken snares to beyond space and infinity. PLEASE REMOVE SNARES FROM THE GAME!! I want to play PvE again without experiencing the frustration that makes me toxic beyond belief and makes me want to b*** m* b***** o**!

    The obscene amount of stuns and snares does get obnoxious after a while. I also hate that crap that knocks you into the air.
    Edited by Jeremy on April 17, 2021 7:53AM
  • Brrrofski
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    For PvP and proper PvE content, they're fine.

    But I agree with op, I hate so many adds have a nare. Ride by a river on your mount, he 180 swipes you and you're snared on your mount. Drives me crazy.

    I think zombies have that obnoxious aoe snare when they die to slow down grinders, as zombies in some areas didn't have that until it became a popular grind spot.
  • SickleCider
    SickleCider
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    I hate the ones that leave a snare puddle when they die. What really is the point of that? I guarantee you I've cleaved all of its little friends to death already, too, so now I'm just annoyed.

    Incidentally, this is a problem I've been having while undead trophy hunting. Trying to wiggle myself around the edge of the puddle so I can loot that zombie or whatever that's lying face down.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • notyuu
    notyuu
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    Remove npc snares: hell yeah
    Remove ALL snares: hell no
    Reason: Snares in PvP are kinda needed to give the slow bois a chance vs the faster classes
  • NoMoreChillies
    NoMoreChillies
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    Elder Snares Online
    Insulting people on the internet is cowardly.
  • relentless_turnip
    relentless_turnip
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    Snares are a necessary part of crowd control in PvP. There are more than enough counters to it that are available to everyone. Including: shuffle, rat, wings, BOL, the nightblade skill, immovable pots, purge, snow treaders and probably many more I haven't mentioned. You must have room for at least one of these things on your build.
  • Vanya
    Vanya
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    Nay, tis not needed at all. Extremely insignificant matter and easy to escape the grip of snares. There are more important features to worry about.
  • Xargas13
    Xargas13
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    I don't know how anyone can be so enraged by snares lol, game has a lot more annoying issues, snares are fine IMO.
  • Gundug
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    I don’t find snares nearly as oppressive as the original poster does, but they are annoying, and some last longer than I feel they should - in PVE as cast by trash mobs. It’s interesting to note that ZOS had provided quite a few stars in CP dedicated to status effects that can help counter them to a certain degree. If I could ask for any change though, I would have snare effects be immediately removed upon the death of the caster like most other enemy skills are.
  • RedFireDisco
    RedFireDisco
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    Snares on NPCs are ridiculous and add NOTHING to the fun of this game which theoretically is supposed to be... Fun.

    Nothing like rolling a level 10 character running to a dolmen on your super slow character because you can run faster than your 5 day old horse that is as quick as a snail imitating a tortoise, only to "run" passed a hiding NPC who swipes you from 10 feet away (somehow) thusly slowing you to an almost halt.

    Real fun.

    Then you miss the dolmen.

    But, git gud. Derp. Just slot a snare removal you don't have access to for another 30 hours of gaming on your spacious bars.

    Winner winner chicken dinner.
  • Jeffrey530
    Jeffrey530
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    Snares on NPCs are ridiculous and add NOTHING to the fun of this game which theoretically is supposed to be... Fun.

    Nothing like rolling a level 10 character running to a dolmen on your super slow character because you can run faster than your 5 day old horse that is as quick as a snail imitating a tortoise, only to "run" passed a hiding NPC who swipes you from 10 feet away (somehow) thusly slowing you to an almost halt.

    Real fun.

    Then you miss the dolmen.

    But, git gud. Derp. Just slot a snare removal you don't have access to for another 30 hours of gaming on your spacious bars.

    Winner winner chicken dinner.

    Yea what do you expect a level 10 character can do?

    My level 10 character got killed by a npc, so should I come to the forum and whine about how npcs should not have any health damaging skills then? since my char doesn't have access to any heals yet. lol nice logic.
  • Ippokrates
    Ippokrates
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    Jeffrey530 wrote: »

    Yea what do you expect a level 10 character can do?

    My level 10 character got killed by a npc, so should I come to the forum and whine about how npcs should not have any health damaging skills then? since my char doesn't have access to any heals yet. lol nice logic.

    People forget that in previous TES even your 40 lvl char could be bitten by rat and get disease reducing its strengh to the point where they had to leave all their loot and sometimes pieces of armour ^^

    That's the price for being not prepared for adventure.
    Edited by Ippokrates on April 17, 2021 1:18PM
  • skooma_dealer
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    I agree. Remove snares. They are annoying af. You can also remove fall damage, since it is even more annoying. And you know what... damage from enemies are annoying, too. I mean, this is really a big PITA to heal myself every time I get hit. I do not like it. And pushing buttons to kill enemies are the worst. I mean, why I can't just pass by and see everybody dies? Please, ZOS. Make my dreams true!
  • Nastassiya
    Nastassiya
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    Snares on NPCs are ridiculous and add NOTHING to the fun of this game which theoretically is supposed to be... Fun.

    Nothing like rolling a level 10 character running to a dolmen on your super slow character because you can run faster than your 5 day old horse that is as quick as a snail imitating a tortoise, only to "run" passed a hiding NPC who swipes you from 10 feet away (somehow) thusly slowing you to an almost halt.

    Real fun.

    Then you miss the dolmen.

    But, git gud. Derp. Just slot a snare removal you don't have access to for another 30 hours of gaming on your spacious bars.

    Winner winner chicken dinner.

    If you're missing the Dolmen then it's a you problem and not the NPC problem. I leveled up several character to 50 during this previous event and didn't miss a single Dolmen. It's not difficult to avoid the NPC's and if you do happen to get attacked keep running. Someone will eventually attack the NPC and you'll still get the experience for the kill. From when one Dolmen finishes, you have 3-4 minutes until the next one is complete. If you can't make it there in time then it's definitely a you problem.
  • snoozy
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    yes. also please remove the *** leash mechanic!
    PC EU
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Winner winner chicken dinner.

    I see your problem. Wrong game. ;)

  • marshill88
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    if ZOS is going to keep the inordinate amount of annoying repulsive snares, it should give us more ways to deal with them. For example, how many classes have a "PURGE" ability? Problem is that it purges existing negative effects only with no duration.

    Classes need a purge ability that applies a 2-3 second INVULNERABILITY to snares and not just purge the existing ones.

    The snares are excessive and just awful in this game. Way, way too many and only very limited ways to deal with them.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    marshill88 wrote: »
    if ZOS is going to keep the inordinate amount of annoying repulsive snares,
    I think they are largely attractive actually. Why is it that they are not a problem, well for me, for instance? ;) Perhaps its my need to kite wildly about the place as I kill stuff. I did NOT come from WOW. ;)
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Let me continue. I really enjoy the ESO combat as it allows me to work out and have fun.

    There you are all red and nasty. Let me hurt you at range a couple of times. Ahh woke you up did I. It charges, like they mostly do. Now a quick dodge, and I am standing just behind you looking at your stupid wedge/circle that's in front of you. Oh, now you are dead. The actual combat is automatic depending on what bar is in use.

    Snares only work on what they can hit, and not being where that lands is a matter of experience really.

    Again, the ability to kite wildly is the main skill you need to learn.
  • skooma_dealer
    skooma_dealer
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    marshill88 wrote: »
    if ZOS is going to keep the inordinate amount of annoying repulsive snares, it should give us more ways to deal with them. For example, how many classes have a "PURGE" ability? Problem is that it purges existing negative effects only with no duration.

    Classes need a purge ability that applies a 2-3 second INVULNERABILITY to snares and not just purge the existing ones.

    The snares are excessive and just awful in this game. Way, way too many and only very limited ways to deal with them.

    1) Use block and dodge to prevent cc attacks
    2) Use block + attack to instantly break free from hard control
    3) Use dodge to break free from snare/roots/etc

    There is no reason to gut the game just because you do not understand (or do not want) how to deal with the mechanics.
  • Vevvev
    Vevvev
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    marshill88 wrote: »
    if ZOS is going to keep the inordinate amount of annoying repulsive snares, it should give us more ways to deal with them. For example, how many classes have a "PURGE" ability? Problem is that it purges existing negative effects only with no duration.

    Classes need a purge ability that applies a 2-3 second INVULNERABILITY to snares and not just purge the existing ones.

    The snares are excessive and just awful in this game. Way, way too many and only very limited ways to deal with them.

    Some do like Wardens, Templars, and Necromancers, and then there is the immovable potion, Psijic Order Ability, and the vampire mistform ability. Probably some more I can't remember off the top of my head but every class can purge harmful effects as it's not limited to the three classes listed above. Alliance War Support skill line has a purge in it.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • DarthCuddlefluff
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    Hell yeah. Totally agree.Especially in PvP.
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