Jeffrey530 wrote: »The rest of the skills, not all of us have room in our skill bar for them. We actually use other skills? And why would I use a poison to get out of poison?
There are so many counters to snares in the game as others mentioned, but you chose not to use them.
What's next? I don't wanna slot heal so please remove all damage dealing skills from enemies?
So I should slot all skills that makes the game bearable? Is that your solution? The thing that could solve this gripe are Immovable pots (which don't require a slot) but they are as reliable as, like someone said, a khajit watching over your skooma. I don't want to feel like I'm stuck in glue, trying to claw my way out after a fight is done.
dinokstrunz wrote: »remove pets/Blastbones hamstring and make dragon leap snare cleansable. Done.
I'm not talking about players, I'm referring to PvE npc's.
Goregrinder wrote: »Snares, roots, stuns, CC in general have been a staple part of MMORPG's since the 90's, and ESO is an MMORPG. The game offers players ways to hard and soft counter CC's, and is a contributing factor to the player skill ceiling in PVP.
This is my biggest gripe with the game BY FAR: snares! Remove them all from the game. They disrupt the game flow in a horrible manner. EVERY SINGLE NPC has a snare ability and they just draw out the fight unnecessarily. Note that I'm NOT referring to shield bash, teleport strikes or other "abilities" that are native to the npc class/playstyle. I'm talking about, for instance, enemies who "blow up" and have a snare pool the size of the Pacific Ocean! I don't want to spend the next 10-20 seconds trying to get out of the damn snare pool! ANYTHING that hinders the battle flow is NOT a good thing!
I understand the need to make the fights more challenging but an npc with 30k-60k health will not pose a threat of any kind no matter what skills you give it. You're just drawing out the fight with snares and it's extremely frustrating to be spam snared by group mobs. I've lost count of how many snare forms there are in this game but some that come to mind are: snare pools, roots/thorns, chilled, "rune cage", THE WOLF, etc. I don't know the names of all snares but I have the visuals are very much alive and well in my brain.
Snares are the main reason why I've been playing PvE less and less. I DESPISE stupid mechanics that destroy the battle flow and ZOS has taken snares to beyond space and infinity. PLEASE REMOVE SNARES FROM THE GAME!! I want to play PvE again without experiencing the frustration that makes me toxic beyond belief and makes me want to b*** m* b***** o**!
RedFireDisco wrote: »Snares on NPCs are ridiculous and add NOTHING to the fun of this game which theoretically is supposed to be... Fun.
Nothing like rolling a level 10 character running to a dolmen on your super slow character because you can run faster than your 5 day old horse that is as quick as a snail imitating a tortoise, only to "run" passed a hiding NPC who swipes you from 10 feet away (somehow) thusly slowing you to an almost halt.
Real fun.
Then you miss the dolmen.
But, git gud. Derp. Just slot a snare removal you don't have access to for another 30 hours of gaming on your spacious bars.
Winner winner chicken dinner.
Jeffrey530 wrote: »
Yea what do you expect a level 10 character can do?
My level 10 character got killed by a npc, so should I come to the forum and whine about how npcs should not have any health damaging skills then? since my char doesn't have access to any heals yet. lol nice logic.
RedFireDisco wrote: »Snares on NPCs are ridiculous and add NOTHING to the fun of this game which theoretically is supposed to be... Fun.
Nothing like rolling a level 10 character running to a dolmen on your super slow character because you can run faster than your 5 day old horse that is as quick as a snail imitating a tortoise, only to "run" passed a hiding NPC who swipes you from 10 feet away (somehow) thusly slowing you to an almost halt.
Real fun.
Then you miss the dolmen.
But, git gud. Derp. Just slot a snare removal you don't have access to for another 30 hours of gaming on your spacious bars.
Winner winner chicken dinner.
I think they are largely attractive actually. Why is it that they are not a problem, well for me, for instance?marshill88 wrote: »if ZOS is going to keep the inordinate amount of annoying repulsive snares,
marshill88 wrote: »if ZOS is going to keep the inordinate amount of annoying repulsive snares, it should give us more ways to deal with them. For example, how many classes have a "PURGE" ability? Problem is that it purges existing negative effects only with no duration.
Classes need a purge ability that applies a 2-3 second INVULNERABILITY to snares and not just purge the existing ones.
The snares are excessive and just awful in this game. Way, way too many and only very limited ways to deal with them.
marshill88 wrote: »if ZOS is going to keep the inordinate amount of annoying repulsive snares, it should give us more ways to deal with them. For example, how many classes have a "PURGE" ability? Problem is that it purges existing negative effects only with no duration.
Classes need a purge ability that applies a 2-3 second INVULNERABILITY to snares and not just purge the existing ones.
The snares are excessive and just awful in this game. Way, way too many and only very limited ways to deal with them.