Sylvermynx wrote: »Eh, I don't really think that's very likely - or at least not after y'all realize companions can't do jack for DPS (9-10k outside), can't use "player gear" but only what is programmed as "companion gear", and can't deal with mechanics.
Take a look at some of the other threads on the first page....
I have seen it happen in other MMO's over the years where if a new or underperforming player doesn't meet their current groups expectations, they are kicked and then replaced with AI.
Companions will make 9-10k dps with perfect rotation, this is confirmed. If you cannot get 10k dps as dps role, you have no business in dungeons, as you will be a burden to your fellow players.
Do not fear to try dungeons, they are not that scary Of course, it is best to start going there with a guild members, but even pugs are good too. There are just a few rules to get good experience: 1. Try normal version of the dungeon first, before getting in veteran mode. 2. Do quest in normal mode, not in veteran ( people might want to try speedrun, or assume you are first timer). 3. Read a guide, or watch video before going into dlc dungeons or normal trials. Some bosses have certain mechanics, that can make it impossible or hard to beat them, unless you know what to do. Also, healers need atleast 1/2 heals, tank needs a taunt (most places) and damage dealer needs to do 8-15 k damage for comfortable play ( if you have real tank and healer)
Now on a side note: I'm pretty new to ESO and I don't touch dungeons up to now because of what I read in this forum. I'm not sure if anyone realize that, but for a newcomer, what we read here about dungeons is pretty discouraging about the activity.
I don't know what to think about OP suggestion, because there are mainly two different perspectives: "pugs" and "elites"
I'm used to companion concept from another game, where they are sort of "life savers" for players who:
- Don't want to join a group of elitist players.
- Don't want to deal with mandatory request for specific DPS/ equipment.
- Want to have the freedom to feel free about rhythm and strategy (or want to test something).
I don't know how strong will be our companions, but I can imagine that many players who would be "pugs" will see them as a chance to build up a team where they feel good. On the other hand, players who fear to take pugs who don't have the performance level they expect will be able to complete team with companions. For both sides it's an added value.
That's why I tend to believe that companions will be good for dungeons for all parties. Personal opinion of course. That will be interesting to watch that.
Now on a side note: I'm pretty new to ESO and I don't touch dungeons up to now because of what I read in this forum. I'm not sure if anyone realize that, but for a newcomer, what we read here about dungeons is pretty discouraging about the activity.