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https://forums.elderscrollsonline.com/en/discussion/668104/

------ REQUEST: a new PVE server in cyrodil

  • deleted210809-001958
    more than 95% of game content is pve and now you want the rest <5% to become pve / pve friendly? because of easy farm during 1 event a year? no, thanks.
    when pvpers needs something from dungeons/trial, we adapt to your requirements (dps/tankiness) instead of crying in chat or on forums about how unfair it is.
  • hafgood
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    Anything with optional PvP is a waste of time, the majority of players will turn the flag off because they want to quest in peace.

    Having two zones designated as PvP is only a problem because PvErs have heard the stories of people camping the quest hand in locations for easy kills. The truth is there are some players that camp them during Midyear Mayhem - and they are a mix of PvPers and PvErs.

    Personally I have no interest in doing so and I love PvP, and nor do the vast majority in my PvP guild.

    Why? Because we are fighting to win the campaign and killing players scores us no points. We want to take objectives that score points for our alliance. Occasionally that will include a town and that may mean some PvErs die. They would be killed simply because they are in the wrong place not because they are the target.

    Come to Cyrodiil, explore Cyrodiil, get your skyshards and lorebooks. It can all be done in Cyrodiil as it is, yes you have the risk of getting killed but that's a lot of the fun of Cyrodiil. Take the PvP out of Cyrodiil and you have a zone most people will visit once. And thats a shame.
  • WySoSirius
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    I do pvp and pve and when I take my pve char into cyrodil for pve reasons. I just choose the lowest pop server. And see which faction owns the map and choose that said character for it. And most times its peaceful enough to get alot of pve activities done.

    So I see no valid reason for a pve strict map. Itcan be managed the way it already is
  • Mayrael
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    snoozy wrote: »
    i have the theory that most pvp'ers are objecting to this suggestion because part of their fun in cyro is killing those pve 'casuals' that only come to cyro to explore and get skyshards ;)


    on a more serious note, if that is not it, then i really don't see why pve'ers shouldnt get their own version of cyro. it takes NOTHING away from pvp (except for said easy kills).

    the whole "if pve'ers get cyro then we have to get to pvp in overland!!!1!" is absurd to me and a kindergarden mentality honestly. :#

    let's face it - pvp has always been neglected by zos and most definitely will always be. the majority of the playerbase is there for the quests and other pve content, and since pvp doesn't make zos much $$$ they will never give it the attention it deserves :|

    1. It's not true and it shows that you have no idea about Cyrodiil pvp. If I or any other PvPer would like to wait for those ez kills we would fight like maybe 1 or 2 times per evening, pretty fun huh? Waiting 3 hours to get that one player and kill him within 3s. No. We play wherever the action is, if you have bad luck and cross our path - you die. If you try to take objective - you die. You kill guards and turn flags in bruma, vlastarus or cropsford to do dailies - guess what? You die. But if you just run and do quest without touching the flags, hunt for skyshards or do some Cyrodiil dungs in 9 out of 10 cases nobody will touch you.

    2. If you really want to have peaceful gameplay and do some PvE Cyrodiil then go for the most empty campaign, avoid battles and probably you won't meet anyone on your way.
    Even more you can use Night Terror, Darloc Brae and Night Mother Embrace sets + CP reducing your detection area, use swit traits and steed stone on top of being vampire and you can literally walk on somebody's back without being detected. You will be able to move at sprint speed in sneak without worrying about being detected and even if so you can sprint to vanish again.
    Say no to Toxic Casuals!
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    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • renne
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    snoozy wrote: »
    i have the theory that most pvp'ers are objecting to this suggestion because part of their fun in cyro is killing those pve 'casuals' that only come to cyro to explore and get skyshards ;)

    File this under: That doesn't happen.

    PvErs have this real mentality that PvPers in Cyro are just hanging out waiting for them to turn up so they can farm them which is so far from the truth. If you spend all your time hanging around keeps under siege and resources then yes, that might happen, but if you're THERE then you're there for PvP, because that's not where the exploration and skyshards are. The only time PvPers are going to pop into a delve is to refresh their bonus from killing the boss - and that's even if they can be bothered, which most can't.

    Cyro is so huge, PvPers spend their time at actual PvP objectives, not hunting around a huge, empty region on the off chance they'll stumble across a questing PvEr.
    Minyassa wrote: »
    There is always the insistence that they are not like other quests or skyshards that are to be gained with as much effort as they took to complete or find, but are instead rewards for having to be bullied with hate whispers and teabagging.

    File this also under: That doesn't happen, either.

    Like I said, I've done it twice completely, and I've also done it partially on multiple other toons (and only partially because Cyro PvE is BORING). I've never been "bullied with hate whispers and teabagging" for going off the beaten track to get XP from discovering locations and skyshards. If that even happened I find it extremely hard to believe whoever it happened to was questing away from PvP objectives.
    Edited by renne on April 15, 2021 10:08PM
  • renne
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    They won't make a separate serer for the purpose of people using it a few times and never returning.

    Honestly, this is it.

    Absolutely not worth the effort of setting up and running for ZoS for the people to go there, do everything and never return because the space is big, empty and not even worth farming in.
  • Goregrinder
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    Kyatos wrote: »
    more than 95% of game content is pve and now you want the rest <5% to become pve / pve friendly? because of easy farm during 1 event a year? no, thanks.
    when pvpers needs something from dungeons/trial, we adapt to your requirements (dps/tankiness) instead of crying in chat or on forums about how unfair it is.

    Based on reading this thread, what you stated appears to be the case.
  • Rkindaleft
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    Honestly I don't see the reason or the need for there to be a PvE Cyrodiil. I'm a PvE player, and I've done most of the quests and all of the delves in Cyrodiil and they are lacking. There's no story quests, there are only repeatable town dailies and very, very mundane pick up and drop off type quests, there's no cohesion or continuity, the delves are mostly uninteresting or layout copies from the base game, and you can do basically everything there is to do in either campaigns your alliance dominates or dead campaigns by just avoiding keeps and towns you don't own.

    Just running around Cyrodiil the chances of coming across someone is already quite low away from keeps and other choke points like milegates, Even the Skyshards are quite easy to obtain, even the ones behind gates, because again, campaigns your alliance dominates will have them open sooner or later.
    Edited by Rkindaleft on April 16, 2021 12:52AM
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  • merpins
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    Rather than just a PVE version of the PVP zone, I'd much rather they split the zone into 3 or so instances and release new zones designed for PVE in those instances, and just keep PVP cyrodiil as is. It could be explained away with a dragonbreak or with a short ceasefire of some kind with a questline that then ends with the war sparking up again, or even a dynamic questline based on your home faction where it's a possible outcome where Queen Ayrenn becomes the Emperor, or Emeric become emperor, etc, solely based on your home faction and the questline starting in your instance. Or. just make it so each instance has that questline for for that faction and you can do all 3 with the outcome of that zone faction leader becoming emperor. You still get the faction war based gameplay like the PVP zone, but made for PVE players if they go that route, and then they wouldn't need to change PVP at all, plus lore would dictate that the war ends with Talos coming in and becoming emperor anyway in like 500 years, so no harm no foul IMO.
  • Casul
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    Opt in open world pvp
    PvP needs more love.
  • Sylvermynx
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    BuildMan wrote: »
    Opt in open world pvp

    Been there done that, too much potential for griefing. No thanks.
  • XvarleyX
    XvarleyX
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    pQUWPi2.png
    Edited by XvarleyX on April 16, 2021 7:01PM
  • FlopsyPrince
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    Trust me, it's not worth it. There are no story quests, only daily quests.

    Not completely accurate. But the exceptions I have seen just direct you to a questing area, so may not completely count.
    PC
    PS4/PS5
  • kargen27
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    I like that there is some PvE flavor in a PvP zone. Offers something unique to the game. Also had I not wanted to go to Cyrodiil for the fishing achievement I might never of become interested in PvP.

    I know quite a few other players that only ventured into Cyrodiil for a skill or for PvE stuff and decided they liked PvP. Good for the game that we have a zone that includes both.
    and then the parrot said, "must be the water mines green too."
  • athena9205
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    It seems I have started a hot topic. There are lots of PVP'ers that love cyrodil and want to keep the PVP aspect of that zone, i respect that, and others that want to expand the PVP aspect to include non cyrodil zones, i repect that but totally dont agree, as there is the dueling aspect already in play. Perhaps a 'fix' for that is a dueling method that can incorporate more than just 2 players. Perhaps gather into a group then the lead activates a 'free for all" action and all the grouped members can kill each other to their hearts content.

    but i digress, the idea of a PVE cyrodil server zone IN ADDITION to the PVP ones already in play has had some positive feedback, and negative, though i dont fully understand the negative ones. Yes it may cost ZOS some to make a PVE server, but, as mentioned, it can be incorporated into a storyline, a DLC or even part of a chapter in the future. A large map ready for more quests and other PVE tasks is waiting.

    Personally, if i was ZOS i would have made the cyrodil map part of the blackwood story, as i understand it the new chapter takes place in the past, and you could have that zone ready easily.

    My take on a PVE cyrodil server is that it will take the PVErs out of the PVP zone so they can do their thing without the questers getting scared, frustrated, or otherwise drawn away from one of the best designed zones ZOS has made to date, imo.
  • Sylvermynx
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    You didn't start a hot topic - this is probably the 1000th thread about this in the three years I've been posting.
  • athena9205
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    if so then not only did I HIT on a hot topic, but one that the community has strong feeling for/against and ZOS should see it. A change in the quests/delves and story (maybe) of cyrodil could do much to 'liven' the zone up.
  • AlnilamE
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    athena9205 wrote: »

    but i digress, the idea of a PVE cyrodil server zone IN ADDITION to the PVP ones already in play has had some positive feedback, and negative, though i dont fully understand the negative ones. Yes it may cost ZOS some to make a PVE server, but, as mentioned, it can be incorporated into a storyline, a DLC or even part of a chapter in the future. A large map ready for more quests and other PVE tasks is waiting.

    It would be very odd to have to versions of the same zone in the game, IMO.

    Personally, if i was ZOS i would have made the cyrodil map part of the blackwood story, as i understand it the new chapter takes place in the past, and you could have that zone ready easily.

    It does not take part in the past. If we're meeting Evely again, it takes place after Orsinium.
    My take on a PVE cyrodil server is that it will take the PVErs out of the PVP zone so they can do their thing without the questers getting scared, frustrated, or otherwise drawn away from one of the best designed zones ZOS has made to date, imo.

    How many questers that go to Cyrodiil outside of Midyear Mayhem get scared, frustrated or otherwise drawn away?

    The whole point of the PvE in Cyrodiil is to draw the PvErs IN. Now, some people may go in once, get their achievements and never come back, but others may decide to help defend a keep because someone called out in zone chat and they might enjoy the mayhem.

    If the PvErs have the option of getting all the achievements without that chance to encounter PvP, then there is no point to PvE in Cyrodiil at all. That is by design. ZOS is not going to change that.

    Particularly, as many have noted in this thread, no PvPers spend hours lurking in a delve waiting for someone to come in to grab the skyshard. They have other things to do.

    The Moot Councillor
  • Thechuckage
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    Honestly the time line is FUBAR, mostly due to lack of any set timelines and a de-coupling of any hint of linearity.

  • kargen27
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    "but i digress, the idea of a PVE cyrodil server zone IN ADDITION to the PVP ones already in play has had some positive feedback, and negative, though i dont fully understand the negative ones. Yes it may cost ZOS some to make a PVE server, but, as mentioned, it can be incorporated into a storyline, a DLC or even part of a chapter in the future. A large map ready for more quests and other PVE tasks is waiting."

    This doesn't make sense to me. Are you wanting a Cyrodiil with an entirely different set of quests than what exist now and if so would those be in the PvE only zone?
    The way I see it Cyrodiil is a basic war zone. The objective is the war. To that end most of what takes place should be about the war. I think the quests and other PvE aspects are good for the game as it draws people into the zone that might otherwise never come. Adding more would hurt though. A few side stories centered around a town isn't so much that players feel they are missing a major aspect of the zone by not doing the quests. Players that want nothing to do with PvP don't miss much. If you were to introduce larger more complex story lines players would feel compelled to do them out of fear of missing something substantial.
    There is still quite a lot of map available that hasn't been touched for new stories to take place. Any changes to Cyrodiil should be to enhance or improve PvP not PvE.
    and then the parrot said, "must be the water mines green too."
  • renne
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    athena9205 wrote: »
    if so then not only did I HIT on a hot topic, but one that the community has strong feeling for/against and ZOS should see it. A change in the quests/delves and story (maybe) of cyrodil could do much to 'liven' the zone up.

    The zone doesn't need "livening" up because it's not dead.

    Also you're kidding yourself if you think this is the first time ZoS is ever going to see this. Like others have said, this is a dead horse topic it's been beaten so much. If they've seen it once, they've seen it a hundred times and after all this time, they;ve still done nothing to change it for the people who act like it's physically impossible to go into a zone that also has PvP and 100% complete all the PvE objectives.
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