PizzaCat82 wrote: »Its fine to me, for the most part.
Harvesting, Thievery, and Fishing are all things best done in their own time, although I respect that some people do them all at once when they are out.
The food/Drink buffs might need to be passive, and maybe the speed buffs, but I've not really needed them at all.
When I first logged in after U29 and mounted up I was like "hmm...slower, weird."
PizzaCat82 wrote: »Its fine to me, for the most part.
Harvesting, Thievery, and Fishing are all things best done in their own time, although I respect that some people do them all at once when they are out.
The food/Drink buffs might need to be passive, and maybe the speed buffs, but I've not really needed them at all.
@PizzaCat82
this is such a strange attitude to me.
I mean I fully understand that people play games differently. And that maybe how green tree is works for some of those different ways.
but to go from works for me to insisting they leave it as it is. even though it really doesnt for others. and that factum seemingly having registered. and they changing it does look like it would still work for those other playstyles..
I look at this and my mind just draws a blank.. like how does that work? I seriously cant connect these dots..
btw.. really just trying to understand.. not trying to attack you or anything...
itscompton wrote: »The crafting and gathering should be made passives while things that affect combat such as fall damage reduction and stealth sneak/detection radius are made actives that need to be slotted.
PizzaCat82 wrote: »I want to PVP and PVE and harvest and Pickpocket and fish and search for treasure chests but I can spend 3 seconds to switch my gear/cp points since it costs me nothing.
PizzaCat82 wrote: »PizzaCat82 wrote: »Its fine to me, for the most part.
Harvesting, Thievery, and Fishing are all things best done in their own time, although I respect that some people do them all at once when they are out.
The food/Drink buffs might need to be passive, and maybe the speed buffs, but I've not really needed them at all.
@PizzaCat82
this is such a strange attitude to me.
I mean I fully understand that people play games differently. And that maybe how green tree is works for some of those different ways.
but to go from works for me to insisting they leave it as it is. even though it really doesnt for others. and that factum seemingly having registered. and they changing it does look like it would still work for those other playstyles..
I look at this and my mind just draws a blank.. like how does that work? I seriously cant connect these dots..
btw.. really just trying to understand.. not trying to attack you or anything...
Because the whole point of CP is you had to make choices on what you wanted. You couldn't have everything
They pretty much got rid of most of that and now say "Ok you can have everything just not at the same time.
A small price to pay, really, and a decent compromise to those who wanted everything to be available. I want to PVP and PVE and harvest and Pickpocket and fish and search for treasure chests but I can spend 3 seconds to switch my gear/cp points since it costs me nothing.
PizzaCat82 wrote: »PizzaCat82 wrote: »Its fine to me, for the most part.
Harvesting, Thievery, and Fishing are all things best done in their own time, although I respect that some people do them all at once when they are out.
The food/Drink buffs might need to be passive, and maybe the speed buffs, but I've not really needed them at all.
@PizzaCat82
this is such a strange attitude to me.
I mean I fully understand that people play games differently. And that maybe how green tree is works for some of those different ways.
but to go from works for me to insisting they leave it as it is. even though it really doesnt for others. and that factum seemingly having registered. and they changing it does look like it would still work for those other playstyles..
I look at this and my mind just draws a blank.. like how does that work? I seriously cant connect these dots..
btw.. really just trying to understand.. not trying to attack you or anything...
Because the whole point of CP is you had to make choices on what you wanted. You couldn't have everything
They pretty much got rid of most of that and now say "Ok you can have everything just not at the same time.
A small price to pay, really, and a decent compromise to those who wanted everything to be available. I want to PVP and PVE and harvest and Pickpocket and fish and search for treasure chests but I can spend 3 seconds to switch my gear/cp points since it costs me nothing.
Agree with thievery and fishing. But i tend to farm, open all treasure chests, farm stuff close and open some drawers and dwemer urns questing ,farming skyshards or mage guild books. I also open chests I find during survey runs.PizzaCat82 wrote: »Its fine to me, for the most part.
Harvesting, Thievery, and Fishing are all things best done in their own time, although I respect that some people do them all at once when they are out.
The food/Drink buffs might need to be passive, and maybe the speed buffs, but I've not really needed them at all.
It has been 4 weeks for PC and 3 weeks for Consoles since U29. Everyone has had a chance to use the new system now and get a feel for it. With this in mind, what is your opinion on the green tree having many of its useful abilities as slotables?
I haven't even set my combat passives because of the horrible green tree. I've been logging in, doing my crafting writs and playing something else because I don't like how ridiculously high CP you need to be to be able to gather resources properly and the 40 points into inspiration is infuriating.
Oreyn_Bearclaw wrote: »The green tree is just a mess. The design is weird, forcing expensive useless stars to unlock useful ones, some things that should probably be slottable arent, and most of the things that shouldnt be slottable are.
In my opinion, things that effect combat should potentially require a slot. Things that have no impact on combat should always be passive.
If anything in the green tree should require a slot, its things like Breakfall, Out of Sight, Fleet Phantom, as all can give you an edge in combat. Weirdly, sustaining shadows, which is similar to OOS and FP is slottable. There is just no consistency.
Clearly, they need a second pass at the green tree. I am almost to 1800. Honestly the only tree that makes me want to grind is the green tree at this point. That seems Bass Ackwards if you ask me.
Agree, in the combat tree it make sense, you might want to sacrifice dps for more survival as an example or do more damage on an tank in easy dungeons.It has been 4 weeks for PC and 3 weeks for Consoles since U29. Everyone has had a chance to use the new system now and get a feel for it. With this in mind, what is your opinion on the green tree having many of its useful abilities as slotables?
Going to side with the majority on this one. I understand the reasoning for the combat-related trees to have limited slots for balancing purposes. But expecting players to have to swap abilities around every time they want to pickpocket, fish or sell their loot etc. seems unnecessary to me and is just a pointless annoyance.
It has been 4 weeks for PC and 3 weeks for Consoles since U29. Everyone has had a chance to use the new system now and get a feel for it. With this in mind, what is your opinion on the green tree having many of its useful abilities as slotables?
When I first logged in after U29 and mounted up I was like "hmm...slower, weird."
They didn't actually make mounts slower, though. Without taking the mounted speed CP (Gifted Rider), you are still just about at the same mounted speed as before:
115% base mount speed
30% (additive) from sprinting
60% (additive) from mount training
30% (multiplicative) from Major Gallop - now a permanent passive under Continuous Attack rather than an activated bonus from Rapid Maneuver (also a permanent buff with Adept Rider)
10% (multiplicative) from Gifted Rider CP - an entirely new mount speed bonus introduced with CP 2.0
ETA: The only thing they changed was Windrunning (2%) from CP 1.0. On a fully trained toon, a 2% percentage point difference (so 205% --> 207%) is a difference of less than 1% (i.e. not noticeable).