The_Old_Goat wrote: »As a long time eso player(6 years give or take), I'm pretty excited with this addition to the game. You see I often play with older, non meta players who like to dip their toes into some harder content on their terms and the companions will help with that. I was thinking more about the companion system yesterday and did come up with one concern. The companions need to be leveled up and my concern is whether some of the experience we're earning will be split off towards leveling them thus slowing our cp gains. Anybody have any insight or thoughts on this?
To be honest I hope that's the case as it will deter people from carrying their companions around wherever they go, rather than just summoning them when they really need them.
SilverBride wrote: »"NeeScrolls wrote: »
How many times do you think casual players have been told they aren't real gamers because they don't play the way the elitists do?
And that they need to "git gud"?
And that they are ruining the game for the elitists by not meeting their standards?
And that if they don't play the way the elitists do they shouldn't even be playing an MMO?
That goes both ways.
Bingo
It's that kind of privileged gatekeeping that makes causal players ask for something like companions in the first place. Elitist players should have zero control over casual players...right now that just isn't reality .
Seraphayel wrote: »universal_wrath wrote: »with the addition of companions, the game is basically just a solo game now with other people doing their thing. PUGS will no longer exist because people can make their own groups with companions, also the dps will be if anything better with a companion, thus forcing 'pet' builds on everyone for best dps. I don't see any part of this that will work out well in an online game
Zos could easily prevent companions from group activities like public qnd group dungeons.
The purpose of companions is so solo people can do group content smh
Yeah and that’s already a logical flaw. Group dungeons and trials are not meant to be soloed. If they were meant to be soloed, they wouldn’t be group dungeons / activities.
SilverBride wrote: »Agenericname wrote: »...they're not gatekeepers. They can't stop anyone from attempting or completing ANY content in this game, only in their groups.
Pugs aren't their groups, but they dictate that, too. They berate other members of the group and kick them if they don't meet their standards. This should never happen in a pug.Agenericname wrote: »You're free to make your own and run however you'd like.
So are they, and that is exactly what they should be doing if they have such high standards.
SilverBride wrote: »"NeeScrolls wrote: »
How many times do you think casual players have been told they aren't real gamers because they don't play the way the elitists do?
And that they need to "git gud"?
And that they are ruining the game for the elitists by not meeting their standards?
And that if they don't play the way the elitists do they shouldn't even be playing an MMO?
That goes both ways.
Bingo
It's that kind of privileged gatekeeping that makes causal players ask for something like companions in the first place. Elitist players should have zero control over casual players...right now that just isn't reality .
How are they gatekeepers if all they do is prevent you from being in their groups? Genuinely curious.
If you are saying because you can’t complete that content without those same elitists, then yes they are gatekeepers but you would also be saying you can’t do that content without those same elitists (e.g. need their carry)
If you say no, don’t need those elitists in your group to complete any given content, then they are by definition not gatekeepers.
Pick which one, can’t have it both ways.
Supreme_Atromancer wrote: »MMOers: "If you want to play your way and are too slow, go and queue with friends."
Also MMOers: "Companions will remove people from dungeon queues and kill the game!!"
Septimus_Magna wrote: »
I respect everyone's position in this but I have to say its annoying to wipe constantly because group members dont follow mechanics. If you want to learn it on the fly be sure to pay attention to what other people are saying in chat. Otherwise its disrespectful and you're just wasting other peoples time.
Companions will probably increase the gap between these player groups, two experienced players with companions dont need any other players to fill up the group. And two casual players with companions will probably have a tough time in normal DLC dungeons.
How are they gatekeepers if all they do is prevent you from being in their groups? Genuinely curious.
If you are saying because you can’t complete that content without those same elitists, then yes they are gatekeepers but you would also be saying you can’t do that content without those same elitists (e.g. need their carry)
If you say no, don’t need those elitists in your group to complete any given content, then they are by definition not gatekeepers.
Pick which one, can’t have it both ways.
SilverBride wrote: »"NeeScrolls wrote: »
How many times do you think casual players have been told they aren't real gamers because they don't play the way the elitists do?
And that they need to "git gud"?
And that they are ruining the game for the elitists by not meeting their standards?
And that if they don't play the way the elitists do they shouldn't even be playing an MMO?
That goes both ways.
Bingo
It's that kind of privileged gatekeeping that makes causal players ask for something like companions in the first place. Elitist players should have zero control over casual players...right now that just isn't reality .
How are they gatekeepers if all they do is prevent you from being in their groups? Genuinely curious.
If you are saying because you can’t complete that content without those same elitists, then yes they are gatekeepers but you would also be saying you can’t do that content without those same elitists (e.g. need their carry)
If you say no, don’t need those elitists in your group to complete any given content, then they are by definition not gatekeepers.
Pick which one, can’t have it both ways.
They are gate keeps if you are in a pug with someone who kicks you because you don't have the gear or cp then having to reque because someone just kicked you from group. Or not allowing you to speak to quest npcs by rushing because they have 18 other characters to run through dungeons. Or even the streamers who say you have to have this build to complete content then all the streamer fanboys echo that. There have been those who consider themselves elite throughout all the games I've played and they can be obnoxious. I would rather be with a newer player than to be in a group of elitists. So I just don't group I solo. This type of toxic behavior is the reason I am glad there will be companions in game.
Seraphayel wrote: »universal_wrath wrote: »with the addition of companions, the game is basically just a solo game now with other people doing their thing. PUGS will no longer exist because people can make their own groups with companions, also the dps will be if anything better with a companion, thus forcing 'pet' builds on everyone for best dps. I don't see any part of this that will work out well in an online game
Zos could easily prevent companions from group activities like public qnd group dungeons.
The purpose of companions is so solo people can do group content smh
Yeah and that’s already a logical flaw. Group dungeons and trials are not meant to be soloed. If they were meant to be soloed, they wouldn’t be group dungeons / activities.
It's not a flaw if the developer intends for companions to allow solo players to play group content. I think you may want to rephrase that, you are not the developer therefore you can not pass judgement on companions. This conversation is about companions remember?
marshill88 wrote: »Why. In. The. World. WOuld I need a companion? The overworld is easy enough as it is. 95% of this game's overworld is so easy, the stuff that attacks me is merely an annoyance, and I'm just level 40.
How are they gatekeepers if all they do is prevent you from being in their groups? Genuinely curious.
First off it isn't "their" group the pug belongs to everyone that queued for it.
If you are saying because you can’t complete that content without those same elitists, then yes they are gatekeepers but you would also be saying you can’t do that content without those same elitists (e.g. need their carry)
If you say no, don’t need those elitists in your group to complete any given content, then they are by definition not gatekeepers.
Pick which one, can’t have it both ways.
. Elitist players should have zero control over casual players...right now that just isn't reality .
SilverBride wrote: »
Pugs aren't their groups, but they dictate that, too.
So just /add-ignore them and move on.SilverBride wrote: »They berate other members of the group and kick them if they don't meet their standards,
SilverBride wrote: »and stop them from taking time to loot or do quests.
NeeScrolls wrote: »
THAT is how you change behaviors & patterns. With HUMAN countermeasures & interactions. Not with ai companions.
NeeScrolls wrote: »
. Elitist players should have zero control over casual players...right now that just isn't reality .
No one, other than Zenimax, has any "control" of you in a video-game.
If you believe otherwise, it might be a good idea to re-think your perspective & mindset.
----SilverBride wrote: »
Pugs aren't their groups, but they dictate that, too.
Only if you let them.
---So just /add-ignore them and move on.SilverBride wrote: »They berate other members of the group and kick them if they don't meet their standards,
Find a GUILD of more like-minded individuals. Easier said than done of course, but still a very realistic solution.
---SilverBride wrote: »and stop them from taking time to loot or do quests.
Again, unless they are paying your sub, how exactly can any PLAYER "stop" you from loot or quests?
If "they" are trolls, don't feed them.
If "they" are rude, ignore them.
If "they" are stopping/griefing you, report them.
And if "they" are bullies (who btw are really cowards at their core) , don't show them how much they get to you.
THAT is how you change behaviors & patterns. With HUMAN countermeasures & interactions. Not with ai companions.
This companion system ESO is going for was "stolen" directly from EA's and BioWare's SWTOR, a Star Wars themed MMO.
I am not interested in changing behaviors and patterns of random unpleasant people I meet in a video game.
I come here to play, I come here to relax, to have fun, to get immersed.
Not to follow instructions on how to make rude, elitist players better.
And ai companions will let me have fun in a game that I want to have fun in.
SilverBride wrote: »I'd think the elitists would be happy about this. Then they don't have to deal with the rest of us any more.
How are they gatekeepers if all they do is prevent you from being in their groups? Genuinely curious.
First off it isn't "their" group the pug belongs to everyone that queued for it.
If you are saying because you can’t complete that content without those same elitists, then yes they are gatekeepers but you would also be saying you can’t do that content without those same elitists (e.g. need their carry)
If you say no, don’t need those elitists in your group to complete any given content, then they are by definition not gatekeepers.
Pick which one, can’t have it both ways.
sigh...I think it's useless argue about stuff we can't change.
It's sorta like folks are complaining about so called "bad people" in their pugs, but also they are getting their noses bent out of shape because the developer is effectively removing that nuisance from said pugs.
I mean it's not like elitist players are complaining about casuals getting companions just because they love to berate and insult people online...
Right?
NeeScrolls wrote: »SilverBride wrote: »Pugs aren't their groups, but they dictate that, too.
Only if you let them.
SilverBride wrote: »They berate other members of the group and kick them if they don't meet their standards
NeeScrolls wrote: »So just /add-ignore them and move on.
NeeScrolls wrote: »Find a GUILD of more like-minded individuals. Easier said than done of course, but still a very realistic solution.
Agenericname wrote: »SilverBride wrote: »Agenericname wrote: »...they're not gatekeepers. They can't stop anyone from attempting or completing ANY content in this game, only in their groups.
Pugs aren't their groups, but they dictate that, too. They berate other members of the group and kick them if they don't meet their standards. This should never happen in a pug.Agenericname wrote: »You're free to make your own and run however you'd like.
So are they, and that is exactly what they should be doing if they have such high standards.
Berating people shouldn't happen in PUG or in private groups.
Like I said, they can't actually stop you from doing anything. The dungeon finder isn't and never has been a guarantee for success. It doesn't entitle you, or me, to someone else's time. That's never been a promise that ZOS could make and I've never seen them attempt to make it. They provide an opportunity, that's all. PUGs are in essence a direct democracy. If you get kicked from a PUG it's because 3 other people agreed. At that point it's 75% of the group. I'd argue that they have a greater stake, and effectively their group.
If companions allow people to avoid this, then I'm for it. I wouldn't deny that it happens, only that it presents a real barrier. I don't think that I'll ever use them, although extra inventory does sound kinda nice if they go that route.
Let me let y'all in on a little secret:
This companion system ESO is going for was "stolen" directly from EA's and BioWare's SWTOR, a Star Wars themed MMO.
And the reason I know this is because I am currently taking a break from ESO to play SWTOR, and the way Zeni's dev team describes the companion system they're trying to build sounds exactly like SWTOR's companion system.
Now whether ESO is actually stealing SWTOR's ideas for a companion system or not, I can attest that SWTOR, while a great idea for a Star Wars themed MMO in theory, is suffering from bad mismanagement by EA. I imagine that if ESO's new companion system is in fact an idea taken from SWTOR, they're essentially saying to SWTOR's players "Guys, you and I both know SWTOR is suffering from bad mismanagement, here's a game which you might actually enjoy."
If in fact Zeni stole the idea from SWTOR, this is exactly what I and several others warned about in regards to ESO developing its own deal rather than trying to steal and copy ideas from other games. ESO is NOT going to take the King of MMO Mountain title from World of Warcraft by copying ideas from other games. ESO needs to develop its own deal if it wants to outlast World of Warcraft. The more unique ESO becomes in the MMORPG world, the more likely it is WoW refugees will rush over here and stay here the next time Blizzard angers their players (which apparently is happening on a regular basis in recent years).
Let me let y'all in on a little secret:
This companion system ESO is going for was "stolen" directly from EA's and BioWare's SWTOR, a Star Wars themed MMO.
And the reason I know this is because I am currently taking a break from ESO to play SWTOR, and the way Zeni's dev team describes the companion system they're trying to build sounds exactly like SWTOR's companion system.
Now whether ESO is actually stealing SWTOR's ideas for a companion system or not, I can attest that SWTOR, while a great idea for a Star Wars themed MMO in theory, is suffering from bad mismanagement by EA. I imagine that if ESO's new companion system is in fact an idea taken from SWTOR, they're essentially saying to SWTOR's players "Guys, you and I both know SWTOR is suffering from bad mismanagement, here's a game which you might actually enjoy."
If in fact Zeni stole the idea from SWTOR, this is exactly what I and several others warned about in regards to ESO developing its own deal rather than trying to steal and copy ideas from other games. ESO is NOT going to take the King of MMO Mountain title from World of Warcraft by copying ideas from other games. ESO needs to develop its own deal if it wants to outlast World of Warcraft. The more unique ESO becomes in the MMORPG world, the more likely it is WoW refugees will rush over here and stay here the next time Blizzard angers their players (which apparently is happening on a regular basis in recent years).
I don't think it's like swtor. It sounds like you have to gear them up and they start at level one. In swtor you just pick if you want them to Tank Heal or DPS. And they start at the same level as you. I was hoping it would be like swtor.
SilverBride wrote: »
Why should anyone have to wait out a penalty because some jerk didn't think they were good enough to run a PUG with them?
SilverBride wrote: »But I honestly think a lot of these players enjoy looking down on others and flexing their egos.
SilverBride wrote: »But they will have to turn on each other now, because players have had enough of the toxic egotistical bullying and have another option now.
Let's see: Twilight, either clannfear or the unstable familiar, non-combat pet, companion. Plus the player. I'll be a whole small adventuring group, all by myself
Agenericname wrote: »SilverBride wrote: »Agenericname wrote: »...they're not gatekeepers. They can't stop anyone from attempting or completing ANY content in this game, only in their groups.
Pugs aren't their groups, but they dictate that, too. They berate other members of the group and kick them if they don't meet their standards. This should never happen in a pug.Agenericname wrote: »You're free to make your own and run however you'd like.
So are they, and that is exactly what they should be doing if they have such high standards.
Berating people shouldn't happen in PUG or in private groups.
Like I said, they can't actually stop you from doing anything. The dungeon finder isn't and never has been a guarantee for success. It doesn't entitle you, or me, to someone else's time. That's never been a promise that ZOS could make and I've never seen them attempt to make it. They provide an opportunity, that's all. PUGs are in essence a direct democracy. If you get kicked from a PUG it's because 3 other people agreed. At that point it's 75% of the group. I'd argue that they have a greater stake, and effectively their group.
If companions allow people to avoid this, then I'm for it. I wouldn't deny that it happens, only that it presents a real barrier. I don't think that I'll ever use them, although extra inventory does sound kinda nice if they go that route.
Incorrect. They can for example prevent me from completing a dungeon quest by rushing ahead, killing stuff before my quest progress, essentially locking it up and I'd need at least one more run to complete it. Assuming the same thing doesn't happen there.
Now I don't need to worry about rushers. Even if guildies don't have time I can just call up a companion and "two man" it.
And PUGs via the dungeon finder is often a dictatorship by default, run by nepotism, when people queue up in pairs or groups of three.