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Companions will kill this game

  • Thavie
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    Metal10957 wrote: »
    I love the idea... the lag will probably be unplayable though.
    I am unsure if you can take companions inside dungeons with a full group. Every dungeon is 12 man if that is the case, and trails will be 36. Very concerned.

    They are not pets, pretty sure that each companion counts as a character. Meaning each dungeon would need 2 people + 2 companions, not 4 people + 4 companions, not sure where did 12 come from though, you might want to check your math. Also, you think you can take BOTH companions at the same time? I highly doubt that, did they say anything about it?
    Edited by Thavie on April 2, 2021 8:52AM
    "We grew under a bad sun"
  • Septimus_Magna
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    Thavie wrote: »
    Metal10957 wrote: »
    I love the idea... the lag will probably be unplayable though.
    I am unsure if you can take companions inside dungeons with a full group. Every dungeon is 12 man if that is the case, and trails will be 36. Very concerned.

    They are not pets, pretty sure that each companion counts as a character. Meaning each dungeon would need 2 people + 2 companions, not 4 people + 4 companions, not sure where did 12 come from though, you might want to check your math. Also, you think you can take BOTH companions at the same time? I highly doubt that, did they say anything about it?

    Its also 1 companion per player if I understand correctly, so its 2 players + 2 companions for dungeons or 6 players + 6 companions for trails for example.
    PC - EU (AD)
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  • Tandor
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    NeeScrolls wrote: »
    Klad wrote: »

    Just because a game changes doesn't mean a game dies.

    QFE ^ , and i always think it's so humorous when gamers immediately goto the patented "game is dead" trope from inside playing the very game they're trying to diminish lol

    While i still stand behind my other post(s) on this potentially contentious topic , i also believe 1 of the great things about MMO's is how they can truly evolve. (including our Community! B) )

    I agree, and it's even more humorous when such drama is played out before anyone has even the first idea how said change is going to work because it isn't even in draft patch notes yet, let alone on the PTS.
  • ThorianB
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    Rasoma wrote: »
    Online games need to adjust to the player base that pays the bills the most and like I said - I think that is solo players.
    Many people think that if you don't want to group with people, you shouldn't play an MMO because their is no point. But player interaction in MMOS is not limited to grouping. I like running around in a world filled with player characters. I still interact with people in the game. One of my favorite things to do is trading and without people what would be the point? I like competing on with players in trading, gathering, etc. I do also run group content, i just don't do it as much as i have in other MMOs and i don't do the harder content because the harder the content the more toxic the people that are doing it.

    But most of my gameplay is solo or with one person. I still want to play solo in an MMO, i just want others to stop being *** about how to play and have some consideration for others. If they did that i would be up for group content a lot more.

    I respect everyone's position in this but I have to say its annoying to wipe constantly because group members dont follow mechanics. If you want to learn it on the fly be sure to pay attention to what other people are saying in chat. Otherwise its disrespectful and you're just wasting other peoples time.
    ( General use of you in this reply) [snip] If you try to kick the other person instead of just leaving the group. If you are not happy with the group you are in a PUG, then leave it and requeue. That is the right thing to do in every.single.case. You don't have the right to punish others for not meeting your standards in a random group you signed up for. If you have requirements, you need other players to meet so you don't wipe 20 times on a boss, or so you can do this dungeon in X time or whatever then YOU need do a premade and not a PUG not the other people. You deal with what you get in a pug OR.DON'T.QUEUE.FOR. PUGS.

    The entire reason many of us PUG dungeons and such is so we don't have to deal with controlling toxic people and artificial requirements of premade groups. It is the entire spirit of a pug to learn to play with the group you are dealt but to often we have to deal with those players that should be in premades trying to force pug groups to play their way.
    spartaxoxo wrote: »

    They are more likely doing this because both playstyles are perfectly legitimate and should be made room for to coexist peacefully. People who shouldn't be playing in groups because they treat others players like they are the nonplayable characters in their single player games can be removed from queue and allowed to explore stuff blind of any group expectations. They get to play their way and speedrunners don't gotta feel like they are being slowed down. Win win

    Also no group gets to claim they are the "real" gamers. 😬
    Casual players are actually very tolerant of how most people want to play. Its the crowd that plays the way i describe that you say is a "legimate" playstyle that is the problem. It is always their way or the highway. So no the two groups cannot coexist. One group believes everyone should be able to enjoy the game the way they want and the other group believes that everyone should learn to enjoy the game the way they play or go play something else. Those are not compatible ideologies.

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on April 2, 2021 3:43PM
  • Phanex
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    Its really a win/win situation for both campers.

    A) it helps those who solo a lot to learn the dungeon mechanics better with practice.
    B) groups will benefit from these folks who have practiced theses dungeons and they know their stuff better.

    I could be wrong, but meh it's just a game.

    FFXI has "parties" of 6 folks if memory serves me right, they all can now be replaced with their companion system called Trust. Its neat, its fun, and its less stressful for those who are trying new areas and might make mistakes.

    I wouldn't mind for an option for us to build our own companion, now that would be cool. If that happens then my dreams for our very own custom designed archenemies in this game might be closer to realty.
  • The_Old_Goat
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    As a long time eso player(6 years give or take), I'm pretty excited with this addition to the game. You see I often play with older, non meta players who like to dip their toes into some harder content on their terms and the companions will help with that. I was thinking more about the companion system yesterday and did come up with one concern. The companions need to be leveled up and my concern is whether some of the experience we're earning will be split off towards leveling them thus slowing our cp gains. Anybody have any insight or thoughts on this?
  • TX12001rwb17_ESO
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    I am very much looking forward to Companions.
    I want Companions to wear Nord Hero, Breton Hero, and Elf Hero costumes.
    I look like the main character in this game, cool!!

    Better yet why not finally introduce them as characters in the game?
  • Tandor
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    As a long time eso player(6 years give or take), I'm pretty excited with this addition to the game. You see I often play with older, non meta players who like to dip their toes into some harder content on their terms and the companions will help with that. I was thinking more about the companion system yesterday and did come up with one concern. The companions need to be leveled up and my concern is whether some of the experience we're earning will be split off towards leveling them thus slowing our cp gains. Anybody have any insight or thoughts on this?

    To be honest I hope that's the case as it will deter people from carrying their companions around wherever they go, rather than just summoning them when they really need them.
  • Icaruzs
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    I wonder if they will make a a good personnel pocket healer by outfitting them with healing sets.

    if they do that the 1 tank +3 DD will be a thing in every scenario
  • jaws343
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    As a long time eso player(6 years give or take), I'm pretty excited with this addition to the game. You see I often play with older, non meta players who like to dip their toes into some harder content on their terms and the companions will help with that. I was thinking more about the companion system yesterday and did come up with one concern. The companions need to be leveled up and my concern is whether some of the experience we're earning will be split off towards leveling them thus slowing our cp gains. Anybody have any insight or thoughts on this?

    So far, leveling never detracts from your experience gain. Say you gain 100K XP. That 100K is sent directly to your CP or Level gain XP. Entirely. And that 100K is also split up between the skills and gear you have slotted. That doesn't mean you gain less than 100K for CP or level gain, just that the XP gain is calculated into both functions separately. Can't imagine this would be any different.
  • Castagere
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    A bear warden with a companion will be sick. And mages with all their pets will be something to see.
  • KMarble
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    Rasoma wrote: »
    This is not going to destroy the game for those who want to group - it will actually means that a heap more people will take part in activities that previously needed grouping but they did not take part in due to anxiety, bad memories, play style differences etc.

    I too think that the introduction of companions might be an incentive for people to try group content.

    During a past undaunted event I ran with 3 people who were "afraid" of doing dungeons. On the first day we only did one dungeon and one of them said in chat that the experience was so much better than what they've gone through before.
    As the event progressed they were wanting to do more than one dungeon a day, and towards the end of the event I took them to a vet dungeon. I was met with enthusiastic "yes!" from them.

    It took a few wipes (mainly my fault because we didn't have a tank so my DD was used as one even though I didn't have a taunt or any other tank skills and gear), but we made it.

    You might have guessed that the dungeon was Fungal Grotto I. The thing is, it doesn't matter how easy the dungeon was. What matters is that 3 people who refused to go into dungeons did so and had fun doing them.

    Companions will allow more players like them to do stuff with players like me - people who don't mind going slow, stopping to admire the view, and even group wipes. I found out that nothing in this game gives me more joy than helping other players find their potential.
  • Tommy_The_Gun
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    Castagere wrote: »
    A bear warden with a companion will be sick. And mages with all their pets will be something to see.
    Imagine if they will allow to equip our companions. Pet sorc with pet-proc sets + companion with pet-proc sets... :#
  • TheFibrewire
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    At the end of the day after office I don't wanna group up with strangers online and coordinate stuff and do things online, I rather just turn and talk to my family or go for an event with them which will stay in my memory forever.

    Stop getting worried about Videogames, worry about more important aspects of life.
  • Goregrinder
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    ereboz wrote: »
    with the addition of companions, the game is basically just a solo game now with other people doing their thing. PUGS will no longer exist because people can make their own groups with companions, also the dps will be if anything better with a companion, thus forcing 'pet' builds on everyone for best dps. I don't see any part of this that will work out well in an online game

    News to my ears tbh. I don't have to hope for competent players every time I queue or join a pug...I'll always know how NPC's fight, and it's completely predictable. Soloing dungeon dailies should be soooo much better.
  • EpicHero
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    I love that companions will finally allow my wife and I to queue up for a pug random without having to wait for the group to fill first. Waiting in a game for something to start is a huge waste of time, and one of the top reasons for a game to get uninstalled.

    And yes, some people will go in with companions now, but you also need less people to have a group ready to go into a dungeon (since you can bring companions yourself), so this might even itself out.
  • Marcus_Thracius
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    I dont like ppl - Iam hugging Lyranth all the way and booing the living
  • Folkb
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    Good I hate dealing with other people in MMO's. What I like is being in what appears to be in an active world where other players stay in the background.
  • Elvenheart
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    @ThorianB

    That is the most beautiful post I have ever read. You nailed it.

    Seconded, thirded, and fourthed by me and my other personalities! 🙂😇😈
  • universal_wrath
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    ereboz wrote: »
    with the addition of companions, the game is basically just a solo game now with other people doing their thing. PUGS will no longer exist because people can make their own groups with companions, also the dps will be if anything better with a companion, thus forcing 'pet' builds on everyone for best dps. I don't see any part of this that will work out well in an online game

    Zos could easily prevent companions from group activities like public qnd group dungeons.
  • Alurria
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    ereboz wrote: »
    with the addition of companions, the game is basically just a solo game now with other people doing their thing. PUGS will no longer exist because people can make their own groups with companions, also the dps will be if anything better with a companion, thus forcing 'pet' builds on everyone for best dps. I don't see any part of this that will work out well in an online game

    Zos could easily prevent companions from group activities like public qnd group dungeons.

    The purpose of companions is so solo people can do group content smh
  • NeeScrolls
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    @ThorianB

    That is the most beautiful post . You nailed it.

    It was def. a nicely passionate post and they certainly hit onto something legit. However....
    ThorianB wrote: »

    So not only are they gatekeeping but they literally ruin the gameplay for REAL gamers. .

    ... i'd be careful about using that ^ type of verbiage, since imho it isn't all that productive (in a debate, or wherever) to make such a generalized distinction, thereby potentially denegrating a certain portion of the playerbase who frankly has every right to play their own "elitist" (not a bad word imo) methods of succeeding in ESO.

    Now, if you wanna talk about 'bots' from X random country farming & spamming illegal gold-seller sites, then yes i'd agree those types of umm "gamers" aren't exactly real. :|

    *As a side note: I've been in this wonderful ESO game since 2013 beta and i don't ever recall ever having been purposely "gate-kept" by another player (rude or otherwise) from anything in the game. Furthermore, often times, in MMO's or life, the energy one puts out can be the energy they receive back.
    Edited by NeeScrolls on April 2, 2021 5:34PM
  • SilverBride
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    ThorianB wrote: »
    So not only are they gatekeeping but they literally ruin the gameplay for REAL gamers. .

    ... i'd be careful about using that ^ type of verbiage

    How many times do you think casual players have been told they aren't real gamers because they don't play the way the elitists do?
    And that they need to "git gud"?
    And that they are ruining the game for the elitists by not meeting their standards?
    And that if they don't play the way the elitists do they shouldn't even be playing an MMO?

    That goes both ways.
    Edited by SilverBride on April 2, 2021 5:46PM
    PCNA
  • tc91101
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    I personally play mostly solo other than occasionally grouping for a PUG random normal or maybe helping a guildy with something. I also like BGs but I solo queue. I'm not sure I would consider that exactly group play. I'm fine with having an AI companion or multiple companions to help me run content. I'm not really a fan of Dungeons of any type so not sure if companions would make much a difference unless I can use them for overland content.

    Also, I find the "real gamer" statements quite hilarious. Please define a "real gamer".
  • NeeScrolls
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    ThorianB wrote: »
    So not only are they gatekeeping but they literally ruin the gameplay for REAL gamers. .

    ... i'd be careful about using that ^ type of verbiage

    How many times do you think casual players have been told they aren't real gamers because they don't play the way the elitists do?
    And that they need to "git gud"?
    And that they are ruining the game for the elitists by not meeting their standards?
    And that if they don't play the way the elitists do they shouldn't even be playing an MMO?

    That goes both ways.

    yep i hear ya loud & clear @SilverBride , and i totally agree: All that type of rudeness is silly and unhelpful, no matter which end it comes out of.

    I guess i was just trying to make the point about escalation vs. de-escalating (the contentiousness) .

    imho, while it does take a bit more effort, the de-escalation (and avoiding of slipping into the very same patterns of rude verbiage & behavior as the very same people one despises as being "un-real" ) method will ultimately be more productive for our community.

    Of course, i suppose 1 silver-lining in all of this thread/topic is: Players can be as rude as they want to their COMPANIONS. B)
    Edited by NeeScrolls on April 2, 2021 5:56PM
  • ChrystalWind
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    I for one am excited about the companions coming into the game! I am a solo player ONLY unless I get a chance to run a dungeon or two with my husband on the weekends. I have had to many bad experiences with pugs and groups through my gaming lifetime and have felt to enjoy games such as this the only way to do that is to stay a solo player. It does not cut down on my social game life at all. I still enjoy the company of other players in the game. This addition however may make it so I can do things in the game that I am unable to do in the game at this time. Please give it a chance and let's see if it brings a new angle to the game that can be enjoyed.
  • Klad
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    ThorianB wrote: »
    So not only are they gatekeeping but they literally ruin the gameplay for REAL gamers. .

    ... i'd be careful about using that ^ type of verbiage

    How many times do you think casual players have been told they aren't real gamers because they don't play the way the elitists do?
    And that they need to "git gud"?
    And that they are ruining the game for the elitists by not meeting their standards?
    And that if they don't play the way the elitists do they shouldn't even be playing an MMO?

    That goes both ways.


    Bingo

    It's that kind of privileged gatekeeping that makes causal players ask for something like companions in the first place. Elitist players should have zero control over casual players...right now that just isn't reality .



  • Agenericname
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    ThorianB wrote: »
    So not only are they gatekeeping but they literally ruin the gameplay for REAL gamers. .

    ... i'd be careful about using that ^ type of verbiage

    How many times do you think casual players have been told they aren't real gamers because they don't play the way the elitists do?
    And that they need to "git gud"?
    And that they are ruining the game for the elitists by not meeting their standards?
    And that if they don't play the way the elitists do they shouldn't even be playing an MMO?

    That goes both ways.

    That's probably all true. It's also true that it goes the other way as well, but they're not gatekeepers. They can't stop anyone from attempting or completing ANY content in this game, only in their groups. You're free to make your own and run however you'd like.

    I don't for even a second believe that companions will kill the game though. They won't kill the group finder either. If anything maybe they'll allow people who don't want to be rushed through the content to play the game the way they want.
  • SilverBride
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    ...they're not gatekeepers. They can't stop anyone from attempting or completing ANY content in this game, only in their groups.

    Pugs aren't their groups, but they dictate that, too. They berate other members of the group and kick them if they don't meet their standards, and stop them from taking time to loot or do quests. This should never happen in a pug.

    You're free to make your own and run however you'd like.

    So are they, and that is exactly what they should be doing if they have such high standards.
    Edited by SilverBride on April 2, 2021 7:11PM
    PCNA
  • Seraphayel
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    Alurria wrote: »
    ereboz wrote: »
    with the addition of companions, the game is basically just a solo game now with other people doing their thing. PUGS will no longer exist because people can make their own groups with companions, also the dps will be if anything better with a companion, thus forcing 'pet' builds on everyone for best dps. I don't see any part of this that will work out well in an online game

    Zos could easily prevent companions from group activities like public qnd group dungeons.

    The purpose of companions is so solo people can do group content smh

    Yeah and that’s already a logical flaw. Group dungeons and trials are not meant to be soloed. If they were meant to be soloed, they wouldn’t be group dungeons / activities.
    PS5
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