Metal10957 wrote: »I love the idea... the lag will probably be unplayable though.
I am unsure if you can take companions inside dungeons with a full group. Every dungeon is 12 man if that is the case, and trails will be 36. Very concerned.
Metal10957 wrote: »I love the idea... the lag will probably be unplayable though.
I am unsure if you can take companions inside dungeons with a full group. Every dungeon is 12 man if that is the case, and trails will be 36. Very concerned.
They are not pets, pretty sure that each companion counts as a character. Meaning each dungeon would need 2 people + 2 companions, not 4 people + 4 companions, not sure where did 12 come from though, you might want to check your math. Also, you think you can take BOTH companions at the same time? I highly doubt that, did they say anything about it?
NeeScrolls wrote: »
Just because a game changes doesn't mean a game dies.
QFE ^ , and i always think it's so humorous when gamers immediately goto the patented "game is dead" trope from inside playing the very game they're trying to diminish lol
While i still stand behind my other post(s) on this potentially contentious topic , i also believe 1 of the great things about MMO's is how they can truly evolve. (including our Community!)
Many people think that if you don't want to group with people, you shouldn't play an MMO because their is no point. But player interaction in MMOS is not limited to grouping. I like running around in a world filled with player characters. I still interact with people in the game. One of my favorite things to do is trading and without people what would be the point? I like competing on with players in trading, gathering, etc. I do also run group content, i just don't do it as much as i have in other MMOs and i don't do the harder content because the harder the content the more toxic the people that are doing it.Online games need to adjust to the player base that pays the bills the most and like I said - I think that is solo players.
( General use of you in this reply) [snip] If you try to kick the other person instead of just leaving the group. If you are not happy with the group you are in a PUG, then leave it and requeue. That is the right thing to do in every.single.case. You don't have the right to punish others for not meeting your standards in a random group you signed up for. If you have requirements, you need other players to meet so you don't wipe 20 times on a boss, or so you can do this dungeon in X time or whatever then YOU need do a premade and not a PUG not the other people. You deal with what you get in a pug OR.DON'T.QUEUE.FOR. PUGS.Septimus_Magna wrote: »
I respect everyone's position in this but I have to say its annoying to wipe constantly because group members dont follow mechanics. If you want to learn it on the fly be sure to pay attention to what other people are saying in chat. Otherwise its disrespectful and you're just wasting other peoples time.
Casual players are actually very tolerant of how most people want to play. Its the crowd that plays the way i describe that you say is a "legimate" playstyle that is the problem. It is always their way or the highway. So no the two groups cannot coexist. One group believes everyone should be able to enjoy the game the way they want and the other group believes that everyone should learn to enjoy the game the way they play or go play something else. Those are not compatible ideologies.spartaxoxo wrote: »
They are more likely doing this because both playstyles are perfectly legitimate and should be made room for to coexist peacefully. People who shouldn't be playing in groups because they treat others players like they are the nonplayable characters in their single player games can be removed from queue and allowed to explore stuff blind of any group expectations. They get to play their way and speedrunners don't gotta feel like they are being slowed down. Win win
Also no group gets to claim they are the "real" gamers. 😬
master_vanargand wrote: »I am very much looking forward to Companions.
I want Companions to wear Nord Hero, Breton Hero, and Elf Hero costumes.
I look like the main character in this game, cool!!
The_Old_Goat wrote: »As a long time eso player(6 years give or take), I'm pretty excited with this addition to the game. You see I often play with older, non meta players who like to dip their toes into some harder content on their terms and the companions will help with that. I was thinking more about the companion system yesterday and did come up with one concern. The companions need to be leveled up and my concern is whether some of the experience we're earning will be split off towards leveling them thus slowing our cp gains. Anybody have any insight or thoughts on this?
TequilaFire wrote: »I wonder if they will make a a good personnel pocket healer by outfitting them with healing sets.
The_Old_Goat wrote: »As a long time eso player(6 years give or take), I'm pretty excited with this addition to the game. You see I often play with older, non meta players who like to dip their toes into some harder content on their terms and the companions will help with that. I was thinking more about the companion system yesterday and did come up with one concern. The companions need to be leveled up and my concern is whether some of the experience we're earning will be split off towards leveling them thus slowing our cp gains. Anybody have any insight or thoughts on this?
This is not going to destroy the game for those who want to group - it will actually means that a heap more people will take part in activities that previously needed grouping but they did not take part in due to anxiety, bad memories, play style differences etc.
with the addition of companions, the game is basically just a solo game now with other people doing their thing. PUGS will no longer exist because people can make their own groups with companions, also the dps will be if anything better with a companion, thus forcing 'pet' builds on everyone for best dps. I don't see any part of this that will work out well in an online game
SilverBride wrote: »
with the addition of companions, the game is basically just a solo game now with other people doing their thing. PUGS will no longer exist because people can make their own groups with companions, also the dps will be if anything better with a companion, thus forcing 'pet' builds on everyone for best dps. I don't see any part of this that will work out well in an online game
universal_wrath wrote: »with the addition of companions, the game is basically just a solo game now with other people doing their thing. PUGS will no longer exist because people can make their own groups with companions, also the dps will be if anything better with a companion, thus forcing 'pet' builds on everyone for best dps. I don't see any part of this that will work out well in an online game
Zos could easily prevent companions from group activities like public qnd group dungeons.
SilverBride wrote: »
So not only are they gatekeeping but they literally ruin the gameplay for REAL gamers. .
"NeeScrolls wrote: »
SilverBride wrote: »"NeeScrolls wrote: »
How many times do you think casual players have been told they aren't real gamers because they don't play the way the elitists do?
And that they need to "git gud"?
And that they are ruining the game for the elitists by not meeting their standards?
And that if they don't play the way the elitists do they shouldn't even be playing an MMO?
That goes both ways.
SilverBride wrote: »"NeeScrolls wrote: »
How many times do you think casual players have been told they aren't real gamers because they don't play the way the elitists do?
And that they need to "git gud"?
And that they are ruining the game for the elitists by not meeting their standards?
And that if they don't play the way the elitists do they shouldn't even be playing an MMO?
That goes both ways.
SilverBride wrote: »"NeeScrolls wrote: »
How many times do you think casual players have been told they aren't real gamers because they don't play the way the elitists do?
And that they need to "git gud"?
And that they are ruining the game for the elitists by not meeting their standards?
And that if they don't play the way the elitists do they shouldn't even be playing an MMO?
That goes both ways.
Agenericname wrote: »...they're not gatekeepers. They can't stop anyone from attempting or completing ANY content in this game, only in their groups.
Agenericname wrote: »You're free to make your own and run however you'd like.
universal_wrath wrote: »with the addition of companions, the game is basically just a solo game now with other people doing their thing. PUGS will no longer exist because people can make their own groups with companions, also the dps will be if anything better with a companion, thus forcing 'pet' builds on everyone for best dps. I don't see any part of this that will work out well in an online game
Zos could easily prevent companions from group activities like public qnd group dungeons.
The purpose of companions is so solo people can do group content smh