redspecter23 wrote: »Seraphayel wrote: »Ban companions from group dungeons and trials and we‘re good. In an instanced setting that’s distinctively created for group activities companions just shouldn’t work.
The one thing that companions everywhere will kill is performance though.
I have a feeling that companions may be banned in queue groups specifically. I just can't see how it would work if they were allowed. You wouldn't need to ban them from preformed groups though. If a friend and myself want to run a duo dungeon, I don't see the issue with that as long as we're not impacting the queue anyway.
I disagree on the second part. I can't imagine how companions will impact performance at all. They aren't much more than a glorified mob with a set script and they will be limited in most situations if they take up a group slot. 2 players and 2 companions in a dungeon shouldn't be any more impactful than 4 players would be in that same instance.
When you realize that playing solo is the default state in this game and that grouping of any kind is a highly optional activity that many don't partake in already, I think you'll become less pessimistic.
I wouldn't call it pessimistic to lose the ability to play with other people in an online game I enjoyed as an online game
Auth3nticGlitch wrote: »Except they said on stream that it will be allowed in vet dungeons and I see no reason for it not to be allowed in performed groups of any difficulty tbh.
TequilaFire wrote: »But what will you do if your companion bugs out during a fight?
Just because a game changes doesn't mean a game dies.
with the addition of companions, the game is basically just a solo game now with other people doing their thing. PUGS will no longer exist because people can make their own groups with companions, also the dps will be if anything better with a companion, thus forcing 'pet' builds on everyone for best dps. I don't see any part of this that will work out well in an online game
with the addition of companions, the game is basically just a solo game now with other people doing their thing. PUGS will no longer exist because people can make their own groups with companions, also the dps will be if anything better with a companion, thus forcing 'pet' builds on everyone for best dps. I don't see any part of this that will work out well in an online game
If companions negatively affect your gameplay, and it probably won't, you need to place blame where it belongs. The people who use companions are not to blame. The people who asked for such a feature are not to blame.
If companions negatively affect your gameplay, and it probably won't, you need to place blame where it belongs. The people who use companions are not to blame. The people who asked for such a feature are not to blame.
The community asked for more of solo/duo option to group content because of the toxicity and gatekeeping in this game. The toxic players in vet dungeons, the fake roles and selfish speed runners on normal dungeons. The gatekeepers to trials and group arena content.
People want to play the game they payed for and to often there is some neckbeard that thinks they should be able to control how others play the game. Players who think that everyone should play their way and "practice" on dummies and watch videos and other prep for content.
For years people have complained about this behavior only to be met with rebuttals like " If i ran a dungeon 200 times, i don't want to wait for you do the quests and loot bodies" " I have pledges to do on 18 characters every day, i don't have time to wait on casuals" and some in game love like " If you can't do at least 40k DPS on a trial dummy, then you aren't good enough to even attempt this trial"( when the trial requires no such DPS to complete), " Don't know boss mechanics? Seriously man, watch a video on the dungeon mechanics before you queue for it!" " I don't know if your trolling me or what, but if you can't do at least 25k DPS in a vet dungeon, you need to drop group", etc etc.
Companions are a result of those players. Companions allow us to play with people who aren't toxic, who aren't selfish, and who let us play the way we want. Companions are always available when you want them to be and they always want to do what you want to do.
If your game is negatively affected by companions you can blame all those toxic selfish controlling players that elected themselves gatekeepers of ESO content.
Personally, i am looking forward to companions. I hope we can eventually have an entire party of companions like Baldur's Gate. It would be great to be able to do all content in this game and actually enjoy it because no one is looking over my shoulder trying to turn it into some highly skilled job I don't get paid for. I have a very old school approach to gaming.
I like the challenge of trying content and if i don't succeed changing tactics until i do. I like running with people who aren't highly trained and specialized in this dungeon or trial. I like when the game challenges me to overcome obstacles.
Many gamers today lost the meaning of gaming. They turn it into a job. They study and practice for it. They try to become overly efficient at it and then they complain its to easy. Well of course it is, You memorized every mechanic before you actually met the boss, you spent 12 hours practicing for the boss on a dummy, and you have a set of gear for every boss. Of course it's to easy because you took all the fun out of it by trying to godmode it. It is not much different than opening the console in single player and typing "imacheater" and "godmode". The challenge is learning HOW to overcome the obstacles and theses gatekeepers basically cheat by looking up how to overcome challenges.
So not only are they gatekeeping but they literally ruin the gameplay for REAL gamers. Give me companions with terrible AI any day over that nonsense.
So not only are they gatekeeping but they literally ruin the gameplay for REAL gamers. Give me companions with terrible AI any day over that nonsense.