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Microsoft, please tell ZOS to make overworld more difficult

  • BlueRaven
    BlueRaven
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    Iccotak wrote: »
    BlueRaven wrote: »
    Iccotak wrote: »
    Magdalina wrote: »
    Overland is a good option for people playing 4fun like reliving Skyrim, this time with a whole continent. Have you thought about these people? Or are you being selfish?

    Want a challenge? Go alone to a vet DG. Have fun.

    My favourite argument. "I only have 95% of the game cater to me, did you think about people like me at all? Stop being selfish, go do your 5% of content and leave my 95% alone."

    "ZOS releases 3 of 4 anual DLCs dedicated to hard content but hey, let's take away the content from those 4fun noobies because we want it all".

    Dude...

    the idea of a separate instance is somehow taking something away?

    It does. It takes away development time that can be used in new content.

    1. The team is getting bigger
    2. They have Microsoft

    I’m sure they could do both

    Really does that mean they can afford to hire one person to update the Mac client? Oh, they still can’t afford that?

    Let’s face it. ESO is a good game, but it’s run on the cheap. Look at the COD mail issue, a gigantic bug across all platforms yet they still have yet to fix it. Or even do a temporary fix and stop people from mailing COD.

    The team is getting bigger because zos has already shifted focus to a new game. They need people for that.
    They are putting minimal effort into maintain this one.
  • Alurria
    Alurria
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    1. No I'm not ignoring optional instances, okay so they implement them what is the criteria for entry? Can you bring a brand new character and level them up? Or is there a level check? Is it a level check of 50 or cp check of 160? Are the mobs geared to level 50 or cp level? Will you have to have a group to enter? My best friend lives across country I have to wait 3 hours to enter. I really don't think some people have thought this through.

    2. Engaging, what type of engagement? Okay you mob says you taunted me so I think I will ignore you and still head for the weakest member? Oh wait it's only you trying to tackle this uber hard mob squash. Take that and come back when there is more than one of you. How hard is too hard and all fights come down to a winner or loser. Did you have fun dying?

    3. While yes sticking around is great and no they don't want to lose customers I will say there are more people happy with this games current state than not. Maybe just maybe you could come up with a idea that would make it more interesting? Puzzles, more indiana jones type things sure I can get behind that. But harder mobs that require you to walk through them just to get to that interesting ruin is not fun to me just wasting my time.

    This is just my opinion, I don't expect you to agree with me but I do expect you to realize there are people who play this game who are happy with the current state of play. Is there room for improvement sure. But I want to know what makes you think that more difficulty is the answer?
  • SeekerAssassin
    Khenarthi wrote: »
    I remember difficult overland pre- One Tamriel. It was not fun.

    no your misremembering you actually meant worth the trouble and made you a better player
  • ZOS_Lunar
    ZOS_Lunar
    admin
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