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Microsoft, please tell ZOS to make overworld more difficult

Vhozek
Vhozek
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Bill Gates go vrrrrr
nah but seriously, I come back every big update to see how long it takes for the soulless NPCs to attack.
𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Araneae6537
    Araneae6537
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    I would like to see overland actually have fewer enemies spread all over, at the same time that the difficulty of some enemies is increased. In most zones, if I’m just walking around the roads exploring, collecting mats, there should be relatively few and trivial encounters, in mu opinion, unless it’s an area there daedra/cultists/etc. have taken over. Going into a delve, ruin or enemy base should be relatively more difficult with better scaling that takes CP into account — especially major story bosses!

    I don’t want to slog through legions of rabid wolves or whatever just to get from point A to point B or collect my surveys, etc., but I do agree that it would be welcome to feel a sense of trepidation venturing into a haunted ruin, for instance.
  • Iccotak
    Iccotak
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    I just don’t like the idea of all enemies being equally difficult.

    Playing Skyrim there’s a definite difference between a Bandit and a Bandit Chief.

    Bear and Sabertooths were also VERY dangerous.

    There was a hierarchy, and it pushed you to get better.

    EDIT: but for me imo the story bosses are the biggest issue.
    Edited by Iccotak on March 24, 2021 6:26AM
  • RedMuse
    RedMuse
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    No.
  • jm42
    jm42
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    please do not, I'm tired enough of all that useless mobs chasing you all over the map, and if they become strong and will waste my time just to get from point A to point B - I will quite the game. You guys have Dark Souls already
  • Khenarthi
    Khenarthi
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    I remember difficult overland pre- One Tamriel. It was not fun.
    PC-EU
  • linuxlady
    linuxlady
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    The game is tedious enough in so many ways still. Not till we have more qol improvements
  • linuxlady
    linuxlady
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    Games are meant to be more like an interactive movie where you get to participate in the preordained outcome of your heroes success. If your expectation is anything else you are choosing to deceive yourself.
  • ArcVelarian
    ArcVelarian
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    They tried this already with Craglorn... It didn't work.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • Magdalina
    Magdalina
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    linuxlady wrote: »
    Games are meant to be more like an interactive movie where you get to participate in the preordained outcome of your heroes success. If your expectation is anything else you are choosing to deceive yourself.

    That genre is called, well, a visual novel. Last I checked, ESO is labeled as quite a different genre, one that typicall includes a lot of action and fast-paced combat (which, iirc, is even written on ESO's own site).
  • Ekzorka
    Ekzorka
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    The overland events and some world bosses are already have some difficulty (especially with the new "lovely" CP system). But it would be nice if the quests have a veteran mode where a quest mobs would be more strong, AoEs like a traps would deal more damage (to have a reason to avoid them) and a puzzles would be a real puzzles (not like Greymoor's one).
    Edited by Ekzorka on March 24, 2021 10:12AM
  • Sarannah
    Sarannah
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    No, and please stop asking for this. I see enough players having issues with overland content!
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    We had the pre one tamriel version of the cadwell silver and gold and the pre one tamriel craglorn

    Those were hader zones, craglorn even required grouping.

    In craglorn it was almost impossible to find someone to group with

    The others were empty
    Almost nobody was doing them, imagine doing whole zone without encontering another player including in the city

    Yeah, those were remouved for a reason
  • Watchdog
    Watchdog
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    I am all for adding a mode to Overland, making it more difficult, while dropping better loot.

    Age of Conan MMORPG did this quite well. Their "overland" zones had two modes - normal and epic. You could choose the mode upon entering a zone. The epic mode upgraded all the enemies to what was called an "elite" status. It basically changed the difficulty of the whole zone to group dungeon. The bosses there dropped guaranteed higher quality loot.

    I think such a mode would really benefit ESO.
    Member of Alith Legion: https://www.alithlegion.com
  • Larcomar
    Larcomar
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    The game does need more challenge overland. I've started doing some overland questing again given the changes in cyro, and it's pretty faceroll. World bosses are a good level of difficulty, as are group delves in Craglorn. Regular mobs in regular zones not so much.

    As others say though, that's from the perspective of having a 1000cp+ and wanting a challenge. Plenty of newer players struggle - I can remember getting killed by a *delve boss* when I started out, and others just want to explore / farm. A slider would work, or maybe a new zone or two at craglorn difficulty. it couldn't be universal tho.
  • Scardan
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    Do you know what's going on with games where overland content is difficult, even for veterans? No? They die horribly, because 5% of hardcore lovers who remained after everyone else left do not provide enough money to maintenance a game.

    :P

    Seriously, the overland is challenging enough for new players, I remember my adventures in Vvardenfell six months ago as a complete noob. My arse was beaten many times.

    I play single games on highest difficulties for fun, including TES games. You can buy them and play them on hardcore. It is good alternative, I recommend it.

    PS: And no, harder difficulty levels shouldn't give better rewards.
    Edited by Scardan on March 24, 2021 10:36AM
    Let's be extremely precise in our use of terms.
  • Alurria
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    I don't see the benefit of this request when we have dungeons and trials.
  • tok73
    tok73
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    No one is saying to make it extremely difficult. There should at least some thought required when it comes to combat in overland. Killing mobs in 2 light attacks just isn’t fun.
  • Iccotak
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    Alurria wrote: »
    I don't see the benefit of this request when we have dungeons and trials.

    Because it’s a small corner of the game
    Overland encompasses the majority of the content and the story feels like it is designed for only one type of player.

    It’s really hard to enjoy the story & questing when all the encounters are mediocre.

    There’s no “hype” for the Main Villain of the year when we know they’re going to be extremely easy.
    Edited by Iccotak on March 24, 2021 10:34AM
  • CaptainVenom
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    Overland is a good option for people playing 4fun like reliving Skyrim, this time with a whole continent. Have you thought about these people? [snip]

    Want a challenge? Go alone to a vet DG. Have fun.

    [edited for baiting]
    Edited by ZOS_Lunar on March 24, 2021 12:14PM
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Parasaurolophus
    Parasaurolophus
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    [snip]

    Zos releases 2 dungeon dls and 2 overlands per year. As a rule, the overland contains a trial or arena, but as we can see, even ethno is not obligatory (DB and Dragonhold.) In order to launch this content, you need a group! This is not always possible. Often your friend list is just busy, someone in raids, someone in Cyrodiil, someone just doesn't want to. When I'm not in a raid, I notice that I go into the game just to make craft daily.

    [edited to remove quote]
    Edited by ZOS_Lunar on March 24, 2021 12:15PM
    PC/EU
  • BlueRaven
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    Iccotak wrote: »
    Magdalina wrote: »
    Overland is a good option for people playing 4fun like reliving Skyrim, this time with a whole continent. Have you thought about these people? Or are you being selfish?

    Want a challenge? Go alone to a vet DG. Have fun.

    My favourite argument. "I only have 95% of the game cater to me, did you think about people like me at all? Stop being selfish, go do your 5% of content and leave my 95% alone."

    "ZOS releases 3 of 4 anual DLCs dedicated to hard content but hey, let's take away the content from those 4fun noobies because we want it all".

    Dude...

    the idea of a separate instance is somehow taking something away?

    It does. It takes away development time that can be used in new content.
  • Gythral
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    Been there, done that
    and it got nerfed (repeatedly) until ESO stopped bleeding money!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Casul
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    BlueRaven wrote: »
    Iccotak wrote: »
    Magdalina wrote: »
    Overland is a good option for people playing 4fun like reliving Skyrim, this time with a whole continent. Have you thought about these people? Or are you being selfish?

    Want a challenge? Go alone to a vet DG. Have fun.

    My favourite argument. "I only have 95% of the game cater to me, did you think about people like me at all? Stop being selfish, go do your 5% of content and leave my 95% alone."

    "ZOS releases 3 of 4 anual DLCs dedicated to hard content but hey, let's take away the content from those 4fun noobies because we want it all".

    Dude...

    the idea of a separate instance is somehow taking something away?

    It does. It takes away development time that can be used in new content.

    Basically, new players > veteran players
    PvP needs more love.
  • Iccotak
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    BlueRaven wrote: »
    Iccotak wrote: »
    Magdalina wrote: »
    Overland is a good option for people playing 4fun like reliving Skyrim, this time with a whole continent. Have you thought about these people? Or are you being selfish?

    Want a challenge? Go alone to a vet DG. Have fun.

    My favourite argument. "I only have 95% of the game cater to me, did you think about people like me at all? Stop being selfish, go do your 5% of content and leave my 95% alone."

    "ZOS releases 3 of 4 anual DLCs dedicated to hard content but hey, let's take away the content from those 4fun noobies because we want it all".

    Dude...

    the idea of a separate instance is somehow taking something away?

    It does. It takes away development time that can be used in new content.

    1. The team is getting bigger
    2. They have Microsoft

    I’m sure they could do both
  • fiender66
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    again...

    Overland is mainly for grinding, and now more so than ever. If u feel too smart for it go w/o armor against bosess and in public dungeons. Also, resetting to 0 your CPs in the toon that roams overland, may be of help to you.

    And show a bit more consideration for the new players (I am 900+ and 5000 hrs, btw), who may want to learn, grind and enjoy the narratives
  • Gythral
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    Iccotak wrote: »
    BlueRaven wrote: »
    Iccotak wrote: »
    Magdalina wrote: »
    Overland is a good option for people playing 4fun like reliving Skyrim, this time with a whole continent. Have you thought about these people? Or are you being selfish?

    Want a challenge? Go alone to a vet DG. Have fun.

    My favourite argument. "I only have 95% of the game cater to me, did you think about people like me at all? Stop being selfish, go do your 5% of content and leave my 95% alone."

    "ZOS releases 3 of 4 anual DLCs dedicated to hard content but hey, let's take away the content from those 4fun noobies because we want it all".

    Dude...

    the idea of a separate instance is somehow taking something away?

    It does. It takes away development time that can be used in new content.

    1. The team is getting bigger
    2. They have Microsoft

    I’m sure they could do both

    & lower the profit margin (really) :lol: )
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Iccotak
    Iccotak
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    [snip]

    We like engaging gameplay and challenge and are told that we have to be happy with one small corner of the game AND that the story isn’t for us but for new players - even though we’re long time players and clock in a lot of hours.

    Aren’t we so terrible for asking that the devs find a way to make the majority of the content (Main Story & Questing, Solo Play) something we can also enjoy and get excited about?

    [edited to remove quote]
    Edited by ZOS_Lunar on March 24, 2021 12:17PM
  • Alurria
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    BuildMan wrote: »
    BlueRaven wrote: »
    Iccotak wrote: »
    Magdalina wrote: »
    Overland is a good option for people playing 4fun like reliving Skyrim, this time with a whole continent. Have you thought about these people? Or are you being selfish?

    Want a challenge? Go alone to a vet DG. Have fun.

    My favourite argument. "I only have 95% of the game cater to me, did you think about people like me at all? Stop being selfish, go do your 5% of content and leave my 95% alone."

    "ZOS releases 3 of 4 anual DLCs dedicated to hard content but hey, let's take away the content from those 4fun noobies because we want it all".

    Dude...

    the idea of a separate instance is somehow taking something away?

    It does. It takes away development time that can be used in new content.

    Basically, new players > veteran players

    Yes they are, from a business stand point EVERY business wants to attract new customers. There is nothing wrong with that. If they make overland hard again I will just cancel my eso plus and find another game that isn't a 2nd job. There is no benefit to making overland hard. The devs are realist this is a business first and foremost. Once you go through and make overland hard how long will you realistically play there? As soon as you learn the mechanics of the mobs people will be right back here saying it's too easy. Everyone keeps saying put a slider in like it's some easy task. I don't think it's as easy as you think. If it was I would think it would be in the game already. So basically the very small percentage of people who come here want the larger percentage of people to have a difficult time. I don't follow builds and metas because I just play this game to have fun. If it turns into a job I will just move along and I think there are more people who think like I do than who want it more difficult.

    I'm sorry I don't have a answer to your problem of wanting it more difficult without making it hard for people who just want to play this game without stressing out. This is a activity that many many working people come home to destress too. Make it like a job and those people will just leave. A game should not be a second job ever, it should be a game not a serious of frustrating encounters. While you are racing around feeling all danger and getting your thrill in others are like f that I get enough stress at work. I think I will go play this other game.
  • Iccotak
    Iccotak
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    Alurria wrote: »
    BuildMan wrote: »
    BlueRaven wrote: »
    Iccotak wrote: »
    Magdalina wrote: »
    Overland is a good option for people playing 4fun like reliving Skyrim, this time with a whole continent. Have you thought about these people? Or are you being selfish?

    Want a challenge? Go alone to a vet DG. Have fun.

    My favourite argument. "I only have 95% of the game cater to me, did you think about people like me at all? Stop being selfish, go do your 5% of content and leave my 95% alone."

    "ZOS releases 3 of 4 anual DLCs dedicated to hard content but hey, let's take away the content from those 4fun noobies because we want it all".

    Dude...

    the idea of a separate instance is somehow taking something away?

    It does. It takes away development time that can be used in new content.

    Basically, new players > veteran players

    Yes they are, from a business stand point EVERY business wants to attract new customers. There is nothing wrong with that. If they make overland hard again I will just cancel my eso plus and find another game that isn't a 2nd job. There is no benefit to making overland hard. The devs are realist this is a business first and foremost. Once you go through and make overland hard how long will you realistically play there? As soon as you learn the mechanics of the mobs people will be right back here saying it's too easy. Everyone keeps saying put a slider in like it's some easy task. I don't think it's as easy as you think. If it was I would think it would be in the game already. So basically the very small percentage of people who come here want the larger percentage of people to have a difficult time. I don't follow builds and metas because I just play this game to have fun. If it turns into a job I will just move along and I think there are more people who think like I do than who want it more difficult.

    I'm sorry I don't have a answer to your problem of wanting it more difficult without making it hard for people who just want to play this game without stressing out. This is a activity that many many working people come home to destress too. Make it like a job and those people will just leave. A game should not be a second job ever, it should be a game not a serious of frustrating encounters. While you are racing around feeling all danger and getting your thrill in others are like f that I get enough stress at work. I think I will go play this other game.

    1. Sounds like you’re ignoring ideas about “optional” instances.
    2. For some people, engaging mechanics and challenge is relaxing and for de-stress. — Dungeons and WBs are fun.
    3. While it is good to get new players interested you also want to make sure that long time players want to stick around. If you ignore that portion of your player base then that hurts the health of the game. Even WoW realized that.

    EDIT: Also, while I get your stance that you don’t want it to feel like a job — I don’t want the majority of my questing to be un-engaging and boring.

    If it doesn’t make a player think then they’re not engaged, if they’re not engaged then they’ll get bored and play something else.
    Edited by Iccotak on March 24, 2021 11:52AM
  • JustACasualTemplar
    JustACasualTemplar
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    Hahaha. NO.
This discussion has been closed.