orion_1981usub17_ESO wrote: »Did we lose weapon swapping? If you're bow/bow you're gonna have it harder than the typical bow/2H. They can pew pew and swing away. Or did you crutch so hard on desyncs that you never learned to actually fight in melee?
Adam_Chattaway wrote: »I hate the melee combat system in pvp it makes no sense, relies on broken builds and set bonuses and people abusing a bug (animation cancelling) to do more damage, mix this with fps drops, stutters or network lag and it just feels bad. I've sniped people who die in 2 snipes and ive snipped people 10 times who stand there looking at me taking next to no damage before they come and near enough one shot me in melee. When i go bow/dw-2h i feel like i don't have enough kit in either option and can't match the meta builds out there.
Adam_Chattaway wrote: »Joy_Division wrote: »Adam_Chattaway wrote: »oscarovegren wrote: »Bow is balanced now. The [snip] snipe desync from stealth playstyle had no counterplay. Your characters freeze and was died 2 secconds later by 4 snipes from 28m. How is that good PvP?
[snip]
Tell me how does a bow deal with a melee DPS or spell DPS that can lcose the gap and gank them in a second or spam roll all their bow attacks? Bow skill line is boring asf and has no burse now but has all the vulnerability of a medium armoured ranged class. this is not world of warcraft you can't perma daze and slow people from 40m range
Just like every other weapon; use your abilities (which work perfectly fine at point blank range), slot some defensive skills, and prepare to dodge, block, LOS, heal, just like every other weapon user must.
Wait are you trying to compare BOW in Melee to Dual Wield or 2H?
Spearpoint wrote: »If this is true, and it doesn't stun anymore, then that's a awful change.
Spearpoint wrote: »If this is true, and it doesn't stun anymore, then that's a awful change.
Sorry for late entry. But is this because of the new "slippery" allocation in the fitness skill cp 2.0 tree ?
"When you are affected by a disabling effect, you automatically Break Free for no cost."
I assumed this wasn't a bug. The developers intended to stop bow gankers (like me) for getting that first 2-3 second burst dmg w/o the other player being able to respond. I hope it's a bug .
Adam_Chattaway wrote: »Surprise Attack stuns if you flank your target, have you tried that?
How does that help me as bow/bow? or ranged in general? Snipe now does weak damage, so it hits doesn't stun, enemy is not affected by it's *** tap light damage then they just easily out heal it like it's nothing...
goldenarcher1 wrote: »Sorry for late entry. But is this because of the new "slippery" allocation in the fitness skill cp 2.0 tree ?
"When you are affected by a disabling effect, you automatically Break Free for no cost."
I assumed this wasn't a bug. The developers intended to stop bow gankers (like me) for getting that first 2-3 second burst dmg w/o the other player being able to respond. I hope it's a bug .
https://forums.elderscrollsonline.com/en/discussion/564500/sneak-attack-mechanic-not-working-after-u29#latest
Confirmed as bug and maybe difficult to fix?
Sorry for late entry. But is this because of the new "slippery" allocation in the fitness skill cp 2.0 tree ?
"When you are affected by a disabling effect, you automatically Break Free for no cost."
I assumed this wasn't a bug. The developers intended to stop bow gankers (like me) for getting that first 2-3 second burst dmg w/o the other player being able to respond. I hope it's a bug .
goldenarcher1 wrote: »Sorry for late entry. But is this because of the new "slippery" allocation in the fitness skill cp 2.0 tree ?
"When you are affected by a disabling effect, you automatically Break Free for no cost."
I assumed this wasn't a bug. The developers intended to stop bow gankers (like me) for getting that first 2-3 second burst dmg w/o the other player being able to respond. I hope it's a bug .
https://forums.elderscrollsonline.com/en/discussion/564500/sneak-attack-mechanic-not-working-after-u29#latest
Confirmed as bug and maybe difficult to fix?
It is not the CP passive, because mobs in PvE are also not getting stunned by stealth attacks as they used to. Tried it on PTS with melee, ranged, LA, HA, skills - same results (tested it with both crouch - stealth & invisibility). The only thing that seems to be fixed is stealth attack dmg modifier, but the stun CC is not there, so it is still bugged.Sorry for late entry. But is this because of the new "slippery" allocation in the fitness skill cp 2.0 tree ?
"When you are affected by a disabling effect, you automatically Break Free for no cost."
I assumed this wasn't a bug. The developers intended to stop bow gankers (like me) for getting that first 2-3 second burst dmg w/o the other player being able to respond. I hope it's a bug .
Tommy_The_Gun wrote: »It is not the CP passive, because mobs in PvE are also not getting stunned by stealth attacks as they used to. Tried it on PTS with melee, ranged, LA, HA, skills - same results (tested it with both crouch - stealth & invisibility). The only thing that seems to be fixed is stealth attack dmg modifier, but the stun CC is not there, so it is still bugged.Sorry for late entry. But is this because of the new "slippery" allocation in the fitness skill cp 2.0 tree ?
"When you are affected by a disabling effect, you automatically Break Free for no cost."
I assumed this wasn't a bug. The developers intended to stop bow gankers (like me) for getting that first 2-3 second burst dmg w/o the other player being able to respond. I hope it's a bug .
https://forums.elderscrollsonline.com/en/discussion/564500/sneak-attack-mechanic-not-working-after-u29/p1Adam_Chattaway wrote: »Tommy_The_Gun wrote: »It is not the CP passive, because mobs in PvE are also not getting stunned by stealth attacks as they used to. Tried it on PTS with melee, ranged, LA, HA, skills - same results (tested it with both crouch - stealth & invisibility). The only thing that seems to be fixed is stealth attack dmg modifier, but the stun CC is not there, so it is still bugged.Sorry for late entry. But is this because of the new "slippery" allocation in the fitness skill cp 2.0 tree ?
"When you are affected by a disabling effect, you automatically Break Free for no cost."
I assumed this wasn't a bug. The developers intended to stop bow gankers (like me) for getting that first 2-3 second burst dmg w/o the other player being able to respond. I hope it's a bug .
If this is truly a BUG and NOT some ridiculous nerf to make bow useless then it worries me that the devs have not replied to this, not made a post and when i speak in game about it i get ZERO replies. How can this be broken for soo long? this is a 1 day hotfix period.
Tommy_The_Gun wrote: »https://forums.elderscrollsonline.com/en/discussion/564500/sneak-attack-mechanic-not-working-after-u29/p1Adam_Chattaway wrote: »Tommy_The_Gun wrote: »It is not the CP passive, because mobs in PvE are also not getting stunned by stealth attacks as they used to. Tried it on PTS with melee, ranged, LA, HA, skills - same results (tested it with both crouch - stealth & invisibility). The only thing that seems to be fixed is stealth attack dmg modifier, but the stun CC is not there, so it is still bugged.Sorry for late entry. But is this because of the new "slippery" allocation in the fitness skill cp 2.0 tree ?
"When you are affected by a disabling effect, you automatically Break Free for no cost."
I assumed this wasn't a bug. The developers intended to stop bow gankers (like me) for getting that first 2-3 second burst dmg w/o the other player being able to respond. I hope it's a bug .
If this is truly a BUG and NOT some ridiculous nerf to make bow useless then it worries me that the devs have not replied to this, not made a post and when i speak in game about it i get ZERO replies. How can this be broken for soo long? this is a 1 day hotfix period.
There was a reply in this thread, so I guess it is a confirmed bug.
Adam_Chattaway wrote: »Tommy_The_Gun wrote: »https://forums.elderscrollsonline.com/en/discussion/564500/sneak-attack-mechanic-not-working-after-u29/p1Adam_Chattaway wrote: »Tommy_The_Gun wrote: »It is not the CP passive, because mobs in PvE are also not getting stunned by stealth attacks as they used to. Tried it on PTS with melee, ranged, LA, HA, skills - same results (tested it with both crouch - stealth & invisibility). The only thing that seems to be fixed is stealth attack dmg modifier, but the stun CC is not there, so it is still bugged.Sorry for late entry. But is this because of the new "slippery" allocation in the fitness skill cp 2.0 tree ?
"When you are affected by a disabling effect, you automatically Break Free for no cost."
I assumed this wasn't a bug. The developers intended to stop bow gankers (like me) for getting that first 2-3 second burst dmg w/o the other player being able to respond. I hope it's a bug .
If this is truly a BUG and NOT some ridiculous nerf to make bow useless then it worries me that the devs have not replied to this, not made a post and when i speak in game about it i get ZERO replies. How can this be broken for soo long? this is a 1 day hotfix period.
There was a reply in this thread, so I guess it is a confirmed bug.
Hmm I guess then not a SINGLE developer plays bow, Not a single Tester plays bow, Not a single QA plays bow for it to not have been seen, make it all the way into live and be over 1 month with still no fix. It's quite shocking, it's not like it's some rare used obscure ability combo.
Adam_Chattaway wrote: »
Adam_Chattaway wrote: »
Its actually quite strong in PvE, arguably stronger than Dual Wield in some cases. So it is a "staple big DPS weapon like in any RPG game".
PvP is just half of this game. And DPS (damage per second) doesn't matter in PvP, only burst does. And its still the best back bar weapon for medium armor builds in PvP anyway.
Don't panic and stop obnoxiously spamming Snipe from stealth