It would be interesting, but it would interfear with ZOS insisting the entire game is taking place within 1 year, with all the expansion and DLC stories happening at the same time as the base game story. I don't think it's a good idea to do that personally, but it's the route they've chosen.
There's practical considerations too.
One option is that new versions of areas overwrite the previous ones and then new players coming in never get to see what it was like before and never get to do any content which was only associated with the older version, and if there's any storylines or lore associated with the change they will miss that too. Guild Wars 2 has this problem: among other changes their main hub city was completely destroyed and rebuilt, but new players only get to see the original version during story instances, with no explanation for why it looks different so it's just confusing. No one gets to see the destruction or rebuilding any more because those versions were part of one-off storylines which are finished now.
The other option is to have phased or instanced maps so all versions are available and players are sent to the correct one for the storylines they're currently on (for example if you haven't done the quest to save a town it's on fire and full of enemies, if you've done the quest the fires are out and the citizens are returning). ESO does this sometimes and used to do it a lot more but ZOS removed a lot of it because it was extremely difficult to group up for quests unless you did a whole map together, always making the same choices - otherwise as soon as you got into the area for a quest your group members would vanish because they were put into different versions of the area. It also contributed to the impression that the game was not very popular, because at any given time you'd only see people who were on the same part of the quest chain as you (and this was before One Tamriel so you wouldn't even see all of them, only ones in your alliance.)
There might be a 3rd option, or ways to do those two without causing problems by splitting players or causing them to miss content, but if there is I haven't encountered it and I'm not sure how it would work.
But unless there's new quests or a reason to visit I can't see myself going back there more than once or twice to have a look around. Even if they add all the facilities that cities have that just makes it another option among the many already available and I don't go to them all the time either.
There is no change even between games and thousands of years, so there will be no change in the one and only one year of ESO timeline.While I was running my favorite harvesting route, the following thought occurred to me: In Tamriel there is no development, in Vivec City there is construction going on, but the work is never finished. Throughout the ages, people have been drawn to new places for various reasons and new settlements have been established. Wouldn't it be interesting if new settlements would appear in the various provinces from time to time, which then also bring a few new quests to already known areas?
There is no change even between games and thousands of years
The problem with new settlements is they have to displace what's already there, and a lot of the time there is quest related stuff in the general vicinity.
So you could replace older quests with newer quests but that only benefits long term players, there is no benefit to new players and the new quests couldn't replace the main zone quests as there are skill points associated with them.
It would be interesting, but it would interfear with ZOS insisting the entire game is taking place within 1 year, with all the expansion and DLC stories happening at the same time as the base game story. I don't think it's a good idea to do that personally, but it's the route they've chosen.
There's practical considerations too.
One option is that new versions of areas overwrite the previous ones and then new players coming in never get to see what it was like before and never get to do any content which was only associated with the older version, and if there's any storylines or lore associated with the change they will miss that too. Guild Wars 2 has this problem: among other changes their main hub city was completely destroyed and rebuilt, but new players only get to see the original version during story instances, with no explanation for why it looks different so it's just confusing. No one gets to see the destruction or rebuilding any more because those versions were part of one-off storylines which are finished now.
The other option is to have phased or instanced maps so all versions are available and players are sent to the correct one for the storylines they're currently on (for example if you haven't done the quest to save a town it's on fire and full of enemies, if you've done the quest the fires are out and the citizens are returning). ESO does this sometimes and used to do it a lot more but ZOS removed a lot of it because it was extremely difficult to group up for quests unless you did a whole map together, always making the same choices - otherwise as soon as you got into the area for a quest your group members would vanish because they were put into different versions of the area. It also contributed to the impression that the game was not very popular, because at any given time you'd only see people who were on the same part of the quest chain as you (and this was before One Tamriel so you wouldn't even see all of them, only ones in your alliance.)
There might be a 3rd option, or ways to do those two without causing problems by splitting players or causing them to miss content, but if there is I haven't encountered it and I'm not sure how it would work.
On top of that there's the fact that developers, artists, writers, voice actors etc. need to spend time creating all the different versions of areas but unless there's a reason for players to go back there after the quests are finished they won't go very often and then that effort is wasted, or you give them reasons and run the risk that they get bored with going back over the same areas repeatedly.
For example people keep asking for Bleakrock to be rebuilt and repopulated and in theory I like the idea, I agree it's unrealistic for it to be abandoned indefinitely because of a one-off attack. But unless there's new quests or a reason to visit I can't see myself going back there more than once or twice to have a look around. Even if they add all the facilities that cities have that just makes it another option among the many already available and I don't go to them all the time either.
ZOS have to weigh up the benefits of devoting time and effort to making multiple versions of areas, some of which might only be visited once for players to go "Oh that's nice, they're rebuilding/have rebuilt" vs. spending that time making new things for players to do.
There is no change even between games and thousands of years, so there will be no change in the one and only one year of ESO timeline.While I was running my favorite harvesting route, the following thought occurred to me: In Tamriel there is no development, in Vivec City there is construction going on, but the work is never finished. Throughout the ages, people have been drawn to new places for various reasons and new settlements have been established. Wouldn't it be interesting if new settlements would appear in the various provinces from time to time, which then also bring a few new quests to already known areas?
I mean, we even have Seyda Neen in the ESO Morrowind despite it being an imperial town built after the opening of Vvardenfell for foreigners (in 3E 414 Vvardenfell was opened for imperial settlement; "except for a few Great House settlements sanctioned by the Temple, Vvardenfell was previously uninhabited and undeveloped").
VaranisArano wrote: »On a lore level, most of the areas we're exploring are fairly war-torn and in a period of great distress. It's more a time for huddling in the walls of your nearest city, not boldly going out to plant a new settlement. Or at the very least, I'd expect to be constantly defending said settlement from ravaging armies, various daedric cults, and the occasional marauding dragon/vampire. Could be fun for a while, but not exactly conducive to the inhabitants leading long and peaceful lives, you know?
I would like to see areas which are cleaned progressively change over time little by little. Nothing quest breaking of course, but much older areas which have been completed by the majority of the players in the past could be changed towards this.
The Witcher 3 did this and it was nice to see the fruits of your labour.
Fallout 4 didn't do this, but it was available via a player addon.
Hell look at wow as another example when cataclysm "remade" the world the leveling system becam jarring and terrible with story elements going out of orderIt would be interesting, but it would interfear with ZOS insisting the entire game is taking place within 1 year, with all the expansion and DLC stories happening at the same time as the base game story. I don't think it's a good idea to do that personally, but it's the route they've chosen.
There's practical considerations too.
One option is that new versions of areas overwrite the previous ones and then new players coming in never get to see what it was like before and never get to do any content which was only associated with the older version, and if there's any storylines or lore associated with the change they will miss that too. Guild Wars 2 has this problem: among other changes their main hub city was completely destroyed and rebuilt, but new players only get to see the original version during story instances, with no explanation for why it looks different so it's just confusing. No one gets to see the destruction or rebuilding any more because those versions were part of one-off storylines which are finished now.
There is no change even between games and thousands of years, so there will be no change in the one and only one year of ESO timeline.While I was running my favorite harvesting route, the following thought occurred to me: In Tamriel there is no development, in Vivec City there is construction going on, but the work is never finished. Throughout the ages, people have been drawn to new places for various reasons and new settlements have been established. Wouldn't it be interesting if new settlements would appear in the various provinces from time to time, which then also bring a few new quests to already known areas?
I mean, we even have Seyda Neen in the ESO Morrowind despite it being an imperial town built after the opening of Vvardenfell for foreigners (in 3E 414 Vvardenfell was opened for imperial settlement; "except for a few Great House settlements sanctioned by the Temple, Vvardenfell was previously uninhabited and undeveloped").
That quote isn't to be taken at face value, though - first, it omits the Ashlanders altogether, and second, it apparently calls Vivec City, the seat of one of the Tribunal, "a Great House settlement sanctioned by the Temple", which is ... misleading.
While Seyda Neen is controlled by the Empire in the late 3rd Era, nothing really suggests that it was a recent foundation. I agree that it is a bit ridiculous that its layout remains exactly the same for centuries and through major upheaval, and Medieval Stasis* is an annoying feature of a lot of Fantasy. But the existence of Seyda Neen in itself is not "ahistorical", so to speak.
* TVTropes link. You can thank me a few hours later.
I agree, ashlanders are omitted. And cliffracers are omitted too. And when the island was divided into districts (Redoran, Hlaalu, Telvanni, and Temple), ashlanders were omitted again. That is because nobody cares about savages that may or may not wander some territory. There are no ashlander settlements, just temporary camps. So, even with ashlanders the territory is undeveloped.
As for Vivec city, since the island was called the "Temple preserve", there is no need to specifically include Temple settlements.
Regarding Seyda Neen, I don't believe in its existence in 2nd Era. That would lead to mass purge of "n'wah" from all Vvardenfell settlements (including Vivec and Seyda Neen), that would be a huge event after the Armistice, but it is not mentioned anywhere. I mean, the whole reason of the culture clash in the original Morrowind was because it was a new territory for mostly everyone, especially for the citizens of other provinces. The "it was open for imperials earlier, then closed, and now it is opened again" is completely different situation (especially for dunmer, for whom a 200-year old girl is too young).
P.S. TVTropes is a site known for years, but thanks nonetheless.