soulpreacher wrote: »So the overwhelmingly best XP grind is behind both a pay and skill wall ? That seems fair ...
soulpreacher wrote: »So the overwhelmingly best XP grind is behind both a pay and skill wall ? That seems fair ...
how does ndsa fare xp/hour compared to nbrp and skyreach?
as for skill wall. personally I see nothing wrong with harder stuff giving more xp. can't duo nbrp trash? get a third and loise some exp. [snip]
Luke_Flamesword wrote: »I don't like grind but I like the fact that I can finally find PUG group for some runs to collect arena weapons. Pls don't nerf it, this is healthy to encourage people to make abandoned group content like this. Buff Dragonstar Arena too for the same reason!
Yeah, but some people don't like boring and bit pointless grind, so there is a lot more people who wants not only grind XP but also farm weapons. For me this is more fun nad more practical since I'm still missing some gear.isn't the idea to quit before first boss and reset?
Luke_Flamesword wrote: »Yeah, but some people don't like boring and bit pointless grind, so there is a lot more people who wants not only grind XP but also farm weapons. For me this is more fun nad more practical since I'm still missing some gear.isn't the idea to quit before first boss and reset?
Didn't count, I'm not hardcore grinder. Probably it's less efficient, but with good DPS bosses melts fast enough to have constant flow of XP and gear rewards (not only arena sets, but also Murkmire overland gear which some of this you can sell for profit).so how much Xp for a full run? resulting Xp/hour?
Luke_Flamesword wrote: »I don't like grind but I like the fact that I can finally find PUG group for some runs to collect arena weapons. Pls don't nerf it, this is healthy to encourage people to make abandoned group content like this. Buff Dragonstar Arena too for the same reason!
soulpreacher wrote: »So the overwhelmingly best XP grind is behind both a pay and skill wall ? That seems fair ...
trackdemon5512 wrote: »
If players are spending hours just in there grinding to 3600 for no reason then it’s a problem for engagement.
trackdemon5512 wrote: »
If players are spending hours just in there grinding to 3600 for no reason then it’s a problem for engagement.
I doubt many do it to get to 3600. Most to max passives which is 1800 or a bit more. Hardly "no reason".
And it's not a problem of engagement. It's a problem of zos not having made a Xp pass to boost all the stuff in game that gives crap Xp, before they created a situation where most people will want a lot more Cp.
trackdemon5512 wrote: »trackdemon5512 wrote: »
If players are spending hours just in there grinding to 3600 for no reason then it’s a problem for engagement.
I doubt many do it to get to 3600. Most to max passives which is 1800 or a bit more. Hardly "no reason".
And it's not a problem of engagement. It's a problem of zos not having made a Xp pass to boost all the stuff in game that gives crap Xp, before they created a situation where most people will want a lot more Cp.
The system is play more, level up more. Like every other game out there where it gets harder to get to the top. They changed the scaling of XP to CP leveling so it literally takes roughly the same amount of activity to get from 0-to-810 pre-patch to 0-to-1200 post-patch. Going to 1800 is beyond what anyone has been expected of before. ZOS knows most players aren’t there and they don’t expect you to be there without work.
Just because you’re 810 pre-patch doesn’t mean you are somehow entitled to be 1800 post patch nor does it mean that you should be able to completely cheese your way there.
Currently you can easily gain a CP a day doing barely anything thanks to enlightenment. If you play the game, do daily quests, and properly engage you can earn multiple CP. Cheesing nBRP in limited instances and not completing isn’t the way it’s supposed to be done. Just like skipping bosses in /Maw of Lorkhaj and opening chests to get rewards also wasn’t proper.
trackdemon5512 wrote: »trackdemon5512 wrote: »
If players are spending hours just in there grinding to 3600 for no reason then it’s a problem for engagement.
I doubt many do it to get to 3600. Most to max passives which is 1800 or a bit more. Hardly "no reason".
And it's not a problem of engagement. It's a problem of zos not having made a Xp pass to boost all the stuff in game that gives crap Xp, before they created a situation where most people will want a lot more Cp.
The system is play more, level up more. Like every other game out there where it gets harder to get to the top. They changed the scaling of XP to CP leveling so it literally takes roughly the same amount of activity to get from 0-to-810 pre-patch to 0-to-1200 post-patch. Going to 1800 is beyond what anyone has been expected of before. ZOS knows most players aren’t there and they don’t expect you to be there without work.
Just because you’re 810 pre-patch doesn’t mean you are somehow entitled to be 1800 post patch nor does it mean that you should be able to completely cheese your way there.
Currently you can easily gain a CP a day doing barely anything thanks to enlightenment. If you play the game, do daily quests, and properly engage you can earn multiple CP. Cheesing nBRP in limited instances and not completing isn’t the way it’s supposed to be done. Just like skipping bosses in /Maw of Lorkhaj and opening chests to get rewards also wasn’t proper.
it takes over a year of enlightenment to get from 1200 to 1800. Personally I can understand how many don't want to be handicapped for that long.
can you get there otherwise faster? almost impossible unless you have a truckton of playtime or many chars.
and tbh.. I let everybody decide for themselves what activity is acceptable to them. no need to play acceptable activity police. Why do you? Nit doing stuff where sub 1800 is a disadvantage. Already 1800? do you have loads of playtime. many chars? and nbrp farming negates your advantage over others?
from a one or two char perspective it's kinda uncool random daily 3x boost is per char and not per account? they'll never be able to match xp per playtime of a 10 char player. should random dailies be nerfed to per account too?
really at a loss what exactly hurts your feelings about others heading into nbrp. leave before 1st boss. reset and start over?
what's up with the nBRP currently? why wasn't it popular for exp before this patch? what happened to skyreach xp?
Luke_Flamesword wrote: »Yeah, but some people don't like boring and bit pointless grind, so there is a lot more people who wants not only grind XP but also farm weapons. For me this is more fun nad more practical since I'm still missing some gear.isn't the idea to quit before first boss and reset?
so how much Xp for a full run? resulting Xp/hour?
https://www.youtube.com/watch?v=5q7kjWA7yncAdds spawns slower, in fact lots of nDSA is boring because of this.anybody know if ndsa works as well as nbrp?
what's up with the nBRP currently? why wasn't it popular for exp before this patch? what happened to skyreach xp?
It wasnt popular cause those of us who knew about it kept it a secret in fears of a nerf. We have been doing it for over a year and i'm actually surprised we kept it so well hidden for so long. I attribute that to the fact that most of your end game players didnt need the xp as CP was capped so we werent doing it that much. But some content creators went and released videos about it the day the new CP system dropped and now everyone knows about it.
What is you CP level, XP hours might be an better variable here.I'll have to try BRP to see how the xp gain is, however, I was grinding yesterday (not BRP) with a 50% exp scroll, and was getting 5 CP per hour. So even if they did nerf BRP, there's other places to get good exp.

what's up with the nBRP currently? why wasn't it popular for exp before this patch? what happened to skyreach xp?
It wasnt popular cause those of us who knew about it kept it a secret in fears of a nerf. We have been doing it for over a year and i'm actually surprised we kept it so well hidden for so long. I attribute that to the fact that most of your end game players didnt need the xp as CP was capped so we werent doing it that much. But some content creators went and released videos about it the day the new CP system dropped and now everyone knows about it.
thanks for answer, but what about skyreach? it got nerfed exp, or is just the weaker place now since nBRP has been "discovered"
thanks for answer, but what about skyreach? it got nerfed exp, or is just the weaker place now since nBRP has been "discovered"
perfiction wrote: »
trackdemon5512 wrote: »More than 2x the comparative XP, in a 5th of the time, with far fewer enemies. Yeah thanks for showing the math and how it’s out-of-line and exploitable.
trackdemon5512 wrote: »perfiction wrote: »
More than 2x the comparative XP, in a 5th of the time, with far fewer enemies. Yeah thanks for showing the math and how it’s out-of-line and exploitable.