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https://forums.elderscrollsonline.com/en/discussion/684716

Blackrose Prison Grind

ro7punkt
ro7punkt
At the Moment nBRP is a really good option to compensate the hillaroius heavy grind of CP atm.
ZOS should consider to buff BRP even more, so u are able to have fun again in this game.
Nobody likes to grind, but for max dmg/dmg mitigation, u need around 2000 CP and thats waaaay to much in my opionion honestly.

Do sth ZOS.
  • Sergykid
    Sergykid
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    what's up with the nBRP currently? why wasn't it popular for exp before this patch? what happened to skyreach xp?
    -PC EU- / battlegrounds on my youtube
  • soulpreacher
    So the overwhelmingly best XP grind is behind both a pay and skill wall ? That seems fair ...
  • ccfeeling
    ccfeeling
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    I can't believe some players doing same content boring over and over :o
  • remosito
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    So the overwhelmingly best XP grind is behind both a pay and skill wall ? That seems fair ...

    how does ndsa fare xp/hour compared to nbrp and skyreach?

    as for skill wall. personally I see nothing wrong with harder stuff giving more xp. can't duo nbrp trash? get a third and loise some exp. [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on March 15, 2021 5:32PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Luke_Flamesword
    Luke_Flamesword
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    I don't like grind but I like the fact that I can finally find PUG group for some runs to collect arena weapons. Pls don't nerf it, this is healthy to encourage people to make abandoned group content like this. Buff Dragonstar Arena too for the same reason! :)
    PC | EU | DC |Stam Dk Breton
  • preevious
    preevious
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    remosito wrote: »
    So the overwhelmingly best XP grind is behind both a pay and skill wall ? That seems fair ...

    how does ndsa fare xp/hour compared to nbrp and skyreach?

    as for skill wall. personally I see nothing wrong with harder stuff giving more xp. can't duo nbrp trash? get a third and loise some exp. [snip]

    Honnestly, even if you can do it duo, you'll earn more XP by being 4. Stuff dies quicker, you do more runs/hour.
    Edited by ZOS_ConnorG on March 15, 2021 5:32PM
  • remosito
    remosito
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    I don't like grind but I like the fact that I can finally find PUG group for some runs to collect arena weapons. Pls don't nerf it, this is healthy to encourage people to make abandoned group content like this. Buff Dragonstar Arena too for the same reason! :)

    isn't the idea to quit before first boss and reset?
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Luke_Flamesword
    Luke_Flamesword
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    isn't the idea to quit before first boss and reset?
    Yeah, but some people don't like boring and bit pointless grind, so there is a lot more people who wants not only grind XP but also farm weapons. For me this is more fun nad more practical since I'm still missing some gear.
    PC | EU | DC |Stam Dk Breton
  • remosito
    remosito
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    isn't the idea to quit before first boss and reset?
    Yeah, but some people don't like boring and bit pointless grind, so there is a lot more people who wants not only grind XP but also farm weapons. For me this is more fun nad more practical since I'm still missing some gear.

    so how much Xp for a full run? resulting Xp/hour?
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Luke_Flamesword
    Luke_Flamesword
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    so how much Xp for a full run? resulting Xp/hour?
    Didn't count, I'm not hardcore grinder. Probably it's less efficient, but with good DPS bosses melts fast enough to have constant flow of XP and gear rewards (not only arena sets, but also Murkmire overland gear which some of this you can sell for profit).

    Better solution (from game perspective) would be some 5 minutes cooldown between resets to encourage people to make full runs, no nerfing XP(maybe even buff more). It's perfect solution - now when XP is much more valuable and needed, you can use it to bring life to some abandoned group activites. So people will have some legit grind places and easier with making PUGs for arenas and trials.
    PC | EU | DC |Stam Dk Breton
  • vesselwiththepestle
    vesselwiththepestle
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    XP from quests should be improved, yes.

    I think putting on Leeching + Baharaha and standing afk in some mob group respawn point will give you more xp than doing quests...
    Edited by vesselwiththepestle on March 15, 2021 2:38PM
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • remosito
    remosito
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    anybody know if ndsa works as well as nbrp?
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Juhasow
    Juhasow
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    I don't like grind but I like the fact that I can finally find PUG group for some runs to collect arena weapons. Pls don't nerf it, this is healthy to encourage people to make abandoned group content like this. Buff Dragonstar Arena too for the same reason! :)

    The whole idea of grind is to reset the arena before 1st or 2nd Boss fight.
  • SidraWillowsky
    SidraWillowsky
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    So the overwhelmingly best XP grind is behind both a pay and skill wall ? That seems fair ...

    nBRP is really easy though...

    I popped a Mythic Ambrosia last night and went to Forgotten Wastes to kill mobs and try my hand at getting that tantalizing Sixth House banner. I gained a total of one CP during that time... I'd rather grind BRP and be bored, I guess
  • remosito
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    If players are spending hours just in there grinding to 3600 for no reason then it’s a problem for engagement.

    I doubt many do it to get to 3600. Most to max passives which is 1800 or a bit more. Hardly "no reason".

    And it's not a problem of engagement. It's a problem of zos not having made a Xp pass to boost all the stuff in game that gives crap Xp, before they created a situation where most people will want a lot more Cp.

    Edited by remosito on March 15, 2021 4:23PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • trackdemon5512
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    remosito wrote: »

    If players are spending hours just in there grinding to 3600 for no reason then it’s a problem for engagement.

    I doubt many do it to get to 3600. Most to max passives which is 1800 or a bit more. Hardly "no reason".

    And it's not a problem of engagement. It's a problem of zos not having made a Xp pass to boost all the stuff in game that gives crap Xp, before they created a situation where most people will want a lot more Cp.

    The system is play more, level up more. Like every other game out there where it gets harder to get to the top. They changed the scaling of XP to CP leveling so it literally takes roughly the same amount of activity to get from 0-to-810 pre-patch to 0-to-1200 post-patch. Going to 1800 is beyond what anyone has been expected of before. ZOS knows most players aren’t there and they don’t expect you to be there without work.

    Just because you’re 810 pre-patch doesn’t mean you are somehow entitled to be 1800 post patch nor does it mean that you should be able to completely cheese your way there.

    Currently you can easily gain a CP a day doing barely anything thanks to enlightenment. If you play the game, do daily quests, and properly engage you can earn multiple CP. Cheesing nBRP in limited instances and not completing isn’t the way it’s supposed to be done. Just like skipping bosses in /Maw of Lorkhaj and opening chests to get rewards also wasn’t proper.
  • remosito
    remosito
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    remosito wrote: »

    If players are spending hours just in there grinding to 3600 for no reason then it’s a problem for engagement.

    I doubt many do it to get to 3600. Most to max passives which is 1800 or a bit more. Hardly "no reason".

    And it's not a problem of engagement. It's a problem of zos not having made a Xp pass to boost all the stuff in game that gives crap Xp, before they created a situation where most people will want a lot more Cp.

    The system is play more, level up more. Like every other game out there where it gets harder to get to the top. They changed the scaling of XP to CP leveling so it literally takes roughly the same amount of activity to get from 0-to-810 pre-patch to 0-to-1200 post-patch. Going to 1800 is beyond what anyone has been expected of before. ZOS knows most players aren’t there and they don’t expect you to be there without work.

    Just because you’re 810 pre-patch doesn’t mean you are somehow entitled to be 1800 post patch nor does it mean that you should be able to completely cheese your way there.

    Currently you can easily gain a CP a day doing barely anything thanks to enlightenment. If you play the game, do daily quests, and properly engage you can earn multiple CP. Cheesing nBRP in limited instances and not completing isn’t the way it’s supposed to be done. Just like skipping bosses in /Maw of Lorkhaj and opening chests to get rewards also wasn’t proper.

    it takes over a year of enlightenment to get from 1200 to 1800. Personally I can understand how many don't want to be handicapped for that long.

    can you get there otherwise faster? almost impossible unless you have a truckton of playtime or many chars.

    and tbh.. I let everybody decide for themselves what activity is acceptable to them. no need to play acceptable activity police. Why do you? Nit doing stuff where sub 1800 is a disadvantage. Already 1800? do you have loads of playtime. many chars? and nbrp farming negates your advantage over others?


    from a one or two char perspective it's kinda uncool random daily 3x boost is per char and not per account? they'll never be able to match xp per playtime of a 10 char player. should random dailies be nerfed to per account too?

    really at a loss what exactly hurts your feelings about others heading into nbrp. leave before 1st boss. reset and start over?
    Edited by remosito on March 15, 2021 4:59PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • FantasticFreddie
    FantasticFreddie
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    Put me in the category of "I wish quests gave more xp"
  • trackdemon5512
    trackdemon5512
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    remosito wrote: »
    remosito wrote: »

    If players are spending hours just in there grinding to 3600 for no reason then it’s a problem for engagement.

    I doubt many do it to get to 3600. Most to max passives which is 1800 or a bit more. Hardly "no reason".

    And it's not a problem of engagement. It's a problem of zos not having made a Xp pass to boost all the stuff in game that gives crap Xp, before they created a situation where most people will want a lot more Cp.

    The system is play more, level up more. Like every other game out there where it gets harder to get to the top. They changed the scaling of XP to CP leveling so it literally takes roughly the same amount of activity to get from 0-to-810 pre-patch to 0-to-1200 post-patch. Going to 1800 is beyond what anyone has been expected of before. ZOS knows most players aren’t there and they don’t expect you to be there without work.

    Just because you’re 810 pre-patch doesn’t mean you are somehow entitled to be 1800 post patch nor does it mean that you should be able to completely cheese your way there.

    Currently you can easily gain a CP a day doing barely anything thanks to enlightenment. If you play the game, do daily quests, and properly engage you can earn multiple CP. Cheesing nBRP in limited instances and not completing isn’t the way it’s supposed to be done. Just like skipping bosses in /Maw of Lorkhaj and opening chests to get rewards also wasn’t proper.

    it takes over a year of enlightenment to get from 1200 to 1800. Personally I can understand how many don't want to be handicapped for that long.

    can you get there otherwise faster? almost impossible unless you have a truckton of playtime or many chars.

    and tbh.. I let everybody decide for themselves what activity is acceptable to them. no need to play acceptable activity police. Why do you? Nit doing stuff where sub 1800 is a disadvantage. Already 1800? do you have loads of playtime. many chars? and nbrp farming negates your advantage over others?


    from a one or two char perspective it's kinda uncool random daily 3x boost is per char and not per account? they'll never be able to match xp per playtime of a 10 char player. should random dailies be nerfed to per account too?

    really at a loss what exactly hurts your feelings about others heading into nbrp. leave before 1st boss. reset and start over?
    1. You are in no way handicapped. IDK why you keep posting that across these forums but that is blatantly incorrect. A CP 160 can complete every vet dungeon (including DLC dungeons now), normal trials and craglorn vet trials, and all overworld content. As you level CP things can get potentially easier but at no point are you actually prevented from achieving things. You have to put in more work if you want that Gryphon Heart obviously but no one needs to be at 1800 for it.
    2. ZOS provides random dungeons, random BuGs, and daily quests with significant amounts of XP. XP that is doled out in a manner so that players meaningfully engage. Random dungeons encourage players to engage in PVE content outside of their normal friends. Random BGs the same with PVP. Daily quests give XP and items rewards for engaging in overworld content to not leave the land feeling isolated.
    3. It's a cheese because it's clearly an unbalanced amount of XP for little effort. That's what makes any kind of activity like that technically an exploit. And these are nerfed consistently across games. Destiny had loot caves which were nerfed. Grand Theft Auto had cheesed heists for easy gold that were nerfed. World of Warcraft, Call of Duty, every game in which such an exploit is discovered usually has it nerfed. If players are funneling into an activity that encourages unbalanced play it needs to go.
    4. You're clearly upset about ZOS not offering enough XP, despite having four double-XP events across the year. Literally 2 months of the year have double-XP across the game. 2 months as in 8 weeks of gameplay time. Another month between Midyear Mayhems has double-AP and two weeks have double-telvar. And lets not forget that XP scrolls and potions exist that fill up the other eight months and those even stack on top of the event boosts leading to 250% boosts going on. Your argument that it takes a year to get from 1200 to 1800 is patently ridiculous.
  • Inklings
    Inklings
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    Sergykid wrote: »
    what's up with the nBRP currently? why wasn't it popular for exp before this patch? what happened to skyreach xp?

    It wasnt popular cause those of us who knew about it kept it a secret in fears of a nerf. We have been doing it for over a year and i'm actually surprised we kept it so well hidden for so long. I attribute that to the fact that most of your end game players didnt need the xp as CP was capped so we werent doing it that much. But some content creators went and released videos about it the day the new CP system dropped and now everyone knows about it.

  • Inklings
    Inklings
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    remosito wrote: »
    isn't the idea to quit before first boss and reset?
    Yeah, but some people don't like boring and bit pointless grind, so there is a lot more people who wants not only grind XP but also farm weapons. For me this is more fun nad more practical since I'm still missing some gear.

    so how much Xp for a full run? resulting Xp/hour?

    (with max exp buffs)
    a bit over 300k per run. less then 4 mins per run
    I get just over 7 million exp per hour.

    https://www.youtube.com/watch?v=5q7kjWA7ync
  • zaria
    zaria
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    remosito wrote: »
    anybody know if ndsa works as well as nbrp?
    Adds spawns slower, in fact lots of nDSA is boring because of this.
    DSA is much easier than BRP, dungeons tend to be balanced for vet and then damage and health of mobs get reduced for normal.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Jerkica
    Jerkica
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    I'll have to try BRP to see how the xp gain is, however, I was grinding yesterday (not BRP) with a 50% exp scroll, and was getting 5 CP per hour. So even if they did nerf BRP, there's other places to get good exp.
  • Sergykid
    Sergykid
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    Inklings wrote: »
    Sergykid wrote: »
    what's up with the nBRP currently? why wasn't it popular for exp before this patch? what happened to skyreach xp?

    It wasnt popular cause those of us who knew about it kept it a secret in fears of a nerf. We have been doing it for over a year and i'm actually surprised we kept it so well hidden for so long. I attribute that to the fact that most of your end game players didnt need the xp as CP was capped so we werent doing it that much. But some content creators went and released videos about it the day the new CP system dropped and now everyone knows about it.

    thanks for answer, but what about skyreach? it got nerfed exp, or is just the weaker place now since nBRP has been "discovered"
    -PC EU- / battlegrounds on my youtube
  • zaria
    zaria
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    Jerkica wrote: »
    I'll have to try BRP to see how the xp gain is, however, I was grinding yesterday (not BRP) with a 50% exp scroll, and was getting 5 CP per hour. So even if they did nerf BRP, there's other places to get good exp.
    What is you CP level, XP hours might be an better variable here.
    5 CP hour is not something this one would grind for.
    qNOwWGO.gif


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • trackdemon5512
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    Sergykid wrote: »
    Inklings wrote: »
    Sergykid wrote: »
    what's up with the nBRP currently? why wasn't it popular for exp before this patch? what happened to skyreach xp?

    It wasnt popular cause those of us who knew about it kept it a secret in fears of a nerf. We have been doing it for over a year and i'm actually surprised we kept it so well hidden for so long. I attribute that to the fact that most of your end game players didnt need the xp as CP was capped so we werent doing it that much. But some content creators went and released videos about it the day the new CP system dropped and now everyone knows about it.

    thanks for answer, but what about skyreach? it got nerfed exp, or is just the weaker place now since nBRP has been "discovered"

    @Sergykid

    https://forums.elderscrollsonline.com/en/discussion/155852/another-huge-xp-grind-nerf

    Back several years ago when Skyreach and all of Craglorn was nerfed for XP. The XP per mobs was considerably above that granted for other content and thus imbalanced and led to players playing to grind instead of complete content with others.

    Also notice the same amount of vitriol amongst players saying it’s unfair that they have to spend time playing the game the correct way to get CP and go from 70 to 71...

    The arguments of XP grinders never change.
  • perfiction
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    Sergykid wrote: »
    thanks for answer, but what about skyreach? it got nerfed exp, or is just the weaker place now since nBRP has been "discovered"

    I guess BRP was better place for some time already, but not many people knew about it, so everyone sticked to Skyreach.

    YBxc94p.png
    Edited by perfiction on March 16, 2021 9:32AM
  • trackdemon5512
    trackdemon5512
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    perfiction wrote: »
    Sergykid wrote: »
    thanks for answer, but what about skyreach? it got nerfed exp, or is just the weaker place now since nBRP has been "discovered"

    I guess BRP was better place for some time already, but not much people knew about it, so everyone sticked to Skyreach.

    YBxc94p.png

    More than 2x the comparative XP, in a 5th of the time, with far fewer enemies. Yeah thanks for showing the math and how it’s out-of-line and exploitable.
  • perfiction
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    More than 2x the comparative XP, in a 5th of the time, with far fewer enemies. Yeah thanks for showing the math and how it’s out-of-line and exploitable.

    5th of the time? You really have no idea what you are talking about, right? 1 Skyreach run and 1 nBRP run times are comparable, they both take around 4-5 minutes, which is even shown on the screenshot. Fewer enemies? Yeah right, it's not like in Skyreach you just lure dozen of 60k hp mobs and oneshot em with AoEs, while in BRP you have to follow (basic, but still) mechanics to interrupt proper enemies, and enemies themselves are tougher in general compared to Skyreach (from 75k upto 300k). Calling nBRP farming an exploit is exaggeration.
    Edited by perfiction on March 15, 2021 10:49PM
  • danno8
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    perfiction wrote: »
    Sergykid wrote: »
    thanks for answer, but what about skyreach? it got nerfed exp, or is just the weaker place now since nBRP has been "discovered"

    I guess BRP was better place for some time already, but not much people knew about it, so everyone sticked to Skyreach.

    YBxc94p.png

    More than 2x the comparative XP, in a 5th of the time, with far fewer enemies. Yeah thanks for showing the math and how it’s out-of-line and exploitable.

    Look at it again.

    BRP is around 2x as efficient in XP/hour.
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