I feel Robbed.

  • Ittrix
    Ittrix
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    It's like inflation. Each CP point is essentially worth less now. If you want the same harvesting passives from before, you need to be CP 435-ish as opposed to CP 225-ish. Sure, it's twice as easy to get CP now, but for all the players who grinded for 200 CP they'll need to grind for twice as long to get their passives back.

    You can point out how people weren't upset when CP went up by 30 points periodically and became slightly easier to get, but the comparison is silly. It was 30 points.
    This patch the cap went from 810 to 1800. Literally, hundreds of millions of experience. For lots of players, years of work.
    Before the patch, you needed 300 million experience to get to CP 1000. Now 300 million experience gets you to CP 2000, but for all the old players who already gathered that 300 million they're still at CP 1000. They'll need to gather another 200 million experience to catch up to where they already should be.
    That isn't suddenly changing sides on an issue. Just because the pie shop was okay being shorted a nickel when I paid by cash doesn't mean they're okay with me hopping the counter and robbing their register. There should've been a conversion.


    There still should be a conversion, really. It could be based off of experience each character has gathered (which is tracked), or you could just take everyone's current CP, determine how much experience would have been gathered to reach it last patch, then give them the amount of CP they'd earn this patch with that much experience. Perfect? No, characters can be deleted and since the patch came out yesterday some CP has been gained. A ton more fair than what we have now, though.
  • Vexen
    Vexen
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    The additional CP works for me I guess, but I hate losing things that I already had unless I choose points to put there, which I never had to do before.

    For example, mount speed with rapid is no where near what it was. It should be exactly the same and scale up from there with points. We already have to pout points every day into it - why make us do it again to get exactly where we were. Those are the cases where I feel robbed.
  • Crom_CCCXVI
    Crom_CCCXVI
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    Wait until all those sets you golded out become worthless if you are a PvPer..

    I mean that plus 400 flame damage just took all the skill out of the game, lol--- meanwhile every other clown out there has 35k health, 30k+ Resisistance a ton of healing, recovery-- it seems like everytime some rock kiting streamer gets killed on his 1 v X build, there is some new damage nerf
  • Nagastani
    Nagastani
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    Wait until all those sets you golded out become worthless if you are a PvPer..

    I mean that plus 400 flame damage just took all the skill out of the game, lol--- meanwhile every other clown out there has 35k health, 30k+ Resisistance a ton of healing, recovery-- it seems like everytime some rock kiting streamer gets killed on his 1 v X build, there is some new damage nerf

    This.
  • peacenote
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    Unlike a CP 300 account who's got content still ahead of them, I can't exactly redo the quests I've already done without making a whole new character to grind with. Some of those exp sources are gone- namely the sort of ones that involve "just playing the game for fun" as opposed to grinding out Skyreach or Alikr dolmens.

    This is a very good point. I wasn't all that concerned with how I would level but now I'm wondering....
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • remosito
    remosito
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    Letholdrus wrote: »
    Ackwalan wrote: »
    After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..

    Exactly this yes. What is the point of playing a game with new expansions if you are maxed out level permanently? Isn't one of the fun things in games to level up and actually see your character get stronger / more abilities?

    which 95?/99? % of ppl still would even with cp scaling. very few would have been scaled to 3600.
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • caperb
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    Nogawd wrote: »
    It's....not...lost.

    It is lost.

    I needed a lot more XP to get to CP 1400 than people now need.

    I was 600 CP above the usable CP level. Now I´m about 400 below, and contrary to what ZOS says this REALLY hurts in PvP.
  • Gythral
    Gythral
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    Radiance wrote: »
    I don't have a problem with the new CP system but...

    To have earned Millions of EXP just to go up a single level that now only requires LESS THAN A 3RD of the amount of EXP that has just been stolen from me.

    I don't have the words to express how disappointed and just P.O.d I am right now without getting banned.

    Of all the updates over the years I have taken in stride... This one is just unreal.

    I want my Levels for the EXP I gained.

    Gaming in general is a waste of time but It has never been more evident than right now...

    I have a huge issue with the new CP you cannot do that actives
    I feed robbed nopt of the XP but of my playing time moving form 1 activity had had a passive for to another when now it has become
    cannot do that for 30s
    repeated almost every other second as I move for resouse node to chest to trease trove on my horse

    The XP I've lost isnt as valuable as the time trying to change actives around in this ill designed nerf fest!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Elsonso
    Elsonso
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    caperb wrote: »
    Nogawd wrote: »
    It's....not...lost.

    It is lost.

    I needed a lot more XP to get to CP 1400 than people now need.

    I was 600 CP above the usable CP level. Now I´m about 400 below, and contrary to what ZOS says this REALLY hurts in PvP.

    You did not lost any XP or CP. I am pretty sure that is what they are saying, and they are correct.

    I sort of feel like I am stuck in that commercial with the lady saying that she is saving time by posting pictures to her wall rather than sending them out in email, then points to photos taped on the wall of her room. Another lady says that is a great idea. A third points out that this is not how it works.

    It's not about XP/CP gains or losses. That's not how any of this works. :smile:

    It is plainly apparent that what ZOS did was create a Champion System update that is based on the CP that people currently have. No XP/CP increases. No XP/CP reductions. They clearly attempted to create something that was roughly equivalent at 810, and takes into account the wide range of people above 810. They need to go back and look at what they did because the perception is that it is not nearly where it needs to be.

    Just giving people more CP does not solve anything. It makes it better for a few people by bypassing the problem, but everyone coming up from below gets to encounter the problem. They won't be getting more CP when they get there. Hopefully, this is not an answer that ZOS is pondering. It is off-target.

    Besides, ZOS is pretty much expecting that people are going to want stars that they can't buy. That is the point of the system. There are new stars for you to work towards. In this manner, the system spreads out the herd, which used to be all packed around 810 CP spent.

    When you go to ZOS and tell them that you need more CP, they have already taken care of that. Your new CP are now purchased with fewer XP. Go... play the game... earn more CP. That pretty much ends the discussion.

    My feeling is that what ZOS needs to hear is not "I want more CP" or "I want Star Y" but "Star X, which I can buy, is not good enough" and "it takes too many CP to get from Star X to Star Y".

    People need to be telling ZOS that they need more benefit from the CP they have, not that they need more CP. It is a given that players need more CP.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • SirLeeMinion
    SirLeeMinion
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    Radiance wrote: »
    The real gut punch is that my once universal character has been reduced to a single role and we're forced to follow strict guidelines to be monotonously effective or be useless altogether.

    That is what has struck me as well. My characters are now one dimensional. The many different stars you can slot are largely out of reach without a LOT of CP. It may be that the heroes of DPS only saw a 10% drop in DPS; yay. For those not running in optimized trials groups, overall utility has gone way down.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Well the game has been going on for 6 years now and for the past 3 years we've seen more and more voices demanding changes or upgrades and things always come out differently that what we expected....in short there is always a 'catch'.

    General talk on forum from veteran players (+1000 cp):
    We would like more end game content and more players able to join us with proper raid experience, less bugs and no crashes

    General talk on forum from newer players (-+300 cp):
    We want to be able to close the gap with higher level CP characters who don't want us in their raids (blunt but true)

    General talk on forum from avid casual players:
    We don't care about your game styles and all is well as we haven't had time or feeling to really see the issues stated above

    General talk on forum from avid and robust PvP players:
    We want better performance, an updated map and yes we love theory crafting with multiple sets as it's part of the adventure

    Solutions that won't happen:
    They really need a refreshing change in combat design to make the game exciting again
    Creative director needs more flexibility and less phone calls from accounting

    Solutions that will happen and already have:
    A Korean MMO style CP/XP/Skill grind
    A cash shop that helps you with the above
    Updating a handful of hard RNG items in old content

    What really is needed for a stronger 'gaming' community in ESO:
    It's time to update your 4 man arenas, Zos (VDSA/BRP) -> Harder 4 man content hones survivability and experience
    It's time to udpate your 12 man Craglorn content ZOS (VAA/VHRC/VSO) -> Done, done and done...even LFG raids hardly ever propose this content any more and it is the base and pillar of learning raids.

    VKA and VSS have also shunned away many a vet player as they don't enjoy these instances as much as the old content.
    Quality seems to have taken a bit of a nose dive in these recent years, they have tried some newer things regarding dungeon mechanics and what not, but these latter changes feel unfinished or less confident that older content. It's time to take some risks and try something new that no one else has done before and commit to it no matter the outcome.

    Raids people enjoy from my 6 years experience in game (wide spectrum of player)
    -VMOL (interesting mechanics for the whole group)
    -VHOF (Interesting mechanics for the whole group)
    -VCR (A real team and role based trial that forges group experience)

    The raids above are interesting for group play and genuinely engage players into learning basic mechanics for the rest of the gaming experience in ESO.

    Rant out, make ESO great again :)

    Ps: To sum up my essay -> Engage players into learning gameplay rather than this constant grind.


    Edited by Celephantsylvius_Bornasfinmo on March 11, 2021 5:55PM
  • amm7sb14_ESO
    amm7sb14_ESO
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    Letholdrus wrote: »
    Ackwalan wrote: »
    After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..

    Exactly this yes. What is the point of playing a game with new expansions if you are maxed out level permanently? Isn't one of the fun things in games to level up and actually see your character get stronger / more abilities?

    I think the problem tho is, their idea of giving us more to work towards was to take what we had away.

    I do agree with the post you quoted. Very much so.

    But I also disagree that this was simply to give us more to play for with more expansions. They took away what we already had, and then gated it behind pointless CP perks, and are forcing us to grind for 30 CP's, 150 CP's, or as many as 225 CP's in some cases to unlock just a single perk. And the end result will be to just be back to where we were originally.

    Something new to play for would be new skill lines, or new perks that could be unlocked beyond what we already had. More horizontal progression options for us that we could achieve beyond 810.

    But instead, they took away what we had, gated it behind other low worth perks, increased the cost, and called it new content.
  • ArchMikem
    ArchMikem
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    Radiance wrote: »
    Gaming in general is a waste of time but It has never been more evident than right now...

    Admits gaming in general is a waste of time.

    Getting furious over thinking this game is a waste of time.

    :/ ?
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Earthewen
    Earthewen
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    Radiance wrote: »
    I don't have a problem with the new CP system but...

    To have earned Millions of EXP just to go up a single level that now only requires LESS THAN A 3RD of the amount of EXP that has just been stolen from me.

    I don't have the words to express how disappointed and just P.O.d I am right now without getting banned.

    Of all the updates over the years I have taken in stride... This one is just unreal.

    I want my Levels for the EXP I gained.

    Gaming in general is a waste of time but It has never been more evident than right now...

    I concur with you. This patch has been very frustrating in several ways. The fact that servers have been closed, the dwindling population over all (not individual logins. Those do not count when they are just the same person over and over.), the falling quality in performance ... I am afraid that a great game isn't what it used to be and therefore is now seeing the end of it's existence coming soon.
  • rpa
    rpa
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    I don't feel robbed. I do not invest in video games. I play for fun. Investing in a video game service to waste more time would be silly. Double so for something like this pile of genius, spaghetti and odd decisions.

    (Today I had fun trying to figure out CP2 fishing buff because I believed it was bugged but came to conclusion there is a hidden mechanism in which slowly makes an activity less rewarding if you do it for too long. Ordinary devs would not try to annoy players to stop them playing the game but this is ZoS so it's just as expected.)
    Edited by rpa on March 11, 2021 6:44PM
  • PigofSteel
    PigofSteel
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    Gaming as in MMO is waste of life yea i know now...
  • Adaarye
    Adaarye
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    Players should not have to "re-earn" what they already earned once.

    I get ZoS did this to support the longevity of the game. However, that doesn't ease the feeling that one has lost time and effort spent.
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