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Why the hate against pve tank mains?

  • iksde
    iksde
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    MalEducado wrote: »
    The ppl cry cause they have to queue 60minutes to find a tank... Instead to make the more lovely , they punishing the tanks.

    wait few patches and as we dont need now healers in most dungs soon we wont need tanks, just 4dd run almost everywhere and in trials it will be better to run single with 1 healer if even and rest DD's I guess, just wait for some more damage nerfs in content whiel still nerfing support roles and introducing more 1shot mechanics for which even tank wont be able survive
  • Eedat
    Eedat
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    Because this game and its community cater to DPS exclusively. That's why tanks aren't even allowed to wear the sets that are designed for them, because we are just expected to roll the sets that DPS can't be bothered to.

    Why you are not allowed to wear sets that are designed for tanks? Maybe PvE tanks are so OP, they dont need them and instead they use damage increasing sets.

    Overoperforming tank meta---> we cant use our sets
    Tanks nerfed---> devs hate tanks

    You cant be happy no matter what devs do

    But no sets in this game lower block cost. The closest to help perma block stam sustain are some medium set, with very mediocre performance compare to say 25% block cost reduction.

    ... except you can slap a trait on any set in the game that lowers block cost
  • Neiska
    Neiska
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    iksde wrote: »
    MalEducado wrote: »
    The ppl cry cause they have to queue 60minutes to find a tank... Instead to make the more lovely , they punishing the tanks.

    wait few patches and as we dont need now healers in most dungs soon we wont need tanks, just 4dd run almost everywhere

    Unsure if you are being sarcastic or serious, but I heard rumors on the wind that people are already doing precisely that already, running without a tank or healer at all. I can't verify it, but it wouldn't surprise me either.
  • iksde
    iksde
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    Neiska wrote: »
    iksde wrote: »
    MalEducado wrote: »
    The ppl cry cause they have to queue 60minutes to find a tank... Instead to make the more lovely , they punishing the tanks.

    wait few patches and as we dont need now healers in most dungs soon we wont need tanks, just 4dd run almost everywhere

    Unsure if you are being sarcastic or serious, but I heard rumors on the wind that people are already doing precisely that already, running without a tank or healer at all. I can't verify it, but it wouldn't surprise me either.

    something from both...anyway if we have played this game for so long we can except with high chance later or earlier to become reality sadly
  • Ittrix
    Ittrix
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    Eh, it's because PvPers hate PvP tanks and ZoS refuses to separate PvE and PvP no matter how much we beg or plead.
  • ForzaRammer
    ForzaRammer
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    Eedat wrote: »
    Because this game and its community cater to DPS exclusively. That's why tanks aren't even allowed to wear the sets that are designed for them, because we are just expected to roll the sets that DPS can't be bothered to.

    Why you are not allowed to wear sets that are designed for tanks? Maybe PvE tanks are so OP, they dont need them and instead they use damage increasing sets.

    Overoperforming tank meta---> we cant use our sets
    Tanks nerfed---> devs hate tanks

    You cant be happy no matter what devs do

    But no sets in this game lower block cost. The closest to help perma block stam sustain are some medium set, with very mediocre performance compare to say 25% block cost reduction.

    ... except you can slap a trait on any set in the game that lowers block cost

    And you think i have not done that already?
  • ForzaRammer
    ForzaRammer
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    Because this game and its community cater to DPS exclusively. That's why tanks aren't even allowed to wear the sets that are designed for them, because we are just expected to roll the sets that DPS can't be bothered to.

    Why you are not allowed to wear sets that are designed for tanks? Maybe PvE tanks are so OP, they dont need them and instead they use damage increasing sets.

    Overoperforming tank meta---> we cant use our sets
    Tanks nerfed---> devs hate tanks

    You cant be happy no matter what devs do

    But no sets in this game lower block cost. The closest to help perma block stam sustain are some medium set, with very mediocre performance compare to say 25% block cost reduction.

    Wouldn't Meridia's Blessed have an effect sort of like that? (Intermittent periods of free dodge-everything.) Unless, of course, your big concern in a fight is attacks that can be blocked but not dodged -- how common is that?

    Does it even work against bosses?
  • etchedpixels
    etchedpixels
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    Wouldn't Meridia's Blessed have an effect sort of like that? (Intermittent periods of free dodge-everything.) Unless, of course, your big concern in a fight is attacks that can be blocked but not dodged -- how common is that?

    Does it even work against bosses?[/quote]

    I run it on one of my warden tanks so I get 5 second breaks to reapply all the buffs. It certainly seems to work on bosses and it works on players. The big problem is managing to block the right thing when it fires.
    Too many toons not enough time
  • Sangwyne
    Sangwyne
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    Wouldn't Meridia's Blessed have an effect sort of like that? (Intermittent periods of free dodge-everything.) Unless, of course, your big concern in a fight is attacks that can be blocked but not dodged -- how common is that?

    Does it even work against bosses?

    Pretty sure the answer is no. A shame, because it could have been a fun set to build around.
    I run it on one of my warden tanks so I get 5 second breaks to reapply all the buffs. It certainly seems to work on bosses and it works on players. The big problem is managing to block the right thing when it fires.

    Are you entirely sure? I don't have the set so I can't really test it, but from everything I can find online, the set was specifically "adjusted" so that it did not work at all against bosses in PvE. Would you mind testing it out and letting me know?
    Eedat wrote: »

    ... except you can slap a trait on any set in the game that lowers block cost

    And you think i have not done that already?

    Pretty much, even with 5 Sturdy and 3 Infused you're looking at a whopping 20% reduced block cost. Shadow Ward alone provided that much with only 56 points and could go to 25%, and it was taken out and replaced with a crummy -80 block cost star, when the base cost of block is 1750. Gee, thanks. And base cost reductions apply before multiplicative ones too, so they are less effective than they would be otherwise.
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