It's implicit, not explicit. They're just implying that Molag Bal hasn't reached those areas, which are pestered by other Daedra/threats. I get the original point, it's just that there are arguments for both sides.It's already like that, you finish base game storyline and you still see darkanchors everywhere. You didn't start base game storyline and you see old dark anchors in Markarth and Orsinium. Same with Summerset and geysers.The OP is right but tbf it would also be immersion-breaking if one zone is in 582 and you teleport to another which is in 584. Makes no sense.
They could just advance the timeline. No more immersion breaking than what we got now. (it would be less immersion breaking)
It's implicit, not explicit. They're just implying that Molag Bal hasn't reached those areas, which are pestered by other Daedra/threats. I get the original point, it's just that there are arguments for both sides.It's already like that, you finish base game storyline and you still see darkanchors everywhere. You didn't start base game storyline and you see old dark anchors in Markarth and Orsinium. Same with Summerset and geysers.The OP is right but tbf it would also be immersion-breaking if one zone is in 582 and you teleport to another which is in 584. Makes no sense.
They could just advance the timeline. No more immersion breaking than what we got now. (it would be less immersion breaking)
barney2525 wrote: »OK
There is one consistent thing I notice about every post.
No one offers any real Solution to the problem.
And why? Because it's a Game. It's Not real life. And because they Do add content, it is impossible to have a set Lore that Everyone understands. And being a continuous, ongoing game, when they add content, Lore is going to get scued. They gave us an open world game, where you can literally play ' as you want to ' and start wherever you want. And that means that Everyone will NOT start at the same spot and follow a linear path. And they add more content and you can actually Begin a new character there, in the new DLC area.
Why? Because it's bad business to tell a new player, who just joined when Summerset came out that their character can Not play Summerset until they complete The Mainline quest, the Fighters Guild, the Mages Guild, the Alliance Questline, Wrothgar, and Morrowind. Then, and only then, we can let them start Summerset - so we can keep the Lore and timeline intact.
Every piece of added content scues the Lore and the timeline.
So the Player's mindset - IMHO - should be: The is My character's story. I will make it what I can. If it doesn't follow 'official Tamriel canon' ... so be it. If the NPC says something that does not seem appropriate - It's a Game. It's Not real life. It doesn't bother me. Heck, I had to sit through my vampire character having a vampire NPC explain to me all about vampires, without having an option to say ' Hey, numnuts, I know this already '.
Can't we just accept that it's a game that continues to add content, and they do the best they can?
Just wondering.
I couldn't agree More
And if I might Add something, It's almost impossibvle to make the stories consistent in this kind of open world, constantly updanting, online MMO. I really believe the consistency of the story should be left to the player imagination
Do that woul not only require some kind of overanalisis of the world design, but would also have several implications gameplaywise - like, you can only do Summerset after you've done Vvardenfell.
Honestly, i think it's already awesome to have NPCs reaction to real events tha you do one a char
(Like Razum dar recognizing you in summerset, or Abnur tharn refering to your deeds as the vestige)
And another thing, lorewise it is Completly, Virtually, impossible that all the deeds of the game to be done to a single character, i mean, how a single vestige be able to:
- Become a hero of the Dominion
- Help the fighters guild
- Save eyveya with the mages guild
- Stop the planemeld
- Save the pact
- Save the King of the DC
- Become an assassin of DB
- Become a thief of the thieves guild
- Help wrothgar wither their problems
- Travel to Vvardenfell and save it
- Travel to clockwork city and save it
- Than go to summerset and stop the triad
- After that travel to elsweyr and defeat the dragons
- than travel to murkmire
- After that go skyrim and stop the vampires....
Its too much fur just one person...
So, if you want immersion, you need to make your own headcanon
Myself for exemple:
My headcannon starts with This:
1 - The Vestige being a Khajiit scholar traveling auridon, that's when he starts the planemeld avents and is sacrificed by the worm cult.
2 - After being saved from coldharbour by Lyris, He starts a journey to stop the planemeld with the five companions, while, at the same time travels through the dominion becoming a hero for the queen.
3 - After he beats molag ball, stoped the planemeld and recovered his soul, he decides to travel as an adventurer, ending, eventually, in Vvardenffell, where he starts the events of Barbas plan to get into clockwork city.
4 - Curious about the clockwork city, he decides to investigate it, that's when he met Divath fyr, and find his way to the metal city, thus, begginig the events of the area.
5 - He then decides to listen to Sotha Sil advice and went to summerset, that when he meets razum dar again, and both start investigating the actions of the triad, and, in the end are able to stop it together with the psijic orden and Darien
6 - After that he start to grow homesick, 4 years of adventuring and seeing comanions and friends dying, or worse, are starting to make him feel very weary. He talks with Raz about it, and Raz advises him to get some time to rest, maybe take a "vacation" of adventuring - Ironic, it's the same time that queen Ayrenn advices Raz to do the same, much to his distaste.
7 - When he gets to elsweyr, that is when he discover the crisis about the dragons, he met Aabnur tharn there and with Queen khamira start a resistance to help his people to fight the dragons. Razum Dar participates a bit, but another matter with the Queen calls him to leave Elsweyr before the finale.
8 - In the end of the events of Elsweyr, after the defeat of the dragons, Te vestige decides to settle down, he slowly fell in love with Queen khamira while fighting with her. Both get married some time later. and thus, his adventuring days comes to an end. (he took an arrow to the knee)
By his deeds, Akatosh blessed The vestige bloodline. More than 2000 years later, in 4E, year 185 a khajiit is born in a merchant caravan that where traveling through Skyrim. A khajiit with the blood of the dragons, and direct descendent to the vestige bloodline.
His parents are attacked and killed by bandits when he was still a cub, but he survives and is found and raised by a Nord and Imperial couple in Helgen. Thats the start of the Last Dragonborn Legend.
barney2525 wrote: »OK
There is one consistent thing I notice about every post.
No one offers any real Solution to the problem.
And why? Because it's a Game. It's Not real life. And because they Do add content, it is impossible to have a set Lore that Everyone understands. And being a continuous, ongoing game, when they add content, Lore is going to get scued. They gave us an open world game, where you can literally play ' as you want to ' and start wherever you want. And that means that Everyone will NOT start at the same spot and follow a linear path. And they add more content and you can actually Begin a new character there, in the new DLC area.
Why? Because it's bad business to tell a new player, who just joined when Summerset came out that their character can Not play Summerset until they complete The Mainline quest, the Fighters Guild, the Mages Guild, the Alliance Questline, Wrothgar, and Morrowind. Then, and only then, we can let them start Summerset - so we can keep the Lore and timeline intact.
Every piece of added content scues the Lore and the timeline.
So the Player's mindset - IMHO - should be: The is My character's story. I will make it what I can. If it doesn't follow 'official Tamriel canon' ... so be it. If the NPC says something that does not seem appropriate - It's a Game. It's Not real life. It doesn't bother me. Heck, I had to sit through my vampire character having a vampire NPC explain to me all about vampires, without having an option to say ' Hey, numnuts, I know this already '.
Can't we just accept that it's a game that continues to add content, and they do the best they can?
Just wondering.
I couldn't agree More
And if I might Add something, It's almost impossibvle to make the stories consistent in this kind of open world, constantly updanting, online MMO. I really believe the consistency of the story should be left to the player imagination
Do that woul not only require some kind of overanalisis of the world design, but would also have several implications gameplaywise - like, you can only do Summerset after you've done Vvardenfell.
Honestly, i think it's already awesome to have NPCs reaction to real events tha you do one a char
(Like Razum dar recognizing you in summerset, or Abnur tharn refering to your deeds as the vestige)
And another thing, lorewise it is Completly, Virtually, impossible that all the deeds of the game to be done to a single character, i mean, how a single vestige be able to:
- Become a hero of the Dominion
- Help the fighters guild
- Save eyveya with the mages guild
- Stop the planemeld
- Save the pact
- Save the King of the DC
- Become an assassin of DB
- Become a thief of the thieves guild
- Help wrothgar wither their problems
- Travel to Vvardenfell and save it
- Travel to clockwork city and save it
- Than go to summerset and stop the triad
- After that travel to elsweyr and defeat the dragons
- than travel to murkmire
- After that go skyrim and stop the vampires....
Its too much fur just one person...
So, if you want immersion, you need to make your own headcanon
Myself for exemple:
My headcannon starts with This:
1 - The Vestige being a Khajiit scholar traveling auridon, that's when he starts the planemeld avents and is sacrificed by the worm cult.
2 - After being saved from coldharbour by Lyris, He starts a journey to stop the planemeld with the five companions, while, at the same time travels through the dominion becoming a hero for the queen.
3 - After he beats molag ball, stoped the planemeld and recovered his soul, he decides to travel as an adventurer, ending, eventually, in Vvardenffell, where he starts the events of Barbas plan to get into clockwork city.
4 - Curious about the clockwork city, he decides to investigate it, that's when he met Divath fyr, and find his way to the metal city, thus, begginig the events of the area.
5 - He then decides to listen to Sotha Sil advice and went to summerset, that when he meets razum dar again, and both start investigating the actions of the triad, and, in the end are able to stop it together with the psijic orden and Darien
6 - After that he start to grow homesick, 4 years of adventuring and seeing comanions and friends dying, or worse, are starting to make him feel very weary. He talks with Raz about it, and Raz advises him to get some time to rest, maybe take a "vacation" of adventuring - Ironic, it's the same time that queen Ayrenn advices Raz to do the same, much to his distaste.
7 - When he gets to elsweyr, that is when he discover the crisis about the dragons, he met Aabnur tharn there and with Queen khamira start a resistance to help his people to fight the dragons. Razum Dar participates a bit, but another matter with the Queen calls him to leave Elsweyr before the finale.
8 - In the end of the events of Elsweyr, after the defeat of the dragons, Te vestige decides to settle down, he slowly fell in love with Queen khamira while fighting with her. Both get married some time later. and thus, his adventuring days comes to an end. (he took an arrow to the knee)
By his deeds, Akatosh blessed The vestige bloodline. More than 2000 years later, in 4E, year 185 a khajiit is born in a merchant caravan that where traveling through Skyrim. A khajiit with the blood of the dragons, and direct descendent to the vestige bloodline.
His parents are attacked and killed by bandits when he was still a cub, but he survives and is found and raised by a Nord and Imperial couple in Helgen. Thats the start of the Last Dragonborn Legend.
Have you heard about the Mundus multiverse explain?
According to our knownledge. (Mostly from Summerset). the Crystal Tower is anchor between different realities and planar realms. In each reality and planar realm the Crystal Tower existing on a fixed point, but each reality and planar realm is different. You the hero, existing in each reality in endless diferrent forms, and types. So. you. the hero. are able to save tamriel, join the rebellion or just join a guild. Role wisely you do everything. Same in Skyrim, Oblivion, Morrowind. etc.
The secret part is we do not know if only just the Crystal Tower existing endlessly or the others too. In that case, we can assume that the whole Nirn existing in the same time and reality.
Since after Summerset/Murkmire every story happening in the same time, our little therory explains how the hero. so. you can save both elsweyr and skyrim at once.
Have you heard about the Mundus multiverse explain?
According to our knownledge. (Mostly from Summerset). the Crystal Tower is anchor between different realities and planar realms. In each reality and planar realm the Crystal Tower existing on a fixed point, but each reality and planar realm is different. You the hero, existing in each reality in endless diferrent forms, and types. So. you. the hero. are able to save tamriel, join the rebellion or just join a guild. Role wisely you do everything. Same in Skyrim, Oblivion, Morrowind. etc.
The secret part is we do not know if only just the Crystal Tower existing endlessly or the others too. In that case, we can assume that the whole Nirn existing in the same time and reality.
Since after Summerset/Murkmire every story happening in the same time, our little therory explains how the hero. so. you can save both elsweyr and skyrim at once.
That's one way to see it, and it may even make sense
Honestly, I don't like multiverse and alternate realitys explanations for things in fiction (I also don't like because i'm a Physicist, and multiverse theory is a mess...)
But On fiction, It becomes the "Deux ex Machina" able to cover any kind of plot role/inconvenience and justify any kind of situation in the story
I prefer the simple solution, that In reality the diferent events on the ESO world are centerend over diferent characters, diferent heroes acting in the world at the same time.
It is even the solution sugested by the trailers
Wich ones will play part in each event?
I think the Game gives enough liberty for the player to decide that.
hcbigdogdoghc wrote: »Even if there are multiple heroes for each event in ESO, it didn't change the fact that all the events took place in 1 year, and have to happen in a specific order thanks for returning characters.
Assuming main quest hero and Elsweyr hero are different people, it still didn't change the fact that Elsweyr has to come after planemeld because tharn and sai sahan, and still didn't change the fact that both the planemeld and the season of the dragon happened within 1 freaking year.