hcbigdogdoghc wrote: »theroyalestpythonnub18_ESO wrote: »Actually, let's revisit the official stance:
Q:A:As I've learned recently, it seems all of the events in the game from Orsinium to Elsweyr occur in 2E 583. But according to lore in-game, the event in which Euraxia Tharn conquered Rimmen was known as the Frostfall Coup, implying that it happened in the month of Frostfall. Multiple character claim Euraxia conquered Rimmen 6 years prior to the events of Elsweyr, and the Coup happened in 2E 576. That would, in a literal sense, place the current year in 582, which doesn't make sense with information that's already been established. Does this mean that the events of Elsweyr occur prior to Frostfall of 583, which is why they're still saying the Coup happened 6 years prior?
And lastly, are there any plans to officially move the timeline forward into 2E 584?So, time in-game is personal to you. Given that multiple players can play content in any order, we've resisted the push to advance to 2E 583. For that reason, we assume that all events of ESO take place in 2E 582.
This answer remains completely incompatible with the information we are getting in-game. NPCs constantly reference the timeline. Unless there has been some kind of mass disassociation event, everything is taking place within a year of the base game. In-game time is in no way "personal to the player".
What they are saying is that they are afraid to move on with the timeline because they don't want to alienate and confuse players.
But idk why they don't get it, players that cared will still want to do everything in order anyways, forcing players to start in the latest chapter and throwing prologue quests in starting cities are what's confusing story focused players. That's not to mention about all the recurring NPCs, people playing out of order will still get confused, like seriously what's the point?
Saying everything, the entire base game, all zone DLCs, all dungeon DLCS, all chapters, and ALL future content took place within A YEAR seriously causes problems in the lore.
Is Tamriel the size of Hawaii? Because this is the only way the story can make sense, since they deny that we are in a dragon break.
The question is why devs adapt TESO for players who don't care? If they took a TES lore and expecting TES fans, they have to respect it.MaisonNaevius wrote: »The date is kept at 582 to avoid disturbing players who play in any order. Although they don't care.
Yeah, "Season of the Dragon" is "Skyrim v2" and "Dark Heart of Skyrim" is "Dawnguard v2".Crazyprophet wrote: »I actually liked the Year-Long stories, and I REALLY liked that it wasn't "Evil Daedra Invading Tamriel Plot #81237243." The Year of the Dragon and Greymoor were kinda refreshing tbh.
Its kind of funny this topic comes up....I have thought of this game as a Dragon Break for many years now....
They have painted themselves into the corner as far as lore and time go. For some reason they dont want to move on to actually having Tiber Septim appear in person it feels. Just a theory...
But rationalizing it as a Groundhog Day Dragon Break keeps me from over thinking it a bit.
Its kind of funny this topic comes up....I have thought of this game as a Dragon Break for many years now....
They have painted themselves into the corner as far as lore and time go. For some reason they dont want to move on to actually having Tiber Septim appear in person it feels. Just a theory...
But rationalizing it as a Groundhog Day Dragon Break keeps me from over thinking it a bit.
The question is why devs adapt TESO for players who don't care? If they took a TES lore and expecting TES fans, they have to respect it.MaisonNaevius wrote: »The date is kept at 582 to avoid disturbing players who play in any order. Although they don't care.
Its kind of funny this topic comes up....I have thought of this game as a Dragon Break for many years now....
They have painted themselves into the corner as far as lore and time go. For some reason they dont want to move on to actually having Tiber Septim appear in person it feels. Just a theory...
But rationalizing it as a Groundhog Day Dragon Break keeps me from over thinking it a bit.
What does Tiber Septim have to do with anything? I want time to advance, too, but that would involve a jump of hundreds of years, which is something that would probably be more divisive among lore hounds and RPers.
To be fair, the singleplayer games don't really handle the passage of time very well, either. The calendar advances, but the world doesn't change. In Oblivion you experience the final year of the third era, but the fourth era never begins no matter how many years you spend rotting in a Bravil prison for skooma-related crimes.
I can maintain an internal calendar, like others here. It sure would be nice if ZOS would stop using characters and events that have clear begins, middles, and ends, though. The use of Darien Gautier, Lyris Titanborn, Abnur Tharn, and Sai Sahan in the yearly stories really throw a wrench in things if you decide to play out of order.
We simply don't know enough about Nirn's orbital pattern. For instance one year on Neptune is 60,190 days on Earth.
We simply don't know enough about Nirn's orbital pattern. For instance one year on Neptune is 60,190 days on Earth.
DreamsUnderStars wrote: »We simply don't know enough about Nirn's orbital pattern. For instance one year on Neptune is 60,190 days on Earth.
Untrue. Each month has 30 days, there are 12 months and there are 7 days in a week.
https://en.uesp.net/wiki/Lore:Calendar
I don't think that Tamriel is so huge, maybe it's a bit bigger than Australia. I make a conclusion based on the number of cities and their location on the continent -- with TES technologies local peoples can't travel so far between at least 2 cities, they have to build on their way a few towns/villages more. Also there were a quest that mentioned a one-day travel between Riften and Ivarstead.DreamsUnderStars wrote: »Also of note some of these quests have you running around the planet from one end of Tamriel to the other with no sense of time passing, especially not in the dialogue. Like for example: "We need you to take this message to a person in Wayrest, hurry, time is of the essence!" (and you're standing thousands of miles away in Stormhold or something.) And then they act like it was just an evening stroll down the street.
Well, it could affect on player character, but can't work on NPCs. You can't write a good story for a character who live out of time, because you'll be limited in a plot. And we can see this limitation in some quests with some characters.At somepoint, game mechanics will require the sacrifice of lore and sense. It’s unfortunate, but it happens.
theroyalestpythonnub18_ESO wrote: »What you don't buy story beats like Abnur Tharn becoming decrepit a week after the Planemeld?
Aetherderius wrote: »We're just playing in the Elder Scrolls version of 2020. The year drags on forever and more terrible things keep happening.
Don't think it's gonna happen.
Zos has found their formula for churning out new content with reusing the same concept every release, delves, public dungeons, skyshards etc.
Dark anchor type mechanic etc.
And I guess it works for them.
I don't see them dedicate time and effort to go back to old zones and rewrite them.
I wouldn't expect a wow cataclysm type zone rework for eso, like ever.
The OP is right but tbf it would also be immersion-breaking if one zone is in 582 and you teleport to another which is in 584. Makes no sense.