One of the real issues I noticed also in the zone is the number of actual invisible walls, you can normally go pretty much anywhere in most zones, but in Vvardenfell there are places where you can go up a hill and then it just pushes you back since the way they intend you to enter that area is off to a side somewhere. Never been a fan of invisible walls in games though that might just be a me thing.
Great analysis, thanks for the summary! Indeed society, norms, and the industry have changed a lot in the past 20 years.Old school RPGs/MMORPGs:
No compass markers; no direct routes; unclear maps and directions that require quite a bit of thought and time; asking numerous NPCs for “clues” on how to solve a puzzle or get directions; zero hand—holding; aggroing and fighting mobs on the way to and from objectives; no cash shops for short cuts in character development, zone progression, cosmetics, or consumables; etc, etc.
Purpose: the fun was in trying figuring out the quest. You got a sense of accomplishment from solving the complexity. It was a forced immersion into the world. You “became” your character.
Modern RPGs/MMORPGs:
Compass and quest markers galore; clear and distinctive routes with minimal interference as long as you stay right on the main roads; maps and directions provide fairly clear and straightforward directions to objectives; no overly complicated puzzles, lots of hand-holding; cash shops which can provide short cuts in character development, cosmetics, zone progression, or consumables; etc, etc.
Purpose: the fun is clearing the zone and finishing all the quest objectives quickly and easily. You get a sense of accomplishment when all quest markers disappear and the journal is empty. World immersion is on you, not forced on you.
EDIT: I grew up on the old school RPG. But, I acknowledge that the modern method ensures more revenue to the developers. Not making a judgment call...just a statement.
It's great how someone posts to complain about something they have trouble with and many players go "whhaa are you stupid or what, git gud noob". Thanks guys, you're great
Araneae6537 wrote: »You never played TES III, did you? Besides additional pyramids, I believe there was an additional lower level too. I sympathize that it can be difficult to find what you’re looking for, but I’m glad they kept so much of the look and feel of Vvardenfell!
zelaminator wrote: »Someone let the necromancers out again
Araneae6537 wrote: »You never played TES III, did you? Besides additional pyramids, I believe there was an additional lower level too. I sympathize that it can be difficult to find what you’re looking for, but I’m glad they kept so much of the look and feel of Vvardenfell!