No. I would love for the Cyrodiil war to end. It is strange a god invades the world, and factions still can't seem to work together. Besides that, the main quest also makes the factions work as one.relentless_turnip wrote: »I would love people's thoughts on this.
Does faction loyalty currently matter to you?
Not at all. I play the game, and quest where I can find quests. No matter which faction they are on.relentless_turnip wrote: »Do you think factions aid in your immersion or drive you to play?
Yes, if what we do changes the zone around us. My reply taken from another thread:relentless_turnip wrote: »Do you have any idea's that would make your presence feel more impactful on the world?
I'm hoping we get some zones where we can actually see our quest progress, like in Coldharbour. Where we slowly re-populate the city. Other ideas for this type of play are:
1: Start a zone with just one wagon, and follow the road to claim more and more of the zone. All the while your wagon grows into a caravan, then into a tentcamp, then into a town, and eventually into a stronghold.
2: Start at a destroyed castle somewhere in a zone. Where we slowly rebuild the castle the more and more quests we complete.
3: Start a zone alone, and every quest we do we gain allies. To build an army for some final assault.
There are probably some more like these, but you get the idea. It is really satisfying to see the results of our efforts.
Yes, and no. Yes, I'd like it if our questing had more of an impact. And no not really, but as a vampire I'd like to be able to repair my gear. I just saved your city, zone, and lives... but you refuse to sell/repair to me. NPC's seem to remember me for the wrong reasons!relentless_turnip wrote: »Does presence in the world even matter to you?
relentless_turnip wrote: »I would love people's thoughts on this.
Does faction loyalty currently matter to you?
Do you think factions aid in your immersion or drive you to play?
Do you have any idea's that would make your presence feel more impactful on the world?
Does presence in the world even matter to you?
Joy_Division wrote: »ESO tried to be faction oriented from the start. Blueraven's summary is pretty much on target. It was worth trying, but even if you are the hardcore PvE player who likes PvP, when you do PvE, you can't be in Cyrodiil and thus your PvE raid might lose the very buffs you worked to create and thus your PVE goals are now effected by things beyond your control. Also, it's *a lot* easier now to get that 2 more DPS you need for a Trial run because you're not limited to 1/3 of the community; to say nothing of actually making new friends and expanding your contact list.
If a developer or a game has to *force* players to do something or play a certain way, the game has already failed. I don;t play games to be railroaded into doing something I'd rather not. This is a leisure activity, I have alternative choices to spend my time, and if I constantly find myself restricted to what I can and can;t do or be stuck with choices I made when I first started before I knew anything or anyone, I'm going to play something else.
ESO's main flaw is that it's really hard for a player to leave their mark on the world or feel they have some sort of impact on it. No matter how much some random NPC halfway across the world accosts me for allowing that doctor in Phair to commit murder seven years later, neither me nor Auridon nor Tamriel was impacted by that decision. Things are so bad in this regard that the devs actually changed the public dungeon quest in Coldharbor to force you to save the murderous made-a-deal-with-daedra quest giver.
This is especially most apparent in Cyrodiil where the players are unable to actually do anything or interact with the map / environment. Nothing happens if a faction wins; the map isn;t even reset. Cyrodiil tomorrow will looks the same today as it did yesterday no matter what I do, if I win, what choices I make, so there's no motivation for me to care about who or with whom I play. There's no investment there, no reason to care.
Rather than allowing the players to at least have a part in creating and transforming the world in ESO the devs seem content to have us grind away on hamster wheels for CP, endure awful RNG and run this dungeon 100 times and still not get the Burning spellweave inferno staff, and tell us that winning the war in Cyrodiil is super important, even though winning it changes nothing and rewards the player for doing so with a pittance.
Daemons_Bane wrote: »Why factions.. Why always choosing sides in a war.. I hate it, and have always hated it.. I just want to be me.. I don't care about some imaginary global war
relentless_turnip wrote: »Joy_Division wrote: »ESO tried to be faction oriented from the start. Blueraven's summary is pretty much on target. It was worth trying, but even if you are the hardcore PvE player who likes PvP, when you do PvE, you can't be in Cyrodiil and thus your PvE raid might lose the very buffs you worked to create and thus your PVE goals are now effected by things beyond your control. Also, it's *a lot* easier now to get that 2 more DPS you need for a Trial run because you're not limited to 1/3 of the community; to say nothing of actually making new friends and expanding your contact list.
If a developer or a game has to *force* players to do something or play a certain way, the game has already failed. I don;t play games to be railroaded into doing something I'd rather not. This is a leisure activity, I have alternative choices to spend my time, and if I constantly find myself restricted to what I can and can;t do or be stuck with choices I made when I first started before I knew anything or anyone, I'm going to play something else.
ESO's main flaw is that it's really hard for a player to leave their mark on the world or feel they have some sort of impact on it. No matter how much some random NPC halfway across the world accosts me for allowing that doctor in Phair to commit murder seven years later, neither me nor Auridon nor Tamriel was impacted by that decision. Things are so bad in this regard that the devs actually changed the public dungeon quest in Coldharbor to force you to save the murderous made-a-deal-with-daedra quest giver.
This is especially most apparent in Cyrodiil where the players are unable to actually do anything or interact with the map / environment. Nothing happens if a faction wins; the map isn;t even reset. Cyrodiil tomorrow will looks the same today as it did yesterday no matter what I do, if I win, what choices I make, so there's no motivation for me to care about who or with whom I play. There's no investment there, no reason to care.
Rather than allowing the players to at least have a part in creating and transforming the world in ESO the devs seem content to have us grind away on hamster wheels for CP, endure awful RNG and run this dungeon 100 times and still not get the Burning spellweave inferno staff, and tell us that winning the war in Cyrodiil is super important, even though winning it changes nothing and rewards the player for doing so with a pittance.
I think you make some really good points here. I wouldn't want to feel forced to compete in content either. I do want to feel impactful though and that my presence is noticeable.
Perhaps changes to cyrodill would be a good place to start. If the environment did change as a result of winning losing. If it had some sort of micro climate within the zone maybe that would be enough.
Ok, this rant is NOT about PVPers, but about stupid NPCs.
I think the whole war is stupid. The Imperial City has been invaded, Bruma is under attack and under resourced, Chylendal(?) has deadra popping out of the ground and the Alliance leaders are acting like children "I wanna be boss". If given the opportunity, my Vestige would have trotted over to each Alliance leader, mudballed them and told them to snap out of it and focus on the invasion. If I knew how to upload a picture, the picture of Cher from Moonlighting would be here.
Ok, this rant is NOT about PVPers, but about stupid NPCs.
I think the whole war is stupid. The Imperial City has been invaded, Bruma is under attack and under resourced, Chylendal(?) has deadra popping out of the ground and the Alliance leaders are acting like children "I wanna be boss". If given the opportunity, my Vestige would have trotted over to each Alliance leader, mudballed them and told them to snap out of it and focus on the invasion. If I knew how to upload a picture, the picture of Cher from Moonlighting would be here.