Cause it is more frustrating to die to others, than not to be able to kill somebody
Crom_CCCXVI wrote: »
Is it the psychology? The nature of the type of player?
I think it's relevant, because I think many of the issues we are discussing in this game are essentially the culmination of 4 years or so of a Defensive Trend being added to the game.
Crom_CCCXVI wrote: »It's not just this game, it's every game. Feel free to Fact Check me in the 5 years or so of Forums available here.
About 80-90% of the complaints, whines, nerf it, threads and most of the subsequent changes for the player base are because "someone died" and didn't like how they died.
Only 10% are because, "I couldn't kill this guy" (and probably 5% of those are mine) after something I was running got nerfed.
Logically shouldn't it be like 50/50? For every person yelling "Nerf Sloads, Nerf Viper, Nerf Talons, Nerf Sun Shield, Nerf Overload, Nerf Off Balance, Put a Timer on DK whip, Nerf DOT's, Nerf Snipe, Nerf Nightblades out of Stealth, Nerf Drain Essence, Nerf Onslaught, Nerf Stuns, Nerf Immobilizes, Nerf Minors, Nerf Majors, Nerf Dragon Leap Time, Nerf the Necro Ult, Nerf Sheildbreaker, Nerf Elegant, Nerf Procs, Nerf Frags, Nerf Racial Passives, Nerf Bloodthirsty, Nerf Torugs damage, Nerf KnightSlayer, Nerf Oblivion Damage, Nerf Incap, (and those are just off the top of my head, lol)
There were a handful of defensive dealing with sheilds, heavy armor (but that was probably to slow the mobility of attacking toon wearing heavy armor by mag toons)
Is it the psychology? The nature of the type of player?
I think it's relevant, because I think many of the issues we are discussing in this game are essentially the culmination of 4 years or so of a Defensive Trend being added to the game. The movement changes (specifically the Immobilization nerfs) have probably more than anything quadrupled survivability and group cohesion resulting in zerg lag... but I realize many players, especially the vocal players with little interest in campaign objectives despise any movement hinderences...
Just saying, if you look, the trend is a real thing.
Crom_CCCXVI wrote: »It's not just this game, it's every game. Feel free to Fact Check me in the 5 years or so of Forums available here.
About 80-90% of the complaints, whines, nerf it, threads and most of the subsequent changes for the player base are because "someone died" and didn't like how they died.
Only 10% are because, "I couldn't kill this guy" (and probably 5% of those are mine) after something I was running got nerfed.
Logically shouldn't it be like 50/50? For every person yelling "Nerf Sloads, Nerf Viper, Nerf Talons, Nerf Sun Shield, Nerf Overload, Nerf Off Balance, Put a Timer on DK whip, Nerf DOT's, Nerf Snipe, Nerf Nightblades out of Stealth, Nerf Drain Essence, Nerf Onslaught, Nerf Stuns, Nerf Immobilizes, Nerf Minors, Nerf Majors, Nerf Dragon Leap Time, Nerf the Necro Ult, Nerf Sheildbreaker, Nerf Elegant, Nerf Procs, Nerf Frags, Nerf Racial Passives, Nerf Bloodthirsty, Nerf Torugs damage, Nerf KnightSlayer, Nerf Oblivion Damage, Nerf Incap, (and those are just off the top of my head, lol)
There were a handful of defensive dealing with sheilds, heavy armor (but that was probably to slow the mobility of attacking toon wearing heavy armor by mag toons)
Is it the psychology? The nature of the type of player?
I think it's relevant, because I think many of the issues we are discussing in this game are essentially the culmination of 4 years or so of a Defensive Trend being added to the game. The movement changes (specifically the Immobilization nerfs) have probably more than anything quadrupled survivability and group cohesion resulting in zerg lag... but I realize many players, especially the vocal players with little interest in campaign objectives despise any movement hinderences...
Just saying, if you look, the trend is a real thing.
Crom_CCCXVI wrote: »About 80-90% of the complaints, whines, nerf it, threads and most of the subsequent changes for the player base are because "someone died" and didn't like how they died.
Only 10% are because, "I couldn't kill this guy" (and probably 5% of those are mine) after something I was running got nerfed.
Just saying, if you look, the trend is a real thing.
"Crom_CCCXVI wrote: »About 80-90% of the complaints, whines, nerf it, threads and most of the subsequent changes for the player base are because "someone died" and didn't like how they died.
Only 10% are because, "I couldn't kill this guy" (and probably 5% of those are mine) after something I was running got nerfed.
Crom_CCCXVI wrote: »It's not just this game, it's every game. Feel free to Fact Check me in the 5 years or so of Forums available here.
About 80-90% of the complaints, whines, nerf it, threads and most of the subsequent changes for the player base are because "someone died" and didn't like how they died.
Only 10% are because, "I couldn't kill this guy" (and probably 5% of those are mine) after something I was running got nerfed.
Logically shouldn't it be like 50/50? For every person yelling "Nerf Sloads, Nerf Viper, Nerf Talons, Nerf Sun Shield, Nerf Overload, Nerf Off Balance, Put a Timer on DK whip, Nerf DOT's, Nerf Snipe, Nerf Nightblades out of Stealth, Nerf Drain Essence, Nerf Onslaught, Nerf Stuns, Nerf Immobilizes, Nerf Minors, Nerf Majors, Nerf Dragon Leap Time, Nerf the Necro Ult, Nerf Sheildbreaker, Nerf Elegant, Nerf Procs, Nerf Frags, Nerf Racial Passives, Nerf Bloodthirsty, Nerf Torugs damage, Nerf KnightSlayer, Nerf Oblivion Damage, Nerf Incap, (and those are just off the top of my head, lol)
There were a handful of defensive dealing with sheilds, heavy armor (but that was probably to slow the mobility of attacking toon wearing heavy armor by mag toons)
Is it the psychology? The nature of the type of player?
I think it's relevant, because I think many of the issues we are discussing in this game are essentially the culmination of 4 years or so of a Defensive Trend being added to the game. The movement changes (specifically the Immobilization nerfs) have probably more than anything quadrupled survivability and group cohesion resulting in zerg lag... but I realize many players, especially the vocal players with little interest in campaign objectives despise any movement hinderences...
Just saying, if you look, the trend is a real thing.