Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Does ZOS have any plan for Combat Update?

TheFibrewire
TheFibrewire
✭✭✭
The only thing that is holding this game is the lack of a good melee combat system, there is no attack commitment, no sense of weight, The animations are very low quality comparing to today's standards (we don't want bombastic anime edgy animations), What we want is animations that are practical looking, grounded but at the same time have a sense of weight and impact. Feedback animations from enemies like flinching (might not be possible due to balance) or something like that.

Please Improve the melee combat, remove this animation cancelling braindeadfest, Please add some good animations, Add some commitment to attack, add some channel abilities and hard cast abilities. Add Cooldowns, The spamfest till resources run out is just too boring.
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    Have you played Dragon's Dogma? It came out at around the same time as ESO and has a very good combat system for its day and is probably closer to what you are looking for. To animation cancel in that game, you have to equip a specific skill on a specific class to do it. Plus, you can climb on top of monsters, target enemy weak points, and elemental damage types actually matter. ESO would be amazing if it had that combat system, but it doesn't and it won't. So go play some DD!

    (I hear Monster Hunter is similar as it was done by the same developers as DD, but I haven't tried - the ridiculous oversized weapons in MH are kind of a turn-off to me)
  • Nowa133
    Nowa133
    ✭✭✭
    What you are asking for almost sounds like final fantasy 14. And no, thank you. The animation cancel get its own depth. On other note, if you want souls like gameplay, new world is almost here. Seems its gonna crash and burn tho.
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    The only thing that is holding this game is the lack of a good melee combat system, there is no attack commitment, no sense of weight, The animations are very low quality comparing to today's standards (we don't want bombastic anime edgy animations), What we want is animations that are practical looking, grounded but at the same time have a sense of weight and impact. Feedback animations from enemies like flinching (might not be possible due to balance) or something like that.

    Please Improve the melee combat, remove this animation cancelling braindeadfest, Please add some good animations, Add some commitment to attack, add some channel abilities and hard cast abilities. Add Cooldowns, The spamfest till resources run out is just too boring.

    The core of the game was designed without cooldowns, you can't seriously think Zos would do a complete 180, 6 years after launch.
    Animation canceling is the byproduct of certain actions taking priority for a more reactive combat system.
    Ppl asking for things you ask for don't realize that these are core game features, and it won't be changed so many years after the game is already released.
    And frankly there is no reason, the game does well enough with its animation canceling braindeadfest.
    You are not forced to play the game if you don't like.
    Oh and it looks like New World is going to have animation canceling now too hint hint.
  • asuitandtyb14_ESO
    asuitandtyb14_ESO
    ✭✭✭✭✭
    The only thing that is holding this game is the lack of a good melee combat system, there is no attack commitment, no sense of weight, The animations are very low quality comparing to today's standards (we don't want bombastic anime edgy animations), What we want is animations that are practical looking, grounded but at the same time have a sense of weight and impact. Feedback animations from enemies like flinching (might not be possible due to balance) or something like that.

    Please Improve the melee combat, remove this animation cancelling braindeadfest, Please add some good animations, Add some commitment to attack, add some channel abilities and hard cast abilities. Add Cooldowns, The spamfest till resources run out is just too boring.

    I agree with you 100%.
  • Yuffie91
    Yuffie91
    ✭✭✭✭✭
    It always amuses me that when people make topics about making a change to the game most replies are "it's fine the way it is" :D
  • essi2
    essi2
    ✭✭✭✭✭
    ✭✭
    I think the combat in ESO should be more tactical and weighty, and am personally not a fan of Animation Cancelling, Although in the current iteration of ESO combat LA Weaving, as it is so fancifully nicknamed, is necessary for playing the game.


    However, this would be a different game, they can make tweaks and tighten it up abit, but beyond that we are really talking about a new combat system not just changing the current one.

    Impossible? No. Impractical and time consuming w/ the risk of alienating most of your playerbase? Yes
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

    *** https://www.youtube.com/@essi2 - https://www.twitch.tv/essi2 ***
  • Rungar
    Rungar
    ✭✭✭✭✭
    Well you need some animation cancelling or else you wont be able to block or dodge when you want to but I think you mean weaving anyway which the game could easily do without.
  • magnusthorek
    magnusthorek
    ✭✭✭✭✭
    I was somewhat agreeing 'til "Add Cooldowns". GW2's Combat System is based on cooldowns and that's an absolutely hateful playstyle.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Jackey
    Jackey
    ✭✭✭✭✭
    Starlock wrote: »
    Have you played Dragon's Dogma?
    I spent so many hours on that game. The combat system is really cool.
    Can't wait for a DD2.
    PS | EU
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't know about you OP but the main things holding this game down in my opinion are performance related, not animation related.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yuffie91 wrote: »
    It always amuses me that when people make topics about making a change to the game most replies are "it's fine the way it is" :D

    I'm not sure why that should amuse you. There are lots of people who enjoy the game as it is, but constantly have to read posts from others who don't enjoy it and want to change it the whole time rather than find a different game that suits them better. Why do all games have to be the same, so that if Game A plays differently to Game B it has to be changed into Game B? As someone who enjoys the game as it is I find all the demands to change everything frustrating, quite apart from the fact that very few of the ideas we see on this forum are even practical let alone likely to lead to improvements.
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes to better animations, no to just about everything else.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Mastery404
    Mastery404
    ✭✭
    Tandor wrote: »
    Yuffie91 wrote: »
    It always amuses me that when people make topics about making a change to the game most replies are "it's fine the way it is" :D

    I'm not sure why that should amuse you. There are lots of people who enjoy the game as it is, but constantly have to read posts from others who don't enjoy it and want to change it the whole time rather than find a different game that suits them better. Why do all games have to be the same, so that if Game A plays differently to Game B it has to be changed into Game B? As someone who enjoys the game as it is I find all the demands to change everything frustrating, quite apart from the fact that very few of the ideas we see on this forum are even practical let alone likely to lead to improvements.

    I for one enjoy the game. The story telling, the art department, the endgame content, etc. are very well done. But there is always room for improvement.

    And changes are an integral part of an MMO that expects to remain relevant.
  • Snowstrider
    Snowstrider
    ✭✭✭✭✭
    The combat really feels clunky and floaty :/ I also dislike the whole animation cancelling ans weaving stuff (which is optional but expected for you to know if you are doing high end content)
  • Aardappelboom
    Aardappelboom
    ✭✭✭✭✭
    I also don't mind weaving, it's actually pretty fun to execute a combo flawlessly.

    While I still enjoy it (as a new player playing for 8months I might add) I do agree it needs to be looked at and could use an upgrade but not an overhaul. The animation definitely but the mechanics are a bit off sometimes, even on harder content it often becomes a number game and less of a skill game. More of mix might be better.

    Also worth mentioning that overland combat is a joke right now, we could blame this on difficulty but it could probably be solved by being less forgiving if you're not blocking or dodging.
  • Auztinito
    Auztinito
    ✭✭✭
    I agree. I don’t care how they change it. I just want my attacks to feel like they have weight. I don’t want content balanced around light weaving and hotbar flipping. I want flexibility and adaptability for combat. Cooldown or no Cooldowns, doesn’t matter. Let there be weight to attacks, less spam / more tactical element, and less rotation / more combo flexibility.

    ESO’s combat is one of the things that hold it back.

    If players don’t want cooldowns. How about this.

    All skills will buffed but use more resources. Light and Heavy Attacks will do more damage.

    If not that, how about gear sets that boost weapon damage. VET content overhauled to be more about mechanics and not dps checks. In other words, remove the need for light weaving and hotbar flipping.

    What’s funny is that the ones that don’t see the issue have only played WoW or GW2 and thinks that’s every MMO.

    A lot of players need to look at Black Desert, Dragons Dogma, For Honor, Dragon Age: Inquisition, and just about every fantasy action game that has been released since 2010. It’s bad when Skyrim plays better as an action game than your action MMO.
    Edited by Auztinito on February 12, 2021 12:13PM
  • Auztinito
    Auztinito
    ✭✭✭
    You know what I don’t get. Players call this game’s combat system unique.

    What’s unique about it?

    Is it light weaving? Is it because of a bug that devs couldn’t fix and were convinced that added skill and depth to the game when it actually doesn’t. That’s a bad foundation to build a game on.
    “We don’t have bugs, we have features”

    If it’s not that, is it the no cooldowns? You folks know action games have used cooldowns since it’s inception. You do realize you can have cooldowns in an action title and have fast-paced gameplay.

    If it is no cooldowns, then you can’t say with a straight face tell others to go play WoW or another tab-target MMO. All you’re doing is 1 -> light attack loops until your debuffs, damage over time, and buffs are ready to be used. You’re playing basically tab-target game except you have resource meter instead and fewer skills. When it’s said like this, it seems you lot just can’t do tab-targets because you suck at them and eso is your way of playing a dumbed down version of it.

    If it is not that, then I don’t know what else you could refer to that makes it unique.
  • Koronach
    Koronach
    ✭✭✭✭✭
    About the light weaving, I've had the left click button on three mice go bad playing ESO. Has that happened to anyone else? I'm just trying to see if it's happening to anyone else or if my mice were just garbage quality.
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    If you want to block or dodge during an attack, cancelling your own animation should cancel said attack, Why SHOULD the attack complete if you literally cancelled it?! Come at me lol
  • SshadowSscale
    SshadowSscale
    ✭✭✭✭✭
    Funny how everytime people complain about animation canceling they think the only way to do it is with light attack canceling..... news flash thats only a part of it..... stuff like a dodge cancling is hell fun and needed especially if you go into pvp to do a heal+ dodge cancel do avoid incoming damage while healing yourself for example someone is about to hit you with an executionor so you in turn hit vigor but cancel the animation with a dodge to be able to avoid being killed by the executionor not to mention other types such as a bash cancel to still be able to do what you planned on doing but also being able to and enemy that needs to be interrupted.... rip block canceling though oof..... and just no to cooldowns... for real.... is the combat to fast for you to react without cooldowns or is it just hard for you to mannage your skills without cooldowns?.... please no cooldowns.... and so what if animation canceling was a bug at the start.... it won't be the first bug that got turned into a feature and aslso won't be the last.... a lot of games have features that started out as bugs but added something fun/unique etc to the game so the devs went along with it.... I can accept new GROUNDED NOT FLASHY animations for certain skills and attacks but for the most part it's fine as it is...
  • techyeshic
    techyeshic
    ✭✭✭✭✭
    Koronach wrote: »
    About the light weaving, I've had the left click button on three mice go bad playing ESO. Has that happened to anyone else? I'm just trying to see if it's happening to anyone else or if my mice were just garbage quality.

    No. [snip]


    Combat has been pretty close to what it is now for years and is well loved; so long as performance works. [snip]

    [Edited to remove Rude Comments]
    Edited by ZOS_ConnorG on February 12, 2021 1:38PM
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    Coming back to the game after being gone two years... I don't know WHEN or WHAT they did to combat... but now there seems to be a delay between button press and action. So many times yesterday I'd hit a button and it wouldn't work, so I'd hit it again, and then it did the attack TWICE. When I left I don't remember it being this way, you'd hit a button and your attack would work back then.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    I also don't mind weaving, it's actually pretty fun to execute a combo flawlessly.

    While I still enjoy it (as a new player playing for 8months I might add) I do agree it needs to be looked at and could use an upgrade but not an overhaul. The animation definitely but the mechanics are a bit off sometimes, even on harder content it often becomes a number game and less of a skill game. More of mix might be better.

    Also worth mentioning that overland combat is a joke right now, we could blame this on difficulty but it could probably be solved by being less forgiving if you're not blocking or dodging.

    Overland improvements are a separate discussion but I think the enemies are in need of an overhaul to just be able to do more abilities and attacks
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iccotak wrote: »
    I also don't mind weaving, it's actually pretty fun to execute a combo flawlessly.

    While I still enjoy it (as a new player playing for 8months I might add) I do agree it needs to be looked at and could use an upgrade but not an overhaul. The animation definitely but the mechanics are a bit off sometimes, even on harder content it often becomes a number game and less of a skill game. More of mix might be better.

    Also worth mentioning that overland combat is a joke right now, we could blame this on difficulty but it could probably be solved by being less forgiving if you're not blocking or dodging.

    Overland improvements are a separate discussion but I think the enemies are in need of an overhaul to just be able to do more abilities and attacks

    Sorry, but I love running through being OP... if people want more difficult overland then ZOS should implement a 'vet' level difficulty and allow those of us who prefer it easy to keep playing how we want.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Sergykid
    Sergykid
    ✭✭✭✭✭
    don't forget that you can hit targets that are 7 meters away, with your sword
    everyone is wielding Zabimaru in its shikai form and nobody knows it
    -PC EU- / battlegrounds on my youtube
  • AMeanOne
    AMeanOne
    ✭✭✭✭✭
    Booo cooldowns.
  • Auztinito
    Auztinito
    ✭✭✭
    To answer the question to the OP’s question. I hope so. They are looking for combat designers.
  • Goregrinder
    Goregrinder
    ✭✭✭✭✭
    ✭✭
    Yuffie91 wrote: »
    It always amuses me that when people make topics about making a change to the game most replies are "it's fine the way it is" :D

    It always amuses me when a game system is perfectly fine the way it is, but someone makes a topic about how ZOS should "change it" :D
  • JanTanhide
    JanTanhide
    ✭✭✭✭✭
    I think ESO's combat system is outstanding. I like the way it works and the animations are great. I sure don't want blasting animations like FF or BDO. I don't want any of that 1 button click and my character goes all Mortal Kombat BDO style all over the screen.

    ESO is the best MMO of it' type and I think many of us are here because of the combat system as it is.

    No thanks, no changes is fine with me.

  • Ermiq
    Ermiq
    ✭✭✭✭✭
    Funny how everytime people complain about animation canceling they think the only way to do it is with light attack canceling...
    Funny how everytime people complain about animation cancelling other people bring up the arguments about block/bash/barswap cancelling as if it was the same thing that is somehow hardcoded/stitched to the LA cancelling and cannot be managed/coded/reworked separately.
    stuff like a dodge cancling is hell fun and needed especially if you go into pvp to do a heal+ dodge cancel do avoid incoming damage while healing yourself for example someone is about to hit you with an executionor so you in turn hit vigor but cancel the animation with a dodge to be able to avoid being killed by the executionor not to mention other types such as a bash cancel to still be able to do what you planned on doing but also being able to and enemy that needs to be interrupted...
    It's fun to you, and to me it's the lost opportunity of more tactical gameplay. What makes combat in such games like WoW more tactical (hence more interesting) is that you can't just smash buttons quickly to get healed and evade at the same time; you have to decide whether you should use a heal now or you'd better do something else to try to avoid the damage. In ESO you don't need to think, you just do both and that's it.
    is the combat to fast for you to react without cooldowns or is it just hard for you to mannage your skills without cooldowns?
    To me personally, neither the former nor the latter. I actually don't care about cooldowns at all. I enjoy ESO, WoW and GW2 combat systems, they all are pretty good in their own way, and I don't understand those who speak of WoW or GW2 as an example of a "bad, slow and boring combat". To me it seems like those people didn't play the games actually. However, the LA weaving is the thing that bothers me a lot in ESO. I just hate it when I need to click my mouse every second before every ability use. Feels very stupid and unnecessary, requires no player skill, looks weird.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
Sign In or Register to comment.