TheFibrewire wrote: »The only thing that is holding this game is the lack of a good melee combat system, there is no attack commitment, no sense of weight, The animations are very low quality comparing to today's standards (we don't want bombastic anime edgy animations), What we want is animations that are practical looking, grounded but at the same time have a sense of weight and impact. Feedback animations from enemies like flinching (might not be possible due to balance) or something like that.
Please Improve the melee combat, remove this animation cancelling braindeadfest, Please add some good animations, Add some commitment to attack, add some channel abilities and hard cast abilities. Add Cooldowns, The spamfest till resources run out is just too boring.
TheFibrewire wrote: »The only thing that is holding this game is the lack of a good melee combat system, there is no attack commitment, no sense of weight, The animations are very low quality comparing to today's standards (we don't want bombastic anime edgy animations), What we want is animations that are practical looking, grounded but at the same time have a sense of weight and impact. Feedback animations from enemies like flinching (might not be possible due to balance) or something like that.
Please Improve the melee combat, remove this animation cancelling braindeadfest, Please add some good animations, Add some commitment to attack, add some channel abilities and hard cast abilities. Add Cooldowns, The spamfest till resources run out is just too boring.
It always amuses me that when people make topics about making a change to the game most replies are "it's fine the way it is"
It always amuses me that when people make topics about making a change to the game most replies are "it's fine the way it is"
I'm not sure why that should amuse you. There are lots of people who enjoy the game as it is, but constantly have to read posts from others who don't enjoy it and want to change it the whole time rather than find a different game that suits them better. Why do all games have to be the same, so that if Game A plays differently to Game B it has to be changed into Game B? As someone who enjoys the game as it is I find all the demands to change everything frustrating, quite apart from the fact that very few of the ideas we see on this forum are even practical let alone likely to lead to improvements.
About the light weaving, I've had the left click button on three mice go bad playing ESO. Has that happened to anyone else? I'm just trying to see if it's happening to anyone else or if my mice were just garbage quality.
Aardappelboom wrote: »I also don't mind weaving, it's actually pretty fun to execute a combo flawlessly.
While I still enjoy it (as a new player playing for 8months I might add) I do agree it needs to be looked at and could use an upgrade but not an overhaul. The animation definitely but the mechanics are a bit off sometimes, even on harder content it often becomes a number game and less of a skill game. More of mix might be better.
Also worth mentioning that overland combat is a joke right now, we could blame this on difficulty but it could probably be solved by being less forgiving if you're not blocking or dodging.
Aardappelboom wrote: »I also don't mind weaving, it's actually pretty fun to execute a combo flawlessly.
While I still enjoy it (as a new player playing for 8months I might add) I do agree it needs to be looked at and could use an upgrade but not an overhaul. The animation definitely but the mechanics are a bit off sometimes, even on harder content it often becomes a number game and less of a skill game. More of mix might be better.
Also worth mentioning that overland combat is a joke right now, we could blame this on difficulty but it could probably be solved by being less forgiving if you're not blocking or dodging.
Overland improvements are a separate discussion but I think the enemies are in need of an overhaul to just be able to do more abilities and attacks
Funny how everytime people complain about animation cancelling other people bring up the arguments about block/bash/barswap cancelling as if it was the same thing that is somehow hardcoded/stitched to the LA cancelling and cannot be managed/coded/reworked separately.SshadowSscale wrote: »Funny how everytime people complain about animation canceling they think the only way to do it is with light attack canceling...
It's fun to you, and to me it's the lost opportunity of more tactical gameplay. What makes combat in such games like WoW more tactical (hence more interesting) is that you can't just smash buttons quickly to get healed and evade at the same time; you have to decide whether you should use a heal now or you'd better do something else to try to avoid the damage. In ESO you don't need to think, you just do both and that's it.SshadowSscale wrote: »stuff like a dodge cancling is hell fun and needed especially if you go into pvp to do a heal+ dodge cancel do avoid incoming damage while healing yourself for example someone is about to hit you with an executionor so you in turn hit vigor but cancel the animation with a dodge to be able to avoid being killed by the executionor not to mention other types such as a bash cancel to still be able to do what you planned on doing but also being able to and enemy that needs to be interrupted...
To me personally, neither the former nor the latter. I actually don't care about cooldowns at all. I enjoy ESO, WoW and GW2 combat systems, they all are pretty good in their own way, and I don't understand those who speak of WoW or GW2 as an example of a "bad, slow and boring combat". To me it seems like those people didn't play the games actually. However, the LA weaving is the thing that bothers me a lot in ESO. I just hate it when I need to click my mouse every second before every ability use. Feels very stupid and unnecessary, requires no player skill, looks weird.SshadowSscale wrote: »is the combat to fast for you to react without cooldowns or is it just hard for you to mannage your skills without cooldowns?