The maintenance is complete, and the PTS is now available.

Removing non-combat perks from players is a disaster that will cause a lot of rage quitting

spacefracking
spacefracking
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There are many people who play ESO to decorate homes and farm. They don't grind champion points, they don't run a lot of content, they're not trying to get lots of gear.

This new patch will take away their ability to farm as they did, to loot chests with the same quality as they did, and the same goes for the rest of the traits that are now locked behind prohibitively high champion point requirements.

These players aren't here to grind any damned experience, and they will be instantly alienated by this laughable change to perks.

ZOS will reap what they sow with this. I wouldn't show such a broken and unimplemented system to people internal to my own company, *let alone* customers. To show this, and to announce there is a hard launch date a month in the future? With the combat changes half implemented, half of the stars unimplemented. The PTS cycle won't even begin to start for another two weeks since there is so much broken. This is the quality of a company-internal demo, and management should seriously consider whatever pressure is on them to hit a hard launch date with this extremely poor showing.
  • ApoAlaia
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    In my limited experience these players also spend a significant amount in the crown shop, either by buying crowns themselves or by farming gold to exchange for crown store purchases.

    Hurting these players would - from my perspective - hurt the bottom line.

    Said that ZOS are the ones with all the data of who does what how when and where so maybe they have done the math and it works out in their favour and I am just blinded in my little bubble.
  • Ashfordd
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    This problem would be partly alleviated if we were allowed to spend our CPs anywhere we want to. The rule that we have to spend 1/3 of our CPs in each tree is definitely quite restrictive for some playstyles in CP 2.0.
  • EntropicLynx
    EntropicLynx
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    Ashfordd wrote: »
    This problem would be partly alleviated if we were allowed to spend our CPs anywhere we want to. The rule that we have to spend 1/3 of our CPs in each tree is definitely quite restrictive for some playstyles in CP 2.0.

    That would only be a viable option for non-combat CP. The ability to dump more than 1/3 of CP earned into combat-related CP stars would be a big problem.

    If, however, combat CP was given an upper limit cap of 1/3 of all CP, or maybe 1/2 max, then I would personally support the option of using the remainder in any way the player sees fit, regardless of constellation.

    Additionally, the OP is quite correct: gating CP behind unlock points in the way that CP 2.0 does is going to be problematic for non-combat players. And as has been said elsewhere in this forum, such gating is not "horizontal progression" like ZOS claims they are trying to achieve, it is vertical progression (as is the loss of diminishing returns).
  • Ashfordd
    Ashfordd
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    Ashfordd wrote: »
    This problem would be partly alleviated if we were allowed to spend our CPs anywhere we want to. The rule that we have to spend 1/3 of our CPs in each tree is definitely quite restrictive for some playstyles in CP 2.0.

    That would only be a viable option for non-combat CP. The ability to dump more than 1/3 of CP earned into combat-related CP stars would be a big problem.

    If, however, combat CP was given an upper limit cap of 1/3 of all CP, or maybe 1/2 max, then I would personally support the option of using the remainder in any way the player sees fit, regardless of constellation.

    Additionally, the OP is quite correct: gating CP behind unlock points in the way that CP 2.0 does is going to be problematic for non-combat players. And as has been said elsewhere in this forum, such gating is not "horizontal progression" like ZOS claims they are trying to achieve, it is vertical progression (as is the loss of diminishing returns).

    I do not fully understand why it would be a problem to dumb all CP earned into combat-related perks. Because 1200+ CP players would be able to max them? Well, if it would be their choice...
  • mobicera
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    People who just do pvp or trials don't want to grind either...
    The only people this dumb vertical progression helps are those who feel a basically endless xp grind is progression.
  • Rungar
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    mobicera wrote: »
    People who just do pvp or trials don't want to grind either...
    The only people this dumb vertical progression helps are those who feel a basically endless xp grind is progression.

    Funny you say that since it seems almost like they have a strategy in place to get back to elder scrolls roots. We see it in everything they do. Both pvp and trials are the least supported content in the game and both these groups are also the most vocal minorities.

    seems like zos has realized the strength of this game is the elder scrolls crowd after all. Things like the yearly stories and companion system seems to support this.

    that being said I don't see any issue here. Zos massively expanded non combat abilities for players and removed combat ability loss factor. For most players this will be a great boon. It would make no sense adding a cp system where you have nothing to work for.
    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
  • Lisa
    Lisa
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    I'm not loving the few things I've read on CP changes. What's happening to the non-combat perks? I read something on here about another back bar for CP skills. Please tell me I misread that.
    Blessed are those who explore the unbeaten path...
  • BlueRaven
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    There are many people who play ESO to decorate homes and farm. They don't grind champion points, they don't run a lot of content, they're not trying to get lots of gear.

    This new patch will take away their ability to farm as they did, to loot chests with the same quality as they did, and the same goes for the rest of the traits that are now locked behind prohibitively high champion point requirements.

    These players aren't here to grind any damned experience, and they will be instantly alienated by this laughable change to perks.

    ZOS will reap what they sow with this. I wouldn't show such a broken and unimplemented system to people internal to my own company, *let alone* customers. To show this, and to announce there is a hard launch date a month in the future? With the combat changes half implemented, half of the stars unimplemented. The PTS cycle won't even begin to start for another two weeks since there is so much broken. This is the quality of a company-internal demo, and management should seriously consider whatever pressure is on them to hit a hard launch date with this extremely poor showing.

    The combat team has shown again and again their disregard to pve players (see Bosmers weird pvp only “stealth detect” passive as an example).
    While I agree overall with your statement but I would counter that they don’t care for trials all that much either when you take into account how badly tanks are being treated.
    Edited by BlueRaven on February 10, 2021 12:13PM
  • JTD
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    I have the feeling that most ESO players will defend the choices ZOS makes to the death. It's their beloved game and nothing or nobody will change their opinion. I'll probably not know what I have until i miss it. We'll see how it plays out. Taking away borrowed (power)stuff is fine, taking away base stuff not so much.
  • mobicera
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    Rungar wrote: »
    mobicera wrote: »
    People who just do pvp or trials don't want to grind either...
    The only people this dumb vertical progression helps are those who feel a basically endless xp grind is progression.

    Funny you say that since it seems almost like they have a strategy in place to get back to elder scrolls roots. We see it in everything they do. Both pvp and trials are the least supported content in the game and both these groups are also the most vocal minorities.

    seems like zos has realized the strength of this game is the elder scrolls crowd after all. Things like the yearly stories and companion system seems to support this.

    that being said I don't see any issue here. Zos massively expanded non combat abilities for players and removed combat ability loss factor. For most players this will be a great boon. It would make no sense adding a cp system where you have nothing to work for.

    I see well if the trial players don't matter, then I'm my opinion neither do the rp housing players.
    Good day
    Edited by mobicera on February 10, 2021 12:28PM
  • Rungar
    Rungar
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    mobicera wrote: »
    Rungar wrote: »
    mobicera wrote: »
    People who just do pvp or trials don't want to grind either...
    The only people this dumb vertical progression helps are those who feel a basically endless xp grind is progression.

    Funny you say that since it seems almost like they have a strategy in place to get back to elder scrolls roots. We see it in everything they do. Both pvp and trials are the least supported content in the game and both these groups are also the most vocal minorities.

    seems like zos has realized the strength of this game is the elder scrolls crowd after all. Things like the yearly stories and companion system seems to support this.

    that being said I don't see any issue here. Zos massively expanded non combat abilities for players and removed combat ability loss factor. For most players this will be a great boon. It would make no sense adding a cp system where you have nothing to work for.

    I see well if the trial players don't matter, then I'm my opinion neither do the rp housing players.
    Good day

    im sure they matter as they are customers too, its just an observation on the direction of the game.
    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
  • stefj68
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    i miss lots of those perks on the pts myself... slotting only 4 is bad... at 810cp i was able to setup myself that i was good dps, semi decent tank and semi decent healer... able to fill all roles...

    i tested a few things on the pts, 1400cp is what i need for the dps parts, about 400cp for the healer and anoter 400cp for the tank aspect, to get the same perks (most of them) but ya i am limited to 4 per constellation... so close to 2k cp to be as good as i was with 810

    why they didnt go with our roles for those constellation, 1 for tank, 1 for heal/regen and 1 for dps... forcing us to be at least good in more then 1 role....

    but they wont read this, or read our comments, this going to go life in 3 weeks woot
  • BlueRaven
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    stefj68 wrote: »
    i miss lots of those perks on the pts myself... slotting only 4 is bad... at 810cp i was able to setup myself that i was good dps, semi decent tank and semi decent healer... able to fill all roles...

    i tested a few things on the pts, 1400cp is what i need for the dps parts, about 400cp for the healer and anoter 400cp for the tank aspect, to get the same perks (most of them) but ya i am limited to 4 per constellation... so close to 2k cp to be as good as i was with 810

    why they didnt go with our roles for those constellation, 1 for tank, 1 for heal/regen and 1 for dps... forcing us to be at least good in more then 1 role....

    but they wont read this, or read our comments, this going to go life in 3 weeks woot

    While I don’t necessarily agree with your dramatic cp changes (I just think the numbers and structure needs tweaking).
    I do agree that the combat team won’t act or even respond to any non-pvp related suggestions posted here on these forums. I have never seen game designers more divorced from their player base in any game I have ever played.
  • honey_badger82
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    JTD wrote: »
    I have the feeling that most ESO players will defend the choices ZOS makes to the death. It's their beloved game and nothing or nobody will change their opinion. I'll probably not know what I have until i miss it. We'll see how it plays out. Taking away borrowed (power)stuff is fine, taking away base stuff not so much.

    That is because most ESO players make up the bottom floor that is getting raised albeit they still have to grind a ton of CP to feel full effect of this raise. This raise for them is actually a massive nerf to attainable power to all players yet they dont and will probably never know what they lost.

    Also most of these players do not even do vet normal dungeons let alone DLC ones. I have grouped with many players at 810cp who dont have monster sets because not only have they never completed a vet dungeon one told me they had never stepped foot into a dungeon until then! People grind 810cp in overland content and these changes are going to make the easiest content in the game 10x easier. All my wardens that use the bear can just stand there while it kills everything overland except world bosses.

    I am by no means an elite player but I sit a comfortable distance off the floor for sure. I solo dungeons all the time especially with my DPS toons who I dont have time to wait 1+ hour in dungeon ques. With these upcoming changes I do not believe it will be possible to solo nearly as well as before. The increased damage we will be taking is not offset by the extra resources, also it pretty much cancels each other out so that we are really being given nothing more; they give us a dollar (extra RSS, some extra DPS) then take a two dollars back (reduced resistances, armor, crit chance and penetration).
    I have 3 tanks and when I can no longer complete the content I could before with them I will be exiting the que. This will result in a significant increase in que times as more tanks move to other roles. This in turn makes a ton of content that players will not be able to complete. There are dungeon delvers who play the game for that aspect that will most likely quit when their ques take longer than they have time to play and when they do pop for a random vet dungeon it's a DLC one and the tank is actually a fake tank. As it is on normal tanks and even DPS drop group when their random lands them into a DLC dungeon and they see low level players in the group. What now, tanks gonna be like if your not CP3000+ I'm going to bounce.
  • MrZeDark
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    I know a lot of these players to describe -

    Most of them explore open world to farm resources, to build, to loot chests for chances at new furnishing plans, or to farm gold to buy crowns.

    All of those above mentioned changes include getting experience, even if experience wasn't the point. These CP's do not restrict players from continuing to put points into Passives/Actives that continue their explorative and house building desires.

    It is easy to get enough CP's to get 2x resources, to get treasure chest improvements, and merchant gold increases -- the rest of the way is adding some new passives and actives, that never even existed and may excite some players to casual get in time.

    If these players, that supposedly don't 'play' content for XP - only did Housing, how did they get to CP level to begin with? If they got so far, to utilize certain CP's for their desires - it won't hurt them to continue progressing, though there won't be some need to 'grind'. As you keep forgetting there is an XP curve changing, to accelerate leveling - and still discussion to level shift.

    If people want to grind, they can grind.
    If people don't want to grind, and continue casually - they can.

    In no way does this change how the game has and or will be played, by the individual - it's still the same. Grind if you want to, but don't do it if you don't want to.
  • katorga
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    JTD wrote: »
    I have the feeling that most ESO players will defend the choices ZOS makes to the death. It's their beloved game and nothing or nobody will change their opinion. I'll probably not know what I have until i miss it. We'll see how it plays out. Taking away borrowed (power)stuff is fine, taking away base stuff not so much.

    That is because most ESO players make up the bottom floor that is getting raised albeit they still have to grind a ton of CP to feel full effect of this raise.

    I think the sheer size of the number, 3600, will be discouraging enough that it causes new players to drop the game at a higher rate than previous. I would hate to be the person logging in for the first time.


  • MrZeDark
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    **Additionally - It's an MMO, all MMO's increase the level cap. If all you want to do is housing, then buy Skyrim Special Edition and utilize their limited system or DL Addons.

    if you're going to play in an alternatively controlled universe of rules, and patching measures. Measures that keep the game from getting 'stale'; albeit removes you from a comfortable place. Then you need to accept impending changes. Otherwise, based on ZOS's demonstration of player intake - for every 1 of you that quit for undesirable changes - 5-6 new players start up the game.

    This is a business to the core, we are ticket holders at the amusement park. Though serious complaints are taken seriously, nit picking won't be, and they will always take down old rides to add new one's to keep ticket holders coming in.
  • mobicera
    mobicera
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    MrZeDark wrote: »
    I know a lot of these players to describe -

    Most of them explore open world to farm resources, to build, to loot chests for chances at new furnishing plans, or to farm gold to buy crowns.

    All of those above mentioned changes include getting experience, even if experience wasn't the point. These CP's do not restrict players from continuing to put points into Passives/Actives that continue their explorative and house building desires.

    It is easy to get enough CP's to get 2x resources, to get treasure chest improvements, and merchant gold increases -- the rest of the way is adding some new passives and actives, that never even existed and may excite some players to casual get in time.

    If these players, that supposedly don't 'play' content for XP - only did Housing, how did they get to CP level to begin with? If they got so far, to utilize certain CP's for their desires - it won't hurt them to continue progressing, though there won't be some need to 'grind'. As you keep forgetting there is an XP curve changing, to accelerate leveling - and still discussion to level shift.

    If people want to grind, they can grind.
    If people don't want to grind, and continue casually - they can.

    In no way does this change how the game has and or will be played, by the individual - it's still the same. Grind if you want to, but don't do it if you don't want to.

    But what if a person just wants to just pvp?
    How will that 900cp person really fare against a 1700cp person?

    Now what if 2 people apply to join a trials team.
    Both are hitting the required dps.
    Neither are known so the "friend" get me in doesn't apply.
    1 has 810 cp
    1 has 1600 co

    Which person has the passives to be more beneficial to them in the trial, to survival?
    Which would be the person really taken here?
    this Cp change is absolutely huge and impacts quite a bit.
    No one should be expected to grind for more than a year just to play on equal footing.
    I can't even understand wanting to
    Edited by mobicera on February 10, 2021 1:36PM
  • Rungar
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    If your a low end player you get alot more powerful this patch. 10k health, 6k mag/stam, 1000 weapon and spell dmg, 10% base mitigation. Most of it before you even get one cp.


    katorga wrote: »
    JTD wrote: »
    I have the feeling that most ESO players will defend the choices ZOS makes to the death. It's their beloved game and nothing or nobody will change their opinion. I'll probably not know what I have until i miss it. We'll see how it plays out. Taking away borrowed (power)stuff is fine, taking away base stuff not so much.

    That is because most ESO players make up the bottom floor that is getting raised albeit they still have to grind a ton of CP to feel full effect of this raise.

    I think the sheer size of the number, 3600, will be discouraging enough that it causes new players to drop the game at a higher rate than previous. I would hate to be the person logging in for the first time.


    it should be taken into account that new players will be far more powerful than before. Extra health, mag, stam, extra weapon and spell dmg, base 10% mitigation. Al these things came from the cp system and they are all free to all players.

    so the cp system itself has been greatly reduced in overall power and further than that you have to make choices even within that. I imagine they will further tweak the passives and the slotted ones are already more or less balanced. Players under 1000 cp will also gain cp much faster than before.

    I do not see how this is an impediment to new players.
    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
  • Ashfordd
    Ashfordd
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    Rungar wrote: »
    If your a low end player you get alot more powerful this patch. 10k health, 6k mag/stam, 1000 weapon and spell dmg, 10% base mitigation. Most of it before you even get one cp.

    I am a low end player with 745 CP and my test on PTS showed that this is not true. The damage according to the skill tooltips is roughly the same, but overall damage output is lower, because I have lower penetration, crit chance and crit damage.



  • MrZeDark
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    mobicera wrote: »
    MrZeDark wrote: »
    I know a lot of these players to describe -

    Most of them explore open world to farm resources, to build, to loot chests for chances at new furnishing plans, or to farm gold to buy crowns.

    All of those above mentioned changes include getting experience, even if experience wasn't the point. These CP's do not restrict players from continuing to put points into Passives/Actives that continue their explorative and house building desires.

    It is easy to get enough CP's to get 2x resources, to get treasure chest improvements, and merchant gold increases -- the rest of the way is adding some new passives and actives, that never even existed and may excite some players to casual get in time.

    If these players, that supposedly don't 'play' content for XP - only did Housing, how did they get to CP level to begin with? If they got so far, to utilize certain CP's for their desires - it won't hurt them to continue progressing, though there won't be some need to 'grind'. As you keep forgetting there is an XP curve changing, to accelerate leveling - and still discussion to level shift.

    If people want to grind, they can grind.
    If people don't want to grind, and continue casually - they can.

    In no way does this change how the game has and or will be played, by the individual - it's still the same. Grind if you want to, but don't do it if you don't want to.

    But what if a person just wants to just pvp?
    How will that 900cp person really fare against a 1700cp person?

    Now what if 2 people apply to join a trials team.
    Both are hitting the required dps.
    Neither are known so the "friend" get me in doesn't apply.
    1 has 810 cp
    1 has 1600 co

    Which person has the passives to be more beneficial to them in the trial, to survival?
    Which would be the person really taken here?
    this Cp change is absolutely huge and impacts quite a bit.
    No one should be expected to grind for more than a year just to play on equal footing.
    I can't even understand wanting to

    This argument is in response to the topic of the thread, which is not PvP.
  • mobicera
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    MrZeDark wrote: »
    mobicera wrote: »
    MrZeDark wrote: »
    I know a lot of these players to describe -

    Most of them explore open world to farm resources, to build, to loot chests for chances at new furnishing plans, or to farm gold to buy crowns.

    All of those above mentioned changes include getting experience, even if experience wasn't the point. These CP's do not restrict players from continuing to put points into Passives/Actives that continue their explorative and house building desires.

    It is easy to get enough CP's to get 2x resources, to get treasure chest improvements, and merchant gold increases -- the rest of the way is adding some new passives and actives, that never even existed and may excite some players to casual get in time.

    If these players, that supposedly don't 'play' content for XP - only did Housing, how did they get to CP level to begin with? If they got so far, to utilize certain CP's for their desires - it won't hurt them to continue progressing, though there won't be some need to 'grind'. As you keep forgetting there is an XP curve changing, to accelerate leveling - and still discussion to level shift.

    If people want to grind, they can grind.
    If people don't want to grind, and continue casually - they can.

    In no way does this change how the game has and or will be played, by the individual - it's still the same. Grind if you want to, but don't do it if you don't want to.

    But what if a person just wants to just pvp?
    How will that 900cp person really fare against a 1700cp person?

    Now what if 2 people apply to join a trials team.
    Both are hitting the required dps.
    Neither are known so the "friend" get me in doesn't apply.
    1 has 810 cp
    1 has 1600 co

    Which person has the passives to be more beneficial to them in the trial, to survival?
    Which would be the person really taken here?
    this Cp change is absolutely huge and impacts quite a bit.
    No one should be expected to grind for more than a year just to play on equal footing.
    I can't even understand wanting to

    This argument is in response to the topic of the thread, which is not PvP.

    The issue is far reaching and impacts all areas of the game.
    Its wise to consider every aspect.
    I was speaking also of pve as you should have seen.
  • MrZeDark
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    The issue is far reaching and impacts all areas of the game.
    Its wise to consider every aspect.
    I was speaking also of pve as you should have seen.

    I don't disagree, but their are plenty of other threads covering that topic - this is not one of those.

  • mobicera
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    MrZeDark wrote: »
    The issue is far reaching and impacts all areas of the game.
    Its wise to consider every aspect.
    I was speaking also of pve as you should have seen.

    I don't disagree, but their are plenty of other threads covering that topic - this is not one of those.

    But the issue is essentially the same.
    Be it pvp, pve trials, pve dungeons, pve crafting.
    I feel it is very relevant to the current topic.
    It helps show that every aspect besides casual questing can be hurt by this change, forcing an xp grind to continue to do what you want and enjoy on the game.
  • MrZeDark
    MrZeDark
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    mobicera wrote: »
    MrZeDark wrote: »
    The issue is far reaching and impacts all areas of the game.
    Its wise to consider every aspect.
    I was speaking also of pve as you should have seen.

    I don't disagree, but their are plenty of other threads covering that topic - this is not one of those.

    But the issue is essentially the same.
    Be it pvp, pve trials, pve dungeons, pve crafting.
    I feel it is very relevant to the current topic.
    It helps show that every aspect besides casual questing can be hurt by this change, forcing an xp grind to continue to do what you want and enjoy on the game.

    It's an MMO -- level caps will always be modified, so will skills, gear, races.. Everyone is getting the change, is it's equal footing. People don't have to grind if they don't want - but if you want to be 'competitive' in this game you have to work it. Just as any MMO when level shifts occur..
  • mobicera
    mobicera
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    MrZeDark wrote: »
    mobicera wrote: »
    MrZeDark wrote: »
    The issue is far reaching and impacts all areas of the game.
    Its wise to consider every aspect.
    I was speaking also of pve as you should have seen.

    I don't disagree, but their are plenty of other threads covering that topic - this is not one of those.

    But the issue is essentially the same.
    Be it pvp, pve trials, pve dungeons, pve crafting.
    I feel it is very relevant to the current topic.
    It helps show that every aspect besides casual questing can be hurt by this change, forcing an xp grind to continue to do what you want and enjoy on the game.

    It's an MMO -- level caps will always be modified, so will skills, gear, races.. Everyone is getting the change, is it's equal footing. People don't have to grind if they don't want - but if you want to be 'competitive' in this game you have to work it. Just as any MMO when level shifts occur..

    Its not a little grind though is it?
    Do the math an average person is literally looking at an essentially endless level grind.
    I mean I used to play wow years ago each expansion upped the level and gear cap while providing new zones and dungeons and raids set for the new level cap.
    Now the more casual people I played with would hit the level cap in a month or 2 while those who grinded could hit it in a week or less.
    Then they could start on gear etc whatever they desired.
    This isn't a typical grind however...
    If you gave your entire life to eso you might be able to get max in 6 months.
    Now if people are needing around 1700 to do what they want you may just be looking at 6 years of casual play to get there...
    That is more than any grind I have ever encountered anywhere in any game, period.
  • tmbrinks
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    mobicera wrote: »
    MrZeDark wrote: »
    I know a lot of these players to describe -

    Most of them explore open world to farm resources, to build, to loot chests for chances at new furnishing plans, or to farm gold to buy crowns.

    All of those above mentioned changes include getting experience, even if experience wasn't the point. These CP's do not restrict players from continuing to put points into Passives/Actives that continue their explorative and house building desires.

    It is easy to get enough CP's to get 2x resources, to get treasure chest improvements, and merchant gold increases -- the rest of the way is adding some new passives and actives, that never even existed and may excite some players to casual get in time.

    If these players, that supposedly don't 'play' content for XP - only did Housing, how did they get to CP level to begin with? If they got so far, to utilize certain CP's for their desires - it won't hurt them to continue progressing, though there won't be some need to 'grind'. As you keep forgetting there is an XP curve changing, to accelerate leveling - and still discussion to level shift.

    If people want to grind, they can grind.
    If people don't want to grind, and continue casually - they can.

    In no way does this change how the game has and or will be played, by the individual - it's still the same. Grind if you want to, but don't do it if you don't want to.

    But what if a person just wants to just pvp?
    How will that 900cp person really fare against a 1700cp person?

    Now what if 2 people apply to join a trials team.
    Both are hitting the required dps.
    Neither are known so the "friend" get me in doesn't apply.
    1 has 810 cp
    1 has 1600 co

    Which person has the passives to be more beneficial to them in the trial, to survival?
    Which would be the person really taken here?
    this Cp change is absolutely huge and impacts quite a bit.
    No one should be expected to grind for more than a year just to play on equal footing.
    I can't even understand wanting to

    if they're at the same DPS, I take the 810 over the 1600... as the 810 has more room to improve due to CP. Thus, they're the better player :smile:
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  • actosh
    actosh
    ✭✭✭✭✭
    tmbrinks wrote: »
    mobicera wrote: »
    MrZeDark wrote: »
    I know a lot of these players to describe -

    Most of them explore open world to farm resources, to build, to loot chests for chances at new furnishing plans, or to farm gold to buy crowns.

    All of those above mentioned changes include getting experience, even if experience wasn't the point. These CP's do not restrict players from continuing to put points into Passives/Actives that continue their explorative and house building desires.

    It is easy to get enough CP's to get 2x resources, to get treasure chest improvements, and merchant gold increases -- the rest of the way is adding some new passives and actives, that never even existed and may excite some players to casual get in time.

    If these players, that supposedly don't 'play' content for XP - only did Housing, how did they get to CP level to begin with? If they got so far, to utilize certain CP's for their desires - it won't hurt them to continue progressing, though there won't be some need to 'grind'. As you keep forgetting there is an XP curve changing, to accelerate leveling - and still discussion to level shift.

    If people want to grind, they can grind.
    If people don't want to grind, and continue casually - they can.

    In no way does this change how the game has and or will be played, by the individual - it's still the same. Grind if you want to, but don't do it if you don't want to.

    But what if a person just wants to just pvp?
    How will that 900cp person really fare against a 1700cp person?

    Now what if 2 people apply to join a trials team.
    Both are hitting the required dps.
    Neither are known so the "friend" get me in doesn't apply.
    1 has 810 cp
    1 has 1600 co

    Which person has the passives to be more beneficial to them in the trial, to survival?
    Which would be the person really taken here?
    this Cp change is absolutely huge and impacts quite a bit.
    No one should be expected to grind for more than a year just to play on equal footing.
    I can't even understand wanting to

    if they're at the same DPS, I take the 810 over the 1600... as the 810 has more room to improve due to CP. Thus, they're the better player :smile:

    Same.

  • MrZeDark
    MrZeDark
    ✭✭✭
    Its not a little grind though is it?
    Do the math an average person is literally looking at an essentially endless level grind.
    I mean I used to play wow years ago each expansion upped the level and gear cap while providing new zones and dungeons and raids set for the new level cap.
    Now the more casual people I played with would hit the level cap in a month or 2 while those who grinded could hit it in a week or less.
    Then they could start on gear etc whatever they desired.
    This isn't a typical grind however...
    If you gave your entire life to eso you might be able to get max in 6 months.
    Now if people are needing around 1700 to do what they want you may just be looking at 6 years of casual play to get there...
    That is more than any grind I have ever encountered anywhere in any game, period.

    it is a little grind -- considering they are modifying XP gains, they may even shift the XP table on launch so people gain levels initially.

    You don't need 3600 CP's to be effective, people keep focusing on that. It's 1200-1400 depending on how you want to build out your toon...
  • mobicera
    mobicera
    ✭✭✭✭✭
    tmbrinks wrote: »
    mobicera wrote: »
    MrZeDark wrote: »
    I know a lot of these players to describe -

    Most of them explore open world to farm resources, to build, to loot chests for chances at new furnishing plans, or to farm gold to buy crowns.

    All of those above mentioned changes include getting experience, even if experience wasn't the point. These CP's do not restrict players from continuing to put points into Passives/Actives that continue their explorative and house building desires.

    It is easy to get enough CP's to get 2x resources, to get treasure chest improvements, and merchant gold increases -- the rest of the way is adding some new passives and actives, that never even existed and may excite some players to casual get in time.

    If these players, that supposedly don't 'play' content for XP - only did Housing, how did they get to CP level to begin with? If they got so far, to utilize certain CP's for their desires - it won't hurt them to continue progressing, though there won't be some need to 'grind'. As you keep forgetting there is an XP curve changing, to accelerate leveling - and still discussion to level shift.

    If people want to grind, they can grind.
    If people don't want to grind, and continue casually - they can.

    In no way does this change how the game has and or will be played, by the individual - it's still the same. Grind if you want to, but don't do it if you don't want to.

    But what if a person just wants to just pvp?
    How will that 900cp person really fare against a 1700cp person?

    Now what if 2 people apply to join a trials team.
    Both are hitting the required dps.
    Neither are known so the "friend" get me in doesn't apply.
    1 has 810 cp
    1 has 1600 co

    Which person has the passives to be more beneficial to them in the trial, to survival?
    Which would be the person really taken here?
    this Cp change is absolutely huge and impacts quite a bit.
    No one should be expected to grind for more than a year just to play on equal footing.
    I can't even understand wanting to

    if they're at the same DPS, I take the 810 over the 1600... as the 810 has more room to improve due to CP. Thus, they're the better player :smile:

    I said required not same, but lol good point still the passive defense the 1600 has will most likely exceed that of the 810 probably leading to greater survivability, which was more to my point.
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