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Let's talk about crit in pvp(again)

  • Ryuvain
    Ryuvain
    ✭✭✭✭✭
    NagualV wrote: »
    Dracane wrote: »
    Firstmep wrote: »
    Zos is nerfing crit across the board [...]
    These nerfs will further erode the pvp meta [...]
    Pvp crit based setups are pretty much non existent outside of nightblades already.
    Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.

    Not only Medium Armor will take a hit.
    Light Armor will do as well.

    ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?

    How many people today still can use LA in PvP? 7%? 8%?
    How many people today already run HA in PvP? 70%? 80%?
    ZOS please read your own numbers. We need LA to get better in PVP, not worse.

    If LA/MA crits will be nerfed big, Malacath has be toned down as well.

    I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.

    Amongst good players, it is known to run heavy preferably.
    But the majority of players are casuals or averages who either do not know better or care not enough.
    Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.

    So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.

    Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.

    I'd like to ask this of the more experienced players....

    I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.

    So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?

    I'm not a top pro or anything, but imo heavy is the tankiest. If you use procs and malacath you don't need crit at all, and procs don't use resource.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    NagualV wrote: »
    Dracane wrote: »
    Firstmep wrote: »
    Zos is nerfing crit across the board [...]
    These nerfs will further erode the pvp meta [...]
    Pvp crit based setups are pretty much non existent outside of nightblades already.
    Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.

    Not only Medium Armor will take a hit.
    Light Armor will do as well.

    ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?

    How many people today still can use LA in PvP? 7%? 8%?
    How many people today already run HA in PvP? 70%? 80%?
    ZOS please read your own numbers. We need LA to get better in PVP, not worse.

    If LA/MA crits will be nerfed big, Malacath has be toned down as well.

    I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.

    Amongst good players, it is known to run heavy preferably.
    But the majority of players are casuals or averages who either do not know better or care not enough.
    Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.

    So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.

    Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.

    I'd like to ask this of the more experienced players....

    I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.

    So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?

    To answer your question yes, also the issues you had in heavy can be easily side stepped by using malacath, cost reduction enchants etc.
    Heavy armor is favored Beacuse it gives more hp and mitigation, also your sustain is not tied to regen, constitution and heavy attacks are plenty to keep your resources up, including your stamina, which is a lot harder to do in light.
    Nightblade and sorc have mobility to keep you alive, but even then if you get pinned down, it's lights out pretty fast.
    If you only look at light armor from a damage perspective then yes, you can technically get more damage out of it, however once you factor in survival, heavy comes out so far ahead its not even funny.

    This is why @Dracane s point is so true, a lot of inexperienced players look at the 5k pen on light armor and think, how can I do damage without such a good passive.
    In reality, penetration is not that hard to come by these days, crit is kind of irrelevant outside of nightblade too.

    More experienced players take survivability into account pretty heavily, whether it's through mobility or mitigation, healing etc.

    And 4/6 classes can't really rely on mobility, and heavy excels at all other forms of defence, plain and simple.
  • Ryuvain
    Ryuvain
    ✭✭✭✭✭
    NagualV wrote: »
    Dracane wrote: »
    Firstmep wrote: »
    Zos is nerfing crit across the board [...]
    These nerfs will further erode the pvp meta [...]
    Pvp crit based setups are pretty much non existent outside of nightblades already.
    Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.

    Not only Medium Armor will take a hit.
    Light Armor will do as well.

    ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?

    How many people today still can use LA in PvP? 7%? 8%?
    How many people today already run HA in PvP? 70%? 80%?
    ZOS please read your own numbers. We need LA to get better in PVP, not worse.

    If LA/MA crits will be nerfed big, Malacath has be toned down as well.

    I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.

    Amongst good players, it is known to run heavy preferably.
    But the majority of players are casuals or averages who either do not know better or care not enough.
    Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.

    So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.

    Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.

    I'd like to ask this of the more experienced players....

    I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.

    So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?

    I'm no top pro or anything, but imo heavy is the tankiest and you can negate most downsides. With malacath and procs you don't need crit at all, and still do high damage. Procs also don't use resources.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    NagualV wrote: »
    Dracane wrote: »
    Firstmep wrote: »
    Zos is nerfing crit across the board [...]
    These nerfs will further erode the pvp meta [...]
    Pvp crit based setups are pretty much non existent outside of nightblades already.
    Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.

    Not only Medium Armor will take a hit.
    Light Armor will do as well.

    ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?

    How many people today still can use LA in PvP? 7%? 8%?
    How many people today already run HA in PvP? 70%? 80%?
    ZOS please read your own numbers. We need LA to get better in PVP, not worse.

    If LA/MA crits will be nerfed big, Malacath has be toned down as well.

    I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.

    Amongst good players, it is known to run heavy preferably.
    But the majority of players are casuals or averages who either do not know better or care not enough.
    Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.

    So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.

    Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.

    I'd like to ask this of the more experienced players....

    I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.

    So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?

    Essentially yes, but most players seem to favour heavy regardless of class because it increases your survivability a lot with out a lot of sacrifices to damage. In this proc meta especially people are favouring heavy as it is especially hard to survive.

    In terms of killing fast it's just perfecting your burst combo and adapting it to particular opponents. Some players can't be killed alone even with everything into damage. This is people's big gripe with armor choices is that you can still kill people nearly equally as effectively in heavy armor, but get a lot of durability in return.

    Over the next 3 weeks in cyro you will probably find the first week everyone will be incredibly tanky and our damage will be low in comparison to the meta we have endured. Over the following weeks I imagine this will soften as people sacrifice more bulk for offensive stats. You may find your feet during this test.
  • NagualV
    NagualV
    ✭✭✭✭
    NagualV wrote: »
    Dracane wrote: »
    Firstmep wrote: »
    Zos is nerfing crit across the board [...]
    These nerfs will further erode the pvp meta [...]
    Pvp crit based setups are pretty much non existent outside of nightblades already.
    Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.

    Not only Medium Armor will take a hit.
    Light Armor will do as well.

    ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?

    How many people today still can use LA in PvP? 7%? 8%?
    How many people today already run HA in PvP? 70%? 80%?
    ZOS please read your own numbers. We need LA to get better in PVP, not worse.

    If LA/MA crits will be nerfed big, Malacath has be toned down as well.

    I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.

    Amongst good players, it is known to run heavy preferably.
    But the majority of players are casuals or averages who either do not know better or care not enough.
    Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.

    So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.

    Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.

    I'd like to ask this of the more experienced players....

    I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.

    So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?

    Essentially yes, but most players seem to favour heavy regardless of class because it increases your survivability a lot with out a lot of sacrifices to damage. In this proc meta especially people are favouring heavy as it is especially hard to survive.

    In terms of killing fast it's just perfecting your burst combo and adapting it to particular opponents. Some players can't be killed alone even with everything into damage. This is people's big gripe with armor choices is that you can still kill people nearly equally as effectively in heavy armor, but get a lot of durability in return.

    Over the next 3 weeks in cyro you will probably find the first week everyone will be incredibly tanky and our damage will be low in comparison to the meta we have endured. Over the following weeks I imagine this will soften as people sacrifice more bulk for offensive stats. You may find your feet during this test.

    So thanks for all the responses, based on Everything everyone is saying, even though malacath doesnt do quite as much damage as high crit chance and high crit damage modifier, it gets close and allows you to run heavy. Plus boost proc damage and ignore sustain.

    So with the last thing you said, essentially you're saying that during the upcoming 3 week test without malacath and procs, my high crit chance crit damage will be very valuable....
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    NagualV wrote: »
    NagualV wrote: »
    Dracane wrote: »
    Firstmep wrote: »
    Zos is nerfing crit across the board [...]
    These nerfs will further erode the pvp meta [...]
    Pvp crit based setups are pretty much non existent outside of nightblades already.
    Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.

    Not only Medium Armor will take a hit.
    Light Armor will do as well.

    ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?

    How many people today still can use LA in PvP? 7%? 8%?
    How many people today already run HA in PvP? 70%? 80%?
    ZOS please read your own numbers. We need LA to get better in PVP, not worse.

    If LA/MA crits will be nerfed big, Malacath has be toned down as well.

    I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.

    Amongst good players, it is known to run heavy preferably.
    But the majority of players are casuals or averages who either do not know better or care not enough.
    Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.

    So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.

    Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.

    I'd like to ask this of the more experienced players....

    I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.

    So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?

    Essentially yes, but most players seem to favour heavy regardless of class because it increases your survivability a lot with out a lot of sacrifices to damage. In this proc meta especially people are favouring heavy as it is especially hard to survive.

    In terms of killing fast it's just perfecting your burst combo and adapting it to particular opponents. Some players can't be killed alone even with everything into damage. This is people's big gripe with armor choices is that you can still kill people nearly equally as effectively in heavy armor, but get a lot of durability in return.

    Over the next 3 weeks in cyro you will probably find the first week everyone will be incredibly tanky and our damage will be low in comparison to the meta we have endured. Over the following weeks I imagine this will soften as people sacrifice more bulk for offensive stats. You may find your feet during this test.

    So thanks for all the responses, based on Everything everyone is saying, even though malacath doesnt do quite as much damage as high crit chance and high crit damage modifier, it gets close and allows you to run heavy. Plus boost proc damage and ignore sustain.

    So with the last thing you said, essentially you're saying that during the upcoming 3 week test without malacath and procs, my high crit chance crit damage will be very valuable....

    Yes 😁👍
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    NagualV wrote: »
    NagualV wrote: »
    Dracane wrote: »
    Firstmep wrote: »
    Zos is nerfing crit across the board [...]
    These nerfs will further erode the pvp meta [...]
    Pvp crit based setups are pretty much non existent outside of nightblades already.
    Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.

    Not only Medium Armor will take a hit.
    Light Armor will do as well.

    ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?

    How many people today still can use LA in PvP? 7%? 8%?
    How many people today already run HA in PvP? 70%? 80%?
    ZOS please read your own numbers. We need LA to get better in PVP, not worse.

    If LA/MA crits will be nerfed big, Malacath has be toned down as well.

    I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.

    Amongst good players, it is known to run heavy preferably.
    But the majority of players are casuals or averages who either do not know better or care not enough.
    Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.

    So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.

    Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.

    I'd like to ask this of the more experienced players....

    I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.

    So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?

    Essentially yes, but most players seem to favour heavy regardless of class because it increases your survivability a lot with out a lot of sacrifices to damage. In this proc meta especially people are favouring heavy as it is especially hard to survive.

    In terms of killing fast it's just perfecting your burst combo and adapting it to particular opponents. Some players can't be killed alone even with everything into damage. This is people's big gripe with armor choices is that you can still kill people nearly equally as effectively in heavy armor, but get a lot of durability in return.

    Over the next 3 weeks in cyro you will probably find the first week everyone will be incredibly tanky and our damage will be low in comparison to the meta we have endured. Over the following weeks I imagine this will soften as people sacrifice more bulk for offensive stats. You may find your feet during this test.

    So thanks for all the responses, based on Everything everyone is saying, even though malacath doesnt do quite as much damage as high crit chance and high crit damage modifier, it gets close and allows you to run heavy. Plus boost proc damage and ignore sustain.

    So with the last thing you said, essentially you're saying that during the upcoming 3 week test without malacath and procs, my high crit chance crit damage will be very valuable....
    Will malacath be disabled too in the test?
    I haven't heard anything about that.
    If it's not, there's little reason not to run it on most Stat builds too.
  • NagualV
    NagualV
    ✭✭✭✭
    Firstmep wrote: »
    NagualV wrote: »
    NagualV wrote: »
    Dracane wrote: »
    Firstmep wrote: »
    Zos is nerfing crit across the board [...]
    These nerfs will further erode the pvp meta [...]
    Pvp crit based setups are pretty much non existent outside of nightblades already.
    Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.

    Not only Medium Armor will take a hit.
    Light Armor will do as well.

    ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?

    How many people today still can use LA in PvP? 7%? 8%?
    How many people today already run HA in PvP? 70%? 80%?
    ZOS please read your own numbers. We need LA to get better in PVP, not worse.

    If LA/MA crits will be nerfed big, Malacath has be toned down as well.

    I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.

    Amongst good players, it is known to run heavy preferably.
    But the majority of players are casuals or averages who either do not know better or care not enough.
    Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.

    So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.

    Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.

    I'd like to ask this of the more experienced players....

    I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.

    So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?

    Essentially yes, but most players seem to favour heavy regardless of class because it increases your survivability a lot with out a lot of sacrifices to damage. In this proc meta especially people are favouring heavy as it is especially hard to survive.

    In terms of killing fast it's just perfecting your burst combo and adapting it to particular opponents. Some players can't be killed alone even with everything into damage. This is people's big gripe with armor choices is that you can still kill people nearly equally as effectively in heavy armor, but get a lot of durability in return.

    Over the next 3 weeks in cyro you will probably find the first week everyone will be incredibly tanky and our damage will be low in comparison to the meta we have endured. Over the following weeks I imagine this will soften as people sacrifice more bulk for offensive stats. You may find your feet during this test.

    So thanks for all the responses, based on Everything everyone is saying, even though malacath doesnt do quite as much damage as high crit chance and high crit damage modifier, it gets close and allows you to run heavy. Plus boost proc damage and ignore sustain.

    So with the last thing you said, essentially you're saying that during the upcoming 3 week test without malacath and procs, my high crit chance crit damage will be very valuable....
    Will malacath be disabled too in the test?
    I haven't heard anything about that.
    If it's not, there's little reason not to run it on most Stat builds too.

    Yes, all mythics, arena weapons, monster helms.
  • NagualV
    NagualV
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    NagualV wrote: »
    NagualV wrote: »
    Dracane wrote: »
    Firstmep wrote: »
    Zos is nerfing crit across the board [...]
    These nerfs will further erode the pvp meta [...]
    Pvp crit based setups are pretty much non existent outside of nightblades already.
    Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.

    Not only Medium Armor will take a hit.
    Light Armor will do as well.

    ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?

    How many people today still can use LA in PvP? 7%? 8%?
    How many people today already run HA in PvP? 70%? 80%?
    ZOS please read your own numbers. We need LA to get better in PVP, not worse.

    If LA/MA crits will be nerfed big, Malacath has be toned down as well.

    I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.

    Amongst good players, it is known to run heavy preferably.
    But the majority of players are casuals or averages who either do not know better or care not enough.
    Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.

    So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.

    Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.

    I'd like to ask this of the more experienced players....

    I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.

    So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?

    Essentially yes, but most players seem to favour heavy regardless of class because it increases your survivability a lot with out a lot of sacrifices to damage. In this proc meta especially people are favouring heavy as it is especially hard to survive.

    In terms of killing fast it's just perfecting your burst combo and adapting it to particular opponents. Some players can't be killed alone even with everything into damage. This is people's big gripe with armor choices is that you can still kill people nearly equally as effectively in heavy armor, but get a lot of durability in return.

    Over the next 3 weeks in cyro you will probably find the first week everyone will be incredibly tanky and our damage will be low in comparison to the meta we have endured. Over the following weeks I imagine this will soften as people sacrifice more bulk for offensive stats. You may find your feet during this test.

    So thanks for all the responses, based on Everything everyone is saying, even though malacath doesnt do quite as much damage as high crit chance and high crit damage modifier, it gets close and allows you to run heavy. Plus boost proc damage and ignore sustain.

    So with the last thing you said, essentially you're saying that during the upcoming 3 week test without malacath and procs, my high crit chance crit damage will be very valuable....

    Yes 😁👍

    ...I was able to log in last night and play for about 3 hours....there is definately a noticable difference in terms of my ability to finish people, however, the lag(I played 8-12pm est) was pretty bad in many situations. It seems to me it really hurts my fast paced gameplay.

    I think I'm gonna farm the meta items that have been recommended in this thread and test them out. That way I can get a good feel for it and compare to my current stat build.
  • Sleevez340
    Sleevez340
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    If they would just change malacath to 16% like they did with all the 30%buffs and debuffs I think it would be better. But removing it or changing it is definitly needed.

    But also this is what keeps mmos alive. "Oops we made that broken now and changed the whole games dynamic"

    They say it's balancing and fixes ya ya. We've all been around long enough to know they do that on purpose to make it interesting.
    Kaiser Dragon ~ VR14 Bosmer Templar
    Dark Priest
    Aldmeri Dominion
  • evoniee
    evoniee
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    fix malacath and maybe adjust its number.
    malacath should not able to crit heal and not enhancing proc damage set.
  • OregonAce
    OregonAce
    Soul Shriven
    What about now with the oakensoul ring. Will crit resist matter more or less?
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