Joy_Division wrote: »BalticBlues wrote: »Zos is nerfing crit across the board [...]
These nerfs will further erode the pvp meta [...]
Pvp crit based setups are pretty much non existent outside of nightblades already.
Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.
Not only Medium Armor will take a hit.
Light Armor will do as well.
ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?
How many people today still can use LA in PvP? 7%? 8%?
How many people today already run HA in PvP? 70%? 80%?
ZOS please read your own numbers. We need LA to get better in PVP, not worse.
If LA/MA crits will be nerfed big, Malacath has be toned down as well.
I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.
Amongst good players, it is known to run heavy preferably.
But the majority of players are casuals or averages who either do not know better or care not enough.
Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.
So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.
Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.
I'd like to ask this of the more experienced players....
I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.
So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?
Joy_Division wrote: »BalticBlues wrote: »Zos is nerfing crit across the board [...]
These nerfs will further erode the pvp meta [...]
Pvp crit based setups are pretty much non existent outside of nightblades already.
Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.
Not only Medium Armor will take a hit.
Light Armor will do as well.
ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?
How many people today still can use LA in PvP? 7%? 8%?
How many people today already run HA in PvP? 70%? 80%?
ZOS please read your own numbers. We need LA to get better in PVP, not worse.
If LA/MA crits will be nerfed big, Malacath has be toned down as well.
I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.
Amongst good players, it is known to run heavy preferably.
But the majority of players are casuals or averages who either do not know better or care not enough.
Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.
So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.
Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.
I'd like to ask this of the more experienced players....
I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.
So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?
Joy_Division wrote: »BalticBlues wrote: »Zos is nerfing crit across the board [...]
These nerfs will further erode the pvp meta [...]
Pvp crit based setups are pretty much non existent outside of nightblades already.
Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.
Not only Medium Armor will take a hit.
Light Armor will do as well.
ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?
How many people today still can use LA in PvP? 7%? 8%?
How many people today already run HA in PvP? 70%? 80%?
ZOS please read your own numbers. We need LA to get better in PVP, not worse.
If LA/MA crits will be nerfed big, Malacath has be toned down as well.
I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.
Amongst good players, it is known to run heavy preferably.
But the majority of players are casuals or averages who either do not know better or care not enough.
Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.
So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.
Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.
I'd like to ask this of the more experienced players....
I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.
So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?
Joy_Division wrote: »BalticBlues wrote: »Zos is nerfing crit across the board [...]
These nerfs will further erode the pvp meta [...]
Pvp crit based setups are pretty much non existent outside of nightblades already.
Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.
Not only Medium Armor will take a hit.
Light Armor will do as well.
ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?
How many people today still can use LA in PvP? 7%? 8%?
How many people today already run HA in PvP? 70%? 80%?
ZOS please read your own numbers. We need LA to get better in PVP, not worse.
If LA/MA crits will be nerfed big, Malacath has be toned down as well.
I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.
Amongst good players, it is known to run heavy preferably.
But the majority of players are casuals or averages who either do not know better or care not enough.
Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.
So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.
Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.
I'd like to ask this of the more experienced players....
I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.
So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?
relentless_turnip wrote: »Joy_Division wrote: »BalticBlues wrote: »Zos is nerfing crit across the board [...]
These nerfs will further erode the pvp meta [...]
Pvp crit based setups are pretty much non existent outside of nightblades already.
Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.
Not only Medium Armor will take a hit.
Light Armor will do as well.
ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?
How many people today still can use LA in PvP? 7%? 8%?
How many people today already run HA in PvP? 70%? 80%?
ZOS please read your own numbers. We need LA to get better in PVP, not worse.
If LA/MA crits will be nerfed big, Malacath has be toned down as well.
I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.
Amongst good players, it is known to run heavy preferably.
But the majority of players are casuals or averages who either do not know better or care not enough.
Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.
So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.
Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.
I'd like to ask this of the more experienced players....
I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.
So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?
Essentially yes, but most players seem to favour heavy regardless of class because it increases your survivability a lot with out a lot of sacrifices to damage. In this proc meta especially people are favouring heavy as it is especially hard to survive.
In terms of killing fast it's just perfecting your burst combo and adapting it to particular opponents. Some players can't be killed alone even with everything into damage. This is people's big gripe with armor choices is that you can still kill people nearly equally as effectively in heavy armor, but get a lot of durability in return.
Over the next 3 weeks in cyro you will probably find the first week everyone will be incredibly tanky and our damage will be low in comparison to the meta we have endured. Over the following weeks I imagine this will soften as people sacrifice more bulk for offensive stats. You may find your feet during this test.
relentless_turnip wrote: »Joy_Division wrote: »BalticBlues wrote: »Zos is nerfing crit across the board [...]
These nerfs will further erode the pvp meta [...]
Pvp crit based setups are pretty much non existent outside of nightblades already.
Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.
Not only Medium Armor will take a hit.
Light Armor will do as well.
ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?
How many people today still can use LA in PvP? 7%? 8%?
How many people today already run HA in PvP? 70%? 80%?
ZOS please read your own numbers. We need LA to get better in PVP, not worse.
If LA/MA crits will be nerfed big, Malacath has be toned down as well.
I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.
Amongst good players, it is known to run heavy preferably.
But the majority of players are casuals or averages who either do not know better or care not enough.
Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.
So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.
Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.
I'd like to ask this of the more experienced players....
I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.
So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?
Essentially yes, but most players seem to favour heavy regardless of class because it increases your survivability a lot with out a lot of sacrifices to damage. In this proc meta especially people are favouring heavy as it is especially hard to survive.
In terms of killing fast it's just perfecting your burst combo and adapting it to particular opponents. Some players can't be killed alone even with everything into damage. This is people's big gripe with armor choices is that you can still kill people nearly equally as effectively in heavy armor, but get a lot of durability in return.
Over the next 3 weeks in cyro you will probably find the first week everyone will be incredibly tanky and our damage will be low in comparison to the meta we have endured. Over the following weeks I imagine this will soften as people sacrifice more bulk for offensive stats. You may find your feet during this test.
So thanks for all the responses, based on Everything everyone is saying, even though malacath doesnt do quite as much damage as high crit chance and high crit damage modifier, it gets close and allows you to run heavy. Plus boost proc damage and ignore sustain.
So with the last thing you said, essentially you're saying that during the upcoming 3 week test without malacath and procs, my high crit chance crit damage will be very valuable....
Will malacath be disabled too in the test?relentless_turnip wrote: »Joy_Division wrote: »BalticBlues wrote: »Zos is nerfing crit across the board [...]
These nerfs will further erode the pvp meta [...]
Pvp crit based setups are pretty much non existent outside of nightblades already.
Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.
Not only Medium Armor will take a hit.
Light Armor will do as well.
ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?
How many people today still can use LA in PvP? 7%? 8%?
How many people today already run HA in PvP? 70%? 80%?
ZOS please read your own numbers. We need LA to get better in PVP, not worse.
If LA/MA crits will be nerfed big, Malacath has be toned down as well.
I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.
Amongst good players, it is known to run heavy preferably.
But the majority of players are casuals or averages who either do not know better or care not enough.
Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.
So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.
Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.
I'd like to ask this of the more experienced players....
I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.
So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?
Essentially yes, but most players seem to favour heavy regardless of class because it increases your survivability a lot with out a lot of sacrifices to damage. In this proc meta especially people are favouring heavy as it is especially hard to survive.
In terms of killing fast it's just perfecting your burst combo and adapting it to particular opponents. Some players can't be killed alone even with everything into damage. This is people's big gripe with armor choices is that you can still kill people nearly equally as effectively in heavy armor, but get a lot of durability in return.
Over the next 3 weeks in cyro you will probably find the first week everyone will be incredibly tanky and our damage will be low in comparison to the meta we have endured. Over the following weeks I imagine this will soften as people sacrifice more bulk for offensive stats. You may find your feet during this test.
So thanks for all the responses, based on Everything everyone is saying, even though malacath doesnt do quite as much damage as high crit chance and high crit damage modifier, it gets close and allows you to run heavy. Plus boost proc damage and ignore sustain.
So with the last thing you said, essentially you're saying that during the upcoming 3 week test without malacath and procs, my high crit chance crit damage will be very valuable....
Will malacath be disabled too in the test?relentless_turnip wrote: »Joy_Division wrote: »BalticBlues wrote: »Zos is nerfing crit across the board [...]
These nerfs will further erode the pvp meta [...]
Pvp crit based setups are pretty much non existent outside of nightblades already.
Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.
Not only Medium Armor will take a hit.
Light Armor will do as well.
ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?
How many people today still can use LA in PvP? 7%? 8%?
How many people today already run HA in PvP? 70%? 80%?
ZOS please read your own numbers. We need LA to get better in PVP, not worse.
If LA/MA crits will be nerfed big, Malacath has be toned down as well.
I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.
Amongst good players, it is known to run heavy preferably.
But the majority of players are casuals or averages who either do not know better or care not enough.
Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.
So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.
Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.
I'd like to ask this of the more experienced players....
I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.
So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?
Essentially yes, but most players seem to favour heavy regardless of class because it increases your survivability a lot with out a lot of sacrifices to damage. In this proc meta especially people are favouring heavy as it is especially hard to survive.
In terms of killing fast it's just perfecting your burst combo and adapting it to particular opponents. Some players can't be killed alone even with everything into damage. This is people's big gripe with armor choices is that you can still kill people nearly equally as effectively in heavy armor, but get a lot of durability in return.
Over the next 3 weeks in cyro you will probably find the first week everyone will be incredibly tanky and our damage will be low in comparison to the meta we have endured. Over the following weeks I imagine this will soften as people sacrifice more bulk for offensive stats. You may find your feet during this test.
So thanks for all the responses, based on Everything everyone is saying, even though malacath doesnt do quite as much damage as high crit chance and high crit damage modifier, it gets close and allows you to run heavy. Plus boost proc damage and ignore sustain.
So with the last thing you said, essentially you're saying that during the upcoming 3 week test without malacath and procs, my high crit chance crit damage will be very valuable....
I haven't heard anything about that.
If it's not, there's little reason not to run it on most Stat builds too.
relentless_turnip wrote: »relentless_turnip wrote: »Joy_Division wrote: »BalticBlues wrote: »Zos is nerfing crit across the board [...]
These nerfs will further erode the pvp meta [...]
Pvp crit based setups are pretty much non existent outside of nightblades already.
Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.
Not only Medium Armor will take a hit.
Light Armor will do as well.
ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?
How many people today still can use LA in PvP? 7%? 8%?
How many people today already run HA in PvP? 70%? 80%?
ZOS please read your own numbers. We need LA to get better in PVP, not worse.
If LA/MA crits will be nerfed big, Malacath has be toned down as well.
I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.
Amongst good players, it is known to run heavy preferably.
But the majority of players are casuals or averages who either do not know better or care not enough.
Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.
So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.
Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.
I'd like to ask this of the more experienced players....
I currently run 2 heavy(chest and legs reinforced) and 5 light, and with stage 3 vamp and shadow skill line passives(cloak/fear) + some points into physical/spell resist, I achieve 21k phys/spell resists fully buffed. I also use wild hunt. I used to run 5 heavy 2 light, same build, but found I was giving up a lot of damage(penetration/crit chance) and the resource cost was too much. So I switched. And I find my current build still feels adequately tanky. Admittedly, I dont have pvp experience outside of the nightblade class, and although my goal is to learn to 1vx effectively, I still struggle to quickly kill opponents. I think one of the main factors is high health. Theres also issues with soul harvest/assassins will not always being reliable, but whatever lol.
So my question - is the reason heavy is so favored because of the high health? Is it because without sorc/nightblade mobility, the other classes simply cant stay alive in light?
Essentially yes, but most players seem to favour heavy regardless of class because it increases your survivability a lot with out a lot of sacrifices to damage. In this proc meta especially people are favouring heavy as it is especially hard to survive.
In terms of killing fast it's just perfecting your burst combo and adapting it to particular opponents. Some players can't be killed alone even with everything into damage. This is people's big gripe with armor choices is that you can still kill people nearly equally as effectively in heavy armor, but get a lot of durability in return.
Over the next 3 weeks in cyro you will probably find the first week everyone will be incredibly tanky and our damage will be low in comparison to the meta we have endured. Over the following weeks I imagine this will soften as people sacrifice more bulk for offensive stats. You may find your feet during this test.
So thanks for all the responses, based on Everything everyone is saying, even though malacath doesnt do quite as much damage as high crit chance and high crit damage modifier, it gets close and allows you to run heavy. Plus boost proc damage and ignore sustain.
So with the last thing you said, essentially you're saying that during the upcoming 3 week test without malacath and procs, my high crit chance crit damage will be very valuable....
Yes 😁👍