Come pts and u will see how magicka nb hits hard even with 3k crit res
Lughlongarm wrote: »
Could be done, if crit damage gets reduced a lot.
There will be no surviving Magblade gankers anymore if there is no crit resistance in place.
I find it all rather pointless. Crit will remain meta in pve as long as crit damage is 50% damage at base and will remain useless in pvp with abyssmal chances for them to happen.
Perhaps the extremes should be moved closer together. Crits only deal 20% extra damage at base, but chances are increase a lot. Of course the numbers would need professional adjusting.
So people can build for crit in pvp, without it becoming a total destruction and maybe one day we could actually go with spell damage and magicka in pve again, instead of having to stack boring crit chance.
As it stands now, crit remains the only way in pve, since the changes were too pitiful to make any change to the meta. While in pvp, they become even more redundant.
milllaurie wrote: »Let's say an average pvp player has some CP into crit dmg (at least for healing if wearing malacath)
milllaurie wrote: »Let's say an average pvp player has some CP into crit dmg (at least for healing if wearing malacath)
Malacath allows crit heals?
Lughlongarm wrote: »
Aw cmon lol this star is cool......
Zos is nerfing crit across the board [...]
These nerfs will further erode the pvp meta [...]
Pvp crit based setups are pretty much non existent outside of nightblades already.
Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.
BalticBlues wrote: »Zos is nerfing crit across the board [...]
These nerfs will further erode the pvp meta [...]
Pvp crit based setups are pretty much non existent outside of nightblades already.
Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.
Not only Medium Armor will take a hit.
Light Armor will do as well.
ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?
How many people today still can use LA in PvP? 7%? 8%?
How many people today already run HA in PvP? 70%? 80%?
ZOS please read your own numbers. We need LA to get better in PVP, not worse.
If LA/MA crits will be nerfed big, Malacath has be toned down as well.
relentless_turnip wrote: »
So I just realised crit damage in cp has received a buff in the next patch as the highest crit resistance you can achieve is 2862. That's if you choose to slot the resilience cp and wear 7 impen.
I think it will be in a reasonable place next patch, but I still think malacath needs adjusting to not make it the better option.
The base crit resitance was a really good idea IMO along with the nerf to impenetrable. As it made all the other traits a lot more appealing.
I think the best solution would be giving battle spirit a +5% crit chance since the nerf to crit was caused by it being too powerful on pve
Joy_Division wrote: »BalticBlues wrote: »Zos is nerfing crit across the board [...]
These nerfs will further erode the pvp meta [...]
Pvp crit based setups are pretty much non existent outside of nightblades already.
Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.
Not only Medium Armor will take a hit.
Light Armor will do as well.
ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?
How many people today still can use LA in PvP? 7%? 8%?
How many people today already run HA in PvP? 70%? 80%?
ZOS please read your own numbers. We need LA to get better in PVP, not worse.
If LA/MA crits will be nerfed big, Malacath has be toned down as well.
I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.
Lughlongarm wrote: »relentless_turnip wrote: »
So I just realised crit damage in cp has received a buff in the next patch as the highest crit resistance you can achieve is 2862. That's if you choose to slot the resilience cp and wear 7 impen.
I think it will be in a reasonable place next patch, but I still think malacath needs adjusting to not make it the better option.
The base crit resitance was a really good idea IMO along with the nerf to impenetrable. As it made all the other traits a lot more appealing.
But it is also much harder to build crit damage now. 1 slottable star that gives 10% crit damage. Not to talk about building crit chance for pvp.
Lughlongarm wrote: »relentless_turnip wrote: »
So I just realised crit damage in cp has received a buff in the next patch as the highest crit resistance you can achieve is 2862. That's if you choose to slot the resilience cp and wear 7 impen.
I think it will be in a reasonable place next patch, but I still think malacath needs adjusting to not make it the better option.
The base crit resitance was a really good idea IMO along with the nerf to impenetrable. As it made all the other traits a lot more appealing.
But it is also much harder to build crit damage now. 1 slottable star that gives 10% crit damage. Not to talk about building crit chance for pvp.
Just wanted to point out real quick that theres a second slottable star that further increases crit damage if flanking, up to 15%....this leads to 25% increased damage total if flanking.
Joy_Division wrote: »BalticBlues wrote: »Zos is nerfing crit across the board [...]
These nerfs will further erode the pvp meta [...]
Pvp crit based setups are pretty much non existent outside of nightblades already.
Come next patch you can run around with 5 pieces of med armor on pvp with 17% crit rate, I mean, come on.
Not only Medium Armor will take a hit.
Light Armor will do as well.
ZOS DO YOU FINALLY WANT ALL PEOPLE TO PLAY HEAVY MALACATH IN PVP?
How many people today still can use LA in PvP? 7%? 8%?
How many people today already run HA in PvP? 70%? 80%?
ZOS please read your own numbers. We need LA to get better in PVP, not worse.
If LA/MA crits will be nerfed big, Malacath has be toned down as well.
I wouldn't be surprised at all if they do read their numbers and it comes out to like 35%/30%/35%, which leads them to conclude all is fine.
Amongst good players, it is known to run heavy preferably.
But the majority of players are casuals or averages who either do not know better or care not enough.
Your average pvp healer and magicka player still uses light armor. They fall like flies, but the wearer numbers are probably high.
So yes, ZoS might conclude light is fine because many newbies use it. But they do not take into account how it performs. How often those people die and how much they kill/contribute compared to heavy armor users. I doubt statistics paint this picture. You would have to go out there and witness it for yourself. Light may be popular, but I can not imagine it performs well at all.
Maybe we should be happy so many people decide to wear light. Otherwise there would be no one to kill.